TOMB RAIDER ANNIVERSARY II (Demo)
Level by SrDanielPonces and Xopax
Walkthrough by Phil Lambeth
After sliding down backwards into an alley, turn around and head toward a fountain area. No compass, so I'll give directions as best I can. You're met near the end of the alley by a dog, and a baddie fires at you from the connecting alley. He drops revolver ammo, but when you go to pick it up you're fired upon by another baddie high up in the balcony behind you. You can't shoot him from here, so run through the connecting alley where the first baddie came from. As you seek safety around the corner you're beset upon by a dog and a thug (who drops a small medipack).
You're at the canal, but before exploring the water head into the nearby building. You'll find flares on the block in the corner. Push the wall button to open the trap door above the ladder. Climb up and back flip into the upper story. Push another wall button to close the first trap door and open a higher one. Climb up onto the roof, note the closed door in the wall of the next building and shoot the window next to the ladder. Vault up, note the closed door to your left, shoot the far window and hop in to take out the baddie that was firing at you earlier from over the fountain. You can see that he's dropped a key, but how to get to it?
Face the outside wall to your left and jump to grab the crack. Use the ledge jump (hit the jump key while continuing to hold down the action key) to grab the roof. Shimmy right and around the corner. Drop down to the balcony and pick up the GOLDEN KEY. Jump over the railing into the fountain below and return to the canal. Swim to your right to a small corner pier and pull out. Climb the ladder and shift left to drop down onto a sloped terra cotta roof. Shoot the windows on this side and enter the dark building. Shoot a bat, light a flare, turn around and jump up to grab a ledge. While hanging, do a ledge jump three times until you can pull up into an area with an exposed fuse box. Pull down the switch and get back down with a series of safety drops. Jump into the water and pick up a GOLDEN BALL that you see underwater near the corner pier.
Swim back and turn right into an opening beneath a closed wooden door into the dock where the motorboat is stored. Ignore the key receptacle for now and push the wall button to open a door elsewhere. Exit the dock, swim across to the first pier and climb up to the roof using the ladder and buttons you used earlier. Take a running jump and grab to the open doorway and pull up. Pull down the wall switch at the end of the short passage and jump into the canal. Swim across the canal into a small opening just to the left of the motorboat storage area, where a grate has opened. Pick up a second GOLDEN BALL and swim back across to the first pier. Make another trip up to the roof, vault into the window and find that the door on the left is now open.
Kill the dog in the next room and go over the enclosed bridge. Open the door on the other side, kill the dog and thug inside and place the Golden Balls in the two corner receptacles. (screen of a door that opens outside). Pause for the large medipack in the window sill and exit this room. Go back over the enclosed bridge, loop around to the right and shoot the window. Vault up into the sill and take a running jump across the canal to grab the red awning. Pull up, jump left to the next awning and use the two swingpoles (start with a standing jump) to get over to the opened doorway you saw in the cut scene. Pull down the wall switch to open a gate in the water.
Now it's time to use that key. Jump down into the canal, swim inside the motorboat docking area and insert the Golden Key in the lock to lift the wooden gate. Get in the motorboat, drive out right and through the opened gate. Get out briefly (delete and left or right arrow keys) and pull up into the alcove on your right for a SILVER DRAGON and SECRET #1. Pick up the flares as well and note the opening on the other side with a ladder leading down. Get back to the motorboat and ride forward through the canal. Turn right and drop down to a lower area. Dismount once more and look on the floor near the far wall for an indistinct GOLD DRAGON that rewards you with SECRET #2.
Drive the motorboat through the side passage and bear left. Stop near a ladder, park as close as you can to the closed wooden door ahead and dismount. Get up on the ledge and shoot the window. Go inside and shoot a thug. Pick up the shotgun ammo (you're already carrying the shotgun, by the way) and pull down the wall switch. The room shakes briefly as the water level outside rises and a gate shuts you off from the motorboat. Note the closed door around the corner and exit this room. Climb the ladder outside and jump down into the canal. Locate and pull the underwater lever to open the gate to your right that leads back outside. Get into the motorboat and drive out into the sunshine.
Turn left, round the corner and shatter the first gondola. Dismount onto the pier, climb up onto the block and jump to the bridge. Turn right and shoot the baddie. Pick up the SILVER KEY he drops and use it to open the door in the veranda ahead. Go in and turn around to shoot the dog and thug that follow. Drop down the hole in the corner and pull down the wall switch to open a gate in the canal. Get back up, return to the veranda and from there to the motorboat. Instead of ramming the second gondola, turn around and drive back the way you came.
Continue straight at the crossing and go around the corner to dismount onto a pier. Shoot the waiting baddie and pick up the small medipack he drops. Back in the motorboat, enter the side passage and ram three gondolas. Continue past a pier and drive over a small ramp just past a closed door. Through the tunnel and onward around the corner, past an open doorway on your right and around another corner. Save your game before driving up the wooden ramp to your left. When you near the top, hit the delete and left arrow keys to exit while the boat continues forward and rams through the window. Go inside and take the JADE DRAGON from the platform for SECRET #3. Hang from the other side, shimmy left and drop down onto the pier. Open the doors, shoot the thug and light a flare to locate the wall switch inside. Pull it down to open that door you drove by earlier.
Retrieve your runaway motorboat and drive it counterclockwise around the block (note the closed gate on the way). When you reach that small ramp, dismount and go through the nearby open doorway. Hop down into a flooded room as the door closes behind you. Pick up the GOLDEN KEY about halfway along the left wall. The walls are climbable, so climb up in the far right corner and back flip to an upper room. Shoot the dog and thug and pull down the wall switch to open the large wooden doors, giving you a short cut back to the canal.
Jump in the water, get in the motorboat and drive it over the small wooden ramp and counterclockwise around the block. You have to drive up the long wooden ramp again to reach the other side. Drive past the closed gate, straight at the crossing and turn right. Straight to the end, turn right and smash that gondola in your way. You'll come to a stepped pier on your left with a waiting baddie. Drive past him into the channel. You need to sacrifice your motorboat by dismounting at high speed so that it continues forward and blows itself up on the mines near the closed gate. (If you're too close to the mines and get blown up as well, your game will crash.) As you swim back toward the pier you'll hear the sound of a nearby door opening. To prevent a possible bug, don't save your game again until you've completed the swingpole exercise described in the next paragraph. Climb out, kill the baddie and use the Golden Key to open the door and go inside. Shoot another baddie and pull down the wall switch to open that gate in the canal that you've passed by several times already. Pause for the small medipack dropped by the baddie and go outside to see a crack in the wall of the building across the canal.
Take a running jump and grab the crack, then do a ledge jump to reach the lower roof. Turn around and locate a black vertical strip to the left of a ladder in the next building. Take a running jump back across and grab that strip, which is actually a swingpole that you can pull out from the wall. Don't release, but rather swing around and jump off to the second pole, then to the third pole and finally to the fourth pole. You can save your game as you're hanging from this fourth pole, but if you reload you'll find that you're still hanging while the pole has mysteriously disappeared. If you'd saved earlier, the pole simply wouldn't be there and you would be unable to complete the game. Swing around and jump off with a hard left curve to land inside an alcove. Step forward and pull down the wall switch to release the trap door you're standing on. When you drop down, open the doors ahead.
In the next room, push the button in the corner to open a door to some steps leading down. In the small park below go to the far left corner and jump up to grab a crack in the wall. Do a ledge jump to reach an alcove. Pull down the wall switch at the end, get down and locate the open door at the far wall. Pull out the pushblock and move it all the way around the gray channel to the foot of the stairs to raise a nearby platform. Use the block to get on the platform, then push the wall button to open a door. Turn around and take a running jump from the left side of the platform, curving right to land inside an alcove. Pull down the wall switch there and drop down to the ground.
Pull the block back once so you can access the stairs. Return to the canal, jump into the water and swim toward the stepped pier. To your left you can see that you now have access to a spare motorboat. Get in and make a U-turn left to drive through the narrow alley. Turn right when you reach the open canal, then left, and follow a familiar route over the small wooden ramp to that open doorway on the right that you haven't yet explored. Drive in, dismount onto the far pier and kill the waiting baddie. Make sure the front of the motorboat is pointed at the ramp leading to open water, then light a flare and locate the wall button. Push it to initiate a time run. Reverse roll, hop into the motorboat and gun it straight ahead, over the long wooden ramp and straight through the opened gate. Turn right at the end and head for the timed gates to end the level.