The Country and Temple of Time

Levels by Lorenzo Tancredi (June, 2001)

Walkthrough by Harry Laudie


[Note] Start with the Coastal Ruins (Rovine Costiere) as a new level. [End note]

Level 1 - Rovine Costiere

You
start with a flyby of some village streets and end with Lara. Go north and see a closed gate. There is another closed gate that needs a key in the street to your south. Take the east street and follow it past a closed gate and another street that ends with a closed gate that requires a token. Continue north to a dark area. If you use a flare you can see a light colored tile on the ground. Continue following the street to a T-junction. The west street has a closed gate. Go east and enter an open area. Pick up revolver ammo from behind a tree. Go down the north street to a gate that opens in front of you. Follow the street to the end and pick up the token (Gettone) from behind a tree.

 

Go all the way back to the street with the token receptacle. Use the token and the gate slowly opens. Go to the end and pick up the key (Chiave del cancello) from the ground. Go back to the start area and take the south-west street to the locked gate. Use the key and the gate opens. Enter and see another locked gate to your left. Go to the south-west to enter a square and kill two wild pigs. Pick up revolver ammo from the grass. Go into the north street and pick up revolver ammo. Continue to a grass area with hills. Jump into a hard-to-see hole in the north-east corner. Pick up the Ornate Handle (Maniglia adornata) and exit back to the square.

 

Take the west street and follow any branch to stop in front of the same building. Go to the north-west street to pick up a revolver (Revolver). Follow the south-west street to a dark room. Go south and pull up into an opening. Follow the west crawl space for the laser sight (Mirino laser). Continue following the crawl space until you can stand. Climb a short ladder into a tunnel and pick up a token. Get back to the south wall opening and enter to the south. Two wall torches ignite and reveal possible traps. Go east and climb the ladder. Pick up a large medipack and use the token to open the gate. Pick up a small medipack and revolver ammo. Notice the trap door and go back to the wall torches. The south torch is a fire trap. Go to the west wall torch and you hear the trap door open. Go back and drop into the trap door. You get a flyby back to the locked gate you saw as you entered this area.

 

Pick up the key from the trap door floor. Go back to the square and use the key to open that gate. Follow the street and drop into a tunnel. You may have to crawl through the tunnel. Use the revolver and laser sight to shoot the head off a skeleton before it causes too much damage. Follow the tunnel to shoot a barricade. To the east are another barricade and a spike pit. Enter the crawl space in the west wall. Drop into a hole and pick up Pharos Knot (Nodo di Faro). Climb out and go back to the square.

 

This time, go to the south tunnel and use the Pharos Knot to open the gate. You enter an outside area and kill two wild pigs. Go to the south-east and kill a crocodile in the water. Get into the water and swim into the hole at the bottom. Follow the tunnel to a T-junction and go north. Pull up into the hole to get a small medipack. Go back into the water and see a closed gate but continue swimming north to pull up into another room. Step onto the raised tile in the north-west corner and get a cut scene of a gate opening.

 

Go back into the water and swim south to the end to pull up into another room. Pick up revolver ammo and follow the tunnel through the open gate. Go to the end and get a cut scene of the underwater gate. Swim back to the gate and it is open. Swim into the room and get the Horseman's Gem (Gemma del Cavaliere) from the floor. Exit back to dry land and go to the square. Follow the west street back to the building. Use the Horseman's Gem and the gate opens. Enter and two skeletons arise from the ground. Shoot their heads off so that they do not attack you. Pick up the Hathor Effigy (Effige di Hathor) from under the wall torch in the south-west corner. Make the Portal Guardian and use it to open the gate in the west wall.  You have to use it on the west side of the receptacle.

 

Enter the doorway and crawl down onto the left side near to the door. This way a rock drops from the ceiling and misses you. Wait for the rock to stop rolling before you enter the tunnel. Enter and go to the west behind the rock for revolver ammo. Continue west to shoot a barricade. Shoot the crocodile in the water and noticed a closed gate. Exit and enter a tunnel in the north wall. Quickly go to the right and run up the north tunnel and run into the second alcove on the right. Pick up the grenade gun (Lanciagranate) to destroy the three skeletons on your tail. The door in the north tunnel also opens.

 

Enter the gate and pull up into a crawl space above your head. Pick up revolver ammo and a token. Get down and enter the north-west tunnel. You get a cut scene of the underwater gate. Use the token in the receptacle and the gate opens beside you. Enter and follow the tunnel to a room. Go to the back wall and pick up a Pharos Knot. Exit and go back to the water and see that the underwater gate is open. Dive in and swim down the underwater tunnel and the level ends.

 

Level 2 - Catacombe

 

You start underwater so swim up to the surface and pull up. Enter the north tunnel and destroy a mummy and pick up grenade normal ammo. Go into the tunnel at the south wall and climb the ladder. Turn around and hop up to a thin ledge to the north. Follow the tunnel to a group of ledges over the room below. You can use the Pharos Knot on the receptacle on the east wall to open the door. It just seems to be a black hole. Move the tower from the corner onto a white tile in the middle of the room. Use the flare or binoculars to see the tile. The door at south wall opens. Run down into the white tunnel and the level ends.

 

24-jun-2006