LATE SUMMER
Levels by Nick
Walkthrough by José
LEVEL 1 - THE GREAT WALL
The Rusty Key
Turn right (W) and use the
sloped blocks to get to the top of the central big rock, take a running jump to
the NW rocks and continue W to the top of the great wall with battlements. Drop down to the W lake; in N side there's a
hole with a closed door where you can pick up the Rusty
Key. Go back up to the top of the wall you came from jumping to the
S rocks and use the key in the N keyhole.
First Secret
Inside the tower, pick up the flares and the small
medipack near the skeleton, climb to the higher ledges, shoot some spiders and use the switch to open the UW door in
the hole where you got the key. Go back there and swim through the UW passage
to a second lake. Just from the entrance of this lake, dive to your right and
locate a small UW cave SE with SECRET #1:
Silver Seraph.
Northwest Tower
Go out of the water in the NE side of the lake,
continue N under the wooden bridge, pass the sloped block and turn W around the
building to your left; continue climbing W and S to the top of this building,
find a switch to open a door in the SW tower. Now go E, cross the bridge and in
the next wall you'll get a camera shot of a golden key located in the N tower:
don't worry about this key, you'll get it much much
later when playing the last level of this adventure. Shoot the crow and run S and to the tower with the open
door.
Second Secret
Detour for a secret: once inside the tower there
is a small ladder in a ceiling hole in NW corner you can grab; do it so and get
to the top of the tower, use the zip line and when you land onto the breakable
tile quickly turn left and climb the block; jump to the next NE ledge to get SECRET #2: Jade
Seraph.
Underground Traps
Back to the SW tower and run over the floor
trapdoor. Slide backwards, grab the edge, drop and sprint fast W and to the
right to avoid the boulders. When sprinting you must jump at middle way when
sliding to avoid Lara stops the run, and in the tile just before the blade
you're not really safe (one of the boulders will move there) so quickly walk to
the very NE corner of that tile if you want to take a breath and save; if not,
jump over blades and breakable tiles to a new room with rolling wheels. There is
a safe (2nd) row of tiles in this room: collect the shotgun
and the remaining goodies here.
To safety climb the ladder near the corner you'll
need to situate Lara against the N wall just between the two last wheels (on
the line separating the last two rows of tiles) and wait the right moment when
the wheel is going S to quickly climb the ladder. Climb the next ladder and
arrive to a place where you'll shoot a small spider.
Shallow Waters Channel
The S switch opens the door back to the 1st
lake, but you do not yet have the wheel has come for so advance N through the
corridor with shallow waters. Jump into the pit and swim through the UW passage
to a narrow ramp; run up the ramp and when you see the ball falling, time the
run onto the breakable tiles so the ball moves over Lara's head and you have
enough time to jump and grab the edge before the last tile collapses. Continue
up the ramp, shoot the crow and pick up a
second shotgun near the skeleton. Climb
the block to your left and take a curved running jump to grab the crack in the
opposite wall, shimmy left, hoist up and pull the switch to open the trapdoor
in the corner.
Dangerous Slide - First Prayer Wheel
Run off the edge, jump right to the central row
of tiles and later to the left when the first boulder have
passed to finally jump to the left opening. Jump over the blades or even to the
solid floor to your right, run to avoid the moving wall and drop in the corner
where the tile breaks. Pick up the first Prayer
Wheel and continue through the dark passage.
Spiked Room
Climb the block in front of you, run and jump to
the SE slope, shimmy right and back flip with twist to grab the edge where the
ledge with the rolling wheel is. Hoist up in one of the corners, wait for the
wheel so it's next to you and run behind the wheel jumping to the right slope
at the end, shimmy left and around the corner, hoist up and slide with a left
curve to the next S slope, back flip with twist to grab a crack in the central
pillar, shimmy left and around the corners, drop, slide and back flip with
twist to grab the next crack behind, finally shimmy right to a safe ledge.
Climb the next ledges, take a long running jump
slightly to the left to the W opening and cross the bridge.
Third Secret
Detour for a secret: from the S side of the
bridge (rocky tile) turn left and take a running jump to the E slope, shimmy
left, drop to grab the crack below and continue around the corner to grab a
ladder. (It can succeed that Lara refuses to go left to the ladder surface; in
this case release and press repeatedly the “Ctrl” key while doing the same with
the “Left arrow” key, being sure not to fall to the spikes; eventually Lara
will shimmy left and she will grab the ladder).
Climb the ladder to its top, shimmy to the left
side, hoist up, jump back to the slope behind and jump again with a left curve
to land onto the flat pillar. Turn around and take a long running jump to the
next ladder, climb, slide and jump to grab the crack
in the wall; shimmy right to the crawlspace in the corner and follow the path
to the room with the zip line. Run and jump to the SW opening with the zip line,
now a standing jump to the block under the ladders in the corner and go up to
get shotgun shells and SECRET #3: Golden
Seraph. Drop down from the N side and use the zip line to get back
to the bridge.
Exiting the Level
Cross it again, climb the steps and the long
ladder back to the passage with shallow waters shooting spiders and picking up flares on your way. This time go to the S, pull
the switch and go out to the lake; watch the flyby and jump to...
LEVEL 2 - OFFSHORE RIG
The Yellow Pass Card
Climb down the S ladder, go E and fight with a thug and two dogs;
jump into the pool and use the UW switch to open the door. Continue and stop
when the camera shows you the card; first swim left to use another UW switch to
stop the fan and now safety pick up the Yellow Pass
Card. Swim back and notice that the door
in the first corner is now open; go to the room with the beds, pull the switch
at the end and climb the ladder near the entrance; up to a small room and pick
up a shotgun; back to the pool room and
use the card.
The Green Pass Card
Shoot the thug and pull the switch to open a door
in the NW corner of the pool room. Go there, shoot another enemy who drops uzi
clips, continue and in the next room shoot a bunch of thugs and dogs
and pick up the Green Pass Card one of
them drops. Explore this hub room to find 2 x
shotgun shells and a large medipack.
The Red Pass Card
In this hub room go through the W door first; at
the end of the passage you can pick up a large
medipack and find a small door which opens
as you approach; don't go there yet but climb the high opening to its right.
Run to the end of the corridor and pull the timed switch to open the closed
door you left behind. Once inside the small room place the moveable block into
the W niche to clear the way and press the button twice to reopen the door.
Pull the block in front of the open door several times inside the room with the
other block, pull it aside and go out to the corridor were the block was to
pick up the Red Pass Card, falling
through the open floor trapdoor and go back to the hub room where another dog awaits.
Second Pool Room -The Second Yellow Pass Card
Go again through the W door, but this time go through the automatic door at the end. Use the
green pass card to go to the ledges above the big pool. Climb to the crack in
the E wall and drop onto the NE ledge, the door opens automatically.
Detour for a secret: don't go inside yet, but
turn around and jump over the railing to the lower platform with two barrels,
notice the broken railing in the higher platform in NW corner and jump there,
go around the pillar and pull the switch, jump into the water and explore the
NW corner for SECRET #4: Silver Seraph. Swim to the S exit and go back
again to the NE platform as you did before.
Now go inside the small room and pull a switch to
open a timed door in the pool, swim there (E wall) and pick up the Second Yellow Pass Card. Continue through the E
corridor and to the hub room shooting a thug
on your way back. This time go through the S door to use the card.
The Circuit
Ignore the opening to your left and continue all
the way S to use the red card. Don't touch the button or the switch at this
moment and drag the block in the corner out and aside. Climb the ladder and go
up the next N ladder (there's a room S but I found nothing there more than a
single enemy). Push the block twice to
the N, pull the next one out and aside and finally pull the third block once.
Go back down and to the opening you ignore moments ago near the beginning of the
passage, climb the long ladder to your left and back flip with twist at middle
way (watch the yellow line in the wall to get oriented) to grab the crack
behind, shimmy right to the opening where the block was before, climb down the
ladder and pick up the Circuit.
Timed Run
Go all the way back to the room with the button
and the switch and use the circuit to stop the flames in the adjacent room;
also use the switch to open the nearby door and save your game in front of the
timed button (perhaps you want to enter first to take a look and kill the thug and the sniper
in the S balcony too). Press it and run fast to the E room with a pool, climb
onto the burners off, go right and use the slope to jump to the catwalk and
reach the E side of the pool where the timed door is. Pull the switch at the
end to dry the pool. From the first step take a standing jump N-NE to grab the
upper balcony and press the button there to reopen the exit door.
Fifth Secret
Detour for a secret: From the S edge of this
ledge with the button, jump to the S slope, shimmy right to the corner, hoist up, back flip and push the block to get SECRET #5: Golden
Seraph.
The Blue Pass Card - Exiting the Level
Go out of this room and drop into the now dry
pool, climb the hanging ladder to the ledge where the sniper was and get the Blue Pass Card, down to the empty pool again,
climb the W ladder and use the card in the SW corner. Continue up the stairs
to...
LEVEL 3 - THE TOWER
The Key
Climb one of the longest ladders I've ever seen
in a custom level and continue through corridors and up the stairs (notice the
closed door with the keyhole to your right) to the top of the tower, where you
will shoot a thug and pick up the Key he drops (hard to see if he dies into the
shadows).
The Blue Pass Card
Go back to the closed door, use the key and get
the Blue Pass Card and 2 x large medipack near the entrance. If you want
to explore the bedroom you'll find 3 x shotgun
shells and 3 x uzi clips, but
that way you'll alert a bunch of thugs
and dogs.
The Circuit
Either way go back up to the top of the tower,
inside the central building, open the central timed door, climb the ladder up
to the heliport and use the card in S wall to open the nearby door. Shoot
another thug, go down the steps and pick
up the Circuit; use it in the
receptacle next to it to restore the power in the tower (notice the closed door
here; this will be the exit of the level, later). Go back down and use the now
functional button in SW corner to open the trapdoor.
The Red Pass Card
There are three ladders to use so you can safety
drop to the bottom of the tower. Climb down the first and the second ones but
don't climb down the third one to the very bottom; from the top of this third
ladder, take a long running jump to the metal ledge attached to the E wall, now
jump to the roof structure to your left (N), shimmy left three tiles from the
corner and back flip with twist to the metal ledge behind. Run and jump N to
the ledge with the broken railing and another running jump W-NW to the corner
with another broken railing in the metal bridge. Climb the S ladder and kill
the thug to get the Red Pass Card he drops. Now make your way down to
the very bottom of the pit.
Sixth Secret
If you want the last secret from this location,
when you're at the very bottom use the switch in the W pillar (closes a door
up). From the bottom, go to the S side and climb the first and the second
ladders, go right (E) and drop from the broken railing onto the platform below,
now take a running jump to the W sloped pillar, slide and jump to the small
fenced ledge against W wall, another jump to the N ledge and from here to the
ladder in the central building with the closed door in the middle; climb to the
top, turn around and take a last running jump to the W platform to get SECRET #6: Silver
Seraph. Now make your way to descend to the bottom of the pit, go to
the S side and this time climb the three ladders to the very top of the tower
through the open trapdoor.
Flooding the Room - The Second Prayer Wheel
Now use the red card and the switch in NW corner
to flood the room. Back to the pit, jump into the water and pull the UW lever
between the N pillar and the metal platform to lower a platform (there are water
currents now 'cause the working fans, but not too strong). Make your way to go
back up to the high ledges where you killed the thug and got the red pass card,
now jump E to the lowered platform and continue to pick up the second Prayer Wheel. Go all the long way back up to the
heliport where a last door (I talked about when you picked up the Circuit) have opened and fly to...
LEVEL 4 - VENICE
The Sewers Key
Follow the W water channel to the closed doors,
climb the S blocks, jump to the N side and go up the stairs to the balcony;
jump W and use the switch. Continue through the open doors and when you reach
the first corner with the pole turn left, climb the ledges, turn around and
take a running jump E-NE to the pillar, form here jump to the W sloped roof,
shimmy right and around the corner, hoist up and back flip with twist to grab
the next roof, now shimmy all the way to the right until you find a flat ledge so
you can stand up. Shoot the window, jump inside, go down the stairs and pull
the switch to open the big double doors. From the right side of the edge jump
N-NW to the bricked block to your right and to the N ledge with the windows,
shoot them and enter to get the Sewers Key.
Jump into the water (there are 2 x uzi clips
on the nearby W ledge near the pole) and swim all the way back to the very
beginning.
The Sewers
Use the key, shoot some enemies, pick up the flares
in the corner and go through the W passage; shoot a rat
and at the very end of the swim (there is an UW crawlspace in the NW corner
first) look for a moveable bricked block near the wooden crates. Inside the dark room shoot
some rats, pick up 2 x uzi clips and shoot the painting in S wall; climb
the ladder and pull the switch to open the painting-door. Pull the next switch,
shoot a thug and climb the bookcases to
your right; shoot some rats and pull
another switch in the corner to open doors below.
Seventh Secret
Detour for a secret: shoot the windows, go
outside and kill the sniper on the roof,
pick up the shotgun shells he dropped
and now jump to the red awning (N) and a final running jump N-NW to the ledge
behind the pillar to get SECRET #7: Silver Seraph. I found nothing in the water so you
can go back to the library the way you came or via the lower windows in the
water channel.
Room with two Chandeliers - The
Garden Key
Go through the next E open doors and shoot all
the rats and a couple of enemies in the high ledges left and right. Don't
go to the N opening and jump into the water or you'll get stuck forever. Climb
the N ledges, pick up the uzi clips,
jump to the first chandelier and to the S ledges, pick up the goodies here, climb the right bookcase and turn
around; take a very long running jump to grab the hanging bookcase in E wall,
climb to the top and use the switch to open the high painting-door in N wall.
Go back to the S ledge, this time climb the left bookcase to the top and drop
into the hole in SW corner to pull a rope and raise the lamps. Down to ground
floor, climb the N ledges again and this time jump to the upper E windows; from
the middle of the windows ill take a standing jump to grab the edge of the
bricked pillar outside, take a running jump to the small roof SE, grab the
edge, hoist up and back flip with twist to reach the windows behind. Break it,
jump to the S ledge again, climb the bookcase and use the chandeliers to reach
the high opening in N wall and get the Garden Key;
back to ground floor, break the windows and go outside to the garden with the
gazebo, shoot the dogs, use the key and
watch the massive flyby.
The Cellar Key
Go always to your right until you eventually are
being shot by a sniper in a high balcony,
continue and when reaching the water area there's a corridor to your right
leading to the N with no way out; shoot the thug
there and get the Cellar Key he drops
(if you explore the S water channel you'll find shotgun
shells in the first ledge, but another sniper
will shoot you). Back to the courtyard with the sniper, use the key, shoot the rats, climb the ladder and take your revenge.
On the Balconies
There's nothing to do in the W courtyard yet so,
from the stone bridge shoot another sniper,
jump to the awning, and follow the balconies to the S (collect the uzi ammo the sniper dropped). In the last balcony
turn Lara to face W-NW, jump back to the sloped roof in the other building and
jump forward to grab the edge of the roof attached to the balcony; shimmy a bit
left (not around the corner), hoist up and jump back to land onto a flat ledge.
From here a running jump S to the garden wall, climb the bricked block to your
left and another running jump to the NE roof; follow the obvious balconies and
awnings path until you reach the balcony where the 1st sniper was,
shoot the N window and continue shooting some rats on
your way, jumping and shimmying to a balcony with a couple of open doors and
prepare your guns.
Main Room with Four Chandeliers - The Flat Key
After the massacre, pick up a large and a small
medipacks from the corpses; there is also another large medipack to the right of the entrance and a
couple of snipers on the upper wooden
ledges. Once the calm is restored, break the NW windows and jump into the
water; climb the NE ledge, go up the stairs and shoot the dog and the thug to
get the Flat Key he drops. Back to the
water channel swim S and take the first to your right, climb the first ledge
you see where a closed door is and take a running jump N-NE to the opening in E
wall. (You can also go there all around swimming always to the right side). In
this room shoot the rats and pick up the ammo in the N alcove; climb the SE opening, jump
to the opposite ladder, climb and shoot the sniper
in W opening. Jump there and press the button to open the double doors below in
the water channel in E side where the boat is (shortcut to the room with 4
chandeliers).
The Key to Forgotten Roof Garden
But don't go there yet, jump back to the ledge
near the ladder and jump S to the roof; shimmy right to the very end, hoist up
and back flip to land onto the ledge behind. Take a running jump to the S
bricked ledge, to the next one and climb the awning in E wall. Jump to the SE
balconies and follow the route around the corner (tricky jump) to a balcony
with a closed door. Shoot the window right of the door and pull the switch to
open the double doors (the ladder takes you down to the water channel to create
a shortcut near the gazebo area). In the new room, press the button to open the
NE door and create a shortcut to the courtyard where the key is and alert
another thug who will drop a small medipack. Back inside, climb the E ladder
up to an empty terrace. Nothing to do here except go to the very NW corner (do
you remember the massive flyby?), jump W over the sloped roof, slide and jump
to the next flat part of the roof to get the Key to
Forgotten Roof Garden.
Another Chandeliers Room
Now it's time to go all the way back to the room
where you killed a lot of enemies and the snipers in high ledges (remember the
shortcut in the W water channel where the boat is; the shortest route is take
back the way you came to the balconies). Once there, run up the stairs and all
around to the N opening (another sniper
appeared up in the beams), shoot another thug and
go through the right corridor to use the flat key. Shoot the SW window and from
there jump to the NW roof; running jump to land onto the S fenced balcony,
shoot the windows and in the new room, go inside the fireplace and push the
block in the left side, climb the ladder and go to the end of the passage to
pull a chain and change the chandeliers in the N room. (If you approach the N
doors, you'll alert a thug and two dogs and get a small
medipack). Pull the switch to open the doors to the N room, go to
the right of the fireplace, jump/grab/hoist up and back flip to the chandelier.
A couple of jumps to reach the SW ledge, break the
windows and drop down.
Using the Last Key in the Main Room
Break one of the S windows and go E to pick up shotgun shells; from this tile look up to see the
ladder, climb it to get SECRET #8: Jade Seraph. Back down and up the W wide stairs,
pull the chain at the end to change the position of the chandeliers in the main
room with the piano and the snipers. Go
back there the way you came, jump to the first lamp to your left and directly
up (facing N) to the wooden beams. Shoot the W windows, jump to the sloped
awning, shimmy left and jump back to the next windows. Shoot them, enter and jump
to the SE corner where you can use the key to forgotten roof garden. (Don't
forget the uzi ammo the snipers left)
Ninth Secret
Detour for the last secret: shoot the E windows
left of the keyhole, run and jump to grab the edge of the roof, shimmy left and
around the corner to the next roof and continue to get SECRET #9: Golden
Seraph.
The Third Prayer Wheel
Go back the way you came and to the N open
painting-door. Pick up the 3rd Prayer
Wheel under the gazebo in the next garden, continue through the S
crawlspace and shoot the E windows at the end of the passage. Run S to finish
the level and return to China.
LEVEL 5 - BACK TO THE WALL
The Detonation Key
Notice that a crate with explosives appeared near
the bridge. Drop down W and move the wooden box under the bridge in front of
the entrance. Go S and to the open door in front of the campfire, pick up the medipacks and notice the detonator; enter and
continue to the room with shallow waters; move the box onto the marked tile.
Now go outside under the bridge and look SW: a sniper
appeared in the tower with the zip line. Kill the baddy, go inside the tower
and climb the ladder as you did before in first level to get the secret. Look
for the Detonation Key. You already know
what to do now: go S to the campfire in front of the door you've crossed
moments ago and use the detonation key facing E.
The Guardhouse Key
Go to the place where you placed the moveable box
and see the changes. Go inside the S tower from below (shoot a spider), go up the steps and climb the block; take
a running jump to the crack in the E wall and shimmy right and around the
corner to the S window to get the Guardhouse Key.
Do you remember the unused keyhole in first level? Drop, shoot another
poisonous spider and go all the way back
out and to the 1st lake, climb to the wall and use this key to open
the door in the S tower.
Inside the Monastery
Shoot another spider,
climb to the E opening and use the zip line to get inside the monastery. Run
straight ahead to the E and pull the switch near the SE corner to open the
doors to your left. (There is nothing to do in the main courtyard). Enter,
shoot a thug and pull another switch to
open the next doors; advance to the junction and take the first left to pick up
the flares. Back to the junction, go
left and approach to the closed doors. Turn left and go down the wide stairs,
pull the switch to get access to an outside area with a small
lake.
The Way to the Roofs
Notice the key lock to your left for later. Go to
the mound in SW corner and climb the W ledge, from here to the S balcony. No
need to shoot the windows this time; run through the S corridor and inside the
room to your right if you need flares.
If not, continue S to the next room, turn left and cross the bridge. Advance
and take the first opening you'll find to your left, shoot the W window and
jump to the roof, grab the edge of the upper roof and shimmy to the NW corner.
The Key
In this area there is a passage with several
fires and a timed switch, but the switch doesn't take off all the fires. This
is what I did: I went down the steps and pull the timed switch, run to the
fires and jump first NE onto the lower roof and continue jumping back and forth
with left curves onto the higher and lower roofs until I landed in the E recess
and avoided the first two fires. If you were fast, the next three fires are
still off so, quickly run and jump to the N courtyard and prepare yourself for a last battle. Pick up the Key in the hole,
shoot all the enemies (not always you
trigger all enemies, but at least one thug appears); go back out from the S
ledge and make your way to go back to the outside room with the small lake to
use the key and open the W door. Advance to the last room and place the prayer
wheels in the niches to finish this fantastic adventure.
February – 19 - 2016