Palace of Death

Level by Majid Kazmi

Walkthrough by DJ Full


Kill the harpy. Watching out for the flames in the corners of the chamber, pick up from:
SE - explosive arrows and a crossbow
SW - normal arrows
NW - poison arrows
NE - explosive arrows.
Proceed through the N corridor. In the next room, watch out for the spikes surrounding the water and pick up revolver, laser sight and big medi from the bottom of the pool. Exit the water and get out of the chamber through the NE passage. Go across the next room and then downstairs, blowing up the skeleton on your way to the ladder. Climb it to the upper floor, extremely high above you. Kill another harpy. Ignore all the pools in this chamber and climb the unmarked ladder leading to the passage beginning in the N wall. Approach and climb yet another ladder to its top. Up there, don't mind the pool but kill 2 more harpies. There are two ways out of this chamber: automatic doors in the NW and NE corners. Enter the NW exit and pull the jumpswitch. Return to the pool area and now go through the NE door. Climb the blocks on the other side of the next chamber and pick up the Music Scroll from the top of them. Blow up 3 skeletons roaming around and exit through the W portal. Shatter the boxes on your left and right. Pick up the uzis from under the left one and 60 x Uzi Ammo from under the right one. Descend to the next room by using a ladder or jumping into the pool. Pick up uzi clips from the bottom at the W end, get out of the water and hunt another harpy. From the middle pool, get the grenade gun (SECRET 1). Exit the water and go upstairs. Search the left sarcophagus to find more bullets for uzis. Descend to the bottom of the W pit, trigger another skelly and blow it up. Find some revolver ammo in the middle sarcophagus, a revolver itself in the right coffin, and some more explosive arrows in the left one.

Climb out of the pit and find a green location behind the S portal. You can pull 3 oddly placed switches looking like reach holes. For pulling the internal two, you need to do a swan dive or a sideways jump into the space among the holes. To get out, perform another swan dive or a sideways jump. Proceed E to another pool area. Ignore the water and go across the chamber to safety drop to the blue room. Kill 2 harpies in there. Kill one more harpy in the red room, and 2 skellys in the green one. Find the exit on the S. In the next chamber, kill 3 skellys, grab big medi and revolver ammo from the bottom of the middle pool and approach the SW corner to raise a block. You can stand on it, but I don't see the reason why this block raises at all. A trap to ignore, two more harpies to kill and 4 Lara holograms to save in the S room.

NO DOZY WAY: And a pickup to skip in the W one. Proceed into the green to kill a harpy in the rainbow room. Now pass by some harmless spikes and fight a couple of demigods on the top of the stairs. In the next room, get to the top of identical stairs and place the Music Scroll in its slot. That raises a half of the final gate, but you can't go through it anyway - the finish trigger is located in front of it.

DOZY WAY: And a pickup to grab in the W one. Dozy to the top of central platform. Pick up Horseman's Gem. Proceed into the green to kill a harpy in the rainbow room. Now pass by some harmless spikes and fight a couple of demigods on the top of the stairs. In the next room, get to the top of identical stairs and place both of the keys in their slots. That raises both halves of the final gate, but you can't go through it anyway - the finish trigger is located in front of it.