Opera

 

Level by Tr1997

 

Walkthrough by manarch2

 

 

Push the button in the right corner to open a door on the opposite wall. Enter the large area and kill three baddies and a dog. Search the corpses for a Large Medipack, Shotgun Ammo and Automatic Pistol Ammo. Go right of the entrance, climb the block and then up the blocks of the same structure to the top. Jump into the opposite alcove for the Uzis, then follow the passage over the gaps and use the lever at the end. Return all the way, drop down and kill two baddies of which one leaves a Small Medipack. Climb the single block again, this time run-jump to the far structure and climb up to the top. Jump in the alcove, pick up the Automatic Pistols and get to the end, again over several gaps, to use a lever. Return all the way down and kill two gunmen. They leave Automatic Pistol Ammo and M16 Ammo. Go to the wall to the right of the entrance, there are two open doors.

 

Enter the right passage, push the button to the left of the entrance and a nearby door opens. Kill a dog, enter and push the lower pushable around the larger stack and into the gap, now you can push the upper pushable in front of the keyhole. Climb on the highest crate and pick up the Gold Key, place it in the keyhole and exit this room. Kill a baddy and a dog, take a Small Medipack with you and enter the newly opened doorway. Climb the block, turn and run-jump on the higher stack of crates and push the pushable below the lever. Use it to open the last door in the previous passage, enter and pick up the Rusty Key and the M16 on the block. Return to the large hall, kill two gunmen (which leave Uzi Ammo and a Large Medipack) and then enter the other passage on the same wall. Push the button to the right to open the door. In the next room climb the blocks in the far left corner, pull the pushable one once, climb on it and jump on the row of blocks.

 

Get to its far end and pick up the Gold Key. Drop down, exit and head to the right where you can use the Gold Key. Kill a baddy and his dog, enter the room and push the lower pushable between the gaps so that you can push the upper pushable to the far end, this will take some time. When the pushable is at the other side, climb it and onto the high crate stack in the corner where you can pick up the Relais. Drop down, exit and place the Relais ahead. Enter and place the Rusty Key to open a door back in the large hall. Get back, climb the block near the entrance again and run-jump to the other structure, climb it up and enter the open doorway. Kill a baddy and a dog, take the Grenades with you and enter the next room. Use the lever on the far wall to open the other door high up in the large hall, return there, climb the blocks all the way up and enter the room. Kill two dogs and in the far right corner of the room pick up the Crowbar.

 

Return to the large hall, head to the wall opposite the entrance and place the Crowbar on the panel to open the nearby door. Enter, climb the blocks to the right and on top run-jump to the opposite walkway. Use the button to open a door further on the walkway, then enter and pull two levers to open the path to the Blue Key. Pick it up, return to the bottom of the room and into the room where you started this level. Place the Blue Key to open the door, kill two gunmen and two dogs and take a Small Medipack and Uzi Ammo from the dead gunmen with you. Spot the gap in the fence and jump to the crevice in the middle structure, shimmy right and climb up. Run up the ramp, use the two levers and return, jump back to the gap in the fence and climb up. Head left and enter the first open doorway you'll encounter, in the next room climb the block in the far left corner, jump up the next blocks and to the crevice.

 

Then shimmy right until you can climb up and pick up the Grenadegun. Use the lever, drop down and exit. Go to the right, spot the next open door and in the next area drop down the trapdoor you've opened with the last switch. Drop down the blocks, kill a baddy who leaves a Large Medipack, then run up the stairs to open the door with the lever. Enter the lower stage of the last hall, kill a baddy, a gunman and two dogs. Take the Shotgun Ammo and Automatic Pistol Ammo with you. Go to the door to the left looking from the entrance, it opens automatically. Pull the block under the right of the two windows near the entrance, pick up the Crowbar where the block originally was and now climb the block. Shatter the window and take the Gold Key with you, then push the block below the left window, shatter it and climb in to place the Gold Key. Drop down, kill an attacking dog and enter the open door near the one where you came from.

 

Place the Crowbar to open the path to another room where you can pick up the Green Key. You now need to backtrack all the way to the starting room of this level, where you can place the Green Key in the keyhole besides the open door. This opens a door way back where you just came from, so return there and enter the open door further on the balcony. Push the button to open the trapdoor, drop onto the slope and slide down. Use the lever to the right of the slope to open the door, kill a baddy, three dogs and two gunmen and search the corpses for a Large Medipack, a Small Medipack and Automatic Pistol Ammo. Look for a door you can open with a nearby switch. In the next room climb the left walkway and use a lever at the end to open a trapdoor. Drop down there, slide down the slope, then spot and use a lever behind the slope. Quickly enter the large hall and kill two dogs, two gunmen and Bartoli.

 

Take 2x Grenades, M16 Ammo and a Large Medipack with you, then follow the large hallway. Kill a Bartoli twin, he leaves two Large Medipacks, then two dogs, at the end search for a left passage. Push/pull the block to the left walkway, climb on it and use the lever to open a door in the previous room. Return there, go left around the corner and use the next lever. Kill another Bartoli twin and a dog, the twin leaves a Large Medipack and Grenades. Enter the next room, kill a baddy (leaves a Small Medipack and Automatic Pistol Ammo) and his dog, then search the floor in the middle of the room for a Gold Key. Return in the previous hall, go left and place the Gold Key and kill a gunman and a dog. Take the Uzi Ammo with you, enter the room and head into the far right corner to pick up the Relais. In the last hall you can place the Relais ahead to open the next door. Enter the passage and follow the long hallway to the strange item on the floor. When you approach it, the level ends.

 

THE END