The Haunted Mansion
by Matt Emery
Walkthrough by Yoav
I found this old level (from 2001) is missing a few Wads, English.dat
and Script.dat that you can find at http://www.larashome.com/forums/index.php?showtopic=7262
Also, I've written and provided a walkthrogh for this level.
Start in a garden outside the mension wall. Go to the other side of the
garden; at the closed double door climb onto the slope, jump catch the crack
and shimmy right, then fall and pull the jumpswitch. Go through the open door,
in front of you is the main mansion with a closed door, take the right path,
look for closed gate from the right, pick up flares near the statue and
keep going to left of the mansion. At the end of the path pull trapdoor, get in
a basement, follow downstairs, avoid the swinging chains, look for dark place
from right, light flare and pick up crowbar. Turn back and shoot the
small vase, pick up shotgun ammo, climb upstairs, turn right and enter
to the Kitchen, push the double door (or maybe go through it, could be a bug),
and find yourself in another part of the mansion.
In the corridor from left is a closed double door, take the right way,
go and push the double door. In the large room climb onto the black table, look
on the ceiling, there are three kinds of chandelier (at least it looks that
way), jump catch and pull Lara onto it and from there cilmb into the attic. Go
and pick up theMusic Scroll and behind the boxes uzi clips, get
back to the room below, get to corridor and enter to a big room with four
goblets. First shoot on the small vase that stands onto a block and pick up shotgn
ammo, now move and place each goblet onto those different tiles, that will
cause electric current to flow and the main mansion doors are open now (you see
screenshot when you get out from the room). Make your way over there and after you pass
the kitchen the gate you saw before opens too (again screenshot), when you get
out from the basement, take care for two horsemen attacks, shoot them and get
in the mansion.
In the hall climb onto the two black blocks at the entrance and pick up small
medipack and ammo on pedestal. Now take free tour and pick up behind
one of the columns uzi clips, keep going around, go and climb onto the
high blocks behind the stairs, find secret place #1. Pick up flares,
now follow upstairs, leave the double door for a moment, stand face to the
entrance hall and look above for a crawlspace. Go to left side, at the end jump and
catch the ceiling, do monkyswing over the crawlspace, fall catch the edge and
pull Lara into it, crawl inside to secret place #2, pick up uzis.
Get back to second floor and push the double door, go in the corridor at the
end and look at what the flyby shows. Draw your pistols, as you have to deal
with a horseman riding on his horse in a small room, shoot this one and notice
he will drop Gem, shoot on a vase then go to other corner and pull
trapdoor. Get in a short corridor with shallow water and climb up to small
courtyard, look left for a climbable wall up at the balcony, pick up shotgun
and use the Gem.
Go through the open
gate, two fire ghosts attack from a right room. Turn and run faster to left
side, there's a small pool, get rid of them and back to the room, shoot the
horseman that stands faraway, go push the double door. Enter to the room, you
see all around decorated doors, go over to the pedestal and use the Music
Scroll, take care for horseman attacks from back, shoot him and go through the
open door. Follow upstairs, go around the balcony and climb up ladder, pull
Lara into a room with two big cogs, go to the wall and use the crowbar. Take
the Golden Star, turn and go over the exit room and the level ends.