Test Level 1 - Traps
Level by Forger
Walkthrough by manarch2
The Block Puzzle
At the start go around the central cage and climb on the white block, then in
the room above and get the Guardroom Key
from the pedestal. Since the traps in this room are now activated, run-jump
from the pedestal down in the lower room and push the white block under the
lever in the middle of a wall. Use it and kill a leopard.
Now push and push/pull the block into the cage onto the marked tile to open the
door. Follow the passage, climb on the right hand block and then up in the
alcove to get Secret #1, gold bars.
Drop down and in one of the two pools, then follow the underwater passage (if
you are stuck, look for a small passage up near the ceiling) and a frogman appears. Quickly swim in the passage where
he came from, use the underwater lever to open the trapdoor a few squares
behind you. Swim up there, ignore the items for now and climb out.
Breaktile Challenge
Kill the soldier and if possible the
frogman, dive into the pool and get the Harpoon
and the Large Medipack, climb out again.
There is a high ramp at one of the four walls. Spot the elevated tile and jump
up to grab it, shimmy far left as possible and climb up (it’s possible, just
try it). Climb up the blocks and run over the first breaktile row, jump on the
block, then onto the next row and take a running jump to the far safe platform.
Complete the third row the same way, but before running in the passage drop and
grab the ladder, shimmy left and drop on a block. Get Secret #2, a golden skull, and climb up again.
Follow the passage and drop in the hole at the end to land in a pool.
Water and Spikes
Kill a frogman – it might be even quicker
to kill him with the Harpoon rather than to climb out – and search the pool for
six Harpoon Packs and the Uzis. Climb out of the water and get two Small Medipacks, 2x
Shotgun Ammo and 2x Uzi Ammo.
Now dive back in the pool and climb out on the small island to insert the
Guardroom Key. The door opens; head through the passage and jump over the first
spike trap, use the lever in the right niche to open a door later on. Jump over
the next pit, but don’t slide down to the door yet; instead backflip to the
last ledge and wait for the spike wall to pass. This reveals Secret #3, golden coins, where the wall
previously was, so jump there and get them. Now slide down the slope through
the open doorway. There are two more spike walls in this room and a closed
trapdoor to your right. Your goal is to open it with stepping on the marked
tile in the far left corner, so align Lara on the left side, run-jump onto it,
turn and run-jump back to avoid both walls that get triggered the more you step
in this room.
The Dagger
Drop in the shaft, then swim through the tunnels until you can climb out in a
larger hall. Only one wall texture has horizontal lines, so get there and climb
up to a small passage where you can get the Dagger
of Xian. Climb back down and two leopards
and a soldier greet you. Let the Uzis do
their work and spot a now open door in a dark corner. Follow the passage until
the level ends.
THE END