No
Christmas without Lara (Advent 2015).
Level by Schwartzmama
Walkthrough by G&D Productions.
Mentioned saves are in this Folder.
You want to play it with English texts? Copy
the 2 files from the Script-English into the main folder and remove the
German.dat file.
When you want to use the pistols or
Revolver, choose from your inventory the first time.
1: In the City.
Throw the blue wall lever to slowly open the gate and
while it is opening, turn around and climb the opposite wall (N). Use the jump
lever there to open the door in the next room. When you go there, a flyby will
take over.
The Revolver.
Through the door and left at that high gate, turn
right at the next gate and push the block in twice. To the right is a wall
lever, go back into the passage and into the gate that opened straight ahead.
Climb down and left around to get into a passage behind the burning floor. Grab
the Revolver there and then climb up the back wall (S), down the other
end and grab Matches (Flares) where you drop. Push the yellow star
button at the end and that high gate opens up.
A Torch Puzzle, the Red Key.
Go back to the passage; the burning floor is now safe.
Take a right and climb up to the open gate E. Pick up some more Matches and slide down into the cave.
Take a right and loop around right into a passage to a small cave with a chain
that will open the next gate. Return to the cave and go through that gate in
the far right hand corner.
Slide into a cave with a pile of wood, in the dark SE
corner is a jump lever on the wall. A gate opens in the same wall, left of the
lever. Go up there to grab some Chocolate (small medipack)
and a Torch. Ignite it and throw it down into the cave. Ignite the pile
of wood, and also that hide near the pillar N. A hatch opens over a ladder on
the back of the pillar (W side). Lara says you have to throw the Torch into the
water, that’s to avoid the ghost flame bug. Before climbing the ladder look in
the plants on the other side of the pillar to find a hidden wall lever (E
side). A boulder explodes and shows the Red Key.
Use the Red Key.
Go get that (near where you entered this cave) and go
to the water hole to climb the very long wooden ladder up through the hatch. Climb
off right or left into the room above and go to the W side to find a garbage
container, push it aside to reveal the keyhole for the Red Key. A door opens at
the other side of the room; go through that door.
The Square, the Laser Sight, Yellow Diamond.
In the next passage and in the second opening right
you can grab the Pistols. Proceed to the street and go a bit left to
that well. Then to the wall left of the gate E and reach into
that hole in the wall (E) to get the Laser Sight. On the left is
a lever, use it to open the door; we will come back here later. Turn around and
go straight into the alley (W), on the market stall next to the lady is the Yellow
Diamond.
The Blue Diamond.
Turn around and shoot the left window in the house
(N), get inside and into the second opening on the right, in the plant next to
the desk is the Blue Diamond. Go back and left around into the other
opening, in the first window right is Secret #1,
a Snowflake. Go out of the house into the alley.
The Green Key, Crowbar.
Back out of the alley and take a right to the last
house (S), it needs a green key, go left into the fenced off area and find the Green
Key next to the stone bench (S). Hop E over the fence and turn right, walk
to that stone pillar and you’ll fall into a hidden hole in the ground. Grab the
Candy stick Crowbar there. Climb out and hop back over the fence.
Giftbox 1 (adittional quest).
Go open the door with the Green Key and enter, left of
the fireplace is a Giftbox (1/5) you
can pick up. Notice another Box in the fireplace and the sprinkler above. Look
up at the S wall, there’s a Lion head up in the ceiling, combine the Revolver
with the Sight and shoot that Gem, a gate opens up for later, we go there when we have 3 Diamonds.
Graveyard, a Torch, the Fire Truck.
Leave the house; go left to the far N side and into a
small graveyard. To the right, behind that tree E is a jump lever, it will open
a fence in the Square. Go back to the Square and enter that fenced off area
nearby to get a Torch. Go to the
Green Key house and ignite the Torch at the fireplace. Back outside and go
left, past the well is a glass structure. Go in with the torch. Ignite the
flame in the glass sphere in the machine and the water will warm up, the ice on
the pool outside will melt. Take the Torch with you and go around the glass
house, hop into the pool to pick up the Fire Truck.
Use the Fire Truck, Box 2.
Return to the Green Key house and place the Fire Truck
at the presents right of the fireplace, the sprinkler in the fireplace will
activate and the fire is out. Jump in and grab Box 2, the place where we
have to use it later is shown.
North House, Scepterdiamond,
Giftbox 2.
Go back (left) to that alley where the lady is next to
the market stall, in the left back corner are two pillars, behind it is another
wall lever, it will raise a block in the house where you shot the window (N).
Go back inside and up that block, turn S and grab up to the floor above. Once
up there shoot a window in the left wall (N), go in and grab the Scepter diamond. Back out and go to the
windows S and on the shelf between them is another Giftbox
(2/5).
Sokoban Puzzle, Pink
Diamond.
In the W wall, behind the desk is a pushable crate, pull it out and to the side. Go in and find
a Sokoban clue on the floor (It will show
you the position of the blocks and where they should go in case you have
problems interpreting the textures on the blocks).
When you reach the puzzle room, a text appears: This is the implementation of a sokoban
game. Lara has to push the boxes to the highlighted fields below (on the
floor). You can ONLY push, not pull. So don’t forget to save before pushing.
The game just saved in the file Backgame.1,
found in the main folder. You can rename it to a savegame.X
and use that as a starter.
1- Push the wooden block (D- closest to where you
entered) to the S onto the tile with the same texture.
2- Go to the metal block in the back (W) and move it
N, then all the way E and then push it to its place in the far SE corner.
3- Turn right and go to the striped stone block (A),
and push it all the way N, then to the E and finally onto its spot against the
metal block.
4- Turn right, go around the wall and push the green
block (C) once E and then go around to push it to its
place against the wooden block.
The block in the back (W) lowers and that is where
you’ll find the Pink Diamond.
Time to Use the Diamonds, the Scepter stick.
Leave this place and go out to the Square, on the
square straight to the hole where you got the Sight and a bit right to the gate
you opened by shooting the Gem in the Green Key house before. Go through the
gate, before going onto the bridge, walk right and dive into the spot where the
ice is broken, swim down to the SE corner for Secret
#2, a Snowflake. Get back out of the water, over the bridge
and into the room, take a right into the corner, shoot the bench left and crawl
in to get a Giftbox (3/5). Crawl back
out and loop around right to the back of the room, place the 3 Diamonds to open
the gate and get the Scepter stick. Combine
it with the Scepter Diamond to get the Scepter.
Using the Scepter, Giftbox 4, Box 1.
Go back out, over the bridge and take a right along
the glass house and N of the glass house is a white fence, shoot it and go into
that yard. In the next corner (NE) you can place the Scepter
on the stand left of the door. Go in and climb the ladder left of the toy
train. Upstairs get the Revolver ammo
and left is a Giftbox (4/5). Left of
that is a Box (1) on a pedestal, grab it (a screen shows where to use
it) and get back down.
Yellow Key.
Go outside and left to find a gate you can open with
the Crowbar right (W). Inside is the Yellow Key.
Paper 1 for Gift 1.
Go back and out to the Square, into the alley with the
market stalls and go to that lady, she will say “Here’s
something to wrap it” and Paper 1 will appear on the market stall, grab
that and combine it with the Box to get Gift 1.
Use the Yellow Key.
Out of the alley and right to the other end of the
Square, left at the yard where you found the Crowbar before and near a small
snowman you’ll find the yellow keyhole. Open the gate.
The Library, Giftbox 5,
Paper for Gift 2.
On the next yard is a blue keyhole, Lara looks left,
shoot that blue crystal object and get the Blue Key
from under it. Open the wooden door with that Blue Key. Enter the Library, hop
behind the counter and get another Giftbox
(5/5). Go to a table in the back with a Christmas tree on it and pull it
straight W onto a wooden tile. Music will sound and Paper 2 appeared on
the spot where the table was before, go get it and combine it with Box 2 to get
Gift 2.
Use the Gifts, the Cross.
Place the Gifts on top of the two piles of presents
along the E wall and you’ll see a trapdoor open up. Go out of the Library, out
to the Square and right of the Green key house is an alley with a red 2CV. In
the corner in the back is that open trapdoor, dive down to get the Cross.
Climb back out; go left on the square and right around the glasshouse to that
pool you melted. A bit further of the “Stop sign” and to the right is the
receptacle for the Cross; the gate left of it opens up. Go into the yard and a
text warns you “Stop, do you have the 5 Giftboxes?”.
If so... push the blue button, turn right and go down into the hole in the
corner where the trapdoor opened, use the yellow button to open the gate at the
blue button. Go down and to the next part…
2-
Find the Way.
1 Secret.
Preparing for a Timed Run, use the Giftboxes.
Follow the passage down, grab more Revolver ammo
and a flyby takes over when you reach the bottom of the stairs, showing you a
rim on the wall leading to a platform. Climb down through the opening in the
fence SE, go to the back and find a waterhole. Swim S and right around the
corner on the last pillar is an underwater lever raising a block. Swim back,
get out and climb back up to the higher floor via the grate SW. Climb the
wooden block right and grab up to the floor above. Take a right and push the
ball down; those platforms go up. Turn around and go to that wall lever W,
that’s the Timed lever.
Pull, turn left a bit, run down the floor onto the
wooden block, run to the opening in the fence and jump to grab that rim on the
wall (S), go shimmy left and drop on the platform once you are a bit over it.
Side flip left and grab up into the open gate (savegame.0).
Go right or left around to where you can use two of your Giftboxes
to open a gate.
Crate Push.
Go in, pull that crate around the corner once and climb
on top, turn left and push that crate till it drops, go down left or right and
move the crate around to the back. Climb on it and get into the passage up
there (E). Around the corner crawl through the low opening on the right, then
follow through to a pool. A Fairy shows up but she’s no fun at all, just hop
into the pool to get rid of her.
The Pool, Teddy.
There’s air up at the ceiling. Swim to the low opening
W and grab that Teddy from the plant left. Roll, swim to the other side
and left of the low tunnel, hidden inside a plant, grab Secret #3, a Snowflake. To the right of the
opening is a nice vertical plant (E wall), hidden
behind it is an underwater lever, pull it to open the hatch over the tunnel E.
Swim in there and up to climb out.
Gift 3.
“Oops… my weapons and the Laser sight are
gone….”
Run across that grate over the pool and find the spot
where you can place another Giftbox on the table
(tricky… for me that was on the right hand side looking SW a bit). That gate in
the low tunnel W in the pool opens up. So back down the hatch and swim over to
that tunnel, follow up to a passage. Turn around and jump to grab the ladder
over the water hole (left, E), go up and off to the left into the Teddy room.
Grab a Colourful Box and combine it
with the Teddy to get Gift 3.
Use Gift 3, Weapons and a Waterskin.
Climb back down and go to the end of the passage to
place Gift 3 on the pile of presents there, a block lowers left. Go through and
follow to a door, place another Giftbox on the table
and head through the door. Grab the Revolver and the Pistols and
go back through the door, shoot that garbage bin to get some Matches and
go back into the door. Just inside look up on the right and use that jump lever
there to open a hatch over a ladder SW. Climb up there and get a Small Waterskin. Go back down and fill the Skin in the small
pool, when you climb out near the block, the block lowers S and a text shows
what we already know… “Ahh
the Skin is full and the block goes down”. Put the water in the bowl and
a gate opens behind you (N).
Shoot the Bin.
Pick up the Revolver
ammo and climb down the ladder and go around the wall, step into that
wood/glass elevator shaft and pull the wall lever, you will go up to a balcony
with a yellow star button. A platform goes up on the right of you and a block
goes up on ground floor. Step back onto the elevator and side flip to the W
over the wall to end up on that block. Run jump onto the platform and then run
jump up onto the one SE. Follow the trail of platforms and from the last in the
corner (SE), grab up to the ceiling, go over the fence and to the wall, drop
and grab the crack.
Shimmy all the way to the left and drop onto the
platform; turn around and run jump to the ledge of the building. Shoot the
garbage bin on the terrace and see a gate open up in the room with the small
pool. Drop from the W side of the ledge onto the elevator and side flip onto
the block on ground floor. Go up the ladder and in the room into the gate right
to use your last Giftbox. The gate opened up at the
ladder SW, go through to a Ballroom.
The Teddy Gates Puzzle.
Climb down the ladder right or just safety drop down,
go to the lady and she’ll say : “Hello Lara, play with me”. Push her into the alcove
with the Teddy E, then go into the alcove at the other side and push the star
button. A gate opens back in the room with the elevator. So go up the ladder
NE, back to the room with the pool and down N to the elevator room and through
the now open gate E. Three reach-in switches on the E wall, left and right have
a small and a large Medipack (you might have to reach-in twice),
the one in the middle opens a hatch left of you. There’s also a wall lever on
the right of these reach-in switches, don’t use that yet.
Go to the left into the other part of the room and
find that open hatch (NE), there’s also a picture on the wall of a Lara ready
to jump up. Face S and jump straight up, you’ll go higher than normal and you
can grab the closed hatch. Grab up on the left; push that boulder onto the
closed hatch and safety drop down to the lower room. Back to the S side of the
room and now use the wall lever, the other hatch opens and the boulder drops
into the trench. The wall opens in the same room, go there and use the two
floor levers to kill the flames under the chains. Go pull both chains and all
Teddy gates open up.
Leave W, up the ladder on the left, go straight and
right to the room with the open gates. Drop down,
shoot all the boxes behind the Teddy gates and a bridge appears above. Climb
back up and cross the bridge, go into the opening right and the level changes…
3- To
the Bus.
1 Secret.
In the mirrors of this room you can see a Medipack in the middle of the room, as soon as you
pick it up, the block will lower and you can exit to the street. Go right and
around the corner, into the first opening to the right and push the doors open.
The Elements Puzzle.
Follow through to the room with the Elements Puzzle,
you still have a Water Skin, so fill it in the fenced off pool and put that in
the right hand bowl (E). A door is shown in the street. Go behind the pillar NW
and use the jump lever to open a wooden door S, go in and follow around the
corner where you’ll find a wall lever left.
Tricky Gate, Food Trolley.
That one opens the gate around the corner, but there
is a trick to get to that gate. In the passage to the gate is a trigger tile
that will close the gate, so from the corner where the lever is you have to run
jump over that trigger tile to the one in front of the gate so it will stay
open. Inside the room and to the left is an arrow on the wall, go to the far
right hand corner (SE) and get that food trolley with the Tomato soup on it,
move it to the floor in front of that arrow. A trapdoor opens in between those
glass fences where you got the trolley.
Winston Puzzle, the Yellow Key.
Climb down there and safety drop to the lower room,
find two Winston statues and in the S side corners are two coloured tiles, next
to them are two tiles that don’t fit the floor pattern, put those statues on
those tiles. A door opens and a block comes out of a wall. On the SW coloured
tile a Yellow Key appeared when you put the two Winston’s on their tiles.
Go to the other (N) side of the room for a yellow
button in a passage. A block lowers in the upper room. Behind you is the door
that opened when you pushed Winston. Climb the block that appeared after
pushing the second Winston and climb down the right hand side of the block to
use the wall lever there, a flash of light…(Not sure what it did..). Climb back
on the block, up another block and up the ladder to the Main room.
Red Key and a Bag of Sand.
Turn left and go use the wall lever (S), a block
appears in the hole in the NE corner, go there and climb up facing S. In the
Merry Christmas poster is a Red Key, get that and use it S to open the door
left. Walk in straight and wait out the flyby. Take a run jump to grab the
lamppost (pole). Swing to the next pole and then to the ledge
at the other side. Go left and use the jump lever to drain the pit.
Safety drop down and use the lever, opening a gate in the room we came from.
Climb out of the pit and go through the door, take a right then a left in where
that gate opened. Follow around to Secret #4,
a Snowflake. Go back to the corner, and look up left for a jump lever
changing the direction of the sliding floor in the back. Go right around
corners to find the Bag of Sand. Drop down straight ahead to the Main
Room; go out W, back to the Elements Room. Use the Sand in the left hand bowl
(screen of the door).
Use the Yellow Key, the Canister.
Go out W to the street, loop around right to find the
Yellow Keyhole. In the room with the dancing Angels, grab some Matches
and pull that table with the tree all the way to the other side and left into
the alcove opposite the table behind the glass, a trapdoor opens up. Turn left
and look up in the corner right of the entrance gate to find a jump lever you
can climb up to, the gate opens in the other side of the room, go through the
gate. This is where the trapdoor opened, drop through and find a picture of
Lara. Push the picture as it is a switch, a door opens upstairs.
Turn right, go to the next corner and shoot the Teddy
picture, go in and follow through to a push crate, push it and go back (or jump
through the corner). Climb the crate and jump grab up to the floor above, turn
right and go to the corner where that door opened (NW). Follow in up the steps
and left at the crossing, in the outside yard is a pile of wood, Matches
next to it. Strike a Match and use Ctrl to let Lara ignite the campfire. Get a Torch next to the tree and grey block W
and ignite it on the fire, throw the Torch on that wooden floor and wait till
it breaks.
Climb down (face N) and find a Winston, push him
straight onto the coloured tile N and spikes retract in the passage SE. Follow
that passage and find the Canister, a block lowers, throw the lever to
lower a grey block in the yard. Go back, climb out of the cave and left to the
corner where the big block went down. Use the jump lever to open a gate, go out
SW, back to the steps and take a left, hop into the pit and use the lever to
open a gate in the room with the grated floor. Hop out of the pit, follow the
steps down to the room with the grated floor and loop around right into the
gate you opened. Use the blue button to ignite the stove in the Element Room.
Turn around, go right and through the room with the
dancing Angels (entrance gate opens for you) and out to the street. Loop around
left and go through the passage with the double doors to the Element Room,
Empty the Canister in the bowl with the sun symbol. Turn around, go right to
the stove and pick up a Torch,
ignite it on the stove and then ignite the fuel in the bowl with the sun. The
door in the street slowly opens up. Throw the Torch in the water.
The Bus Stop.
Go out W, back to the street and enter the door NW. Go
into the second alley right and pull that crate twice, go behind it and open
the trapdoor (face N). Drop down and come to a room with some gnomes, on a
crate in the corner (SE) are Presents. Put those in the socks on the
fireplace and the door in the street opens up. Climb out, out of the alley and
right through the door. Two busses… “Nice that I’ve
done it. The Bus is waiting. Now I come home quickly!”. Go between the fence and the
right hand bus (Zum Einsteig/Boarding)
and where you hear Lara bump, just wait and the bus takes off….
G&D Dec. 6 2015.