Palace of Death
Level by Majid Kazmi
Walkthrough by DJ Full
Kill the harpy. Watching out for the flames in the corners of the chamber, pick
up from:
SE - explosive arrows and a crossbow
SW - normal arrows
NW - poison arrows
NE - explosive arrows.
Proceed through the N corridor. In the next room, watch out for the spikes
surrounding the water and pick up revolver, laser sight and big medi from the bottom of the pool. Exit the water and get
out of the chamber through the NE passage. Go across the next room and then
downstairs, blowing up the skeleton on your way to the ladder. Climb it to the
upper floor, extremely high above you. Kill another harpy. Ignore all the pools
in this chamber and climb the unmarked ladder leading to the passage beginning
in the N wall. Approach and climb yet another ladder to its top. Up there,
don't mind the pool but kill 2 more harpies. There are two ways out of this
chamber: automatic doors in the NW and NE corners. Enter the NW exit and pull
the jumpswitch. Return to the pool area and now go
through the NE door. Climb the blocks on the other side of the next chamber and
pick up the Music Scroll from the top of them. Blow up 3 skeletons roaming
around and exit through the W portal. Shatter the boxes on your left and right.
Pick up the uzis from under the left one and 60 x Uzi
Ammo from under the right one. Descend to the next room by using a ladder or
jumping into the pool. Pick up uzi clips from the
bottom at the W end, get out of the water and hunt another harpy. From the
middle pool, get the grenade gun (SECRET 1). Exit the water and go upstairs.
Search the left sarcophagus to find more bullets for uzis.
Descend to the bottom of the W pit, trigger another skelly
and blow it up. Find some revolver ammo in the middle sarcophagus, a revolver
itself in the right coffin, and some more explosive arrows in the left one.
Climb out of the pit and find a green location behind the S portal. You can
pull 3 oddly placed switches looking like reach holes. For pulling the internal
two, you need to do a swan dive or a sideways jump into the space among the
holes. To get out, perform another swan dive or a sideways jump. Proceed E to
another pool area. Ignore the water and go across the chamber to safety drop to
the blue room. Kill 2 harpies in there. Kill one more harpy in the red room,
and 2 skellys in the green one. Find the exit on the
S. In the next chamber, kill 3 skellys, grab big medi and revolver ammo
from the bottom of the middle pool and approach the SW corner to raise a block.
You can stand on it, but I don't see the reason why this block raises at all. A trap to ignore, two more harpies to kill and 4 Lara holograms to
save in the S room.
NO DOZY WAY: And a pickup to skip in the W one. Proceed into the green to kill
a harpy in the rainbow room. Now pass by some harmless spikes and fight a
couple of demigods on the top of the stairs. In the next room, get to the top
of identical stairs and place the Music Scroll in its slot. That raises a half
of the final gate, but you can't go through it anyway - the finish trigger is
located in front of it.
DOZY WAY: And a pickup to grab in the W one. Dozy to the top
of central platform. Pick up Horseman's Gem. Proceed into the green to
kill a harpy in the rainbow room. Now pass by some harmless spikes and fight a
couple of demigods on the top of the stairs. In the next room, get to the top
of identical stairs and place both of the keys in their slots. That raises both
halves of the final gate, but you can't go through it anyway - the finish
trigger is located in front of it.