The Manuscript of the
Andes.
Levels by
Nicolas Lepy
Walkthrough by Dutchy and Phil.
TR2 Game.
If you want to run the assault
course and look around in Lara’s home, you can choose the Lara’s Home option
(La demeure de Lara) in the first menu. If you want
to skip that choose Jeu (Game).
1-Venice.
Seems you
already have a Shotgun in the
inventory?
Follow the
street and take a right into the wooden corridor, around the corner is a bedroom,
shoot the Baddy and grab his Uzi clips.
Right around the corner is a lever opening a gate in the street, so return and
go straight (notice door with keyhole) through the gate to the canal.
Shoot the
thug and get a small medipack.
Right around the corner you can grab up to a roof. Turn around and hop onto the
white wall, go get Secret #1, a Gold
Dragon. Get back down.
Dive into
the canal and under the boat is a Medipack, then climb out at the other side. The two openings
there lead to the same place with a closed door, a
Baddy is shooting from a balcony above, take him out. Back to the canal and
left, just past that closed door you can grab up left to a balcony. On the
balcony is Secret
#2, a Jade Dragon. Down
again and further along the canal and a door left will open for you. Inside
climb the ladder almost to the top and back flip to the upper floor.
Some Keys.
The first
opening, a Baddy comes out and he will leave a Key (1). Go into the second opening, shoot the window and get a small medipack
and Shotgun ammo from the balcony.
Go back inside and right into the last opening, the room left has Pistol clips. On the balcony are Uzi clips, jump left onto that little
roof and then shoot the window in the opposite wall. Jump and grab to that
balcony and get the Key (2).
Jump into
the canal, get out on the other side and go left to those openings (right) near
the boat, open the door with Key 1. A Baddy will appear, shoot him and get Pistol clips. Follow in, take a right
to the next corridor and left is a window, shoot it, go in and shoot the dogs.
Notice the water, if you want Flares,
swim through and find them in the tunnel, swim back. (You can continue through
the tunnel and reach the canal, but I don’t think you need to). Go back inside
through the window you shot, up on the steps left is a lever opening a door
where we go now.
Go back to
the canal, swim over to that gate you came from before and open the door on the
right. Shoot some rats and inside a dog and a Thug (empty pockets as he leave nothing). The open door is to the right behind that
central wall thing. Go up the stairs, shoot a window and continue, another
Baddy shows up, he leaves Uzi clips
and Pistol clips. Go further and
find the Automatic Pistols in the
room left. Next room has a Thug with a small medipack, go out onto the
balcony and left around the corner is a lever to open a door in the room you
just came from. Go inside and left through the opened door, another Thug comes
out of that door and he has a Medipack. On the next balcony is Shotgun ammo and on the wall is a button opening that door at the
canal.
Hop down to
the street as you cannot go back through the staircase you came from. Go to the
canal, swim over and go right to the door you opened, shoot a Baddy that will
leave Shotgun ammo, shoot some rats
and the Timed lever inside to open the canal door. You can get out by hopping
back from the lever and just jump up to the opening.
Swim to the
boat and if you climb up to the shore and head back into the gate to the
street, a Baddy and his dog will be running around, shoot them and pick up the Silver Dragon as Secret #3.
Go back to
get the boat and leave it in front of that door with the Timed lever. Save at
the lever, pull and hop back, jump forward onto the floor and get into the
boat, quickly to the end of the canal and through the Timed
door. Go right around the corner to a jetty and get out quick to shoot the
Baddy. Dive into the water and use the underwater lever under the jetty to open
the door.
Inside are
two Baddies and they drop Uzi clips and M16 clips.
On the back bookcase are Flares, but
you cannot get those as Lara doesn’t crouch in TR2, so why put them up there?
In the back
left corner of the room is a lever on the front of the bookcase, the door in
the other end of the room opens up and another Baddy comes in, he has nothing
to share. Go through the door, shoot a Thug and go around the corner where the
level will end.
2 - Night in Venice.
Go right,
into the kitchen for Shotgun ammo.
Out and right, straight to the bedroom for more Shotgun ammo, back into the corridor and right into the bathroom
for a small medipack.
Out and right, right again through a door that will close
behind you. Notice the door straight across where we will be leaving
later. Go left and follow the street to a square where a Thug and a Baddy show
up, shoot them.
The Kitchen Area.
Take a
right and shoot a Baddy on a balcony up to the right. Go left into the opening,
follow through over a small yard into the Kitchen area, to the right and use a
button on the far wall to open a door. On the stove to the right are Uzi clips and on the other stoves you can see
two Keys, both protected by fire. Go back, notice the door there and take a
left to the street. Right to the square and right again
through the tunnel. When on the next yard a dog (maybe two) attacks,
shoot him, go right and hop into the water. Swim into the opening and left for Secret #1,
a Gold Dragon. Get out, climb out
and go to the other end of the yard where that door opened, shoot a baddy and
get the Medipack.
Leave the
door for now, go to the windows in the right hand wall and shoot a window,
climb up and don’t run in, first shoot a Baddy from there and then jump in over
the glass shards. Pick up the M16 clips
from the Baddy and use a lever on the wall and go through the opened door
right. Loop around left and a door opens to the kitchen area. Ignore that for now and go look
for a ladder you can climb. Shoot the rats and use the lever to the right, a
door opens in the storages. Get back
down and go back to the windows, jump out over the glass and on the yard go
right through that door you opened earlier. Shoot the Baddy and get his Medipack.
Storage Rooms, Stove
I, the First Floor Key.
Go into the
passage in the back and take the first right, throw the switch in that room and
turn around, go to the crossing and straight is the door that opened. We go
right and right again to a room with a Baddy and Shotgun ammo on a crate. The door you
opened upstairs with the rats is to the left. There’s a nasty knife trap in
that passage, I just ran through after I saved, hugging the left wall and
timing must be correct.
First go
over the ground floor to the other end of the storage and shoot the Thug (small medipack)
and a Baddy, collect the Uzi clips in the back and return. Get onto the second layer of
crates and in the back is Secret #2, a Jade
Dragon. Get onto the white beam by climbing a crate next to it and run jump
with a bit of a curve around the crate to grab the part where the switch is,
one flame is gone on the stove. Get down, up to the passage with the knife and
get through (I just ran through again).
Crate Puzzle, Stove II, the Steel Key.
Back to the
Kitchen, take a right, left into the passage and out
straight to the yard, left through the window (mind the broken glass) and right
to the room with the rats. Loop left through the shortcut door to the Kitchen.
Straight and pick up the First Floor Key.
Return to the passage with the broken windows and right of that door in the
opposite wall is the keyhole.
Hop up, get
through the sword traps and come to another kitchen with a gate in the opposite
wall. Take a right into the passage with another knife trap and climb up at the
end. In this storage are 3 crates, two wooden and one black. The black one has
to go onto that face tile you see in the other corner. So move the wooden one
out, then the black and last the second wooden crate, the black goes back in
and onto the tile, that gate opens up.
So back down, through the knife and right through the open gate to only
find a switch killing the flame on the second stove. So back to the Kitchen it is.. Out, through the swords and down, straight through the
kitchen with the broken glass and loop left through the shortcut door. Grab the
Steel Key from the stove and once
again return to the kitchen with the broken glass. Hop out of the window to the
yard and go into the door right, into the passage in the back and left through
the door you opened before. Use the key left around the corner and head into
the opened door.
Making your Exit.
Shoot the
Baddy (Pistol clips) and throw the
lever, a Baddy (Shotgun ammo) and his dog come out of a door, watch out and
leave this place, go to the yard, a Baddy with a stick (Medipack) will be approaching
too, so be on the lookout. Follow the tunnel back to the square with the Black
Vans and go straight and left around the corner to where you came into the
street before. To the right is that door where you came in before, look for a
low part of the roof left of it and grab up there from standing on the
sidewalk. Get Secret
#3, a Silver Dragon.
Drop, turn around and go through the open door across the street.
3 – A Village in the Andes.
Key to the Hall of Records.
A couple of
big crows attack, go left at the crossing, up the snow
and left around the Hotel. Up the ridge and stay right to go down some stairs,
two Baddies open fire. Pick up a small medipack & Uzi clips and the other guy comes up
empty. Go back up to the Hotel, right and all the way around to the balcony in
front. To the left is a Medipack
and behind those buckets at the other end is the Key to the Hall of Records. Go back to the other end where you
found the Medipack, look across the street and shoot
the windows in the building there, run jump and grab to get into the window.
Get inside and shoot a Baddy (M16 clips).
Go through the opening in the wooden wall in the back, down the steps and come
to a door that will open up, before you go out, use the button right of the
door. Two doors open up in the Hall of Records.
You can go
out the door, but if you want the secrets, ignore the door and go back up the
stairs to the room with the Baddy. In the doorway to the room is a window left,
shoot it (was a bit tricky to break it though). Go down and get the Uzi clips, turn around and pull the
crate once. Climb over the crate to get Secret #1, a Jade
Dragon. Push the crate back and climb out, left into the room.
Look for an
opening up in the right hand wall, climb up and get Secret #2, a Silver Dragon. You can’t go back (no crouch), so drop out to the
street and go to the crossing and go left on Main street where another baddy
might have showed up, he will drop Pistol
clips and Uzi clips. Two more
crows might also show up. Go all the way to the end where you see big doors. To
the right is the Hall of records, open the door and run away as a Baddy will
open fire on a Native, when they are done finish the remaining enemy, no reward…
Hall of Records, the Hotel Key.
Inside just
follow into a passage, you’ll come to the room where a Native that tries to
stop you. In this room are the two doors you opened before, they give access to
the Records room. Go to the back, climb the bookcase in the middle of the room
and go over the top to find a lever. The lever will open some big doors. Get
back down, out of the room and right into a storage
and left in the corner are Flares.
In the back of the storage is a lever opening
those big doors on Main street. Two guys come out, go
outside to meet them and take them out. One drops Shotgun ammo, the other the Hotel
Key (in case only one of them showed up as in my game, go back inside,
throw that last lever again and go outside to shoot him too, you need that Key).
Traps Galore, Blue Jewel I.
Go back
through main street and take the first left (opposite that distillery plant),
you’ll find the big open doors (lever in the Records room). Hop over the flames, follow the passage to a room with two pools. Dive in
and swim into the right hand back corner for 2x Uzi clips, then go into the tunnel left and climb out in the end
(those bubbles on the yellow tile around the corner will harm Lara, so swim
through quick). Go through the doors, pick up Flares and more doors. Get through the
swinging spike bags and go left at the rolling blades. Left around the corner
is a push block, push it till you can climb over and use the button to open a
door in the room with the pools. Now
climb over it, push the block against the button and find Secret #3, the Gold Dragon. Back out, to the other end of the room with the
rolling blades and right into the opening there, through a knife trap to get Grenades. Get out, left and left
through the spike bags and doors, swim back to the pool and climb out.
Go into
that door you opened and left for a small
medipack. Shoot the window next to you and grab
the Blue Jewel ( a
whole bunch of Baddies leave the supply doors in Main street). Shoot the
windows in the other side of the room and throw the lever inside (couldn’t see
what happened).
Leave to
the pool, don’t forget there are Baddies running around, so
check the health first. I waited a bit and they came one by one to the pool
room. Once the battle is over, pick up M16
clips, Shotgun ammo, Pistol clips & small medipack, Uzi clips & Medipack.
The Hotel.
Go out,
over the flames and take a left back to Main street,
left again to the crossing at the start, take a right and then left around the
Hotel. Open the door, better wait outside a bit because a couple of “guests”
start a battle. Hop back and watch the show, the outcome is different every
time.
Go in when
the noise stops, watch out for the fires and shoot the remaining enemies. Some Shotgun ammo is dropped (under the
table of course). Go into the passage right, get through the slamming doors and
shoot a baddy (this was ever so buggy as the baddie went up above the ceiling
and I only saw his shadow run around shooting me, even when he came back down
Lara wouldn’t aim at him any more). When you do manage to kill him, pick up Pistol clips, in a corner in the back
are more Pistol clips and a small medipack.
There are two crates with a brighter colour, push the
first in once, turn left and pull out crate 2, move it left towards the
opposite wall (next to where you got the small medipack).
Now Pull crate 1 back out once and left to where crate
2 was, a button is revealed. Push the button to get a screen of the big doors
releasing more Baddies.
The House
Key and a Blue Jewel.
Get out of
the Hotel, back to the street and shoot the two
Baddies, one drops the House Key,
the other 2x Shotgun ammo & Blue
Jewel II. Go back through Main street towards the
big doors and take a right at the distillery. Next to the open big doors is a
house that can be opened with the House Key. Place the Blue Jewels. A wooden
gate opens left of the big supply doors, two baddies come out to play, one
drops Shotgun ammo, the other a small medipack.
Go to that
small gate left of the big doors, shoot another Baddy and get the M16 clips, in the corners are Grenades & Pistol clips, 2 x Uzi clips. Get on the snowmobile
and take it to the Hotel, run it up the slopes between the buildings
and go straight running down a Baddy and follow the valley. Up the slope and
that can be tricky to get to the upper valley, 3 more baddies appear. At the end of the valley the level changes.
4 – The Manor.
Check out
the Hall, shoot a baddy and grab the Pistol
clips, between the crates at the windows are more Pistol clips. Further around the corner is a passage leading down,
shoot a Baddy (Shotgun ammo) and
come to an outside yard, shoot a Baddy (Grenades),
another one shows up carrying Shotgun
ammo. There’s also a pack of Flares
in the central ring. In the back, right around the corner is a button opening a
door in the Hall. A Baddy comes running so keep an eye out while going back up
to the Hall. In the opposite wall are three openings, go into the one right of
that wooden gate, shoot a Baddy (Shotgun
ammo) and right around a crate is another button, it opens that wooden
gate, go out of the storage, right around the corner and get the Ornamental Key. Turn around,
go right around into the door you opened with the button on the outside yard.
Shoot the Baddy (small medipack) and inside you can open the door with the
Key. First go into the corner right of the door and hop over the flame to get a
Medipack
and Pistol clips.
Library, a Prayer Roll.
Enter the
door and get through the slamming doors, shoot a window and get down to a
storage, left are M16 Clips, get
through the swinging bag and in a corner left is a Medipack. Go to the door and
open it with the lever, in that library is a tough customer, takes a while
before he drops.. Pick up the Ornamental Key and a Prayer
Roll. Use the Key in the right hand corner seen from the entrance and this
part is over…
5 – Keel of the Ship.
In the
middle of this room are some Pistol clips,
in the back left you can hop on a block and get through to the next section.
Right around the corner is a block you can pull out. Behind it is a switch to
open the door in the opposite corner, go in there. Next room has glass
everywhere, watch out, two Baddies up on the walkways, try and shoot them. Go
left around from the entrance and find a hole with water, dive in and swim
around the corner, straight to the back and open a door with the underwater
lever.
The Guard’s Key.
Swim back
to the large room, turn right and go straight to the back. Climb up onto the
blue wooden wall and look down right in the corner is
a crate, get down carefully and pull the crate 3 times till you are clear of
the glass. Climb on the crate and jump to the corner to get the Guard’s Key. Run jump back onto the
crate and climb onto the wall, drop into the path between the walls and go to
the far corner, get onto the blue wall and open the door with that Key.
Open the
door right with the wheel and in that storage are some
pushable crates. Move the one left straight across
the room between the others and move the top ones to the right so you can get
to the lever behind the crate in the left corner. That lever opens a door in
the room left (Lara looks there). Get out and right to open the next door,
shoot the Thug (Medipack)
inside and go through the door in the far corner (close to the door I found 2x M16 clips on the floor). Careful, in
the next room there are more Baddies than you can see at first sight.
Shoot the
Thug (small medipack)
on ground floor by waiting for him in the safety of the passage. Then go in and
roll to shoot the Baddies on the floor above the entrance. Jump there via the
crates and go to the door, it opened when I approached. Shoot the Thug inside
and get some Uzi clips from the
corner. Then pull those crates out of the corner so you can enter the other
part of the first floor. The (dead) Baddie has Pistol clips, to the
left is a button opening doors on ground floor.
Going Up, Harpoon Gun and Flood Key.
Go back
around and drop to the ground floor, turn around and enter the open doors,
follow that corridor to a staircase, shoot the Thug. Go left and up, then in
the passage in front of you, go left and pull the right grated block (1) twice.
Back out, head right into the opening with windows, push the block (2) once, go
right and push the block (1) once too. Go back and pull the block (2) back once
in the passage where you came from, then go around to the other passage, pull
the block (1) out several times so that you can access the passage behind it.
Enter it and go left, at the end you can find Secret
#1, the Jade Dragon. Now
return to the other side of the block (2) and push it back so that it's
blocking the secret alcove again. Finally head to block (3), pull it back twice
and go around and enter the opening you created, follow through to a lever
opening the door in the staircase. Go there and climb the ladder, back flip off
to the next floor.
Up through the ceiling you can see some eager sharks… Follow through and at the
opening to the room you visited earlier is a lever lowering a bridge, shoot the
Baddy across the room from here and jump to grab the bridge. Go check the Baddy
for Uzi clips. For a secret head in
the left corner and turn around to spot a ladder, climb it up to the top,
follow the tunnel and drop in the water. Lure the fish and the sharks to the
water hole and shoot them, kill them with the harpoon or ignore them, but be
sure to visit the top of the ship for Secret #2,
the Gold Dragon. Return, climb out
of the water, drop down the ladder and go through to the next room to shoot a
Thug (small medipack).
In the left corner are Flares,
through to the staircase and left around the corner are Shotgun ammo and a small medipack. Go up the steps and at the black crumbling
floor you have to run over to the back side of the opposite floor as some
barrels come rolling down. Grab the ledge of the glass pit and shimmy to the
leftmost point where you can drop down, carefully walk to the far corner to
find Secret #3, the Silver Dragon. Go down the hole and run to a broken switch, the
floor gives way and you’ll drop onto a walkway in the room with the blue wooden
walls (I could also jump here from the blue wall below too and pull up through
the railing).
A thug is running around here and there are also the corpses of 2 Baddies (Shotgun ammo) you probably shot earlier
from below. Shimmy along the edge of the floor to get to the other side and
near the flame (Key in there) you can jump and grab up to a small ladder and
climb up to the walkway above. Shimmy left along the edge of the floor and use
the lever above the flame. Flame dies out, get back down the ladder and go get
the Flood Key. Now shimmy back to
the ladder and go along the other side past a pillar to get the Harpoon Gun and Harpoons. Drop to the walkway below, get down to the ground floor
(I went to the other side where the low ceiling is and dropped onto the grey
wall). Go to that hole with the water again and swim into the passage, first
right and up to use the Flood Key there.
The Large room is now flooded, you may have to do the next part in sections,
going back for air in between. Swim back to the large room and pull out the
Harpoon gun as two frogmen showed up (not enough harpoons, so I just let them
be). In the far corner of the room, behind the blue wooden wall (where the
glass is) you can find some more Harpoons.
There’s also an underwater lever close to that corner (behind the blue wooden
wall), that lever opens a door in the opposite wall. Swim in there and left,
pull up and quickly shoot the Baddy up behind you. A Thug (small medipack) shows up also. You’ll
find a Timed switch on the ledge where the Baddy is, a
door opens behind you. Turn right and run down from the ledge, right around the
corner and to the left is the door.
Notice the dark door and go around the corner, shoot a Baddy (Pistol clips) and go back to the
passage you came from, from this side you can see a switch, use that to open
the dark door and get in there. Shoot the Thug and get a Medipack, finally the Uzis and Uzi clips. If you wait here a while those frogmen might show up.
Back into the passage and left around the corner,
shoot that Thug you can see up in the next room. Go in there, jump to the black
ledge and this is the upper part of one of the rooms at the beginning of this
level. Go around to the back and climb up to the dead Thug (Shotgun ammo). Now go through the door
in the opposite wall and come to a flooded room, lure the two fish to the hole
and shoot them. Dive in and just swim straight across to get Harpoons and Pistol clips behind the ridge. Then swim to the grey Metal wall and
the level ends.
6 – The Launch Area.
The Red Access Card.
Go through
a passage to the next area and shoot two Baddies (Pistol clips & Shotgun ammo), there’s a hatch in the ceiling
and also some Uzi clips on the floor
to the right. Go through to the next area and jump around that rack in the back
after you saved (you can get stuck there), pick up both Uzi and Pistol clips. Jump back out and push a button on the wall
to open a trapdoor in the floor. Go down and shoot the Thug (Shotgun ammo) and the Baddy (Medipack), in
that lower section where the Thug was is a switch to stop flames in the other
end of the machine room. That is down between those other flames on top of the
ledge, those can be stopped by throwing the switch there. On the ledge is a
crate you have to push over the flame tile to the trapdoor you came down from
so you can get back up later.
Now go
through the passage in the other side of the room, around the corner is a card
reader. On the wall are two switches, one opens that hatch in the ceiling of
the room above and the other opens a door. Throw both, go back and climb that
block you pushed under the trapdoor, go up and back to the next room, up
through the hatch and shoot the Baddy. Grab Uzi clips and Shotgun ammo
from the grates in that room and head through the door.
Just around
the machine block left is a small medipack, then push the button on the block to open the
next door and shoot the incoming Baddy (small
medipack) and his dog… The next time I had to do
this I encountered 3 enemies (M16 clips)
and a dog, yet another time 2 enemies and a dog… No idea why there’s a
difference.
Go through
and down the ramp, shoot another Thug (Shotgun
ammo) and a Baddy (Pistol clips),
go right at the bottom of the ramp to the passage next to it and open the door
with the wheel, a Baddy (small medipack) comes through the closed door. Go inside and
shoot another Baddy (Uzis and Uzi clips),
yes we lost the Uzis at the change of level.
Shoot a
window in the back, go through and the alarm sounds again. Go around the
computer terminal and use a switch to open a dark door. Go back to that ramp
and the door you opened is straight from the ramp, push the button to close the
door again and give you access to the middle level rooms. Shoot a Thug around
the corner and follow through, pick up Harpoons
left and shoot the two incoming Baddies (small
medipack). Climb up left in the back and get the Red Access Card. Return to the black
door and open it again with the button.
The Yellow Access Card, Grenade Gun.
Go out to
the ramp and left in the corner are Flares.
This time go along the right hand side next to the ramp and open the door there
with that Red Card, go in and shoot two Baddies (Medipack). Get some Uzi clips up right and then climb up
right in the back for the Yellow Access
Card, go back to the ramp.
If you want
the Secrets (if not, scroll down): Go up the ramp, follow straight and down the
trapdoor, straight again and in the last room down the trapdoor to that machine
room. Into the passage where you used two switches before and open the door
there with the Yellow Card. Inside are a brand new Yellow Card and also Secret #1, the Gold Dragon. Follow the same route back to the ramp where we left
off.
Go to the
opening right of the black door opposite the ramp. Open the door with the
Yellow Card. No need to close the door here, just go in and prepare for a
battle. Three enemies (Medipack, M16 clips, Pistol and Uzi
clips). Right around the corner are Uzi clips, in the back is a small
medipack, two dogs and their Handler (Medipack) come
out of the doors. Go back to where you came in, turn left and there are crates
pull the crate in the middle out and aside, then pull out the one that was
behind it and go in there to get Secret #2, the Jade Dragon.
Go in and
shoot a Baddy, notice the 4 Red Card Readers left and a bit further a Thug (Shotgun ammo) shows up, left around the
corner on the crates are Grenades
and the Grenade Gun.
The Storage, 4 Red Access Cards.
Back down and
behind that rack are a Medipack
and Pistol clips. Go through the
passage in the back and shoot two Baddies (Medipack). Up left in the
Storage is another Baddy on a walkway, in the back are Uzi clips on the floor, in the corner right from the entrance is a
door with a Green Card lock. Get on the crates and go to the corner stack above
that door (Pistol clips on one of
the stacks). Get Red Access Card 1
and jump to the stack near the walkway with the Baddy, jump onto the walkway
and go to into the passage.
Walk in a
little bit and get out as those barrels come rolling. Enter when it is safe and
follow to a pool. On a walkway a Tug will open fire. Dive into the pool to use
an underwater lever in the right hand corner, grab a small medipack in the other corner and
get out to enter the door you opened.
Inside go
left, shoot a window and come to a Mainframe, shoot a Baddy (small medipack)
and behind the Mainframe is a button stopping the big propeller in the pool,
get back there and swim behind it to pick up another Red Access Card. Go back into the door you opened and take a right,
next right again and shoot a Baddy coming out of the dormitory. Inside pick up Flares, Harpoons, a Medipack
and the M16 plus ammo. Back into the
passage and take a right, in the next room are two windows you can shoot (shoot
both from this side) and behind it you can pick up a Red Access Card 3 and a Green
Access Card, go down through the window where the green card is and get Secret #3,
a Silver Dragon.
Get out,
shoot the Baddy (Pistol clips) and
return to that Storage, go down to the floor and to the far left corner to use
the Green Card. Inside are two Baddies (Uzi
clips and small medipack),
one of these guys also drops Red Card 4.
Get out, left and left again and jump through those nasty barrels in the
entrance. Follow through to the room with the 4 Card Readers and use the red
cards there. Go through the door and the level ends…
7 – The Fight.
Follow
around the corner and get a small medipack, go to the switch in the end of the room and
open the door with it. In the next hall, shoot the two Thugs (2x Uzi
clips & Shotgun ammo). Between the pumps in the other side of the room
is a Medipack.
In the fenced off area are two crates, pull them out of the corner to get to
the Timed button and open the next door with it. Through the door you’ll come
to a Hall where a Giant Bird Monster shows up, shoot him and the game comes to
an end…
D & Ph. - Nov. 2015