Aspidetr Easter Time 2012 –
Once Upon a Time – Inside the Magic Gem (Demo)
Level by Greywolf
Walkthrough by manarch2
Into the Tower
Run down the stairs and find a Little Medikit under them at the bottom. Dive
into the water, find the passage out of the pool SE and climb out at the end.
Open the double doors and see a cutscene of a tower with many stairs and doors.
Dragon Puzzle
There is only one door on this lowest stage so go NE and open it. Pick up a
Little Medikit. You can use the pole to get down to the passage below, but
there is a more health-consuming way avoiding all those blades. Stand with your
back against the gap, then step back and press Action, release it just before
Lara grabs the ledge and you fall into the room below. Repeat this, pick up a
Large Medikit and drop down in time. Watch a cutscene in the next room and then
drop down. The four dragon statues are movable; they are looking to the fire in
the centre. Push and pull all of them so that they look at the nearby walls to
let them ignite the torches there – the N one goes on the S tile, the S one N,
the W one E and the E one W. The fire in the middle vanishes so you can pick up
the Dish and leave this room again. You can climb up to the first in-between
stage without getting hit by the blades, but you have to climb the rest using
the pole, losing a bit health.
Trap Corridor
Run back to the tower, go S and jump up to the stairs, run up and go to the
left door. Behind it is the first secret. It’s very hard to get, but here is a
method that worked for me: Stand right in front of it so that Lara isn’t able
to move forward, press Backwards twice, then walk one step back. Press Forward
to run and immediately jump and Lara lands in the small chamber with a Golden
Rose for Secret 1. Open the doors now and go
ahead (E) up the next stairs, go right and open the first door to your left.
When the blade trap goes into the left corner sprint right in the wider
passage. The two tiles are the only safe ones in this passage, so save here,
then position Lara at the far right wall and run through the first circular
blade area, stop in the middle between the two traps (maybe a bit earlier), get
through the next blade trap and stop in front of the moving blade. When it
moves back to the far left niche follow it and get in the right passage
quickly. Pick up the Can and Cup and get back all the way through the passage
always staying on the right wall and in the middle between the traps.
Boulders and Current
Get out to the tower again, then open the left door and approach the stairs.
You can sprint down now and outrun the boulders but there is an easier way:
Crawl down the left part of the stairs and as soon as the boulders start
rolling down stop and they won’t hit you. Run back up the stairs and find a
ladder to your right, climb it up and find a another Golden Flower - Secret 2. Run down the ramp and drop into the water,
you’ll get carried to the end of the passage with the current. Use the underwater
lever to open the door behind you, climb out in the next room and pick up a
Little Medikit, swim to the passage and jump up and grab a trapdoor. It opens
so climb out.
First Rotated Tower
Combine the Can and Cup with the Dish to get a Complete Dish, place it onto the
object and a door opens elsewhere. Use the lever to open the double doors back
into the tower that has rotated. Don’t jump to the floor (there are both
scarabs and mosquitoes) but to the ledge with the lever ahead, use it and enter
another courtyard. Climb up to the right door and jump right to find a Large
Medikit, drop down. Open the right door and enter a room with many swingpoles
and fires. Climb down the ladder right of the door and find a crawlspace on the
low E wall. Climb in for Secret 3, the next
Golden Rose, then climb all the way up again, get to the E ladder and backflip.
Now there are two possibilities:
If you forgot the Can and Cup or the Dish and the left door is closed
When the fire is out jump to the first swingpole, time the next two jumps to
the second and third swingpole and to the safe platform (you can jump with
releasing Ctrl). Open two doors and you are back at the main hall.
If you found and used the Complete Dish and the left door is open
Enter the left doorway. Drop down into the pool and follow a long passage.
Eventually you can climb out and jump up SE to grab a ledge, climb up and jump
N to a ledge. Walk over the pole and pick up a Little Medikit at the end, then
jump up to the N platform and sprint under the boulder so that it drops but
doesn’t hit you. Now jump back over the boulder with a sidejump and then push
the boulder E several times so that it falls off the platform, drop down and
push it W into the hole. This lowers the block in the centre of the pool, dive
in and find the Engraving Piece. Climb out and back up SE, one platform higher
SE in the corner and then crawl through the short passage. Turn around, climb
the ladder and then open the door at the end and you are back at the again
turned main hall. Upstairs you can use the Engraving Piece when you open the
high up N door. The builder advises to not save until the double doors are
open, and when you save the swingpole is vanished magically. Go S and
stand-jump to the pole, jump to the alcove with the double door, open it and
use the lever to open the double door. Jump down N and enter (you can save
again). Find a jumpswitch in the SW corner, a Large Medikit behind the NW tree
and a wall lever NE. The E door opens, head through and find a Little Medikit
SE on a block. Go up either stairway and open the door at the end.
Serpent Lever Puzzle
You face a room with many serpent levers connected with several lines in the
middle. First of all pick up a Little Medikit NW. Pulling a certain lever in
this room activates or deactivates some fires above the levers; your quest is
to light all of them. Either take notes which lever triggers which fires or, if
you are too lazy, read the right solution at the bottom of the walkthrough.
After all fires are lighted two blocks raise in the centre. Climb up, face S
standing near the edge and jump up to grab the trapdoor. Climb into the upper
room, open the door while being shot with darts (you cannot do anything
against), run up the stairs either left or right to avoid more darts and open
the smaller door at the end. Pick up a Little Medikit and open another door to
an outside area.
Second Rotated Tower
Open the two double doors with a button SE, enter another version of the
rotated tower and jump over a block row to find and open a door NW. Enter the
high room and climb up to the SW platform, jump up grab a jumpswitch. Use it,
it’s timed so hurry up, jump N and then high up E, sidejump right and use the
second jumpswitch before the fires start working again. Drop down safely and
use the first jumpswitch again to get the Large Medikit on one of the upper
platforms quickly, or just leave it there. Get out of this tower, head E back
over the blocks and find a gap in front of the double doors. Get down the
stairway, go through the open door and into the dark to finish this level.
THE END
Right solution for the serpent lever puzzle: Pull the W, the right N, the
right E and the left S lever.
APPENDIX: The thinking person's solution to
the Serpent Lever Puzzle, courtesy of Soul -- Simply give every single lever
and its respective fire a number (from 1 to 7) and then write down which lever
activates which fires (this has to be found out by using every single lever, of
course).
Doing this you will get something like:
1 triggers 1,2,3 and 4
2 triggers 1,3 and 4
3 triggers 5 and 2
4 triggers 4,2,7 and 5
5 triggers 3
6 triggers 4,1 and 7
7 triggers 6,7 and 1
Doing so, one can clearly see that the lever that has the number 7 needs to be
used, as it's the only one that activates flame number 6.
After some thinking, one can then find out that the only combination that
activates 1,2,3,4,5,6, AND 7 (having in mind that the flame goes out again if
it is triggered twice, but goes on if it's triggered 3 times, and so on) is
pulling the levers with the numbers 2,4,6 and 7.