TOMB
RAIDER SALVATION (Part 4) - PENGLAI SHAN
Level by Gabriel Croft
Walkthrough by José
A French walkthrough
by SlyRaider (pdf format) can be found here.
First Snowy Areas
Advance E around the pillar, climb
the ledge near the small rocks and pull the switch at the end of the corridor
to open the door in NW corner of this area. Go there, pick up shotgun shells in the corner and notice the
closed door in the opening to your right. In the next room jump into the
central pool and pull the UW lever under the small bridge to raise a block
above. The waters in all this level are too cold, so Lara can swim only for a
certain time; take a look at the hot bar in the upper left side of your screen
when she is swimming. From the small pointy W ledge take a standing jump to
grab the edge of the N one and from here jump to the central raised block; take
a final running jump to the jumpswitch in E wall and open the door to your
left.
In the next room face N and from
the edge take a standing jump onto the tile with the spikes and quickly run and jump without stopping to the next N
ledge with a right curve. Turn left (W) and shoot the wooden barrier in the
wall. Run and jump there (no grab) and pull the switch at the end of the
passage to lower a block outside; pick up uzi clips
on your way. Go back there (NE corner) to find another switch and lower a block
in the ledge near the spikes. From the N rocky ledge time the spikes and take a
standing jump to run and jump from the dangerous tile to the W opening. Run and
jump into the water to save time, pick up the small
medipack in the niche to your right and climb the air hole in the
ceiling to take a breath; jump into the water again and pull the UW ceiling
lever at the end of the passage to open a door somewhere. Swim back to the air
hole in the ceiling if needed and go back to the room with the deep pit and S
to the room with the small pool and the raised block. Again repeat the same
moves from the W pointy ledge to go back up to the entrance of this room. Drop
into the very first area and turn left (NE corner) to the passage with the open
door.
In this snowy small area turn
left, climb the niche near the corner. grab the crack, shimmy right around
corners and pick up the flares after
hoisting up; grab the monkeyswing, go all around to the right and use the
jumpswitch at the end. Back out and to your left to a new outside snowy area.
Go to the back (E side) of it and look to your right to discover the ladder in
the corner behind the rock; climb it, shimmy right around two corners and jump
back to the pillar behind. Take a standing jump to the W pillar and a final
running jump to the W opening near the corner. Advance, pick up more flares and follow the monkeyswing to drop onto
the central rock with the small fence. Jump to the NE rock, climb the ladder
and continue through the crawlspace to a new outside area.
Wolves Courtyard
Shoot three wolves and climb the short gray pillar to the
right of the entrance; jump to the SW hole to get SECRET
#1: a small medipack. Advance
E and just near the tree there are a couple of lanterns; the one next to
the wall is moveable. Move the small lantern to the NE corner to open the
trapdoor in the next courtyard; go there, shoot an eagle,
pick up the small medipack near the S
wall and finally drop through the hole in the floor.
Dragon Tiles Puzzle -
The Garden Key
In the hub room, look to the three
dragon textures hint in the N wall (blue - purple - green). Go through the W
corridor and cross the deadly corridor with the dragon tiles on the floor
following that combination three times: blue - purple - green - blue - purple -
green - blue - purple - green and shoot the red windows at the end (beware, it
doesn't mean all the blue, purple and green tiles are safe). In the small
courtyard, kill a couple of eagles, pick
up the shotgun shells near the N wall
and shoot the wooden box in the window sill to your left to get the Garden Key. Go back to the hub room the way you
came.
The Ancient Scroll
From the hub room, go E, jump into
the pool, through the UW passage, up the ceiling air hole with the large medipack, continue swimming to the end and
pull the UW lever. Quickly roll and return to the air hole and from here to the
pool. The door in the N side of the room is now open. Run through the corridor,
shoot the bad guy and continue N (notice
the bricked passage to your left); kill a second enemy and pick up the uzis he drops, use the key to open the door and
don't forget 2 stashes of uzi clips in
the window sill. In this small courtyard, shoot another baddy, climb the grate in the wall to your left
and jump back to pick up the Ancient Scroll.
Back to the Wolves
Courtyard
Go down, back to the corridor and
turn right to the passage with the white bricked walls you ignored earlier,
shoot another enemy and use the scroll to
release a rope in the outside area where you fought with the wolves time ago.
So go out of this room, W to the room with the small pool, E to the hub room
and S to the outside area. Run to the W and climb the rocky pillar you used time
ago to get the first secret, jump to grab the rope and swing to the N passage
(grab at the end). Continue shooting a wolf
on your way to a rooftops area.
The Hut Courtyard
Drop into the hole at the end and
follow the corridor until you need to climb a wooden ledge, turn left and shoot
another bad guy; this one will drop uzi clips. In this junction, forget the N
corridor (you need a key) and continue E, pick up shotgun
shells in the niche to your right and climb to another outside area
where you have to deal with a wolf and an
eagle. There are a couple of wall
switches in the left and right sides of the wooden hut; pull both (don't forget
the small medipack) to lower a block in
the E side. Before jumping into the water hole, go to the very SE corner between
the trees to pick up SECRET #2 under a
phantom snowy floor: the uzis and uzi clips.Time to swim now; in the next room
climb the window sill to your right, turn around and use the jumpswitch to open
the nearby door (notice the other closed door in this room).
Pagodas Lake Area
Enter and shoot a couple of yetis. Jump into the water to the left of the
first wooden bridge to get uzi clips at
the bottom. Back out of the water, go to the back side of the first W pagoda
and look for a jumpswitch to lower a block inside to get access to a keyhole
later. Now jump into the water and look for the Blue
Key under this pagoda near the crystal at the center. Climb one of
the wooden bridges and shoot the wooden barrier in the E side of this pagoda;
enter and use the key in its keyhole to raise a block in the water near the E
pagoda.
There's an UW air hole at the
bottom of the E pagoda, swim there (a yeti
will appear on the N bridge) and pull the switch inside to raise a second block
outside (one more yeti will appear
outside). Go to the small bridge the raised blocks created and move the lamp to
the W tile to open the door in the E room where you first entered into this
outside area. Go there and get the Orange Key
after shooting another yeti. Jump into
the water hole, back through the UW passage to the outside area with the hut,
and to previous corridors; go always to your right to find the keyhole.
Room with Breakable
Grates
Advance through the next corridor,
shoot the bad guy and the yeti in the next room and go left from the
entrance, climb the window sill to your right and angle Lara S-SE, draw the
pistols and jump diagonally to shoot the high grate. Climb there and
monkeyswing to the top of the next block near the corner; use the switch to
open a door in the corridor to your left (pick up the flares in the S corridor). Slide down the ramp
to a new outside area.
The Golden Coins
Shoot the yeti, turn left (S) and pull the switch at the end
of the rocky bridge to lower an UW block under the first part of this rocky
bridge. Swim there and pull the UW ceiling lever to lower another UW block near
the previous switch. Swim there and pick up the Golden
Coins. Shoot another yeti when
returning to the main passage.
The Golden Bars
Now go to the N courtyard, shoot
another yeti, pick up the small medipack near the NW corner and place the
lantern 4 tiles E and 1 tile S (see the marked tile in the room below through
the transparent floor) to lower the block and pick up the Golden Bars. Use the coins and the bars on the
pedestals to open the W double doors.
First Room with
Intermittent Spikes
Cross the hall and shoot two
hungry creatures, pick up uzi clips in SW corner and climb the wooden block
near the center of the room, take an angled standing jump to the next one
attached to the pillar, monkeyswing E to the next, a running jump N to the next
and monkeyswing W to the next one behind the second pillar. First face SW, draw
your guns and shoot the wooden barrier in the far pillar, now take a running
jump W to the ledge with the spikes,
grabbing the edge when they're down, shimmy to the left corner (only when the
spikes are not active), hoist up when they're about to pop up (losing some
health), quickly turn left and take a standing jump to grab the edge of the S
ledge where the wooden barrier was.
Now take a standing jump to grab
the edge of the high E ledge, advance E and climb the block near the SE corner;
take a running jump with grab N to the pillar with the large medipack, drop to the gray ledge near the
wall and don't slide, but take another running jump W to the sloped block,
hoist up, slide, jump to grab the edge of the next gray block, hoist up, turn
around and jump to pull the jumpswitch.
Second Room with
Intermittent Spikes
Go through the open W door and
shoot up to three of those crawling creatures,
pick up the small medipack near the
center of the room and uzi clips behind
the NW pillar; climb the blue block, take a running jump to the W pillar,
another running jump to the S one, jump (backwards) to the slope and
slide/jump/grab the edge of the higher ledge. Walk to the E side to pick up the
large medipack and jump over the fence
to grab the next block, climb to the top of the pillar to your right, walk to
the very NE corner and turn left to take a standing jump W-NW to the higher
ledge. As you did before, repeat again the following tasks: turn SW and shoot
the wooden barrier, take a running jump W to the ledge with the spikes, grabbing the edge when they're down, shimmy
to the left corner (only when the spikes are not active), hoist up when they're
about to pop up (losing some health), turn left and quickly take a standing
jump to grab the edge of the S ledge. Now time the spikes
and take two standing jumps to reach the E ledge, turn right and jump to the
opening in S wall.
Small Pool Room
Slide down the ramp, jump into the
water and pick up the flares at the
bottom; go up to take a breath and dive again to pull the UW lever in the W
wall between the pillars. Above, climb the S block and take a curved running
jump to the raised block near the W wall. Turn around and use the jumpswitch in
the ceiling hole to open the E doors below.
Deep Pit with Fog
Jump to the first pillar, to the
sloped one, slide and jump to the third one. Turn right and, even when you
can't see it 'cause of the dense fog, take a long running jump to grab the edge
of the rocks in S wall, shimmy left, hoist up and jump back with twist to grab
the edge of the block in the center of the pit. Now take a running jump to the
N sloped pillar, slide and jump to grab the edge of the next one. Again, jump
to another sloped pillar in the corner, slide/jump to grab the edge of the last
one and take a final running jump to the opening in the corner.
Final Fight
Advance and drop at the end of the
passage into the next room; there are uzi clips
behind the central W pillar and a small medipack
near the NW corner in case you need them. Patiently kill the tinmen and pick up the Yellow
Key and the Green Key they
drop. Use them in the SW and SE pillars to open the final doors and climb the
block with the Artifact to finish the
level.