LB
ADVENT CALENDAR 2014 - SPRIGGAN'S HEART
Levels by mugs (Pat
Chancey)
Walkthrough by Phil Lambeth (courtesy of OBig's video walk )
Level 1:
SPRIGGAN'S HEART
Begin in a sheltered
courtyard. As you hop forward toward the BOOK
after the opening flyby, you're told that your task here is to
locate and place three Spriggan hearts "in their
rightful altar." Loop around left and enter the dark NE barn.
Shoot a baby spider, light a flare and go
up the N stairs. Run around to draw out two or three more baby spiders and hop up into the NW opening
fronted by a pile of hay. Turn right and climb the ladder to an upper
loft. Run forward, pull up left (N) and shoot more baby spiders. Crawl into the N opening for SECRET #1 and pick up the large medipack.
Get back out, hop
down and time a couple of runs past the swinging crates. The switch in
the S wall is timed, which means that you need to get past the swinging crates
quickly, which means it would be a good idea to save first. Pull the
switch, reverse roll, get quickly past the swinging crates, turn
left toward the platform where you pulled up from the ladder. Turn left again and take a running jump to the swingpole, jump off in front of the timed door and run
inside to pull down another wall switch to open a gate down below.
Reverse roll, take a
running jump over the swingpole to land on the slope
below, slide down, grab the edge and drop to the floor. Go back down the
stairs and the opened gate is right in front of you. Pick up the CROWBAR and get back outdoors. Run W
underneath the dual archways and come to a small frozen pond. The ice is
thin, so wait until it breaks and pick up the holly sprig that surely must
serve as a TORCH. Go back the way
you came, under the archways and turn left into the sheltered courtyard where
you began the level. Drop the torch for a moment and open the NW crowbar
door that's attracting Lara's attention.
Retrieve the torch
and light it on the nearby wall torch. Take it N,
slide down into the pit and go E down the stairs. Turn left and find a
wall sconce you can light to open the nearby gate. Leave your torch here, slide
down the left side of the N slope and watch the long flyby. Hang from the
edge, shimmy left and drop down safely. Loop around left toward the dark
SE opening and exterminate a baby spider.
Light a flare, go inside and pull up into the high S opening in the corner for SECRET #2. Take the flares, the small medipack and the crossbow
arrows, and get back down. Go over to the N section of this
enclosed area, being mindful of falling icicles, and shoot another baby spider before picking up the LASER SIGHT in the dark left corner.
Exit this grotto,
turn right and hop over the obstruction onto a dark blue-tinted ledge
overlooking a frozen pond. Jump NW to a dark balcony and safety drop to
the frozen ground. Your health bar starts shrinking because of the cold
temperature, so quickly vault up and step forward for the crossbow arrows. As you do so a voice
announces that you can open "that door" (presumably the one with the
rune design) by shooting the proper objects. Loop around to the right and
you'll see some stairs leading down to a closed gate for which you need a
key. Continue around, look down into the frozen pond and you can see an
artifact of some kind on the floor.
Hop to that spot and
wait for the ice to crack. Swim down quickly and pick up the CROSSBOW. Pull out N and vault up into the
area with the lighted wall torch, so you can thaw out. If you want to
play chicken with the rest of the ice, you can venture over to the large medipack in the
SW corner and dash back before the ice crumbles beneath you. Go to where
you hopped down for the crossbow (near the stairs leading to the closed gate)
and hop up SW. Run S just past the balcony and turn right. Look up
to see a small purple object hanging from the bottom of the bridge.
Combine the crossbow and laser sight and shoot it. Look left (SW) to find
a similar object above the sloped platform just to the left of the dark
grotto. Shoot it as well. Finally, look W and slightly below the
grotto's edge, just to the right of the icicles (assuming you didn't trigger
them when going for that large medipack).
You'll see a third object to shoot. When you do so, the door to the right
opens in front of you.
Jump over there and
take the ORNATE KEY from the
plinth. You have a good idea where that goes, so jump back across the gap
(or into the water and pull out) and go down those stairs you saw
earlier. Sure enough, your key fits the receptacle, so open the gate and
slide backwards down the slope. Grab the edge at the bottom, shimmy right
and pull up. Hop SW into the alcove, pick up the crossbow arrows and pull
down the wall switch to open a gate nearby.
Turn around, step out
of the alcove and take a curved running jump NE over to where there's a gap in
the balcony. A skeleton awaits, so dispatch it with an explosive arrow. It
leaves behind the first HEART
(presumably of the Spriggan variety).
Save your game, then pull down a wall switch in the E alcove, raising a timed
platform to your right. Jump there and immediately swerve left and jump N
to a second raised platform to avoid a boulder. As soon as you land, side
jump right (using grab if necessary to clear the low ceiling) into the
alcove.
Step on the trigger
tile to raise a third platform in the NE corner. Jump over to it (it
doesn't appear to be timed, but your health bar is shrinking due to the cold)
and take a running jump W to the swingpole.
Swing around and jump off onto the balcony, where you're safe once again.
Drop down the hole (where it's cold again), light a flare if necessary and
quickly locate and activate the jumpswitch in the dark NE alcove to lift a gate
elsewhere. Return quickly to the balcony and turn right to locate the
ladder on the side of the bridge. Jump to it (if you don't grab high
enough you'll be stick, so best take a running jump) and climb up onto the
bridge. Turn around and use the monkey bars overhead to access the E
alcove across the way.
Ignore Lara's offer
to croon Jingle Bells for you and pick up the crossbow
arrows on your right. Note the four central tiles. Pull
the S block two times onto the nearest SE tile (screen shot). Pull the
block in the E alcove back once, go around it into the passage and step on the
ice in the corner to shatter it. Jump into the cold water and quickly
swim SE and up into the passage. Follow to an opening and pull out
S. Hop down into the trench and push the floor lever to lower a trap door
somewhere. Grab the large medipack
on the other side and light a flare to locate a high crawlspace in the W wall
of the trench. Pull up inside and lower Lara down the other end.
Shoot the advancing skeleton for the
second HEART.
Follow this passage
around to another floor lever. Push it to lower a block somewhere.
Go back the way you came, exit via the crawlspace and swim back through the
ice-cold water to where you can pull out into the pushblock
passage. Back in the pushblock room, move the
second pushblock (the one you pulled out of the
passage) into the NE corner of the pushblock room so
can climb up on it (the only pushblock in this area
you can climb, by the way) and access the opening created by the lowered trap
door. Pull up E, hop down and push the block there once W. Then
turn around and pull down the wall switch to lower a trap door and drop down
the pushblock to your right.
Return to the pushblock room and pull that third block out of the N
alcove four times so that it comes to rest on the SW central tile (screen
shot). Hop down into the NW hole and find two more pushblocks
and a wall switch. Push the N block two times to
reveal a passage to your right. Shoot a baby
spider, then go back S and push the next block one time S. Go
around it and pull that same block once E, then finally go around it again and
push it two times W onto the raising tile. Hop back two times, turn right
and pull down the wall switch to raise the tile.
Go around to the dark
passage where you shot the baby spider and follow up the stairs. The top
step is a trigger tile. Push the block four times so that it comes to
rest on the NE central tile (screen shot). Finally, you need to move one
of the remaining blocks onto the final NW central tile. Easier said than done. Pull the block presently in the
far NW corner once E. Turn around, use the other block to access the
higher passage through the opened trap door and loop around left. Push
the block once, and the door you've been seeing in those screen shots finally
opens. If you wish, you can get to a vantage point where you can look
down on the nicely arranged pushblocks and see the
pattern painted on their tops (with arrows pointing to the outer corners).
Exit the pushblock room W and monkey swing back to the bridge.
Drop down and cross the bridge through the opened doorway. In the next
room push the floor lever to lower the nearby trap door. Drop down
through the hole into a familiar area and find that the W gate is now
open. Hop over the gap with grab, turn around and hop back once to
trigger a boulder. You can't hop back over the gap to evade the boulder,
as it follows you into the opening. You therefore have to hop down where
it's cold, but there's a small medipack
behind the first pillar on your left. Run diagonally to the NE corner,
pull up onto the lone raised platform (your health bar stops shrinking), use
the swingpole to access the balcony, jump back to the
bridge ladder and climb up.
Return to the room
with the floor lever, drop through the hole and hop over W once more. Go
up the ramp, turn the corner to the right and stop at the edge of the deep
pit. Jump up to grab the chain (action key only) and swing across to the
other side. Drop down and enter the room ahead. Turn right and hop
back onto the slope. Jump three times in succession and grab the
ladder. Climb up, and three rungs from the top take a rolling back flip
and grab the ladder behind you. Climb to the top and pull down the wall
switch to lower a trap door. Jump back to the first ladder and climb up
to an upper room.
Blow up the waiting skeleton for the third HEART
and pull down the wall switch to lift a gate elsewhere. Get back down and
use the chain to get back across the pit. Go down the ramp and jump E
across the gap. You can't reach the raised platform from the other side,
but you can jump down close to it. Pull up, use the swingpole
once more and get back onto the bridge via the ladder. Return to the room
with the floor lever and find that the SW gateway is now open. Go up the
stairs and follow the passage to a wall switch. When you pull it down an
ice barrier is lowered somewhere.
Turn left and jump up
to release a ceiling trap door in the alcove. Use the ladder in the W
wall to back flip into an upper passage. Pull up higher and use the wall
switch at the end of the passage to open the gate. Get across the pit to
the S side, using the ledges on either side. Go up the stairs, passing
the torch you may have left here earlier, continue to the S wall and turn right
to go up more stairs. Pull up left onto the ledge and loop around left to
return to the sheltered courtyard where you began this level.
Run outdoors and turn
right. Just past the twin archways, climb the blocks and finally pull up
N onto the roof of the building. Pull up higher to the right, hop SE to
the ledge underneath the arch, jump NE to a ledge around the corner and follow
to a wall switch beyond the lowered ice barrier. Pull it down to open a
door elsewhere. Reverse roll, retrace your steps to where you pulled up
onto the roof, and continue W underneath an arch. Hop down to a lower
ledge, turn right and take a running jump N to an
snow-covered ledge beneath a partial arch. Hop NW to the opening in the
ramparts and go around to pull up W onto a ledge. Look down left and
locate the opened doorway.
Hop down, descend the
stairway and pull up the trap door at the bottom. Safety
drop to the room below and pick up the BARN
KEY. Go to the NE door, which opens upon your approach.
Go back outdoors and make your way S, then left underneath the dual archway, and NE to a closed door next to the barn you
explored earlier. Use the Barn Key to open the door and enter to find the
snowmobile. Get on it and drive outside. Turn right, then take another right before you reach the dual
archway. Drive N up the ramp to end the level.
Level
2: HEART'S ALTAR
Here is the second
part of OBig's video walk.
Dismount and go
behind the snowmobile to retrieve the three Spriggan
(not friggin') HEARTS that fell out when you jumped the
ramp. Get back on the snowmobile and drive it N until you reach an ice
wall. Dismount once more and go back up to where the ramp levels off a
bit. You're still underneath the stone bridge at this point, not out in
the open. Hop up E onto a ledge where the snow and the rock meet.
Standing at the vertex, turn to face slightly SW and take a back flip onto the
dark slope. Jump off immediately and grab a ladder in the W face of the
shaft. Climb to the top and pull out to find some flares.
Step forward to pull
down the wall switch, then get back down to the
snowmobile. Drive it past the lowered ice wall into a confined area with
more ice walls. If you turn left and drive against the right-hand side of
the W ice wall, it will obligingly lower for you. Drive carefully along
the bridge to the next ice wall. The same trick doesn't work here, so
dismount and go to the E edge of the bridge (directly opposite the ice wall).
Hop back into the icy water, swim under the ledge and pull down the ceiling
switch, reverse roll and swim out S to pull out onto the bridge.
The icy wall has
lowered, so drive the snowmobile along the bridge in the next area and save
your game as you approach the ramp leading to the W opening (as you tend to
swerve left going up the ramp). Once through the opening, continue to a
large open area. Dismount here and pull down the N wall switch to raise
two platforms to your right (they do not appear to be timed) and temporarily
lower an ice barrier protecting a switch in the E wall. After pulling the
switch, immediately turn right and take running jumps across the raised
platforms to the E ledge (all in one go without stopping), turn right and pull
down the wall switch to lower the platform to your right (and drop a rope
behind you). At this point a boulder is probably rolling down the slope
toward you, so if you were quick enough with the switch the boulder will drop
harmlessly down the hole. You can't replicate all this, however, so if
you don't get it right the first time you'll have to reload and try again.
Use the raised
platforms to get back to the snowmobile. Don't get on it, however.
Instead, look for the lowered rope and jump to it. Turn around and swing
toward the higher W ledge. Jump to it and note for later the receptacle
in the center of the wall. Go right to the N wall and jump up to grab the
crack. Shimmy right all the way to the other corner. Lara will assume
a climbing position as if she is on a ladder. Take a rolling back flip
and grab the ice block behind you. Climb to the top and take a standing
jump S to pull up still higher. Run up the ramp, turn around and lower
Lara through the crawl space. Drop down and pick up the first RECEPTACLE.
Go back the way you
came and use the crack to shimmy back left to the other side. Drop down
onto the ledge and go to that receptacle you noted earlier. Combine
Heart1 with your Receptacle1 to form a contraption of some kind that fits in
the receptacle. An ice wall lowers somewhere. Go back N and safety
drop through the hole in the ledge to land near the snowmobile. Get on it
and drive along the bridge past a couple of openings (the first one is particularly
tricky to get through) until you reach the confined area where you began.
Dismount and run
through the N opening where the ice wall has lowered. You'll come to a
room with floating pillars. Go to the N wall and face a row of five wall
switches. Counting from left to right, pull these down
in the following order (although the raised blocks do not appear to be
timed): 4, 2 and 3. Run to the S end of the canal and jump
onto the first (and lowest) pillar and make your way N up the row of pillars,
using running jumps (and grabs where necessary). When you reach the upper
N ledge, note the receptacle in the wall ahead, then turn left and go through
the W opening.
Watch out for the
hole in the floor, as it's difficult to see. Slide backwards down the
slope and grab the edge at the bottom. Release to grab
the crack below, then shimmy around two corners and pull up S into the crawl
space. When you can stand up, go down the stairs and come to a
ramp leading up to your left and flame traps to your right. You can
bypass the flames entirely if you like (by going up the ramp and using the jump
switch mentioned later), but if you prefer living dangerously you can time your
way through the NE passage past the flame blowers. You can hop down into
each hole when the flame is off and pull up into a corner where you'll be
safe. When you've passed the third and final flame, turn around and
turn around to take a standing jump S (when the flame goes down) to a slope,
and immediately back flip to an upper ledge behind you.
Hop back two times
and activate the jumpswitch. Pull out, turn left and climb the ladder in
the E wall past the lowered trap door. Pull up into the crawl space
(screen shot of a gate lifting) and pick up the second RECEPTACLE. Get back down, make your way
past the flame traps (pulling up in the corners doesn't work on the way back,
for some reason) or simply back flip to the upper ledge and come down that ramp
you bypassed earlier. Either way, go up the stairs and through the crawl
space. This time shimmy right past one corner and pull up W. The
trap door ahead lowers as you do so. Lower Lara down the other side of
the crawl space and drop down into some ice-cold water.
Quickly swim forward
E and pull out of the water in a familiar room. Use the staggered blocks
to get back up to the upper N ledge and use your combined Heart and Receptacle
in the pole to lower another ice wall somewhere. Get back down, hopping
from block to block (or simply drop into the water and pull out), and exit
SE. The E opening in the confined area is now available, so enter on foot
and hop NE to a sloped but stable ledge. Hop further NE to the next
slope, but be prepared to slide down and grab if necessary, so you can shimmy
left to the safe corner. Once there, take a standing jump forward to grab
the crack in the E wall. Shimmy right until you can pull up into an
alcove. Turn around and hop up to the ledge. Pick up the third RECEPTACLE and get back to the alcove. Use
the crack to shimmy back left as far as you can. When you release you'll
slide backward, so grab the edge while your health bar shrinks and shimmy left
to the safe corner. Pull up and stand jump forward onto a stable
surface. Jump up and grab the monkey bars. Monkey swing around the
corner and drop down onto a ledge.
Take a running jump SW with grab into the opening ahead and pull out N. Follow the short passage to a small room with a closed gate on your right and a pole receptacle in the wall to your left. Combine your final Heart and Receptacle and use it to open the gate. Go on through to end your adventure.