Temple of Earth

Level by townsieboy

Walkthrough by manarch2


The Crossbow

In the first room go N and push the button on the wall to open the W door. Enter the passage and directly after the doors look up right to a small passage, go to the leftmost point and jump up to grab the ledge. Crawl in and drop at the end to find a passage with Secret 1, the Crossbow. Return through the crawlspace and head through the passage to see a cutscene at the end. Thereon kill the harpy. It cannot attack, obviously, so it’s quite easy.

The Deadly Floor Room

The floor as you might have thought is indeed deadly, also the ledge with the ball. Jump on the right hand block and follow the pillars, then monkeyswing to the other side and activate the button under the exit passage to deactivate the deadly floor. Now you can drop down and pick up the Golden Ball from the centre. Climb back up and enter the N passage. At its end place the Golden Ball to open the door in the room above, climb up and enter.

Flooding and Draining

Jump in the pool and swim to the end of the water tunnel, climb out and pick up an Eye Piece S on a pedestal. N is the exit passage; enter the next room and kill two harpies (one of them might come out only if you climb up the ladder first). N is the receptacle for the Eye of Horus, but the second piece is yet blocked by a flame. Climb the ladder and jump up to the upper room, push the button to flood the room below and let the flame extinguish – but doing this also prevents you from placing the Eye. Jump down and grab the second Eye Piece and also a Little Medikit from the NW pillar. Swim back S through the passage and up in the last room, climb out and use the lever to drain the rooms again. Drop down and re-enter the N room, combine the Eye Pieces and place the Eye of Horus to finally open the door.

The “Mirror” Room

In the next room kill two scorpions attacking from the left and go further N first. In the mirror you can see some tiles are deadly so watch out and jump towards the NE corner where you can pick up the next Golden Ball. Jump back carefully and go to the wall right of the slope. Jump through the wall left of it, onto the slope, and backflip on the safe ledge. The secret sound rings – pick up a Little Medikit and Explosive Crossbow Ammo for Secret 2, you can return through the wall right of the slope. Return S, then head W into the passage and use the Golden Ball to open the nearby door. Go in the next room; there is a crossing here. You need four Golden Balls.

S path: 1st and 2nd Ball

Follow the S passage and kill a Harpy. Go left (SE) and run into the small right passage, immediately turn and run out and left/right to avoid a boulder. When the path is clear enter the passage again and pick up the Golden Ball (1) at the end. Back to the second junction go SW now, jump over two fire gaps in the left passage and pick up the Golden Ball (2) now. Return to the crossing

N path: 3rd Ball, Preparing to get 4th Ball

Follow the N passage and at the end jump on either left or right slopes, jump to and fro with a slight curve to the other side and at the end jump on the central ledge. Jump up the NE pillar to get a Golden Ball (3) and then jump on the NW pillar to use a lever; this deactivates a fire over another ball. Return using the slopes and back to the crossing.

The High Room, 4th Ball, Placing the Balls

Go W behind the pillars to spot two ladders. Climb either of them up to the very top (don’t care about the middle stage, there is nothing to find). Jump to a wall ladder and climb it to the very top of this room, turn and jump on the central ledge. If you didn’t have the luck to jump directly to the ledge where you can find the deactivated fire (it’s N), shimmy around either left or right block. Now you can jump up and pick up the Golden Ball (4). Place all the balls in the four hands on each block to open a door way down again. Enter the now opened W passage.

The Earthquake

There is nothing (yet) to find in the dark room so just enter the dark W passage that gets lighted when stepping into it. Drop down and enter the room. Spot and use a wall lever S; a small earthquake happens. Now get back in the lighted passage, climb up and find the transformed room. Jump to the central ledge and climb up the block, then into the higher passage and follow it s until you enter a new room (the right passage leads to another hand requiring a ball you don’t have yet).

The High Pillar Room

Drop onto the slope and then on the floor. Kill two harpies that attack from high up, then enter the S passage. Spot an opening in the ceiling and jump up to grab the ledge of the crawlspace, get in and climb some blocks at its end. You are back up on top of this room, jump over the gap to get a Bronze Ball. Climb the ladder above you and at the end of the next passage drop down into a familiar tunnel. Go left to the ball receptacle and insert the Bronze Ball to open the door above you. Jump into the passage.

The Finale

In the next room find a crawlspace to your right; at the end use the lever and return. Head through the right passage and in the darker room quickly sprint to the left or the right to avoid another boulder. Run to the far room and kill two harpies, then approach the Hand item in the centre to finish this level.

THE END