Level by Drakan
Walkthrough by G&D Productions.
N Side Square, the Crowbar.
Follow through to a balcony overlooking a Square, jump onto the slope on the
right to slide down to the ground. Two Guards attack, deal with them. If you
need health afterwards, go to that fountain in the alcove W and drink some Holy
water (use Ctrl). In the SE corner, left of that Gem receptacle and in the
alcove behind the tree are some cracks, grab the first and ledge jump (Ctrl/Alt)
up twice and get into the crawlspace and walk to that Hammer. You can use the
crawlspace roll (Duck/Sprint) to get through the first or just run when the
thing goes up. The second one you HAVE to run through and straight down into the
pit, grab the Crowbar. Jump out
running to the safe spot and run through the second hammer, get down to the
Square.
S Side Square, Cutters and Gold Key.
Turn left through the arch to the S Square, left into the hole in the back
corner and open the crowbar door there. Follow through to a basement full of
Cutters. Climb the ladder (on the right) through the open hatch and jump over
the barrels to get to the jump lever; it will close the hatch. So jump back over
the barrels, slide down the slope in the back and grab up to the hatch to monkey
climb to the other side of the room. Quickly run forward as you land and grab
the Gold Key. The Cutters will move
aside for you so the return trip will be easy. Go back to the crowbar door,
right to the N Square and take on the Lions there. Go drink as much Holy water
(Medicine) as you need and in the N wall is the gate you can open with the Gold
Key.
Spike Hall, the Amethyst Jewel.
The floor of the next hall has spike traps; there are some hint tiles on the
ceiling. First us the jump lever in the right hand corner (NE) and one set of
spikes pops up. It is the tile under the first ceiling symbol. When you step on
that one, you can see spikes pop up right. Don’t touch the second tile (in front
of you), but hop back a bit and run jump to that tile at the right hand wall.
Look into the back of the room and spot one of the gates opened. Shoot the
target ball there (jump up) and then use the reach-in switch in the wall; twice
if you want some Shotgun Ammo too.
Now that second tile became safe, so jump back there.
Look into the back of the room, a second gate opened, shoot the ball and see
spike pop, left side this time. The third gate opens, shoot the ball, the gate
opens up left and the last tile becomes safe. Now you have to do a curved run
over the tile and jump to the safe ledge (savegame.0).
Climb up where those targets were you’ll find a lever opening the gate S. Go
into the gate to get the Amethyst Jewel
from a chest on the left. Jump back over the safe tiles and go out to the
Square, to the SE corner just before the arch and use the jewel there. A strange
pillar goes up to the right of you, other side of the arch.
Up Above, the Golden Ziggurat.
Just use Ctrl to grab up to that pillar (stand almost right) and hop onto the
arch. Look N and jump to grab the pole there. Swing and hit Alt to jump and grab
the next pole, one more time and then just swing, hit the right arrow key while
swinging to move to the right and line up for the upper balcony (above the one
you entered from before). Stop swinging; use Shift/Up to climb the pole and jump
forward (Alt) to grab the balcony. Use the lever and see a big basket being
pushed from a ledge. Hop down N to land on that slope and go to the basket (NW).
Climb up and up to the ledge, turn around and jump to the wide ledge. Turn right
and jump to grab the pole. Swing and jump to grab a crack in the structure
ahead. Shimmy left to the corner and then jump up to grab the top. Pull up and
turn towards the center, take a step forward and hop over the corner into the
hole to get the Golden Ziggurat. A
platform appears, stand against the S side, jump up while holding the forward
key and Lara will slide; slide far and jump to land on the platform.
Shotgun and a Secret: Turn left and jump to grab the roof, shimmy left around to
get to a ledge with a lever, pull that and see a wooden platform go up left near
that balcony. Stand left of the lever, pull up on the roof, immediately jump
with a left curve to the platform and jump left to the balcony. Grab the
Shotgun. Hop back to the wooden
platform; look left around the corner and spot a ledge with spike motive. Run
jump around the corner to grab it (they are disabled) and from that ledge jump
to the balcony N. Follow to the other end, run jump and grab the crack in the N
wall. Go right to the balcony with
Secret #1,
a Golden Crocodile. Go back, jump to
the new wooden platform and jump SW to the balcony, from the other end back to
the spike pillar and run down SE with Ctrl to land on a balcony with big doors.
This is where you would have ended up without going for the Secret.
Hop to the right onto the balcony at the big doors.
Timed Run to the Big Doors.
Look NW and spot another balcony. Run down from the balcony grabbing the crack
and shimmy to the right. A Timed jump lever there will open those big doors on
the first balcony. Pull, roll and while running turn right to jump to the new
platform. Hop onto the balcony and into the open doors (savegame.1).
Proceed to a pit, run jump and grab the crack in the opposite wall, shimmy right
around the corner and jump up to the alcove. Roll and jump to grab the pole,
from halfway up the pole, jump (Alt/forward) to the next, to the rope and line
up for the swing to the next pole. To the corner pole and turn a bit towards the
cracks, jump to grab and drop to the lower one. Go right till the camera
changes. First jump up one crack again and then jump backwards (down) to the
slope, slide and jump to grab the pole. Swing to the next and then to the last
pole.
Secret: Turn right and jump into the niche, hang left from the edge and jump up
to a crack, go right and jump up again, shimmy right and pull up in a passage
with
Secret #2,
a Golden Crocodile. Go to the other
end and hop down backwards onto that slope, do the poles again.
Get into the opening straight-ahead; inside and left is a basket, shoot it to
get the Magnum and ammo, drink some
Holy water and proceed down the stairs. Opposite a slope (you don’t need that)
is a jump lever, just jump up to operate it and the big door opens up.
The Arena, Laser Sight.
A Big Arena with balconies up and gates left. Up some steps on the right of the
big doors (W) is a chest. Inside is the
Laser Sight. Combine the pair and walk out onto the steps. Look up to the
opposite wall (E) and spot a basket hanging from a hook, you guessed, shoot the
hook and the basket falls down. Two Werewolves showed up, shoot them and if you
need health, out the door E, up the corridor to the fountain where you got the
Magnum.
Up to the First Timed Platform Run.
Move the basket to the left corner, next to the slope and climb up. Jump and
grab the crack in the wall, jump up and then back jump (down key) to the balcony
behind. Run jump over the railing to the S balcony and on the pillar left is a
Timed lever, operating platforms along the S wall and a gate in the opposite W
wall.
Pull the lever, run turning right and run along the left side, jump over the
railing to the balcony and curving right a running jump as soon as you can to
the first platform so you can keep doing running jumps. You’ll have to grab the
last platform at the right hand corner, quickly pull up and turn right, hop to
the ledge (savegame.2).
Don’t worry if there isn’t enough time to get to the gate because you have to
climb over a block. So just climb over and go straight to a slope on the far end
of the balcony. To the left is a Basket you have to push all the way in,
revealing another Timed lever in the passage left. This one operates more
platforms, in the N side of the Arena.
The Second Run.
Pull the lever, roll and run out looping right so you end up facing the wall on
the spot where the Basket was before, back flip onto the slope and grab the edge
to safety drop down. Roll and sprint to get onto the Basket NE, up the cracks
and back jump to the balcony, jump to the first lever and if you made good time,
save while pulling it. Roll and run a bit right to jump to the first of the two
N side platforms, a running jump to the next and then jump to grab that slope as
far left as you can. Shimmy left and pull up at the opening in the railing. Run
left and then right into the gate (savegame.3).
Use the lever there to open all gates S, on ground floor.
With a Secret: Go back left around to the Timed lever at the Basket, use it and
do the same thing to get to the lever on the E balcony. Pull the lever and jump
the two n side platforms again. From the second platform, run onto the ledge
next to it. Hop to the next and then jump to grab the crack W, to the right and
up into an alcove, jump to the other side for
Secret #3,
a Golden Crocodile. Go back down the
crack and drop to the slope below to get to the ground floor.
Lever Puzzle.
Get down to the floor and into the room S, X levers and two sets of double
doors, open one of the doors (doesn’t matter which) and go through to the back
room, take some Holy water and then pick up the
Note.
“4 levers are required to open the exit door. One >>>> ten, the numbers length
is important. The smallest ones are suitable. And for a secret, the total number
is the correct length.”
So if we write down the numbers, 4 of them have three letters, one, two, six,
ten. Go back to the room with the levers and start left (E side). Pull 1,2,6,10
and see the big doors open up.
For the Secret: "total number is 4" (4 levers), so in addition to the ones
already used we have to use the levers with 4 letters too; 4, 5, 9. Go back into
the back room where you got the Note and behind the fountain is the open gate
with
Secret #4,
a Golden Crocodile. Get back to the
Lever room.
Leave to the Arena and go left to the big open doors where this part will end.
G&D, Jan 25-2017.