SUNKEN TEMPLE

 

Level by MizzCroft (Alyson)

 

Walkthrough by Phil Lambeth

 

 

Begin in a dark tunnel shrouded with vines. Note that a savegame from a point considerably down the road in this level is already available for use. Run forward and enter the crawl space. Crawl a short distance to trigger a spear trap (popping down out of the ceiling).  Get as close as you can and quickly crawl past the trap, sustaining some unavoidable health loss. When you can stand up, pull down the wall switch to release the overhead trap door. Pull out W and face a gauntlet of swinging spikes. Stand on either side and run past each one, and be aware that even touching the supporting slats will cost you some health loss. On the other side, walk slowly until a warning sound signals a horizontal spear trap ahead. Time a run past it (note Lara's slowed down animation) and come to a spear gate to your right and an opening to your left.  Pull the W wall switch to lift the spear gate and enter to trigger another horizontal spear trap. Get past it and jump into the water.

 

Swim down and follow the passage to a submerged room with pillars.  Angle to the left and locate an underwater switch hidden by the seaweed in the side of the pillar near the NE corner.  Pull the lever (cut scene of a block rising) and quickly swim back the way you came before you run out of air.  Return to the submerged room and locate a hole in the floor near the middle of the S wall. Swim down and pull out at the end of the short passage for SECRET #1.  Grab 2 x uzi ammo and flares, then go back the way you came a second time. Surface, pull out, run past the spear trap and stop at the S opening. The block you saw in the cut scene was raised on the far side.

 

Pull down the E wall switch to raise a block on this side while you wait for the earthquake to stop. Take a running jump across the gap and grab the raised block on the far side. Pull up, run to the hole at the end of the passage, turn around and climb down the long ladder. Drop down at the bottom, turn around and draw your pistols.  Walk forward to awaken three wolves. Deal with them and hop into the SW alcove for a small medipack. Note the closed spear gate S and the ornate tile E.

 

Drop down into the W hole and shoot two bats. Walk forward slowly to trigger a spear trap, then run past it over a couple of breaktiles. Pull down the N wall switch to open the door (slowly) behind you. Save your game before sliding down the slope. You need to jump over two blade traps and veer left into the opening (but not too far, because of the breaktiles ahead) at the end of the passage before the pursuing boulder catches up with you. Turn around when you get there safely and jump up to grab the overhead crawl space. Pull inside for SECRET #2 and the UZIS. Drop back down and run E over the breaktiles. Follow the passage to an opening and drop down to trigger a flyby through the next area.

 

Go to the N wall and climb down the ladder to the area below, where two raptors await. After dealing with them, find a large medipack on the S side of the central pillar. Pull down the W wall switch to raise a cage behind you as well as a tall block SE. Get the uzi ammo in the SW corner, then move the cage just past (and not on) the ornate tile E and use it to jump to the raised block. Activate the S jump switch, reverse roll, jump down and run to the NW ladder.  Climb up. As you near the top, the spears on the pillars are deactivated, apparently a delayed effect of having activated the jump switch.  It doesn't seem to matter whether the spears are up or down when you arrive (it appeared to be a random thing in my game), as long as they're not popping up and down.  Pull up, reverse roll and take a running jump to grab the E pillar. Pull up, turn right and jump to grab the S pillar. Pull up, jump to the third pillar and hop E to the facing ledge. Pick up the KEY and the nearby spear gate opens.

 

However, before proceeding you can detour for a final secret. Go to the NE corner of the ledge and find a TORCH in the grass. Light it on the nearby flame and toss it down into the pit. The easiest way to get down is to jump to the pillar with the jump switch and safety drop to the raised block. Retrieve the torch and light the two wall sconces at the NE corner.  The ornate tile behind you (which is really a trap door) lowers to reveal a passage. Drop down for SECRET #3 and take the small medipack from the plinth.  On the way back pick up the SHOTGUN. Climb out and use the NW ladder to get back up to the first ledge. Repeat the jumps across the pillars to get to the other side. Enter the opened SE gateway and follow the passage to a slope.

 

Save your game, face N and slide down the slope. Jump off before you reach the spike pit and grab the first bar. Jump off, grab the second bar and jump off to land on a N ledge. Climb the ladder to an upper passage, shoot a bat and go around the corner to climb another ladder.  At the top, trigger a spear trap and time a run past it. Follow the passage, shoot another bat and pull down the N wall switch at the end to release an overhead trap door. Pull up, shoot a bat and find yourself in a familiar room.

 

Use the Key to open the S spear gate. Go in and pick up the shotgun ammo, which brings two baby dinosaurs running. Slide down into a pond at the end of the passage.  Swim down the hole at the bottom and follow the passage to an underwater lever that opens a spear gate. Return to the pond, pull out SW and go through the open gate after picking up 2 x uzi ammo in the SE weeds. Watch out for another spear trap and enter a lair where two raptors attack. Move the cage under a ceiling hole near the SE corner. Get up on the cage and jump up N to grab the ladder. Climb up and pull up into a higher passage. Turn the corner, shoot a bat and navigate past the spear trap.

 

Push the cage down into the room below and drop down after it to trigger a flyby.  Explore the area for shotgun ammo in the SE corner, but DO NOT pull the wall switch to the left of the N gate or your game will crash. Get into the shallow central moat and move the two stone structures onto the nearby gray tiles to open gates in the N and W walls. Enter the W passage and follow to the water. Jump in and swim a long distance (there's a air hole along the way, but if you use it you'll find yourself stuck with no way out) until you can pull out at the end and take the KEY from the plinth.  Return to the previous room and enter the N gateway to trigger a flyby through the lava room ahead.

 

Jump E to the safe block, turn left and wait for the flames to subside on the N block. Jump there and grab the overhead monkey bars before the flames return. Monkey swing E to the next safe block and drop down. The next block S is also safe, so jump to it and grab the overhead monkey bars. Monkey swing E, timing your way past the flame blower, drop down on the far side and take the second KEY from the plinth. Go back the same way you came. It's a little trickier this time, as you have to drop down onto an unsafe block while the flames are down and jump from there to safety.

 

Back in the room with the central moat, move the cage S and use it to access the upper ledge. Use the two Keys to open the door and follow the passage to a slope.  Slide down into the domain of a T-Rex.  Chances are it will get itself stuck in a wall, but if it doesn't you can easily elude it while running to a nearby floor hole in the middle of the W wall.  Drop down and pull down the wall switch at the end of the passage to raise a block near the NE corner above. Climb back out, pause if you like for a large medipack and uzi ammo near the middle of the S wall, a similar stash near the middle of the N wall, and more uzi ammo near the middle of the W wall (all hidden by weeds), then climb the raised block and pull up into the passage to end the level.