Twenty-Minute-Tales 1 -
When the Clock Strikes Midnight
Level by Cory
Walkthrough by manarch2
Revolver and Lasersight
After the initial flyby go W into the hall and to the middle of the N wall.
Open the brighter of the doors and enter the passage. If you are quick you can
jump over the breaktiles before the fires appear, if not time the jumps to get
through them and get the Revolver at the end. Hang off the ledge and shimmy
left around the corner and back to the entrance, still avoiding getting caught by
the fires. In the wide hall find Revolver Ammo SW (you cannot shoot the soldier
on the balcony from here) and open the bright door in the middle of the S wall.
Push the right box once and then into the entrance to reveal a timed switch,
but don’t use it yet. Carefully get through the passage and push two blocks
aside, at the end of the passage is the timed trapdoor. Now go back and use the
switch, sprint through the passage avoiding the chains and climb up the ladder
before the trapdoor closes. Pick up the Lasersight and drop back down, heading
to the box you now have to push and pull back to the niche with the timed
lever. Head to the hall again.
The Bell and the Boulder Trap
Combine Revolver and Lasersight to shoot the soldier on the balcony; a SW door
opens and another soldier comes running out, kill him too and enter the
passage. At the junction go right to find a Little Medikit, then go to the
other path and use the switch to open a high door N in the hall. Get out, take
out the Revolver again and shoot the bell inside the narrow passage to open a
SE door. Go there and find a block near it, push it under the opening and climb
into the passage. Head up the ramp until a boulder starts coming down, you can
either run down all the way to use the lever that hopefully opens the door or
hide in the left corner when you see the boulder coming down. Either way, when
you managed surviving the boulder, go up and right at the junction and crawl
through the tunnel, then use the crawlspace drop to get out.
Second Floor
Shoot two soldiers W in the middle of the trucks, open the S double doors and
run onto the conveyor belt, you end up on a breaktile. Run-jump quickly to the
rope in the centre of the level, then swing SW and jump to the ledge here.
Follow the passage and jump on the slopes, then jump to and fro with curves to
finally get in the passage with the lever (hang off the ledge, then shimmy
around the corner and climb up). Use it and go back the way you came. You can
find a crawlspace down in the gap, shimmy there and drop to grab it, enter and
pick up a Crowbar. At the end of the corridor get up and jump back onto the
slope structure and get back to the entrance. In the big lava room jump up
right and grab the ledge, shimmy left to the other side and drop. Slide down
the slope and take a wide jump to the other side, taking a Teleporter Fuse
with. Run down the ramp and the conveyor belt; at the end of the passage jump
to the slope and do a few slope jumps to a ladder, climb up and drop high up
right. Monkeyswing to the ledge with the lever and use it. It proves to be a
timed one, so be quick and drop from the ledge opposite the lever onto a
raising block and jump back into the conveyor belt passage – the belt direction
has changed.
Third Floor
In the hall go to the opposite (N) door and open it. Jump up the slope
construction (when you reached the first slope, hold Alt and Lara will come up
herself). Open the door to the third floor and kill another soldier, then head
S and open the next door in the wide hall. Time the conveyor belt through the
thumper passage (step back between them so that you don’t get killed) and push
the button at the end to open the big double doors in the previous hall. Get
back with the same technique as before and enter the passage. Climb the block
right of you and jump up to monkeyswing all the way to the end, drop and pick
up the second Teleporter Fuse. Run-jump back to the entrance ledge and get back
to the hall. Return to the second floor using the N slopes.
Two Keys
On the second floor open the W door by using the two left and right switches.
Enter the new room and open the W door with the Crowbar. Use the Valve in the
next room to flood the lower part of the hall. Return all the way there, dive
in and swim up on the balcony where you shot the first soldier to find the
yellow Generator Room Key; now swim into the narrow passage where you shot the
bell to find the red Generator Room Key and get back out.
A Detour for a Secret
Swim in the N passage where you found the Revolver and down (I never could pick
up the Large Medikit). There is a narrow passage down left, swim through and
climb out at the end. From the bridge run-jump with a curve and a grab in the
low SE alcove. The door closes behind you. Push the right of the two blocks
once, then pull out the left and go around it and push it next to the door. Two
new blocks are revealed; pull the right one, go around it and push it once,
then pull out the left one, go around it and enter the open doorway.
Monkeyswing to the other side and climb the ladder, then backflip to find Secret 1, a Little Medikit and Revolver Ammo. Get back
in the pool and swim out to the hall again.
The Generator Room
Climb out on the second floor and run all the way back to use the valve again
to drain the room. Get to the passage N of the trucks and drop down the slopes,
then open the door SE in the room with the two keys. Enter the generator room
and kill a soldier, use the two Generator Fuses in the receptacles where fuses
are missing. Exit this room again and enter the E yellowish passage Lara looked
at at the beginning of the level to let a final cutscene kick in.
THE END