1943: The Iron Cross.
Level by
davep83.
Walkthrough by
G&D Productions.
Part I.
Pick up the
Pistols
and a
Flame Thrower,
turn around and
push the button and then prepare to fight a bunch
of soldiers (try out the Flame Thrower). Pick up the
Medipack
and Flares,
then go through the opening at the other end (W) and up the steps on the right.
Get 2 x Rope
from the cupboard (take a step back from the cupboard) and turn around,
go straight up the other steps and get
a
Torch
from that room. Back in the church, go right and ignite the Torch on the wall
torch.
Then light the wall torch at the N
side and duck to pick up
Secret #1,
Secret Agenda: One World Religion,
which fell to the floor.
Go to the NE
corner of the Church and stand on the windowsill behind the big button and face
S to jump up to grab the small balcony, Stand behind the small altar and get the
Parchment.
Read it:
In the beginning God created Adam.
He then went on to
create
Eve
from one of his ribs.
Eve bore a son
named
Cain.
Then 2 more sons
were born, named
Abel
and Seth.
On the walls
under the church windows are big buttons with the names on top of them. Push the
most left button S side (Adam) then push the right hand button (Eve).
Go to the N
side and push the most right button (Cain), then the one left of it (Abel) and
at last the most left one (Seth).
2 Pushblocks.
Now the gates
on the sides of the E side are open. First take the steps on the left (N) and
once up push the two blocks down to the ground floor. Get down yourself and push
one block on the trapdoor to the right (central N side church) and the other one
to the left side (S side).
Basement.
Go back to the gates (E)
and now take the right hand gate (S) and go down the stairs (up brings you back
to where you found the push blocks).Shoot some bats and open the door. Jump over
the blocks and use the two switches on the central pillar. The push blocks will
drop down, once down push them both into the holes in the floor, a strong
up-draft is created.
“I may be able to float up there, just be sure I grab the upper most ledge before I fall back down”.
Up to the Bell Tower,
using the ropes.
From standing
where you pushed the last block into the floor, be sure to stand on the tile
with the smoke.
N - turn right
or left and stand against the grey wall, jump up a long way and then grab the
floor of the Bell Tower (hit Ctrl once you are high up in the church).
Walk around
the hole; use the rope on that contraption (face S). Then pull the rope to sound
the Bell. Jump backwards into the hole grabbing the edge, let go and grab and
pull over to slide down onto the rafter. Face W or E and do the same and then
safety drop down to the ground floor. Now back to the Basement and do the same
at the other side (S).
Rooftops.
A gate opens
W, leading to the hallway. In the W wall of the hallway another gate opened. Go
in there and shoot out the window, jump down onto a balcony. Go around left or
right to the SE corner till you get a flyby and Werner might be shooting at you.
Waterworks Key.
Shoot him by
jumping up and down, then jump down to the right onto that small balcony. Take a
running jump down to the awning (S)
and safety drop down on the catwalk below. Go to the S end and in the alley
left. Climb up and then hoist up on the left upon the roof.
Stand as high
as you can get and I back flipped onto the top while facing SW.
Then a running jump to grab the
balcony S to get
Secret #2,
Secret Agenda: One World Currency.
Jump back to
the roof and go over it and jump to the other balcony where Werner was. Pick up
a small
medipack and
Flares
and don’t forget the
Waterworks
Key
Raise the Water, a Boat.
Get back down
to the catwalk go S again and climb down the ladder. Just at the back of the
boat is a Crowbar in the water. Be
sure to top up your health, as there are nasty critters there. Get back up the
ladder and now go N, around the corner you can use the Waterwheel Key. Enter the
door and use the lever, the water rises in the S part of the locks. Go out and
now to the N side, the door there also opened. Use the Crowbar on the lever to
flood the second lock. (You can
also get the Crowbar by flooding the lock, then dive in the water but the water
is freezing cold). Get back to the boat and get in it.
Drive through
the open gate at the end, get out the boat, kill the soldier (he leaves a
Medipack)
and shoot the two fish in the water.
Go to the end
(N) and find
Flares in that dark alcove right.
Then go over
the bridge and watch the flyby.
The Gun and the Bike.
Kill the foxes
and continue. On the left is an opening with a soldier guarding the place. Do
not enter but try to shoot him standing in the opening, as inside a sentry gun
will open fire. Take note of the small painting on the S wall. Run passing the
next opening (sentry gun) and get to a fountain.
Follow through
to the left and take a right into a small alley and talk to the girl.
Resistance member: I’ll help you get up there, but first I need some help.
Marcia: What sort of help?
Resistance member: We believe a high-ranking enemy officer will be waiting on a
nearby bridge shortly. We need to take him out.
Marcia: OK… how?
Resistance member: We’ve attached a bomb to a motorcycle nearby, when you get
close, the bomb will drop onto the bridge and your job will be done. There are
snipers nearby so keep guns holstered.
Use the switch
behind the girl and retrace your steps, out of the alley, take a left and at the
fountain go right. Watch out for the sentry gun. Climb the pole at the S wall
(face )S and climb up, then back flip onto the iron platform on top of the pole.
Go walk over
the rope to the small arch and turn around. Jump on the roof on the right so you
can jump again and grab the vines on the wall opposite (or slide down backwards
and grab the edge, shimmy left a bit and pull up, jump/roll and grab the vines).
Climb up and
hoist up, jump/roll and grab the rooftop. Climb down a bit and transverse to the
right around two corners. Backflip into an opening and use the switch there. The
sentry gun is hoisted up.
Quickly take a
safety drop down out to the roof (before
the gun burns you) and slide down to the ground floor.
Now get in the opening a bit on the left, pull the rope where the sentry gun is
hanging from and it will explode.
For a secret:
Go behind the bike and climb the vines
to the top. Here you’ll find
Secret # 3,
Secret Agenda, One World Security
Nitro for the Bike.
Climb down and
get the bike. Ride out and go right and get to the small bridge. There is that
high-ranking officer you have to kill.
Back the bike
up and park it so you can use it again and go W, back to the girl (you
cannot go there with the bike now). You get transported way up.
Turn around
and shoot out the grate and the next one. Crawl in
and in the next room, stand with your
back against the chimney and look up. Use that jump lever, a picture next to the
chimney is gone, so go there and open the door to get
Secret # 4,
Secret Agenda: One World Language.
Go back and
loop around to the left, open the door and step out to a balcony and watch the
flyby. Climb down the ladder and find a closed door S. Open it and once inside
go left and up the stairs, kill the soldier and pick up
Flares
and a
Medipack.
Go down the stairs and go to the couch and get the book of
Cylinders with
Chemicals to the right of the couch, there’s a
hint inside.
Go back to the stairs and on the top
turn around and shoot the grate on the right. Run/jump into the windowsill there
to get
Secret# 5,
Secret Agenda: One World Government.
Get out and up
the stairs again, open the door at the end. Inside are
5 boilers with 5 valves. Open the book you just found and solve the puzzle.
(Turn only valve 2 and 4 from where you enter).
Perhaps I could grab their attention by
attaching this to something big and prominent?
You’ll get
some TNT and the
Nitro for
the Bike.
Use the Bike again.
Get out and
down the stairs and back on the streets. Take the first opening on the right and
around the corner push the garbage can 3 times to the N. Now pull it once into
to the alley (W) and climb on top. Jump and grab the small bridge, then grab the
edge of the roof on the right (N) and shimmy left to the end. Then pull up,
jump/roll and grab the next roof and pull up.
Go right and
then left and use the switch to open a gate. Go back to same way and jump to the
ground floor. Go to the left (NE) and through the open gate and collect the bike
from where you left it. Get the Nitro attached to it and drive back, sharp left
around the corner at the fountain and through the gate.
Once through
the gate take a right and back up against the wall so you can drive up the left
side of the slope. Use the Feeder (/) and once on the roof of the mosque go
right, around the corner and up the slope. The take a left and leave the bike on
top of the roof. Go to the top and place the TNT (face E) there. There is a big
explosion.
Church Door Key.
It
looks like some baddies have arrived. Perhaps I can find a way to damage their
car? It’d be a shame if it ran straight into that wall
J.
Climb down the
ladder in the NE corner and drop down onto the balcony and climb down the ladder
to the ground floor. Go E into the corner where the gate is and there is a car
waiting there, now entice the car to drive over to Lara and side jump away so it
drives into the wall there. It leaves the
Church Door Key.
I
must lock that church door immediately.
Go S and jump
over and on the left is the lock. Use the Church Door Key immediately because if
you don’t… (See for yourself what happens then.. after saving of course).
I
should be able to get into the Mosque now.
A door opened
on the back of the Mosque. Go to the ladder NW and grab up to the white block,
then up the ladder to the roof of the mosque. Go straight to the slope you used
with the bike and use the ladder to get down behind the slope. Around the corner
is an open door and a baddy behind it shooting Lara. You can kill him. Then go
in…
The Iron Cross Part II.
Agent Moorlands 40: You can save the life of this one man, but will you
sacrifice the 8 others below?
Marcia: What choice do I have?
Agent Moorlands 40: Let me see… Not much!
Marcia: Why are you doing this?
Agent Moorlands 40: I think you have some items I require.
Marcia: What items?
Agent Moorlands 40: A Black Diamond and a Jewish Star.
Go left and
get the Koran and read it.
Push all the
persons (8) onto the prayer mats with the same drawings as you can see at the
top of the page. There is an explosion every time when you do it right (you
cannot push them when you are facing the men). When all are gone, a pillar will
lower in the middle of the room, climb up to Agent Moorlands..
Marcia: I did as you asked; there was no reason to do that
Agent Moorlands 40: You have no idea, do you?
Marcia: Idea about what?
Agent Moorlands 40: Those two artefacts in your possession open the portal to
the future, and yield enormous power. 9 sacrifices must be first made..
Marcia: You’re quite insane
Agent Moorlands 40: Well see…
The
Discotheque.
Step through
the portal and end up in the Disco.
Where am I?
Go left and
down to the dance floor, pick up a
Bucket
and a Broom
from the pool table, combine both and use that to clean up the vomit from the
dance floor. Now you can get to that chain under the boardwalk. Pull it to open
a trapdoor at the end of the boardwalk. Go back up there and drop down into a
basement with bodies. Place the Black Diamond in the cross up on the N side and
the Star of David S. Another portal comes to life, but those dead guys too. So
be quick, hop down and then up in the corner through the portal to get back up
to the Disco
Agent Moorlands 40: Thank you for
bringing my army of the un-dead to the real world. As you can see, there’s no
way I can be defeated now…
Marcia: Someone has to defeat you, and
I guess that has to be me… Back to the future we go..
Step through
the portal and go down to the dance floor, approach the bartender (S).
Bartender: Can I help?
Marcia: What year is it?
Bartender: 1993! Are you OK?
Marcia: I hope so… Well, I have
someone after me
Bartender: Well, there may be
something useful up inside that disco ball if you can reach it.
Go up the
steps E and the trapdoor there has now lowered, go over the walkway, jump and
grab the chain and use it to back flip onto the highest part of the walkway,
shoot the disco ball from there and see something fall onto the board walk. Get
down there and pick up the
Power Plug. Drop down into the
basement again and use it NW. The laser light will burn all un-dead and Agent
Moorlands 40 too so go back through the portal…
The Iron Cross.
Get back up
through the portal and pick up the
Iron Cross,
that laser beam is harmful, so be careful there.
When the stats screen shows, hit Esc and if you have
all 5 Secrets, you will be punished instead of rewarded, how’s that for a
change.
You have found all the Secrets.
Unfortunately, you have done some
terrible things, so justice must be served…
Choose your preferred method of
departure.
8 buttons:
N left : Death
by Spikes.
N right: Death by Boulder.
E left : Death
by Drowning
E right: Death by Blade.
S left : Death
by Electrocution.
S right: Death by Hammer.
W left : Death by Dynamite.
W right:Death by BBQ.
So no escape possible after the sins you committed…
The End.