Once Upon a Time

 

A Levelset by Greywolf

 

Walkthrough by manarch2

 

 

Starting Notes:

In the first level you’ll soon reach a room where you can choose between seven paths. Note that you don’t return to the hub room after each path is finished so you’ll have to restart this game (a savegame is included if necessary at the appropriate place). After six of the seven paths you’ll enter a level all paths have in common. I will only describe it once – after the description of each of the paths.

 

Get directly to…

-  Inside the Magic Gem

-  Door #1

-  Door #2

-  Door #3

-  Door #4

-  Door #5

-  Door #6

-  Door #7

-  The Prison of Easter

 

 

Hub Area - Inside the Magic Gem

Secrets: 0

 

After the starting flyby Lara slides down, gets welcomed by a message and drops into a hole. Pick up a Small Medipack and wait for the dwarf to light his torch, then walk to the door at the end of the passage and open it with the torch. Enter this room which is the hub room for the subsequent actions. A message shows up:

 

“Beyond each door you can find a dragon. Well, that’s not exact: as time goes by some dragons died. I put notices near each door, but now there are older notes and newer notes and so there is a very great mess. Almost one dragon is still alive and the dragons are only beyond doors with true informations.”

 

You can get the information about how many dragons might be behind those doors when stepping in front of each door, but be warned that you’ll end in the dragon’s den if you choose the door with correct informations.

 

Here is the pic from the download:

 

 

You can open either of the doors first – I started with #1, directly right of the entrance. Here is also savegame.0 if you need a save from this room when having finished a path and forgot making a savegame for this hub room.

 

 

Door #1

Secrets: 1

 

Open the NE door and head down the stairs. Pick up a Small Medipack under the stairway, then open the door – a message shows there are three secrets to find along this path. After another door you’ll arrive in a large courtyard. Go E around the central building, noticing an opening in the wall, between two trees and find another Small Medipack in a bush, there is also another Small Medipack N to the right of the right pillar. Now go back to the entrance, turn and run straight to the wall of the central building to a climbable part. Climb up and then shimmy right and drop onto the right bridge. Jump to the SE one, then climb the S block and hang off the left ledge, then onto the jumpswitch. Activate it to flood the room, you’ll drop into the water. Swim to the E bridge, climb up and note the painting S.

 

Translating Puzzle

 

Now jump back in the water and swim into the passage on the E side of the central building, activate the underwater lever. Now swim into the passage above you, pick up a Small Medipack in the right passage, swim up here and open the underwater door directly right when you swam up to find Secret #1 – a Golden Flower. Now swim back and find an upper passage to spot a Large Medipack. Now swim back outside and get air in the flooded courtyard. Swim NE of the building, climb out on the walkway and enter the just opened door. A message tells you not to save during the next puzzle, so be warned. Notice five levers on the left hand wall, then pick up a Small Medipack in the NW corner. Now look at the floor tiles on the floor – remember the pic from the outside area?

You can see six symbols on it and also a dragon beneath – the word “DRAGON” doesn’t have six letters by chance; the first symbol stands for the D, the second for the R and so on.

 

Now stand on the W side of the special floor textures and look down on the symbols – some of them you know from the outside painting, some not. Obviously this is a text message that has to be de-coded. Best is to put out a piece of paper and a pencil and make one line for one letter and leave a free space between each word. Afterwards write down the letters you already know, then try to figure out the other, yet unknown letters – for example, what for a word might appear so often between two longer words? When you go on like this, you’ll soon get this message (I have wrote it backwards in case you want to figure it out yourself and don’t want to know it yet):

 

“TFELEHTMORFREVELHTFIFEHTDNAHTRUOFEHTDNOCESEHTLLUP”

 

Do as the message tells you, go back out and see two poles have appeared NE. Use them to jump over to the E door, if you don’t want to go back down first you can save now. Open the doors and follow the passage around the dark corner to The Prison of Easter.

 

 

Door #2

Secrets: 1

 

Open the N door and head up the stairs, then open the next door and head through the larger hallway until you can find a Small Medipack. Head on and use the lever to open the door to a large outside area. Jump over the gap in the bridge, look at the screenshot and go on until it vanishes. Dive into the pool from high above and swim toward the NW corner to climb out. Pick up another Small Medipack. Now drop down in the water on the W side again and find an underwater lever which you should pull. The double doors under the bridge open. By now a swarm of piranhas should attack you so hurry up – swim SE to the other island, climb out. Line up with the stairway above your head and jump up to grab the ledge of it.

 

Inside the Building

 

Enter the building after climbing up and come to a crossing. Find a Small Medipack in the right (S) passage, four doors – two each in both N and S corridors – and four levers for the doors in the E passage. Use all levers from left to right (the order seems to be important) and three of the doors open, but also two locust swarms attack you while using the third and fourth lever – either duck or save/reload to get rid of them. Now enter the W door in the S passage, look up and spot a crawlspace above your head. Now climb into the passage to claim Secret #2 – a Golden Rose and a Large Medipack. Get back down. None of the other passages can be entered, so head back to the levers and pull the first and the fourth lever (from left or right, just as you want ;)) back up to open the last door, the E one in the N passages. Run down the spiral staircase and pick up a Large Medipack at its end.

 

Raising Blocks

 

Enter a strange room with fishes swimming around but Lara obviously doesn’t mind that as she can run normally through it.; there are also very few piranhas that might lower your health slightly, There are five levers on the E wall that raise or lower blocks in this room. Your quest is to get a dragon statue (currently hidden by a block) up to the (also hidden) room above you. First of all pull the third lever - now always counting from left to right and ignoring the doorway between them. This lowers a block in the SW corner with the dragon statue, but also the top block with the access to the room above, which is actually the room with the four doors you previously explored.

 

Pull and push it along the only possible path next to the whitish tile which is a currently lowered raising block. Pushing it onto the tile might cause some problems though as Lara won’t stand easily between the statue and the wall. Try solving it by jumping onto the wall and running over the edge between the statue, then push it onto the tile. Also don’t forget the Small Medipack in the corner. Now return to the levers and push the fifth lever to raise the block the statue is on.

 

Back at the statue push it two times S on the next currently lowered block. Next you have to pull the first lever to raise the block once more, then also pull the third lever back up to raise the large block which once has covered the dragon statue, and lastly pull the fourth lever for a third block in the row. Push the statue two times S (there might be a faster way, but this is for sure the intended one), then pull the fourth lever back up and the second one down. The statue goes three tiles E on the far block.

 

Pull the fifth lever back up, then push the statue E to the levers, then far N to the corner, twice W and S on the lowered block. Now pull the fourth lever and the second lever back up, climb on the raised block with the statue and push it once E. Next pull the second lever down one last time and last but not least the third lever up again. You can push the statue on the lowered block under the ceiling opening now. In case you didn’t follow this walkthrough, a block might be still lowered, in that case pull the first lever down and it will go up. When you have pushed the statue under the hole in the ceiling, pull the third lever up a very last time.

 

Back on the Bridge

 

Now head up the stairs to find the statue on the crossing. Simply push it onto the marked tile to open the big double doors outside high up on the bridge, exit the building and from the stairway jump right to the ladder, shimmy left around the corner and climb all the way up to the bridge again. Jump in the opened N passage, pick up a Large Medipack. Enter the passage to finish this level and get transported to The Prison of Easter.

 

 

Door #3

Secrets: 1

 

Open the NW door, head through the passage, open another door and head downstairs. After the next door is open search the passage for a crawlspace up right hand, climb in to get a Small Medipack, then get back out. Follow the corridor to yet another door to open. Enter a courtyard. You need to find two levers in order to be able to push the dragon statue to the tile left of the door. Don’t even dare pushing the dragon statue in the water – you will be stuck later on.

 

First Lever - Tricky Timed Run

 

Open the door in the N wall. Push and pull the obvious pushable block (if you’re still searching, it’s NE) onto the even more obvious marked tile in the middle of the room to raise a block, but if you want a Small Medipack you can jump to the crawlspace in the E wall, pick it up and drop down before pushing it. Don’t yet climb onto it but push it to the tile directly SW of the marked one as you need it later to jump on another block, but also need to be able to jump to the just raised one. Jump up to a crevice. Shimmy right, climb up and use the tightrope to get to the E side. Save before using the lever as it raises the block in the SW corner for a very short time.

 

After using it, turn, then run with a left curve and pressing Sprint for a short moment to prolong your fall onto the block. Now you have enough time to line Lara up with the SW raising block, take a run-jump and use the jumplever on the right hand wall quickly. savegame.1 Jump up to the crevice (but if you didn’t have enough time, you can get up the W blocks again and jump from there), shimmy right and climb up into the alcove spikes previously guarded. Since they are vanished now pick up the Large Medipack and use the lever to lower a block N in this room. Climb back up to the start of the tightrope. Now you have to perform a pretty hard jump to the N block, either using a curve and grabbing the S ledge, or with a straight jump, prolonging works as this: Stand at the very NE corner, then hop back once, jump up twice and run-jump to the block. savegame.2 Use the lever #1, drop down and head back to the central courtyard.

 

Second Lever – Flower Blocks

 

Head to the SE corner, pick up a Small Medipack and open the door right of you. When you enter the next, smaller courtyard, a message tells you the flowers on the four pushable blocks need more light. You will get this hint only if you try and pull out some of the blocks – their previous outer walls don’t have flower textures on them, but the two walls that were hidden between the blocks indeed do, so all you need to do is to change the locations of a) the NW and SE and also b) the NE and SW blocks. A block raises W so that you are able to climb up into an alcove (also notice a darker floor tile left of the raised one and remember it for later), use the lever #2 and return to the main courtyard.

 

The Lever Puzzle

 

A block has gone up in one of the pools so that you are now able to push the dragon statue W and then in the small on the floor (that’s why I told you not to push the statue in the water). The central door opens; head up the stairs and dive into the pool at the end. At the bottom you can pick up a Large Medipack; swim through the only passage and at the crossing swim left and then up the shaft to eventually pick up a Note:

 

“Pull the lever that watches the rising sun. Then follow the sundance, and close with midnight.”

 

Now swim back, left at the crossing. You’ll reach a not very large underwater maze, just keep left at every crossing and never swim right and you’ll soon reach a larger pool where you can climb out. There are four levers to be found around the building but before doing anything else climb on the roof of it and find the Crowbar on top. Now start solving the puzzle – pull first the N, then the E, the S and finally the W lever. Nothing happens, so run on the tile with the N lever again and see a cutscene of two blocks raising in the room you came from. Also, a beetle swarm attacks you so jump back in the water (the beasts still follow you, so try not to touch the floor.

 

Two More Levers

 

Swim back through the maze always staying right with the exception of the last crossing where you have to swim straight. Swim up, climb out and jump up the N raising blocks. On top turn around, jump up to the ladder and climb up to the top level. Pick up the Small Medipack and look around. There are four doors – one in each corner. Behind the NE and SE doors are two levers you have to pull – doable in no specified order.

 

Jump to the NE platform, open the door with the Crowbar and run downstairs. Pass the first movable block, then save as when you progress further a boulder comes down from the stairway and you have to be quick. Time the run through the second movable block passage, then take a run-jump when you are just in front of the third block passage, grab the edge of the spike pit and climb up. Crawl under the darts, open the door and use the lever #3 on the balcony, overlooking a well-known area. Don’t forget the Small Medipack before leaving this room again, and also have a look at the NE corner. In this corner, you can actually pull it out and then away to reveal a hidden passage where you can pull a lever. Head back to the room with the darts, crawl back and time a run-jump over the spike gap and avoid the moving wall (with luck this shouldn’t take more than a few tries), then overcome the other two block traps again and run back upstairs. Jump to the SE platform, open the door with the Crowbar and head downstairs to pull the lever #4. After both levers are pulled you can see a block lowering somewhere. If you found the hidden lever in the previous area a block has gone down behind the lever, follow the passage around the corner, open a door to a balcony overlooking the main courtyard. Find and pick up a Golden Rose for Secret #3, then head back up the stairs.

 

In the Caves

 

Do you remember the dark floor tile in the flower block room? This actually was the block that lowered so head back all the way there – drop down on the lower raising blocks, then to the floor of the hall and run down the stairs, then run S, through the door and find the lowered block SW. Drop down, then duck and climb down further through the narrow space. You arrive in a darkish cave. Run up the ramp, jump over the spike gap and immediately backflip as a boulder drops out of the hole. After it is in the gap you can safely jump back over the gap and climb up in the hole where the boulder came from. Crawl in and left at the crossing to find a Jewel. Crawl back, drop in the cave and jump back over the spike hole, then run down the ramp and climb up outside again. You now need to backtrack all the way to the top of the hall via the W stairway in the main courtyard and the N raising blocks in the hall, jump to the NW corner and open the door with the Crowbar. Place the Jewel on the crown, get back and now jump to the SW corner where the door has opened. Enter the passage and the level changes; you arrive at The Prison of Easter.

 

 

Door #4

Secrets: 0

 

Only one dragon is actually alive so the only true information is on the note in front of the W door (#4 in the map) – there are no dragons beyond six of the doors – and indeed, when you open the door, head downstairs, open the next door and drop onto the slope you’ll arrive in the dragon’s den and there is a – probably not very happy – ending. So when you want the game to have a better ending, don’t choose this route. But it’s at least worth taking a look into it.

 

 

Door #5

Secrets: 4

 

Open the SW door and also the one at the end of the passage. Pick up a Small Medipack left in the large room, then run upstairs, open the door and then go left at the crossing (you can also go right, but then you would miss the Large Medipack in a side alcove). Now enter a room with a balloon. The three pictures on the right wall are walkthrough walls; behind the middle one is a receptacle for a combined item whose parts you find behind the left and right pictures.

 

Left Picture

 

Jump up and climb out of the water, then head W to find a hole in the floor – quickly drop down there as two wolves woke up by now. In the lower room find a Large Medipack left of the ramp (see also a message about pitch and remember it). There are also Torches ramp of the ramp for later. For now go SW to find a pushable in the wall, push it until you can enter a room to your right with three buttons. Push them all to light the room behind the door in the previous room. Now push and pull the block three times N to reveal another pushable behind it SW, pull it out and then once N to have access to a passage. Spot a third pushable on the left hand wall and push it in twice, then push the right hand fourth pushable block until the end. Now pull back the third pushable in its original place. Follow the passage to a crossing where you can find a Large and a Small Medipack each to your right. Now go left and if you managed to push the blocks correctly you now have access to a crawlspace with Secret #4 – a Golden Rose.

 

Get back all the way into the torch room now. Open the door and follow the pitch (and also pitch dark) corridor to the lighted room, find a Small Medipack SW, then run upstairs and find the Eyes of Dragon on the pedestal and also a Note to the right of the stairs telling you have to light the little hole in front of the pitch corridor and then have to be faster than the flames. Before returning to the previous room head to the differently textured wall part S of the sarcophagus and jump up to hang from an invisible crevice. Climb in the hidden passage and crawl to the middle of the one-square passage (it’s dark in here, so no way to get it else than by chance) to pick up Secret #5, the next Golden Rose. So return to the torch room, pick up a Torch, light it on the wall torch and finally light the hole in front of the door. Sprint through the inflaming pitch corridor – you probably get inflamed too – into the lighted room and wait for the central coffin to move away, then dive into the pool to both get rid of the flames and get transported by the flow to the courtyard where you started this side quest. Jump back through the walkthrough wall.

 

Right Picture

 

Jump up into a river area. Follow it until you can find a Small Medipack on a right bank, then follow the river to its end where you can swim down in a large underwater room. Swim NE and find a Large Medipack on a higher rock plateau. There are several holes in the ceiling providing you with air so that won’t be a problem thankfully. Swim down and under the W statue to find an underwater lever, use it to open a low SE door and swim in. Just before the traps swim up the shaft and you can get air. Follow the passage and you can find Secret #6, the next Golden Rose, in the water. Swim back again. Time swimming through the two blade traps, then use the next lever and swim back to the large cave.

 

Get air first, then spot the NE door under the rock plateau where you found a Medipack which has opened now. Swim through, find a Small Medipack in the right passage and swim back. Follow the passage straight into a larger chamber with a blade trap moving in circles, time the swim through it and then find an underwater lever in the left passage. Back in the blade chamber swim back in the large cave (there’s nothing to find in the N passage) avoiding the blade trap a last time. The mouth of the W dragon statue has opened so swim through there and up to find a Glass. Swim back all the way SE, then up the shaft to the river where you came from, then swim back and get through the walkthrough wall into the balloon room again.

 

Combined Items

 

When you have both items, jump through the middle picture, spot and pick up a Small Medipack at the end of the passage and combine the Glass with the Eyes of Dragon and place it in the left hand receptacle. Before leaving look on the E wall and see a picture with two heads; it seems to be different to all the other pictures in this chamber. Behind it is a hidden passage so you can actually climb through the passage and get a Golden Rose for Secret #7. Head back to the previous room and dive into the water ahead. The flow transports you into The Prison of Easter.

 

 

Door #6

Secrets: 1

 

Open the S door, head down the short stairway and open the next door to reach a garden area. SE behind a tree you can find a Small Medipack. Now head to either NW or NE corner of the garden, stand facing the slope with your back, backflip on it and then jump up to grab the ledge of the wall above the entrance. Don’t get confused with the fixed camera but run along until you can pick up another Small Medipack. Drop down and now head to the hole under the gazebo in the middle of the area. Pick up the Winding Key and the floor Lara stands on breaks causing her to fall down.

 

First Block Puzzle

 

Each of the four passages leads to a room with four buttons and spike tiles under them that activate after the respective button is pushed, so don’t try that now. There is also a total of three trapdoors to open in those rooms, so head SE first, go to the N side of the trapdoor and open it facing S. Drop down into the passage and follow it until you can find the Crowbar. Now turn right and spot a pushable in the wall – push it in twice, turn right again and find a second pushable. Push it also twice, then turn right and spot the third and last pushable. Push it once and go back the way you came – the block is now hiding your way, so push it once to be able to go around this passage in circles.

 

Now go SW to the first pushable you found and pull it back out twice, go around the passage and find a revealed corridor. Use the Crowbar to open the door, pick up the Mechanical Scarab and push the button to see an underwater door open somewhere. Get back, go around the passage and push the first pushable block back in the button passage, then pull back out the NE pushable that hides the way back to where you came from twice, go around it and climb up into the button area.

 

Second Block Puzzle

 

Go to the NE room, open the trapdoor from the N side facing S and drop down. Push the block in until it isn’t movable anymore. You are in a chamber full of pushable blocks and have to free your way to the SW doorway. This is not a bit as hard as it might seem – only pull all the blocks away –, so I don’t think a detailed description is necessary. A general tip is to push the blocks all directly near the walls to have enough space to push the next ones. Eventually, when the way is free, open the door, run down the stairs and open the next door. Work your way through three moving walls and pick up a Large Medipack at the end. Also be sure you read the message on the floor that says “PTL”. Return through the moving walls and the block chamber to its entrance, eventually you need to push a few blocks away, then climb the ladder back up to the button rooms.

 

Big Hall

 

Now enter the NW room, open the trapdoor from the E side facing W and drop down. Follow the passage and open the door with the Crowbar at the end to reach a larger hall. Dive into the low pool and swim SE to spot the door you’ve opened with the button near the scarab’s original place. Time the swim through two circular blade traps, use the underwater lever and swim back through the dangerous passage. Climb out, run NW and climb the ladder until you can backflip onto a higher ledge (if you want, you can climb the ladder to the top and into a short crawlspace for a Large Medipack first). Pick up the Small Medipack and jump to the swingpole on the wall, thereon swing and jump to the ledge where you came from.

 

Run up the stairs, walk over the tightrope to the opposite ledge where a door has opened. Combine the Winding Key with the Mechanical Scarab and use the combination on the tile in front of the spike holes to deactivate the spikes in this passage. Run through the now safe corridor and pick up the Map at the end; also make sure you take the Mechanical Scarab with you. Run back to the big hall, then either use the tightrope (takes longer) or drop down one floor and use the swingpole (much easier and shorter) to get back on the other side.

 

A Short Detour

 

A door has opened SE; use the Mechanical Scarab again to deactivate the spikes and come to a crossing. There are two more spike passages – one left, one right – but since the Mechanical Scarab only works three times you have to make a choice which spike row should be deactivated. The left one seems much friendlier, but I strongly advise you to take the right as you then are able to climb into a crawlspace located in the middle of the spike passage on the left wall. Drop down on the other side and get Secret #8, a Golden Rose. Climb back in the passage and get out on the deactivated spikes, then head to the NE corner of this room where you can get the Large Medipack you saw from the other side. Return to the big hall now, head NE and run back through the passage you once came from. Climb the ladder at the very end to find yourself back in the button chambers.

 

Button Puzzle

 

Since you now have a map you can see the buttons are identified with letters – remember the message after the moving blocks? You have to find the buttons with the letters P, T and L (in that order) – yes, the map is very small and reading it is difficult, so I will help you out. First of all, you can see the “A” refers to the position of the broken floor that brought you in this chambers and thus the “up” in the map is N in the game.

 

“P” is in the SE chamber in the left alcove of the E wall.

“T” is in the SW chamber in the left alcove of the W wall.

“L” is in the NE chamber in the left alcove of the N wall.

 

After pressing the last button the level ends and you’ll arrive at The Prison of Easter.

 

 

Door #7

Secrets: 4

 

Open the SE door, run down the stairs and dive into the water, find the passage out of the pool SE and enter Beyond the Door now. Swim through the tunnel and climb out at the end. Open the double doors and see a cutscene of a tower with many stairs and doors.

 

Dragon Puzzle

 

There is only one door on this lowest stage so go NE and open it. Pick up a Small Medipack. You can use the pole to get down to the passage below, but there is a more health-consuming way avoiding all those blades. Stand with your back against the gap, then step back and press Ctrl, release it just before Lara grabs the ledge and you fall into the room below. Repeat this, pick up a Large Medipack and drop down a last time. Watch a cutscene in the next room and then drop down. The four dragon statues are movable; they are looking to the fire in the centre. Push and pull all of them so that they look at the nearby walls to let them ignite the torches there – the N one goes on the S tile, the S one N, the W one E and the E one W. The fire in the middle vanishes so you can pick up the Dish and leave this room again. You can climb up to the first in-between stage without getting hit by the blades, but you have to climb the rest using the pole, losing a bit health.

 

Trap Corridor

 

Run back to the tower, go S and jump up to the stairs, run up and go to the left door. Go E up the next stairs, go right and open the first door to your left. When the blade trap goes into the left corner, sprint right in the wider passage.  The two tiles are the only safe ones in this passage, so save here and then position Lara at the far right wall and run through the first circular blade area, stop in the middle between the two traps (maybe a bit earlier), get through the next blade trap and stop in front of the moving blade. When it moves back to the far left niche, follow it and get in the right passage quickly. Pick up the Can and Cup and get back all the way through the passage always staying on the right wall and in the middle between the traps.

 

Boulders and Current

 

Get out to the tower again, then open the left door and approach the stairs. You can sprint down now and outrun the boulders but there is an easier way: Crawl down the left part of the stairs and as soon as the boulders start rolling down sprint down and stay in the left corner so that the left boulder won’t harm you. Run back up the stairs and find a ladder to your right, climb it up and find a Golden Flower - Secret #9. Run down the ramp and drop into the water, you’ll get carried to the end of the passage with the current. Use the underwater lever to open the door behind you, climb out in the next room and pick up a Small Medipack, swim to the passage and jump up and grab a trapdoor. It opens so climb out.

 

First Rotated Tower

 

Combine the Can and Cup with the Dish to get a Complete Dish, place it onto the object and a door opens elsewhere. Use the lever to open the double doors back into the tower that has rotated. Don’t jump to the floor (there are both scarabs and mosquitoes) but to the ledge with the lever ahead, use it and enter another courtyard. Climb up to the right door and jump right to find a Large Medipack, drop down. Open the right door and enter a room with many swingpoles and fires. Climb down the ladder right of the door and find a crawlspace on the low E wall. Climb in for Secret #10, the next Golden Rose, then climb all the way up again, get to the E ladder and backflip. Now there are two possibilities:

 

Left Door Still Closed

 

When the fire is out jump to the first swingpole, time the next two jumps to the second and third swingpole and to the safe platform (you can jump with releasing Ctrl). Open two doors in the next passage and you find yourself back at the main hall and now are able to get the items – how to get them can be read in the earlier paragraphs.

 

Left Door Open

 

Return through the passage you came from and now enter the other (left) doorway. Drop down into the pool and follow a long passage. Eventually you can climb out and jump up SE to grab a ledge, climb up and jump N to a ledge. Walk over the pole and pick up a Small Medipack at the end, then jump up to the N platform and sprint under the boulder so that it drops but doesn’t hit you. Push the boulder once W onto the slightly different tile with the exchanged colour scheme to lower a block NE in the pool. Now jump back over the boulder with a sideflip (don’t push the boulder further W or you’ll be stuck for good) and then push the boulder E several times so that it falls off the platform, drop down and push it W into the hole.

 

This lowers the block in the centre of the pool, dive in and find the Engraving Piece. When you pushed the boulder on the special tile you can swim in the short passage to find Secret #11, a Golden Rose. Climb back out afterwards and get back up SE, one platform higher SE in the corner and then crawl through the short passage. Turn around, climb the ladder and then open the door at the end and you are back at the again turned main hall. Upstairs you can use the Engraving Piece when you open the high up N door. The builder advises to not save until the double doors are open, and when you save the swingpole is vanished magically. Go S and stand-jump to the pole, jump to the alcove with the double door, open it and use the lever to open the double door. Jump down N and enter (you can save again). Find a jumpswitch in the SW corner, a Large Medipack behind the NW tree and a wall lever NE. The E door opens, head through and find a Small Medipack SE on a right block. Go up either of the two stairways and open the door at the end.

 

Serpent Lever Puzzle

 

You face a room with seven serpent levers connected with several lines in the middle. First of all pick up a Small Medipack NW.

The thinking person's solution to the Serpent Lever Puzzle, courtesy of Soul –  Simply give every single lever and its respective fire a number (from 1 to 7) and then write down which lever activates which fires (this has to be found out by using every single lever, of course).

Doing this you will get something like:
1 triggers 1,2,3 and 4
2 triggers 1,3 and 4
3 triggers 5 and 2
4 triggers 4,2,7 and 5
5 triggers 3
6 triggers 4,1 and 7
7 triggers 6,7 and 1

So pull the W, the right N, the right E and the left S lever (they are even hinted with added light bulbs behind them) and two blocks raise in the centre. Climb up, face S standing near the edge and jump up to grab the trapdoor. Climb into the upper room, open the door while being shot with darts (you cannot do anything against), run up the stairs either left or right to avoid more darts and open the smaller door at the end. Pick up a Small Medipack and open another door to an outside area.

 

A Longer Detour

 

To get the last secret in this level you have to pick up any of the Torches E right of the tree, then head back all the way downstairs where you came from, drop in the hole and re-enter the serpent lever room. Light the Torch on any of the fires on those levers, then exit this room again through the SW passage, head down either of the stairs and come back into the garden. Light the two dragon statues by standing on the slightly higher tiles, then throw away the Torch, head back all the way to the serpent lever room, climb the blocks, head upstairs and soon you’ll notice a block now hides your way. Simply push it once, then spot a revealed passage to your left and enter it to find a Small Medikit. Head back a bit. When the passage turns to the longer beeline leading N, there is another pushable in the W wall so push it in twice, turn right and push the next pushable also twice.

 

Now push the next right block once, go around the passage, spot the block in the N passage and push it once. Now retrace the very first pushable (not the one that hided the entry to this room, but where the passage took a N turn), then pull it out twice, head around it and push the block twice left (E) – this will block the exit. Turn around, head W to the end and pull the newly revealed fourth pushable three times out, go around it and finally find a lever you can pull; a cutscene shows a door opening in the rotated tower. Push the two blocks you previously used in their original place to be able to get out of this block maze again, then head all the way back – you should know the way by now – into the tower, find the open door to your right and pick up a Golden Rose for Secret #12. One last time you need to backtrack all the way to the garden area where you found the Torch. Phew…

 

Second Rotated Tower

 

Open the two double doors with a button located SE. Enter the interior for another version of the rotated tower instead and jump over a block row to find and open a door NW. Enter the high room and climb up to the SW platform, jump up grab a jumpswitch. Use it, it’s timed so hurry up, jump N and then high up E, sideflip right and use the second jumpswitch before the fires start working again. Drop down safely and use the first jumpswitch again to get the Large Medipack on one of the upper platforms quickly, or just leave it there. Get out of this tower, head E back over the blocks and find a gap in front of the double doors. Get down the stairway, go through the open door and into the dark to The Prison of Easter.

               

 

Paths coming together…

 

 

The Prison of Easter

Secrets: 2

 

At the start you face a castle, but don’t go there yet but slide down E. When you go left you’ll get transported back to the start, so slide down further and find a Small Medipack in a red flowerbed. Follow the valley S and Lara will look on some plants – find a Little Silver Key under it. Now get back, find some flat rocks SW and jump them up to the start again (or run near the edge of the map and you’ll get back there without much labour). Jump into the W prison moat and swim SE into a cave, find a SW passage and follow it to pull an underwater lever at the end which opens the blue double doors to get inside the castle. Swim back all the way and then through the W opening, swim to the end of the moat, into a small corridor and pick up a Large Medipack at the end. Now you can swim back to the start.

 

Don’t climb out yet as you first have to open another door. Swim N and then W around the castle to find an opening in the left wall. Get air first, then swim in and you’ll enter a maze. At the junctions swim left, right, straight, left, three times straight and find an underwater lever in a short left passage. Use it to open a door high up in the castle, swim back all the way (three times straight, right, straight, left and right) – you’ll come back here later. Swim back to the start, get on the bank.

 

High above the Castle

 

Climb up the rocks and run over the bridge to the opened doors inside the prison, then enter a small courtyard. Go around the central building to find a Small Medipack, then go around it once more and use the key to open the door. Run up the spiral staircase and then through the door you’ve opened with the underwater lever. Don’t run upstairs but run-jump to the wall surrounding the castle courtyard, then run E (beware of falling down – the fixed camera can be enerving here) and when the camera returns to Lara far SE run-jump to the E floating island, climb up, run E and jump to the E island, then to the E ladder. Climb up and see a spike trap with a movable dragon statue inside. Go S, hang off the ledge and find another ladder, climb down and the right into the small crawlspace to find Secret #13, a Golden Rose. Get out off the crawlspace and climb up onto the island again.

 

Run to its N end and jump to the opposite island, then use the tightrope to get on the next small island. Use the lever to raise a block on the spike island and a hidden jumpswitch on the W wall of the pillar to deactivate the spikes. Get back over the tightrope, jump S to the spike island and push the dragon statue straight S onto the marked tile to raise a second block. Climb up both, then get on the top island and save in front of the lever behind the first pillar. Use it – it’s a timed one raising three blocks on this island – , then press Jump together with Forward to grab the pillar’s ledge, climb up, turn, run-jump to the right pillar, run and jump directly to the next pillar, grab a Large Medipack if you have enough time (you can also get it later), sideflip twice, run-jump onto the first raising block W, then it’s best to directly jump to the third raising block NW and run onto the safe block with the Little Bronze Key you can pick up. Two wolves appear on the island, so watch out when dropping down and dashing back to the raising blocks.

 

The Bull

 

Get down, then jump back over the islands heading W and eventually jump in the moat from high above. Swim back into the maze SW, then go right, left and two times right at the junctions and swim down into a hole. Follow the passage –you can get air on some point – then follow it to a larger pool. Pick up a Small Medipack on the floor, then swim up and climb out of the water. Go left and find a door in a left hand passage, use the just found key on it to reveal another courtyard with a bull sitting in the middle – when you approach him he will get up and chase you. Activate the jumpswitch to the right of the entrance door to open a door in the previous area, dash back here and run into the now open E passage.

 

In the middle when the ramp goes up again look up to see a ladder where you can climb up – do that, get in the crawlspace to get Secret #14, another Golden Rose. Drop back down, enter the next room and wait for the bull to follow you. He might be stuck in the previous room though, in that case run on the square he just is on and he will keep track again. If this doesn’t help, use an earlier savegame. Stand in front of one of the three buttons only the bull can push when the bull eventually is in one line to you and the button, wait for it to attack and then sideflip in the last possible moment to let the bull crash into the button. Do the same task again with the other two buttons and the level ends with a final flyby showing the rescued princess and everything was only … yeah what was it? Anyway, you’ve made it to the end. Congratulations!

 

THE END