Mini Adventures – Tinnos
Level and Walkthru by Tombraider95
Secrets: 1/1
Note = I hope to have kept the
style of TR3 through atmosphere and gameplay.
Retrieving the first mask
You start by
sliding into the main area. Once you step in the light you will be attacked by
a dog, so kill that first and then travel to the south west corner and collect
the Small Medi-Pack.
Head over to
the pool of water and collect the Large Medi-Pack
before jumping in. The water is freezing resulting in Lara not being able to
stay in the water long, so make sure you are fast. First you need to pull a
lever in the water and to do so without losing any health face the wall and do
a back flip into the water where you will end up facing the lever. Quickly pull
it and get out of the water.
The best way to
do the next bit is to have Lara's back to the wall and do a forward dive into
the water and swim straight through the tunnel and collect the Tinnos Mask at the end. Quickly return and you should have
only lost a little bit of health if done correctly.
You now have a
choice of 3 doors that lead to different tasks. The Earth puzzle is on the
ground floor, and the Water and Fire are on the top floor. Once all 3 tasks
have been completed, access to the Air task will be granted for you to collect
the last key. All task rooms need a Tinnos Mask to
enter and contain a Key inside each for the final room.
Earth Room
Place the Tinnos mask in the slot and walk into the room. Jump down
onto the ledge bellow and climb the ladder to the left. Collect the Wide
Shotgun ammo and push the boulder down onto the ledge below. The boulder will
lower the block to the right so make you way over being careful with the boulder.
This part is
timed, so pull the lever on the wall, roll run and jump over the slope and run
into the right corner, roll and then save. Depending on where the boulder is
you might have to wait a couple of seconds for it to move out the way. Run and
jump onto the boulders ledge and then onto the
middle column and then onto the trapdoor before it lowers. A couple of tries
might be needed for the angle to be right.
Pull the lever
here to raise a trapdoor higher in the room, but its
not timed. You cant reach the middle column from
here so light a flare and drop down into the dark. Go to the North West corner
for some flares and then climb the ladder up to the central column.
Secret 1/1: Before
climbing the ladder explore the pit watching out for the falling debris and the
dog. You should find an alcove which contains the levels only secret of a Large
Medi-pack, Rocket and a Rocket Launcher. Rockets are
rare in the level so use them wisely. (Its
recommended to save some for the final boss.) Once you
have collected the secret a Tinnos Creature will
arrive, so kill it before climbing the ladder.
Once up the
ladder, jump over to the ledge opposite and again climb the ladder to reach the
trapdoor. At the top platform pull the lever at the side to release the ropes
and then shoot the Wasp that appears. Jump onto the trapdoor and use the rope
to reach the alcove on the North wall. Pull the lever inside and use the rope
to swing back. Collect the next Tinnos Mask and the
Earth Key inside the open door. Beware a Guard will appear once inside, so kill
him and collect the Shotgun from him. Jump back to where the boulder was and
use the second rope to swing to the exit.
Getting to the Second Floor
In the north
corner push the blocks out the way to find the switch. Pull the switch to raise
the block and quickly jump up and use the slopes to land on a flat ledge. Shoot
the bat and be careful of the boulder that will fall on the right side. In the
North corner collect the Large Medi-Pack and be aware
of the guard that is lurking below, he will also drop Uzi Ammo.
Collect the
Torch in the bushes and use the flame to light it. You need to light 4 torches
to raise the trapdoor in the South corner. Make sure you light the two torches
on the top floor before jumping down because you wont
be able to get back up with the torch, however there is a second one just in
case. When all 4 torches have been lit return back to the upper floor and use
the trapdoor to reach the Fire and Water task rooms.
Fire Room
Place the Tinnos Mask in the slot to open the door and then shoot the
Guard who will drop the next Mask. After the flyby jump to the middle platform
but be careful of the fire. From here jump to the window ledge and collect the
Shotgun Shells. Jump down to the lower platform and pull the block to reach the
lever. Pull the lever to disable the fire on the platforms in the centre, but
the statues will now be alight. Use the ledges to pull the lever in the middle
which turns off the fire on another platform.
Jump across to
the other side of the room and use the block to pull the lever; this will raise
a block in the pool. Now push the block on the fire platform which will open
the gate. Pick up the Fire Key and shoot the Wasp that appears. Use the block
to reach the exit.
Water Room
Use the next Tinnos Mask to open the gate, and jump down into the water
below. Pull the underwater switch to raise the block which will allow you to
reach the ladder. Once at the top turn around and use the jump switch to open
the door in the water. Make sure you have full air before swimming through. At
the first junction turn left and keep left where you
will reach the next Tinnos Mask. Continue swimming
and pick up the Uzis at the end, and then return
back for some air.
This time go
right instead at the first junction and then turn left and pick up the Rocket.
There might be a slight current at times. With the Rocket pickup behind you
swim left and pull the underwater switch. From here swim right and pick up the
Water Key before returning back for air. Use the ladder to return to the main
area.
Air Room
Once all three
tasks have been completed the gates will raise allowing you to reach the Air
door. Climb back up to the upper floor and jump over to the new ledge. Push the
block to reveal the puzzle slot and the Air door. Use the Tinnos
Mask but before entering pick up the second Torch on the upper platform. If
there isnt one left you will find another inside the task
room anyway. Light the torch and return to the task room but beware of the
closing doors as soon as you enter. Turn your movement correctly to pass
through and then drop the torch on the floor. Travel north and a Tinnos Creature will appear so shoot him before picking the
torch back up.
The maze area
is quite small so you wont get lost but find the 3 torch
holders to light to open the trapdoor. Be careful of the closing doors while
exploring. If you didnt have any torches left travel
to the South West corner to collect a spare one, but you will have to deal with
a Wasp and another Tinnos Creature. In total you
should find a Small Medi-Pack, Uzi ammo and some
Shotgun Shells. Once the 3 torches have been lit, climb the ladder into the
room above. Jump over the ledge and save your game. Pull the lever on the right
wall and quickly turn and run through the open door whilst avoiding the 2
boulders. Once through shoot the bat and collect the Small Medi-Pack
and the Shotgun Shells. The door will reopen once inside so pick up the Air
Key, but this will release a Wraith so quickly run back into the main area and
extinguish it in the water.
Boss Battle
Use the 4 keys
to open the double doors in the main room. Once inside the flyby will reveal
Sophia Leahs return guarding a second
version of the Eye of Isis. You can either shoot her now with low ammo, or do
the gameplay first (recommended). Collect the Large Medi-Pack on the right and use the central platform to jump
over the other side. This switch is timed so save your game and pull the lever,
roll and jump back across and onto the raised block. Once you have got up onto
the next level shoot the Wasp that appears from Sophia and pull the block onto
the pressure pad to open the trapdoor. Climb up and shoot the next Wasp that
again appears and then push both of the boulders down onto the pressure pads in
the acid. This will raise a block in the centre allowing you to use the zip
line.
Once on the
other side collect the Shotgun Ammo and Uzi Ammo before throwing the switch.
The room has changed allowing you to run around with more pickups to collect.
You should find 2 Rockets, more Shotgun and Uzi Ammo
and a Small Medi-Pack. Shoot at Sophia with all the
ammo you have whilst being careful of the flame below. Once she is dead collect
the Eye of Isis and use the raised block to exit the level.