BtB 2015-16- Stairway to Hell.
Level by BtB 2015
Walkthrough by G&D Productions.
3 secrets, the
tasks related to getting the secrets are in dark blue.
The Bluestone Key
Follow the cave to a small pond,
walk onto the ledge and grab the
Orange Juice (small medipack). From the left high tip a run jump to grab
the rock ledge W and shimmy left, just before the corner pull up and back
flip to a ledge with Uzi clips.
Hop E and keep jumping the ledges to one a bit left around a grassy mound.
Grab up to the grassy ledge and jump over onto the upper ledges N. Go left
and follow to where you can take a right into a cave, at a gate Lara will
look up to a jump lever only to be reached from above. You can also pick up
a Bluestone Key from a pedestal.
Go back out, climb up that yellow
rock in front of the cave and turn around, grab up to the ledge above, go
left a bit and crawl through to a cave where you’ll find the hole in the
floor with that jump lever. Use it to open that gate where you land. Go back
out of the cave, to the right and as you might have noticed by now, those
yellowish sandstone rocks are hint for paths to follow. So drop from this
ledge and walk to the SW tip, S you can see more yellow rock. Run jump S
with a right hand curve onto the ridge right and grab the edge as you slide
off, shimmy left till you can pull up on the yellow rocks.
Run jump into the gap between the
hills and follow the grey path into a cave, to the left are
Uzi clips. Continue to the Slide of Fear.
The Double Slide.
For a Secret:
Stand left and in a position allowing you to slide jump over the right hand
side of the spike trap, triggering the “once only” spikes. You have to time
that flame down the slope below the spike trap before you start. If you jump
a bit right you will just go right of that pillar at the flame, jump left
around the pillar to land on a ledge with a lever, throw that to kill the
burners below. Slide down, go left and up the ladder to the ledge where the
spikes de-activated. Grab the Secret
Key and slide down again. It is also possible to get the Ambrosia from
the other slope. Run jump from the spike ledge over the slope between the
slides, jump to get lined up with the side of the pillar and jump right
around the pillar to get to the ledge with the
Ambrosia (Medipack). Slide down.
Without the Secret,
slide down the right hand side, but if you manage to jump right around that
pillar to a ledge, you can pick up Ambrosia. Slide down (savegame.0 -
with Key and Ambrosia).
Go through to a large cave and we
have to open that door you can see to the right.
Opening the Grey Door.
Go left into the opening there and
stand on top of a yellow rock, when you jump up you can
shoot an amphora standing on a column (N). You’ll get a screen of
that door (1).
For a Secret:
Use the Secret key on the lock to open the gate, go in and gather
3x Uzi clips scattered over the floor and the
Uzis, an Olympic Laurel
from the tomb as
Secret #1.
Go out.
Go to the entrance and turn right,
from the base of the roof column you can jump and grab up to the rock right,
get Shotgun ammo and turn around.
Jump and grab up to the roof over the entrance, from the roof jump to the
rock ledge on the left (N) and go push a lion button N, you’ll get a screen
of that door (2). Stay on this
ledge and looking towards that door (E) you can now see two wall torches
burning, so some tasks left…
Stay on this ledge and jump to the
ledge with the statue SW, on the base of the statue is a Key, the
Golden Key. Stand on the N side
of the statue and grab the Key from under the shield. Standing on the other
side will result in failure… Drop down, go N and at the columns use the
Golden Key in the keyhole on the right hand wall, you’ll get a screen of
that door (3), there are three
wall torches burning.
Turn left from the keyhole, in the
end go right through to a terrace with a floor lever and burners protecting
it. SE on the terrace are Flares,
then go around to the N side and find a lever that is not broken, use it to
stop one of the burners. Go back to where you got the Flares and pull that
ornament once to the N, then push it into the burner and immediately back
flip away. The burner gets diverted making it possible to use the floor
lever; you’ll get a screen of that door opening up
(4).
To Fill a Pool...
So, back to the entrance and left to
the door, left or right around the wall to come to an empty pool with a
glass floor above, we need the object hidden underneath. In the plant pot NW
is Orange Juice.
The Holy Urn.
Go to the E stage with the statues;
pull the left statue once so it is aligned with the right hand statue. The
trapdoor in this podium opens up, drop down. Get that pushable lion ornament
and pull it over those crystal thingies you can see under the glass floor.
One by one pickups appear on the ledge under the trapdoor you came down
from. In no particular order: Orange
Juice, Shotgun ammo and the
Holy Urn (Waterskin).
Use the Scale, the Sacred Jewel.
Get out of the basement, go over the
glass floor to a ladder W, upstairs to the right are
Uzi clips, to the left is a scale. Go back down the ladder, out of
this room to the cave (W) and to that shallow pool at the crossing.
Fill the Holy Urn, go back to the room
with the glass floor, up the ladder and put the water in the scale, watch
the flyby. Go down the ladder, onto the podium E and down the open trapdoor,
swim through the gap in the W wall and grab the
Sacred Jewel. Swim
through the gap between the glass floor and the wall to get out.
Back up the ladder and open the
double doors (W), inside to the right is a receptacle for the Sacred Jewel,
to the right of it is some Shotgun
ammo. Placing the Jewel will trigger a chain of events and finally
you’ll see the Keyhole for the Bluestone Key you’ve been carrying around.
That trapdoor that opened last is right behind you, near the double doors.
Climb up, go through the gate and
use the Bluestone Key. Through the gate you’ll get to new terrain, shoot a
lion, get Shotgun ammo right and
slide down a slope, another lion and
Orange Juice right behind the tall grass. Go left to a small waterfall
and close by is a beehive Lara looks up to.
For the Holy Key, the Laser sight...
Go right to where the water goes
over the edge of the rocks and drop from the left side down into the pool
below. Swim forward a bit and climb up right onto the island to get
Shotgun ammo from the grass. Run straight into the water and swim in
W, follow through the caves up to a grey tunnel (N) and slowly swim to the
Laser sight. Swim forward a bit
and Lara stands up (Secret hunters; you can swim
further N later after that trapdoor closed).
… and the Magnum.
Climb up right (E), go shoot a vase
E for Flares, and go left around
the wall, pick up Magnum ammo
from a wall torch that is not burning (notice the Keyhole). When you come to
a small stairs down, stand on the base of one of the statues, grab the
ceiling and go into the next room, a bit right and drop/grab to a ledge. Go
left around and jump grab up to the roof above, left around and drop/grab to
a ledge with the Magnum. Drop
out, back up the stairs and out E to the waterfall and beehive.
Shoot it from a spot where you have
a clear aim and the bees won’t be too happy, run around a bit to get rid of
them (or save and reload), then return to where you shot it, the
Holy Key fell to the ground. Head back inside (W) and use the Holy
Key in the alcove between the two wall torches. That trapdoor slides closing
up the opening.
For the
Secret: Go back to the outside, drop from the waterfall and swim in W again,
follow up and through the grey tunnel to the room with
Secret #2,
shoot the vase for Poison arrows, in the tomb are the
Bow, Kaboom arrows and
Amalthea’s Horn. In the other
shoot corner another vase with Arrows.
Use the lever to open the gate and go out of the room.
Drop the Hammer.
Go to the SW corner where the
trapdoor closed and now you can crawl into the opening. Behind that tree
left is Shotgun ammo, then go to
that ornament and pull the ring, watch the following events and see the
Hammer break the ceiling over the spike trap, triggering some of the spikes.
Head back through the crawlspace,
left around the wall and down the steps to where the spike trap de-activated
some of the spikes. Only the ones where the dark ceiling tiles are missing
are safe now. Go through, up the steps into a large hall.
Over the Abyss.
To the right on a plant pot is
Shotgun ammo, a deep abyss blocks
progress there but you can see a gate across the abyss. So head around to
the other side and a Scorpion drops down. At the end on the left (SW) is a
Timed lever, opening the gate across the abyss. Sprint back and use the base
of the columns along the side to jump to the open gate and get through (savegame.1
- video-abyss.wmv).
It looks harder than it really is…
The Forbidden Stone.
Go through and arrive at a terrace
where someone already placed two Minotaur Heads, but the big trapdoor is
still closed so we need something else. Look behind the receptacle S for
Magnum ammo and head right for
Orange Juice (W). Go back around
this structure and from the NE corner of it, look up left (NW) shoot that
bell there. A weird appearance will create a Gladiator and while shooting
him one or two Scorpions appear. After the battle go look for the
Forbidden Stone dropped by the Gladiator. Go onto the terrace and
use the Stone, the Stairway to Hell will open up.
Stairway To Hell, going down.
Go down, find a
Shotgun on a pedestal, and immediately back flip away as spikes will
pop up. Descend down the Stairway… Come to a deep pit.
Stand left at the abyss and stand
jump to grab that spiked pillar, go left around and back jump (down key) to
the ledge with Magnum ammo.
Shimmy right along the edge and pull up at the end, stand back and jump to
grab the spike pillar, shimmy left and back jump again. Go to the end of
this ledge to get the Flares.
Jump and grab the spike ledge and go right around a corner, drop and grab
the sloped wall and go right to the other end. Ledge jump up (Alt) and right
around the corner to back jump to the ledge. Shimmy right to a ledge with a
button. Spiked retract on a ledge over the sloped wall. For more pickup,
shimmy right and get Orange Juice and get back to the ledge at the button. Run jump (S)
to the ledge with the Shotgun ammo
and from that tile do a run-jump into the opening S where the stairway
continues.
Follow the Stairway down to a room
with a fluid floor. Hop in and fall into a weird place, some Scorpions
attack, follow through to a room with cascades and find
Flares to the right on the ledge.
At the other end of the room on a ledge right is
Shotgun ammo, a Bird of Hell
appears (notice the unlit lamp NW).
Torch Puzzle.
Right and left of the opening N are
lion statues with Torches in their mouth; grab one
Torch. Take it into the room N, right or left and down into a lower
section where you can now throw the Torch through the gap near the floor. Go
back up, to the Main room and left a bit to a piece of grey rock going
through the ledge over the deadly pool. From the rock hop down onto the rock
in the deadly pool, go down the N side and grab
Uzi clips. Jump the islands to
the W and then from the highest tip jump and grab the ledge N, pull up
inside. The Torch should be here.
Stand with your back to one of the
stone slopes, back flip and jump to grab the ceiling and go to a jump lever
on the N wall to ignite a flame on the red ledge. Take the Torch and ignite
it there. Run jump from the opening to the islands and go left to that high
rock. From where you got the Uzi clips you can hop onto the left side of the
rock, run jump S to the island with the red ledge. Ignite the wall torch and
jump from island to island to ignite all 5, a rope will appear in this cave.
For a Secret,
take the Torch back up with you.
Further down the Stairway.
Get back up to the floor as you came
here.
For a Secret,
go to that one lamp that isn’t burning W and right, ignite it with the Torch
and drop the Torch.
Go into that
mysterious window and end up at
Secret #3, in the tomb
left the Thunderbolt with Thunderbolt
Ammo and Pandora’s Box.
Scattered around the room you can find
4x Thunderbolt Ammo, one of those
in hidden the big statue. Go back through the mysterious window.
Once back on the left is also
Shotgun ammo. Enter the N room
again, climb that fence N and back flip with twist to grab the upper floor.
There’s a fluid wall left, but for now go to the last arch right (SW) and
pick up Uzi clips. Jump and grab
the rope, turn left a bit and swing to that rock ledge. Go to the other end
and left through the arch to get behind the fluid wall. Down the stairway
and left around the corner is Shotgun
ammo. A bit further right is more
Shotgun ammo. Several Scorpions appear, be careful, where those rays
from the big statues cross the floor is deadly hot.
The Spiritual Core.
The next section has
Orange Juice left, stay on the stone floor and in the end a Fire
Demon will wake up with special effects. Best run to the stone floor E and
shoot him there. After the battle, pick up
Ambrosia from the block E and use
the reach-in switch behind it, you’ll get the
Spiritual Core and the Skull
doors open. (To the N you can see the Secret
Room we visited).
Final Battles.
Go down the stairway and in the next
room 2 Minotaur’s appear (each takes about 30 shotgun rounds), best shoot
then while taking refuge on the stairs and they drop a
Summoning Supplement and a
Summoning Element, combine the parts into a
High Summoner. Place that on the empty stand and a Huge creature
appears, shoot that too and go look for
God’s Essence it dropped. For me
that wasn’t where it died, but somewhere on the floor. Use it on the left
wall to open the gates there, some cats roaming around there. Go use the
Spiritual Core E and step into the blue tunnel….
You closed the Stairway To Hell
forever…
G&D – Oct 2015.