Levels by Alphonse
Walkthrough by G&D Productions.
The Mentioned pictures and savegames are in this
1- Dracula House2. (3
Follow the path to an
area with more trees, the second three there has a branch sticking out to
the rocks left. Back flip on the rocks, jump and grab up. Jump SW onto the
top of the rocks, hop onto the branch nearby and get a small
medipack. Hop around the corner onto a thick branch and step on the
breakable floor, hop back and then turn around to climb down the long
Flood the Square.
Follow the corridors to where you go into a
flooded section, at the first crossing take a right and swim into the tunnel
E behind that tree. Follow through around corners and up and down to an air
pocket. Climb out and use the lever there to further flood the square area.
A trapdoor opened above the lever, but there is nothing to do there yet,
closed gates, trapdoor and an invisible wall in front of a room.
Two Jump levers, open Doors.
So, swim back through the winding tunnel to the
tree, go straight and take a right to the Square. Up left is a ledge you can
now reach (SW), jump to the climb wall and go left around, with back flips
and some climbing around, get to a crack in the E wall, to the left is an
alcove. Grab the monkey climb there and go straight over to a jump lever
opening a gate up in the NE corner. Do the whole climb wall thing again and
shimmy all the way to the end of the wall to get into that gate. Do another
climb wall sequence there and back flip with roll to a jump lever. Doors
open up in the back of the square (NW).
Flooded Halls, the Rules of the Game.
Take a lung full of air, swim in and follow
through keep going left where possible and up for air.
Swim back down out and right, straight at the
crossing, left and straight to the back (S), left and then keep right into
an opening in the end, climb up to a Garden room with hedges, in the far
left corner (SE) is a wall lever opening a small gate.
Secret: In the SW corner
you can get on a block and jump to grab the top of the hedges. Go get
a Golden Rose.
Get air, save and swim back out and left and right
around the corner to the N. Then keep going straight into the next section
and in the end right around the corner. In the back left through that small
gate and up, wade to the other end and grab the Rules of the Game.
Another gate opens up, that one is opposite the first hall with air. Swim
back, left to the S and left at the crossing, straight at the next crossing
and into the small gate on the right (S). Up through the ceiling and climb
out, in the NE corner is a Crowbar, use it on the door in
the other side of the room.
Preparing for a Timed Run.
The next door on the left is a toilet, the right
hand door leads to the kitchen. In the kitchen go to the right, through the
room with the table you’ll come to the staircase, to the right of the stairs
is a Book switch (Timed) on the right hand bookcase. Best go up the stairs
first, take a right down the stairs into the next hall and to the left in
the back is the door. First open that cabinet to the right for a
small medipack. Go right to that statue (W) and from the left side
you can pull it away from the opening in the wall with the shelves. Go back
over the staircase and to the room with the table, pull the statue left also
to the left an then pull out the shelves and move them aside so the opening
is free and the path to the door E is clear.
Now use the timed book switch right of the stairs,
roll and run left around the corner, sprint left through that opening and
straight through the door.
The Vampire Puzzle. (Senet
Follow through, Dracula wakes up from his coffin
and strange things start to happen. Go down the ladder and straight to the
balcony overlooking the puzzle floor. Dracula’s head shows up on a wall,
near a hole in the floor.
To the left are the sticks to play the game, read
the Rules of the game.
In short: Your throw is the
number of white sides showing, all sides black is a Six. Throw a six or land
on a marked square, you get an extra throw. Land on an opponent’s piece, it
is returned to the start. You must throw the exact number of squares left to
the finish square to reach it.
Start by spinning the sticks and choose wisely by
keeping an eye on the puzzle field.
Losing the game; Lever and door Puzzle:
(you’ll get the two
remaining Secrets only when you loose, not when you win).
Two trapdoors open in the floor of the room with
the puzzle field. Go down the hole in the floor left of the sticks (W) and
in the lower room and a bit to the left or right are those trapdoors (best
take the one N). Drop in and just slide down the slopes, sliding forwards.
When you see a ledge with a wall torch, jump onto that ledge.
Secrets: Depending on what
side you came down, find the hole with the ladder (N side of the passage
with the wall torches). Hop on the slope, slide down backwards and grab the
ladder, go all the way down and in the passage down there are
and Secret #3,
Golden Roses. Go back up the ladder, pull up and back flip
into the passage with the torches.
-Jump to grab the ladder going up and climb up
almost to the top and back flip into a passage, follow through and a door
opens. Run straight through to the end and another door opens up, climb up
and throw that Blue lever.
-Turn around and a new door opens above the one
you came through, jump up and take a left at the first crossing, climb up
and throw the Red lever.
-Turn around and go down to the same door, it
closed therefor opening a passage left, go in there, climb up one block at
the end and go down right to a closed door, turn around to find a
Green lever on the block you came down from.
-Hop back up onto the block with the green lever,
up once more and straight ahead is a second Green lever.
-Turn around and jump into the upper passage,
straight to the end and climb up twice to a room with a cabinet holding a
small medipack. Now throw the second Blue lever.
- Turn around and down the blocks, left at the
crossing and down to the Red lever you used already, pull
it back up to open the lower door again.
-Turn around and take the lower passage go
straight to the end and up the block right, then turn left and climb up to
come to a Terra lever.
-Go back down, straight across the room and climb
up twice to the Red lever again, don’t touch it.
- Turn around and now take the upper passage,
straight to the end where you can open a Crowbar door (savegame.0).
Go through a passage to a larger room, up the stairs and to the right on
that landing, there is a jump lever on the back of the pillar there. A cage
will rise on the other side of this pillar; use that to climb up to the
floor above. Upstairs jump onto the low chandelier S side and run jump
straight to the ledge at the wall. Turn right and grab up to a crack to go
around to the next ledge), from there jump to the next chandelier and
onwards to the floor N. In the passage W is the Crowbar door you emerge from
if you won the Senet game.
Winning the Game; Up the Blocks:
(No Secrets in this route)
Cages go up on the puzzle floor, go down the hole
in the floor left of the sticks (W), from the puzzle floor onto a ledge SE
or SW, then jump over the cages into the opening N. Follow to a labyrinth of
doors and passages, remember where you were already and open (or at least
try to) all doors you can find, you will finally end up at the crowbar door
we mentioned in the Losers route (savegame.1).
2 routes joined:
Grab up to the rope there and swing to grab the
rope E. Then swing and jump to the opening ahead. However…you can also use
the chandeliers to get to the ledge in the E.
Climb up left and slide down, at the end turn
around and back flip onto the slope to jump and grab up to a ladder. Up a
bit and back flip onto the higher ledge, down the other end and then climb
up into a crawlspace, drop from the other end into a room with some bright
windows and a teleporter at the left window. Step in and the level ends.
2- Great Buddha Hall.
Find the hole in the floor and drop into a cave,
go to the pool and up right into the next tunnel, up a slope in the end and
from a hill jump to grab the ledge S. Go to the right and stand on the very
last corner, at the edge of the pit facing NE, back flip onto the slope
behind and jump to grab some vegetation on a rock wall, shimmy left a bit,
back flip onto the ledge behind you. Turn N, jump over a steep part and go
into the corner (NW). There is a climb pillar, but we don’t need that. Grab
up left to the ledge above, shimmy left and around a corner, pull up there
and go to the left to grab some Flares. Go further and left
to jump up to the ridge behind the pillar and slide down into the hole there
Crawl through the low tunnel and turn around to
climb the ladder to the surface. First go straight, slide down to a ledge on
top of the cave you came from and jump to a ledge ahead (W), then go left to
the SW corner jump over and grab a box of Arrows there.
Jump back the way you came and at the pit with the ladder jump left to the N
side and go to a bamboo forest. To the right is a small shrine and inside is
a Medipack (looks like sushi?). Turn around and go to the
last bamboo bush (SW), face N and climb up about 6-7 times. Back flip and
you should land on a ridge you can stand on. Head SW and stay on the right
and slide down into a pit with water, swim through to the corner where you
have air above. If you climb up here and open a hatch, you are back in the
area with the bamboo bush without anything accomplished..?
Crossbow and obvious Secret.
Secret: swim to the
end of the tunnel, up and hop over the danger sign. Slide down, jump and
grab the climb wall, up over the top and slide jump 3x, at the third jump
grab a climbable wall on a ceiling block. Go left around 2 corners and back
flip with roll onto a slope, jump to the next and jump again to grab the
monkey climb. Follow to the end, avoiding contact with those Blades and at
the end drop on a slope, slide/jump and grab a climbable wall. Go left a bit
and down to a ledge for a box of Arrows. Climb back up and
left to the next ledge for the Crossbow. Up the wall once
more, high up and to the left to back flip into a passage with
a Golden Rose (through the fence E you can see another
Raise the water level.
Face N, jump up and grab the hatch to open it and
climb up to a new area with a house. You can look inside, but the door is
locked. Go to the NE and jump up to the clearing in the bamboo, on top turn
right and jump from the rocks onto the roof of the house for Arrows[/b].
Jump back to the clearing and go left over the rocks in the area with the
buildings. Stay on the rocks and go up in the SW corner, then turn right and
go around the top of the rock to find a big stone blocking a waterfall, push
the stone out of the way (to the S).
The Golden Key, 2 Golden Wheels.
Watch the flyby of two wheels and go N over the
rock, down the N side and find a small medipack. Head to
the E along the Buddha Hall and spot the keyhole, run further and under that
orange tree is another small medipack. Turn right and go to
that big bell, crawl underneath it and stand up, face N and pry the sneakily
hidden Golden Key out of the bell. Go to the S from the
bell, over the rocks and come down to a fence indicating danger. That area
was deadly before it flooded, hop over the fence and grab the First
Golden Wheel. Climb out S and grab a small medipack.
In the NW corner is an underground river. Dive in
and swim through, picking up 2 boxes of Arrows on the way.
At the crossing go right, pick up more Arrows near the end
of the tunnel and wade out onto the rock left (W). Under that bamboo
contraption is the Second Golden Wheel. You’ll have to
crawl under to pick it up.
Use the Golden Key and the Wheels, the
Back into the underground river you go, straight
and then around some corners to get to the house with the Gold lock. Go to
the other side and open the door with the Golden Key, place the two Gold
Wheels and go to the wheel on the axle on the left, turn it (Ctrl) and see a
shrine come up. Out of the house, right around up to the clearing NE and
into the next area, a bit left, in front of the Buddha Hall is that shrine,
stand against it facing S and grab the Silver Key from it.
Turn around, up the steps and open the Doors.
Great Buddha Hall, the Mirror.
Go up the long stairs (left of Buddha) and come to
the first floor rafters. There is a mirror we have to position to catch a
light ray later. Go left over the rafters and pull that mirror once so it is
directly in front of Buddha.
Timed Jumps over the Pit.
Now make your way to the far end of the Hall (E)
you cannot reach that from the ground floor. Down the ladder and stand back
at the E wall, facing that Timed Trigger tile on the floor and the trapdoor
over the pit. Run over the tile, jump to grab the trapdoor, don’t dilly
dally, but quickly go left to that table (of which we’ll see more) and grab
the small medipack, back to the trapdoor and jump over to
grab the ledge NW, at the open doors. (The trigger tile left is for the
trapdoor in case you couldn’t grab the Medipack in time,
you can have a go at it from this side).
Lamp Passage Puzzle, Golden Key.
In the back of the passage you can see a fire. As
long as it is burning you can run, when it stops you’ll slide back. I did a
sprint with rolls (Alt) and a jump over the last part and was there before
the fire went out. Do this a couple of times more and arrive at a staircase
that goes down to a large button on the wall. Push it and you’ll be
transported up, another small table, grab the Golden Key.
Not going for the Secrets, open the doors left and get back to the rafters,
safety drop down and go to the SW corner of the Hall.
For a Secret: go to the
blue vase right on the table, place one of your golden roses in it and doors
open to the right (N, and no idea what she says). Follow the staircase up to
a labyrinth of crawlspaces.. That grey grate at the start is to get rid of
critters you’ll encounter here later. There are some pickups too if you care
to go for those (crawl
So first go right to get Flares,
back to the grate and right around the corner (it seems the critters are
triggered when you go around this corner, so I waited a bit and went back to
the grate, they fall through the grate, but some will be stuck in corners of
the labyrinth so you won’t get rid of all in one go). Again right around and
then left/right and left around corners to get the small medipack.
You could now have more critters on your tail, so better go back to the
grate at the start to get rid of most of them. Now go in again and all the
way around to the back for [/color]Secret
a Golden Rose. Get back to the grate and go down the stairs
to the small table. Open the doors S and safety drop to the ground floor of
the Hall; go to the SW corner of the Hall.
“Electric” Jump Levers, Enlighten Buddha.
In the SW corner is the Keyhole for the Golden
key, use it and while lighting starts some blocks go up. On the central
pillar are 3 jump levers we’ll have to operate, climb a block, stand on the
corner and grab up to the monkey climb. Try to time those lightning bolts as
much as possible and go to the jump lever (lining up can be hard, so save
before you try a drop/grab)(savegame.2).
Watch the flyby of a ray of light that hits the Buddha, he sinks through the
Go to where he was and in the back of the hall is
the open trapdoor, drop down and follow the stairs down to a crossing of
Secret: To the right is a
small table, use a Rose in the vase and the door right opens up. Go through
and find Buddha, when you are on the floor he can hurt you when he hits the
floor. Go left and onto the block where you are safe. Now do pixel perfect
run jumps to grab the next blocks and finally into an opening where
Secret #3 (6)
is, a Golden Rose. Drop down behind the Rose to get back to
the crossing of passages (E).
Take the passage left wade in and you can use
sprint in some parts, just go straight to where the level will change...
3- Five Storied Pagoda.
Without Secret, just slide down into the water
Secret Detour with
Cliffhanger with a Harpy.
Slide and jump at the end to grab a climb wall, go
up and follow through to a danger fence, hop over that fence, slide and grab
the pillar, go right around to the backside and back flip/roll onto a pillar
with a Medipack. Be quick because a Harpy will come for
you. Turn left and jump to grab the climb wall, seems he doesn’t harm you as
long as you are climbing. Go right to the end and up a bit, back flip/roll
and grab the next wall, left around the corner, down and drop on the slope
while turning right, so you will slide forwards. Jump from the end to grab
the next wall and go right and up to a ledge. Run into the right hand corner
and turn around (back in the corner) to shoot the Harpy with pistols (you
have a crossbow with explosive arrows).
Crawl through the crevice W and slide backwards
down the slope, grabbing the edge. Shimmy right to the climb wall and go up
to the top alcove. Grab the ceiling, follow those textures to the right and
just drop onto a pillar with
Secret #1 (7),
a Golden Rose. Shoot a Harpy (S), if he comes for you, just
start climbing to the exit as described below and shoot him there.
Grab the wall, go left and drop on the slope,
slide almost to the end, back flip roll and grab the wall, go right and up
to the exit. Watch out for the hole and hop over the fence E, face W and
drop into the hole there. Swim SW, follow through and climb up left on a
ledge where left wall ends. Hop into the opening E, jump over the trench and
go around a hole to the opening E, hang out and shimmy right around a
corner, where the crack ends, back flip/roll and grab an opening with
Arrows. Grab those and hop into the water S.
Getting out of here.
Swim to the W, around the corners and climb up
left on a ledge for Flares. Swim back and all the way to
the E end, left around the corner and spot the bucket on the bottom (we’ll
get that later), go left into the opening, right, straight and up a bit to
go left over the block, almost straight into the back (W) and left/right
around the corners. Then down left and this is where we came down here, take
the SW tunnel again, follow to the end, climb up left and jump into the
opening E. Jump over the trench and walk to the NE corner, hang from the
edge and shimmy left along a crack and at the end of the crack, pull up and
jump the ledges to an opening SE (that bucket is in the water below,
indicating there is a well above). Grab the climb wall in front of you and
go all the way up and climb out of the well to the surface.
The Monkeys, First of 3 Golden Wheels.
First gather some more ammo, run to the far NE
corner and between the columns of the building are Poison Arrows.
Turn around and go W along the building, NW are more Poison Arrows,
from there go to the higher sidewalk of the building E and grab up to the
roof of the structure you are under. Go over the top and drop into the outer
garden and behind that pool (NW) are Arrows.
In the pool is one of those Japanese snow monkeys
taking a bath. Leave him be.. In the corner next to the structure is a box,
open it using the yellow handle and you’ll see a banana, you cannot get it,
but it will lure a monkey to this garden. If you wait around a bit (or
pester the monkey), the monkey will climb the tree W to get the apple and a
Golden Wheel drops between the roots, pick it up.
The 2 Golden Keys.
Go S at the far corner, hop over the rocks SW and
open the shrine to get a Medipack.
No idea what this does or even if we have to, but
when you open the box (E side) there to show the banana, a black monkey will
show up and he’s the nasty kind, so shoot him. Go E along the building left
and left and right of the closed entrance door are two wooden fences near
some steps, side flip over both and pry the 2 Golden Keys
from the wall.
Secret: Go into the
shallow lake E, somewhere between the first two rocks, duck and “look up” so
you can see under the surface, a marked tile which actually is a trapdoor,
stand on the S side looking N and open it. You actually drop into a dry
passage… Use one of your Roses in the blue vase left and the door opens. The
next part is Timed; as soon as you go through the door, hurry.
Run in and pick up
Secret #2 (8),
a Golden Rose in front of that time contraption. There are
3 doors that open up, take your pick you only have a short time to get one,
to the right is a Medipack, straight in the back Explosive Arrows
(the hardest, but I took these) and left is a small medipack. Get back up to
Proceed to the E, another monkey box there, shoot
the Monkey. Go to the far NE corner, another box and monkey. Climb the box,
grab up to the roof and go over to drop into the inner courtyard.
Golden Wheel #2.
A bit to the S is a building, go around to the
other side and use a Golden Key. Enter and to the far left is a balcony with
a rolled up ladder, jump up and shoot the blue strap with pistols. The
ladder drops, climb up, run jump and grab to the other side and grab the
Second Golden Wheel.
Golden Wheel #3.
Get out, go right to the Five Storied Pagoda and
use the last Golden Key to get in. Climb the pole and back flip onto the
upper floor, open the hatch in the ceiling next to the pole and to grab up
to the ladder you need to line up perfectly straight. Do this by hanging
into the opening with the pole, facing N and in the middle of that side
(right behind the pole). Pull up, don’t use turn keys and side flip right to
the wall, take one step straight back and jump up once. Then jump again and
hit Ctrl on the top of the jump, this seems rather buggy (savegame.3).
Climb up to the top of the Pagoda, the Third Golden Wheel
is on the other side of the tower. Secret hunters, scroll down.
Use the Golden Wheels.
Go back down inside and down the pole to the
ground floor and exit the Pagoda.
Secret: Here ready your
crossbow with explosives. Now we need some trick moves to go down the roofs,
stand one step away from the edge, hop back and just when you are passed the
edge, hit Ctrl to land on the roof below. A Harpy will show up, go down
another roof and again a Harpy. The third roof has
Secret #3 (9),
a Golden Rose on the S side, no Harpy. Get down to the
Get down the ladder in the Well (SW) and drop into
the first opening left, place the Golden Wheels on the wheels there and
those Lion Heads drop down through the trapdoors, a door opens. Get back to
the ladder in the Well and go down one floor, into the opening left, through
the door you just opened and find the 3 Lion Heads there, climb up to pull
them onto the trapdoors and down they go. You’re not done yet, go down and
pull them out once, climb up to get behind them and push them out, then
aside onto the next trapdoor. Once on the ground floor they go all the way
into the passage onto marked tiles (N) so they’ll sink into the floor. A
door opens on the Square above, so back up we go again. Those open doors are
in the big building N.
Just run in and down into the floor….
ZIPANGU Cut Scene.
Taking the left side slope will directly get you
to the next level.
Go down the hole on the right and you can watch a
nice cut scene of Lara on a kite…
4- Ninja House.
Starting off with a
Secret: Go left at the house and in the corner is a crawlspace, get in, drop
down and hop over the danger fence, look down and spot the Cutter going
round. When it passage, roll into the water and swim down after the Cutter.
Swim all the way down and through a hole in the bottom, to the N and use the
underwater lever to open a trapdoor somewhere. Go up and swim after the
cutter and look for the opening N, follow through and up at that trapdoor.
Climb the ladder to get
a Golden Rose. Swim back to the cutter and up after it,
climb out S at the top, get back up to the outside.
Enter the courtyard of the house, to the right is
a shrine with a Medipack. In the other end of the courtyard
is a well, leading nowhere (but you’ll emerge from that later), so enter the
house and here we have three ways to go. Left at the sign is that cage where
the Secret was.
W corridor, the Wind Key: Left is
a corridor, follow through and around the corner go straight. Spot the tiny
hole in the screen on the right and give a kick to that screen. Two ninja’s
attack, get the Flares from the wall on the left (N) and
get out. Go left and then right through the kitchen to a garden and looping
left around the corner is a Crowbar door (to the right in the garden is also
a Crowbar door with something behind it?)
This is the sauna, jump up to open the ceiling
hatch in the corner and climb up left into a crawlspace. Drop out onto a
slope and just go down to a room with a lever, first go into that open door
right, shoot a Ninja and grab another Crossbow and
Go back to the lever and use it to change the
opening of doors, go into the left door now. In the next room you can have
some target practice and it is easy to do with just the pistols. The main
objective is to get to the chain pulley up in the right hand corner, shoot
that statue too. The pulley opens the door in the right hand wall; go
through. The little midget is showing you how it is done. Walk the rope to
the other end and get the Golden Key there. Go right up the
steps and back up to the room with the lever.
Open the door in the back with the Golden Key and
go through to a room with bookcases and statues. The statues can be shot,
but I’m not sure if we have to. To the right of the stairs at the corner is
a Timed jump lever, first check out the route. The door is all the way in
the back (N). On the way over there you’ll see one of those wooden shrines,
inside is a Medipack. Now go to the lever, use it and get
through the door to claim the Wind Key. You’ll drop through
the floor into a tunnel connected to that well at the entrance of the house.
So swim till you are at the bucket, go up and out. Climb the wall out of the
Well and enter the house again and to the sign.
E corridor, the Mountain Key:
Into the corridor E of the sign, grab the
Flares and a small medipack, as you enter the
patio with a sand garden, get some Flares from under a
Look for the panel left with the hole in it (last
one) and kick it in. Look left and see what that basket was all about…
Secret Detour: In
the right hand corner of this bedroom is a blue vase, place one of your
Roses there and the door right opens up, a Boulder up there, slide down the
slopes and make sure you slide down forwards on the last one, jump before
you reach the end and run to the back and right around the corner into the
opening. It may take the boulder a while to fall into the hole, go down the
passage you’re in and run quickly over the crumbling floor along one of the
walls. At the end turn and hop back to grab the side of the ledge while the
boulder passes by.
Pull up and jump to grab the slope N, pull up and
climb up to the right, down onto the next slope where you’ll find a lever on
a block. This lever is special, pull and you’ll be thrown onto a higher
slope, grab the edge as you slide off and shimmy left to the ledge. Jump up
to grab the monkey climb and go over to
Secret #2 (11),
a Golden Rose. Shoot the statue and use the pulley (for
what?). From the corner where you got the Rose, hop down to the ledge under
the second boulder from left. Run forward onto the safe slope behind the
ledge. Climb back on the same ledge and back flip onto the ledge (SW) under
the first boulder, we have to trigger that to open the exit. Hang from the
side to let the boulder pass.
Now make your way up to the exit NW, you’ll have
to jump up to the NE corner to get there. Climb up to get back to the sand
garden at the bed rooms. Enter the same bedroom again (W).
Bag of Sand.
Kick the paper panel W, the one with the hole and
go into a second bedroom, one of the beds there has a different blanket (S),
pull it away and a trapdoor opens. Get down and find an Element bowl in the
left corner, go to the right to a pit, get down using those platforms and
grab the Bag of Sand from the corner, go up again and put
the Sand in the Bowl. A door opens right of the pit (N). Go to a room with
another Japanese sign.
The door will close as you come near (if it was
already open), just stand on that tile in front of it and wait till it opens
up again. Go in and take the Mountain Key. Swim to the well
(right at the crossing and up at the bucket) and get back up to the house.
Spike Pit Galore, the Forest Key.
This time go straight at the sign and in the
corridor N take the first right, seems like just a niche, but there’s a
crawlspace up in the wall (E). Follow through, drop down and open the doors
and jump out left at the spike pit. Grab the Flares and hop
into the next passage, jump via an opening left to the ledge in the back for
a small medipack and jump back into the opening, open the
doors. Jump and grab over the next pit, follow through and spot the
receptacles for the keys through a fence left (later of course). We just
follow through down a slope into a crawlspace, go straight, right around the
corner and straight and left in the back, shoot the grate, go left and right
in the back, shoot another grate, one more right at the back around the
corner and then take the passage left to get to a room.
In the back is a hole down, drop down to a
basement with moving blocks, jump through the first and find a wheel to the
right. Use that (face N) to stop the first block. Do the same after jumping
through the next blocks and then a wall opens so you can reach a room S with
the Forest Key. Swim back to the Well and get out to the
For the Fire Key.
Mechanical Ladybird, Winding Key.
Go straight at the sign and in the corridor N take
the first left, kick the panel and right around the corner is where you need
two Golden Wheels. Go into the passage W, at the pit with the Ladybird
signs, take a right and into the first right after the corner. Walk slowly
into the room and bamboo spikes fall, just turn left or right, stay close to
the wall and run to the back to get the Winding Key. Back
along the wall and right into the passage, jump two spike pits and get the
Use the Ladybird, Golden Wheel #1.
Back through the passage to the pit with the
Ladybird signs, combine the Ladybird and Key and use it twice to clear the
path, pick up Golden Wheel #1. A boulder will come down, I
just went into a corner and jumped up when it was about to hit the wall and
survived. Jump over the boulder and go back up the ramp to where you used
the Ladybird first.
Secret Detour: Go into the
opening the boulder came from almost at the top of the slopes (S) and use a
Rose, hop over the table into the trapdoor which opened there. You’ll drop
way down into a pool, climb onto the central ledge and see 3 Ninjas appear.
Check the health and climb the pillar on one of the sides. Take some
medipacks while climbing because the Ninja’s are shooting you. On top turn
around to shoot all 3 of them and jump over to the ledge E, up into the
Secret #3 (12),
a Golden Rose. Face W and jump up to open the hatch above,
climb up to the entrance corridor of the house. Go left, left again to the
room with the wheels and left into the passage to the Ladybird signs.
This time grab up to the ceiling and drop again, a
Ninja was shooting me from the dark in the back; so I shot him first. Then
monkey swing to the passage where he was and look up at the dark corner.
There’s a drawing on the ceiling. Make a note of it and follow to a room
with crowbar levers.
Crowbar levers, Golden Wheel #2.
The levers will transport you to another room,
following the diagram on the ceiling you should go W first? If you don't
understand my explanation, scroll down to "A second explanation of the
-Throw the lever W twice while facing N, you’ll
end up in front of the picture with a purple stripe.
-Go to the lever S, use it once (facing E), use it
from the other side once (facing W), again change the side using it from the
E side twice, change the side and from facing W, use it twice. You’ll stand
in front of a picture with a deer.
-Go over to the lever W at the grey and white ball
use it once (face N), then use it from the other side (face S).
-Go over the other lever at the grey and white
ball picture (S), use it once (face E) and you should be in the central room
with Golden Wheel #2 on the dais.
-Go to the crowbar lever, use it once (face E),
use it from the other side (face W) and you are in front of the grey and
-Go to the other lever W, face N and use it and
you are in front of another grey and white ball.
-Go to the deer picture (S), use the lever twice
-Go to the purple stripe (W)) and use the lever
one from facing N and twice from facing S.
You are back at the entrance room (savegame.4),
A second explanation of the task: [diagram.jpg)
1/ Start room, operate the left side of switch
2/ Move to Room A, operate the left side of switch
3/ Move to Room B, operate the right side of
switch (4), operate the left side of switch (4) again.
4/ Move to Room C, operate the right side of
5/ Move to Room B, operate the right side of
switch (4), operate the left side of switch (4) again.
6/ Move to Room C, operate the left side of switch
7/ Move to Room D, operate the left side of switch
(6), operate the right side of switch (6) again.
8/ Move to Room E, operate the right side of
9/ Move to Room F, pick up Item.
1/ operate the right side of switch (10), operate
the left side of switch (10) again.
2/ Move to Room E, operate the left side of switch
3/ Move to Room D, operate the right side of
4/ Move to Room C, operate the right side of
5/ Move to Room B, operate the left side of switch
(3), operate the right side of switch (3) again.
6/ Move to Room A, operate the right side of
7/ Move to Start Room.
Leave NE, jump over the ladybird pit and go
straight up to the room where you can use the 2 Wheels. The door left (N)
opens up, go through, slide down and use the jump lever right to stop the
flames for a while, turn left as you drop and run jump quickly through the
passage to get the Fire Key.
Using the Keys.
You’ll have to swim through the Well once again,
go up to the house and straight into the corridor, go to the end and place
the 4 Keys, big doors open, go through a sand garden into the opening NE and
open the crowbar door. Step out and go to that red Kite…
The Golden Pavilion. (3
end up in a lake.
Silver Lever part I.
Surface and get out S, go left to open the shrine
for a Medipack. Go right, up the rocks SW and hop down into
a hole. Grab some Flares and enter the crawlspace W, hang
out the other end right and drop on a ledge. Turn around and hop to the
corner slope W, jump and jump again through an opening in the wall, two more
jumps and you are on a safe ledge. Go inside and grab Silver Lever
Blocks Secret: Go left and use a rose in the vase to the right, the
door left opens, go to a cave with slopes, jump the slopes to get to the
ledge left. Mind you, you have to keep moving from now on because on every
flat ledge you get to a Stone block will fall. Run from the block onto a
slope, jump to the next slope and then to a ledge, running jump to the ledge
a bit right and jump to the slope right of it, another slope and a ledge,
side flip left to the corner slope and slide far before you jump to a safe
ledge. Climb up to get
Secret #1 (13),
a Golden Rose. Open the doors, go right then left to the
Go into the passage N and don’t even try to jump
the slopes, just turn around and climb down into the pit, go up a ladder in
the far left corner (NE). Follow up to where you found the Flares before and
climb up left, go down from the rocks to the ground floor.
Silver Lever part II.
Go to that gazebo E and shoot the bell, on the
floor will be Silver Lever part 2. Hard to see when Lara
keep looking up at a bell that’s no longer there. Combine the two parts to
get a Silver Lever.
The Lion Head Puzzle, Bronze lever part
Go to the NE, a bit up the rocks in that corner
you can see a hole down with a plant ladder, get down there and follow
through to a large hall. There are 3 Lion Heads stacked on top of each
other. Jump from walkway (next to the Lion Heads) to walkway to get to the
upper one S, use the crowbar lever and see one of them being destroyed.
Secret Detour: Go into the
passage at the end of the walkway and use a Rose to the right. Enter the
door and slide down backwards, grab the edge, drop and grab to the passage
below. Run onto the slope and keep jumping to grab that wooden slope at the
end, shimmy right to the opening. Jump the slopes to the ledge and climb up
left (E) and follow through up the blocks to the room with
Secret #2 (14),
a Golden Rose. Left, in the back of the room you can return
to the crowbar lever.
Now jump to the lower walkway N, around the corner
is the next crowbar lever destroying another Lion Head. Now go down to the
lower walkway S side and use the third lever, on the floor behind the Hammer
is Bronze lever part II. Leave SW, go up to the ladder and
back flip off.
A Coin Piece.
Go W to the bamboo bush next to the Pavilion and
find the one you can climb, don’t go all the way up and back flip onto the
first roof. Go to the lakeside (S) and grab the Coin Piece.
Into the Mountain, Bronze Lever part I.
Go to the N side of the roof, jump down to the
ground and go left around the lake to the building W of the lake, the
entrance is in the back, shoot the Ninja inside and head S to that rock you
run into. From the left side you can go up to a flat part and jump onto the
roof of the building to get a small medipack on top. Look
SW and spot the hole in the rocks, just behind the ledge you just came from,
jump back and hop into that hole.
Crawl backwards into the opening and follow down
some holes and crawl in backwards again to come to white floored halls (NE),
there are some Ninjas around, deal with them as you please. The first leaves
a small medipack, go to the back and left to a room with a
chain pulley, can’t use it yet. Look up in the centre of the room and spot
the blue pyramid; we have to destroy that. Go up the stairs left (SE) and
climb into the opening up right. There’s a wheel there, look down and spot a
huge ray gun. That one has to point to that blue pyramid, you can just see
it through the floor and to the N. So turn the wheel handle in that
direction and the gun is ready. Go through (W) to the next room, that one
will have to point E; turn the wheel twice. Next room (N) is the last one;
it has to point S obviously.
Activate the Guns.
Go back the way you came and shoot a Ninja as you
drop down to the stairs. Go down and now you may pull the chain, watch the
events unfolding and climb the pillar to claim Bronze Lever part I.
Combine with the other part to get a Bronze Lever. Leave E,
up to the exit SE and up SW in the cave, climb back to the surface (E).
Using the Coin & Levers.
Dive into the lake and go into a tunnel S.
Secret Detour: At the
crossing go left and over a danger sign, a bit right around a wall, right a
bit and up in the ceiling, left into the opening, swim through, down a bit
and then immediately up to the right into another tunnel going E, down to
the left and up into the cave with
Secret #3 (15),
a Golden Rose. Swim back as you came, up right, left down
and up, down and right, right around the wall and over the danger sign to
Take the W tunnel, keep a bit right and then left
around to where you can surface. Climb out and walk to that wooden chest.
Use the Coin to pay your entrance fee and enter, left is where you can use
the Bronze Lever, watch what happens. Go into the door to use the Silver
Lever, again a cut scene of the crane bringing you something. Go down that
opened trapdoor and claim the Golden Lever. Climb back out
and use the lever where that door opened, left. The room shakes, get out and
watch the cut scene of the Pavilion being moved. Dive into the water, swim
back to the lake, going left where possible. Swim straight over to the other
side (N) and climb out where the Pavilion used to stand, a hole in the
ground, get in. Follow through and up to a red Kite, go there and you’ll fly
to the next level…
6- The Great Mountain.
Climb out on the ledge and go left onto the block,
face S and jump to the ladder, up to a ledge and hang from the edge to
shimmy left along a crack, around two corners and up the ladder there to a
ledge. Jump to the other side (S) and face N to spot the ladder on the
slope. Go up and shimmy left a bit, pull up and back flip roll to grab the
other side, shimmy right and at the end back flip to a ledge. Grab up N,
shimmy right around a corner and pull up. Now jump the flatter ledges up N,
Down Dangerous Slopes.
Stand left at the top, pull up over the edge and
jump with a roll to slide backwards down the slope and grab the edge, shimmy
right around a corner and pull up, immediately hop back grabbing the edge to
let a Snowball pass. Pull up and go right, just run down onto the slope (NW)
to slide down the right hand side of it. Just slide and you’ll end up at the
bottom of the slope, turn slightly right and hop NW onto a small hill to get
out of the way. Go to the slope W, a ball might come behind you, so dodge it
first or just go down.
For a Secret (you could
see in the load screen): From standing at the top, run jump left (SW) onto a
ledge on the slope leading towards that danger sign left. Jump there and hop
over the sign. A Demigod snow fairy will open fire. Take her out and collect
a Golden Rose. Hop back over the sign.
Into the Mountain.
Slide backwards down the next slope and grab the
edge again, drop to a crack, go right and drop again, shimmy right around a
rock to get into an opening, drop and slide to a ledge (savegame.5).
Just run down the blocks and go left a bit before you slide down the slope
(icicles). From the end of the slope jump to get to the danger sign before
the icicles drop. Hop over, spot the ledges in that steaming swamp and stand
back two hops, do curved running jumps over the ledges and just jump
straight to the back wall, you can swim down into a tunnel there. Follow
through to a room with Bronze gates.
For two Secrets: Climb out
NW, stand behind the table and use a Rose and the gate W in the water opens,
swim in and climb out in a room with a pillar and trapdoors. Use the Timed
jump lever SW and jump the trapdoors to the top one N where
Secret #2 (17),
a Golden Rose is waiting for you. Hop down and
swim back to the first room, climb out NE, use a Rose on the front of the
table and the gate N in the water opens. Go in, climb out straight ahead and
left is a Timed jump lever. Roll and run jump to the pole, jump up and grab
the pole (the moves have to be perfect or you won’t make it in time). Go up
to just under the 4th horizontal stripe above the wooden wall and turn right
to face the wall straight, back flip, quickly turn around and hop to the
trapdoor behind the pillar to get
Secret #3 (18),
a Golden Rose. Hop into the pool and swim back to the room
with the gates.
The Current Puzzle, a Golden Key:
Save and go down into the tunnel S, just follow
the current through these tunnels, spotting some underwater levers and in
the end climb out, up the ladder into a crawlspace. Go crawl right around
corners to get a small medipack, back and right for
Flares, back and right and in the back left around the corner where
you’ll get to the Golden Key in the niche left. Save before
you take it and you’ll drop back into the pool with the gates. Get out S and
open the door. Go left and pull the chain to close the sluice door below,
turn around, go left to find two more chains in the back, then go back to
the pool, dive in and swim into the tunnel S, left and use the underwater
lever (#1) there, go to the W end, left around the corner and find the next
lever (#2) on the left wall, turn right, left around the corner and the keep
right to where a gate opened. Swim down and climb out in a valley.
Through the Trees, a Horse.
In the SE corner you can go up the rocks, go left
and follow the path over the rocks around to the N side from where you can
jump and grab a branch. Jump from branch to branch to the last tree SE and
hop down SE through the leaves. Go to the Stables and see Lara ride off on
The Golden Hall. (3
Turn left and walk past that little guy taking
stock and crawl through the corner of the column to the break tile in the
back, be sure you slide forward down the slope so you can jump up at the end
and grab the ceiling. Go right around the corner and at the end left around
to the end, drop on the block and jump to grab the pole, swing to the next
pole (just release Ctrl to jump) and then to the ledge with the chain, pull
it to disable a knife trap. Use the poles to get back and now go straight
along the monkey climb, drop on the block, pick up a small medipack
and shoot two incoming Harpies.
The Left Key.
Jump to grab the ladder on the pillar NE and go
down, a Ninja is shooting a statue, you cannot shoot the Ninja yet, because
Lara is aiming at the statue too. So just hop to the block S and then around
the pillar left to the ground SE, by now the Ninja destroyed the statue and
you can shoot him. Jump onto the ledge behind the pillar (NW), then up the
rocks and onto the top of the structure, get the Medipack
from the corner. Now drop down and stand facing the lowest side of the rock
where the statue was, jump over there. Save, run up the slope and while
curving left jump back to the safe ground. Now you can go get the
The Right Key.
Jump back to the ground and go left, jump around
the pillar to the block in the lake, then to the ladder ledge and onwards to
the N side. Go left and just past the doors, go left to the corner of the
lake. Run jump to the flatter part S, just at the edge of the lake and
follow this path to the far corner. Save, stand under the Key, and run to
it, jump onto the slope behind the Key, I jumped again so I back flipped
landing on the tip of the rock at the lake. Go up again and grab the
Right Key (savegame.6).
Using the keys, Down the Gold Slope, a
Jump back along the shore as you came and the last
jump you have to jump onto the pointy rock, so you can bounce off right and
with a left curve you’ll land on the ground. Go use the Keys at the door and
slide down the long slope. It seems we need a Valve in the passage left, so
go right and left into the red opening. Now be careful as the next passages
has Knife traps, just do run jumps and climb up to a Wheel Key
(Valve), pry it off the wall and return, be careful, some Knives you jumped
over might still be active. Go back to the slope, straight and right around
the corner to use the Wheel. The panel opens up.
Secret Detour: Just
inside, turn around and climb up to the passage, Just run through the rooms,
left around the corner (all kinds of symbols here) and in the back left
again, hop over the danger sign and go straight to a chain. Pull it to open
a door, roll, climb up once and go right before the danger sign through the
open door. Jump over the Blade under the door and around the corner is
another Blade. Go through the passage and up left in the end to pull a
second chain. A block goes up behind you, from the block you can reach the
crawlspace W, down the other side and at the door go right over a block,
take a right and up right in the back is a third chain opening the last
Go back there over the block and this is another
passage with hidden Knives. Once you are through, pick up
Secret #1 (19),
a Golden Rose. Go back to the door, straight up the block
and right through the crawlspace. Left (S) and at the Blade a left curved
run through the corner and jump up behind the Blade. Run jump over the next
Blade through the door and go up right at the sign. Follow the corridor back
to where you came up before and get down.
Another Wheel Key.
Go around the corner and down the slope, in the
end of that passage a Fairy is waiting for you, shoot her. In the back you
can see we need another Wheel Key, climb one of the ladders left and right.
Up there jump over a Blade and find the Wheel Key there,
get back down and use it N. Go in to a large Hall with 3 ways to go.
The bright trapdoor on the crossing has to be
opened using 3 Levers. It doesn’t matter which side you do first.
W side, Lever puzzle: When you
enter that corridor, a toddler with a gun will come for you, 5 poison arrows
will do the job quickly. When you come to a large hall, you can see a bunch
of levers, there are more you can’t see yet. Stand-jump onto the slope left,
keep jumping till you can grab the ledge S; throw the lever. A block went up
down to the right (W), jump there and to the ladder on the second “head”.
From this ledge (don’t climb to the top of the head), run jump with a left
curve around the forehead to the other side, left is a lever, which will
show the trapdoor (#1 for the trapdoor). Hop back and safety drop down to a
ledge; jump to the head NE, up the ladder and up left is a lever raising a
block at the central pillar. Go down the nose and stand jump down to that
block, left against the pillar. Use the lever and a block rises at the
entrance (E). Hop over the slopes and climb up to the corridor, go back to
the trapdoor at the crossing.
N side, Various Key Items, Raise
Shoot the toddler and go to a large hall with
pillars and ledges, go jump the ledges to the ledge behind the far left
pillar. Pry the Bead Key from the pillar. Jump the ledges
to the pillar NE where you will find the Mirror Key. Jump
to the pillar in the middle of the E wall and use the Mirror Key around the
corner, a trapdoor goes up. Jump SW to the lower ledge in the molten gold
and from there to the far corner pillar SW where you can use the Bead Key,
and see a second trapdoor go up.
Using the Wheels, the Sword Key.
Jump to the SE corner and climb the ladder and
back flip to that trapdoor, use the wheel there (1). Hop back once and grab
up to the monkey climb, go along the right hand side (Knife trap) to the N,
Drop onto the next ledge, right around the corner is a wheel (2). Turn left
and go to that second trapdoor NE for another wheel (3). Go back to the
monkey climb and use it to get to the central pillar, mind the Knife traps.
Walk the rope to the N side (remember that when you are close to the end you
can jump forward to the ledge). Use the wheel (4) there and go left to the
next wheel (5). And the next wheel (6) on the pillar S, then grab the monkey
climb to get to the fore last one (7) in the SW corner, walk the rope to the
ledge over the entrance (savegame.7)
to finally do the last wheel (8).
A block goes up at the central pillar. Either walk
back over the rope and go down the ladder on the SW pillar, or do a trick
drop down onto the block under the ledge you are on, losing some health.
Jump to the new block at the central pillar to get the Sword Key.
Get back to the entrance and up to the corridor, go to the crossing with the
trapdoor and on the red pillar left is the receptacle for that Sword Key (#2
for the trapdoor).
E side, Swimming with the Turtles:
Now take the corridor E, shoot the toddler and go
to a pool, hop in and turn around to swim into the opening W, follow left
around to a wider corridor and a Turtle shows up, lure it back to the pool,
climb out at the other side and shoot it (not an endangered species). Go
back in, through the wider corridor and left (N), just a bit further left
again and another Turtle shows up, dodge him and swim further. Around a left
bend and then the second niche right, straight to a pool. Get out and wait
for the turtle to show and shoot him.
Go get the Waterskins S, at the W wall is a scale
and behind it on the wall, one single stripe. So it looks like we need 1
liter, go to the shallow pool NW.
Fill the small skin. Combine it with the empty
large, fill the small skin again and combine again with the large, you’ll
now have 1 liter in the small skin. Put that in the bowl of
the scale and see the trapdoor opening up.
Secret Detour: Go to the
passage N, use a Rose to the right and enter the open gate, go up and pick
up the Scrap of paper which is a Map of the room with the safe ledges in a
pink color. So the first two go NE, a skeleton wakes up. You can choose to
shoot him now or wait, because there will be more and I had only one
explosive arrow left. Then turn a bit left and jump to the NW, NE again and
then left along the wall following the path, jump to the passage in the back
wall to get
Secret #2 (20),
a Golden Rose. More skeletons woke up, so quickly get out
and back over the safe path to the other side and run to the pool
Another Turtle will show when you swim into the
corridor S, so take him back to the pool and shoot him. Now follow the
corridors back to the start, left, right, right around the corner, straight
W and right at the end. Go W to the now open trapdoor.
Up the Earthquake Cave.
Swim to the SE corner, climb out at the S side.
This was extremely hard for me with this earthquake.
Turn right and go up the blocks, jump up left to a
flatter part and go along the ledges to the corner, turn right and a run
jump over the slope to grab the ledge N. Run to a hole in the ledge and use
the lever there to raise a block SE, so swim back there and go jump to the N
along that side, watch out for the rocks falling. Follow the path and
finally jump to grab a ladder, go up to a safe distance from the Blades and
back flip with roll to the ladder behind you. Go on like this till you can
climb left at some open trapdoors. Use the lever there, the trapdoors close
and the shaking ends (savegame.9).
Go around the corner (W), to the right is an open
Secret Detour: Go
straight first, use a Rose to the right and enter the open gate, follow
through right and jump over those trapdoors, you cannot reach that lever
somehow. Drop down into the passage below, go left to a room with a torch on
a pedestal right. Grab that, ignite it N and go to the opposite corner (SW),
ignite the 3 lamps there and see floating lamps take off. When they all
reached the opposite wall, the gate left opens up, go in to get
a Golden Rose. Get back out; leave SE and climb up at the
trapdoors. Follow back left to the block and go to the opening left.
Go in N, you are back in that green room with the
windows, step into the teleporter and the level ends abruptly.