BtB
2016 -13 - Finding Aladdin.
Level by BtB 2016.
Walkthrough by G&D
Productions.
Sugar Cubes.
On the left are the big doors we need to enter. Go
straight, shoot some critters, up left on a ledge are vases, shoot those for the
Barbari Bread underneath. Proceed
along the City walls and near the corner where the camera goes in a kind of wide
angle, a Warrior on a chariot will come around the corner. Shoot him till he’s
dead and look for a small awning just around the corner of the wall on top of a
door, grab up and jump to the one W, keep going to the last and shoot the vase
to get inside. On a table in the back are
Sugar Cubes, when you grab them a
Bandit will attack. Go through the fly screen he came from and loop left around
the corner. Pull the sculpture out of the corner to get a
Full Survival Kit. Get out and drop
down.
A Horse.
Go along the wall to the W, there is an open door where the
valley becomes narrow. Go in and the door closes, shoot the Warrior and pick up
the Stable Key. Use it on the gate
to get to the horse and give the Sugar to the horse. Ride it out and left,
outside and left again, around the corner of the City walls and stop at some
dark blocks blocking the path.
The Bridge.
There’s a bridge we need to extend so we can get the horse
over. Leave the horse there, climb that wall next to the bridge and jump over
the pit and go straight into the yard in the back. To the right you can climb
into a niche (left one) and get Magnum
ammo. Now go to the opposite corner (NE) and up the ledges so you can jump
into the opening on top of the steep hill. Slide down the other side, on a ledge
straight ahead (E) is a lever; that one is for later. Climb the ledges right (S)
and spot the jump lever on the block SE, stand under the lever, back flip on the
slope and jump to grab the jump lever, a door opens up. Go up in the SW corner
and get the Persian Light Sticks.
For a Secret: Jump from that
ledge up to the ledge left or right and jump the breakable ledges to the NE
corner, inside the opening is
Secret #1,
Shotgun and
Shotgun ammo.
Through the NW corner you can get back over the steep hill
and to the area with the Bridge. Get the horse and ride it back N, to the right
is the door you opened, inside is a gazebo, run the horse through (breaking
everything) and the Architect’s lost
door Key will drop. Get it and take the horse back to the bridge again and
leave it there. Jump over the pit once more and go left up the stairs to open
the door there.
Inside, on a table is the
City Architect’s Scroll:
Mahaji forgot to water the plants
and sadly most have died. Count the living ones. (a hint for much later)
Elsewhere, watch the lions- they
will guide you.
Go into the right hand passage and throw the lever there to
bring up a ladder in the front room. Go through the curtain right (SE), at the
intersection take a right through a fly-screen and shoot a vase for
Barbari Bread, also shoot a
scorpion. Go back to the front room and right around to the NE corner and up the
ladder there. Turn left and get Light
Sticks at the bookcase NW. Turn around and loop to the left and to the right
into that passage (E). Follow through, hmm it sounds like you have woken
something up.
Climb the bookcase left and
crawl into a crawlspace for
Secret #2,
Shotgun ammo and
Barbari Bread. Crawl back out.
Follow the passage down to a room and get into the wide
crawlspace, around the corner and find a Creepy Woman with a Knife, take the
Creepy Woman’s Knife.
Go back through the passage to the crowbar lever, a big
Bloke with Swords will show up kill him and then use Creepy Woman’s Knife on the
lever, run down W and a leopard will show shoot it as well.
Return to the crowbar lever;
go right up the sloped passage and in the end left where a wall lowered
releasing that Sword Guy. Go in and down and to the right is a niche with
Secret #3, a
Full Survival Kit. Go back to the
crowbar lever.
Down W to a ledge overlooking the bridge area, grab the
crack left and shimmy around the corner to the next ledge, at the other end is a
button that will roll out the Bridge. Save before using it as a nasty Fire
Wraith will pester you all the way to some water. Safety drop from this ledge
onto the stairs below, down to the bridge and sprint N, a bit further than the
door you went in with the horse, is an opening in the wall on the right. You can
already hear the flow of water. Hop into the pool and let the wraith kill
itself. There are snakes down in this pool, but they won’t come up so stay near
the surface.
Preparations for another
Secret: dive into the hole in the bottom, swim down and into a passage to get a
totally useless object and down in
the pit at the end is the Gunsmiths Key.
Watch your health and get out quick… (S)
Horse Race to the
Timed Doors.
Time to get the Horse in action, take it over the bridge,
straight into the yard and left over that steep hill and leave it facing the
steep hill. Use the lever on the ledge E and get onto the horse, over the hill,
right and over the bridge. Straight along the City walls and right around
corners to the area where we started, right and through those big doors (savegame.0).
Inner City.
Hop through the gap in the N wall and climb down the other
side, wait for the rubble to fall and proceed, through the arches and left
around the corner to a square with a fountain. Shoot the two leopards.
For the Secret: Go into the
passage in the SW corner, up a ramp onto a grate and shoot a vase left for
Barbari Bread. Then open the door SW
with the Gunsmiths Key to get
Secret #4, the
Magnum. Head back to the square.
From the square go N, on a ledge left is a lever, use that
and go into the opening. Left around the corner is a cage, pull it out once and
move it left once so it is under the hole in the ceiling. Pull up there and use
the lever, the entrance closes off. Drop down, move the cage into the entrance
passage against the block that went up and climb up there, hang out and ledge
jump up. Snakes there; shoot them or just run for the button in the corner left.
A block will rise below the entrance, creating a shortcut back up here in case
you fall in the next part. Go to the entrance and run jump out sharp left to a
ledge with Magnum ammo.
Jump up onto the ledge N, go
to the right and from the corner jump up into an opening in the E wall (above
that blue column). Inside, you can get
“something that was stuck to the wall” from the pillar and behind the pillar
is a trapdoor in the ceiling, open that to get
Secret #5,
Light Sticks and a
Full Survival Kit. Get back down and
drop out to the blue column. Jump back to the opening W, the snake room.
Jump out right onto the trapdoor; jump to the column E and
up right into the opening in the wall. Get through the bird blades and turn left
on the ledge. There is a Timed lever (S), it will open a door across the square
(W) and you have to run through those pushwalls to get there in time (savegame.1).
Mahaji’s Apartment,
Small Gold Jug.
Shoot the two bandits and one will drop
Mahaji’s Apartment Key. Use that N
and enter the apartment. Here we need the hint on that Scroll, go through all
the rooms and count the plants (in the green vases) that survived (two).
Go through to a room with a scale and a small pool, in the
pool is a trapdoor. Open it and throw the Timed underwater lever there to raise
a timed block E of the scale. In the opening in the wall you can reach that way
is the Small Gold Jug.
The Large Jug.
Now we need the Large Jug, go out of the apartment,
straight to a small door SW and at the slope save. Run down the slope shooting
so you hit that Star and Crescent symbol, a trapdoor will open. Jump over it and
the boulder will drop into that hole. Look down into the hole and see a small
crawlspace. So hop over and hang from the ledge, grab the one underneath and
crawl in. At the end drop down and get the
Well Handle. Get back through the
crawlspace and hang from the other side and jump up to the slope. Turn around
and jump onto the block which appeared. Climb up right (N) and use the handle on
the well to get the Large Gold Jug.
In a niche in the back of the room are
Light Sticks. Go back to the apartment.
Scale Puzzle, the
Rubiza Zomtu.
There were two plants still alive, that’s the hint for the
amount of water needed. Step into the pool, fill the large jug, combine it with
the small leaving two liters in the large. Put that in the Scale and watch what
happens. Go out S and left to the Tomb that moved, get the
Rubiza Zomtu. Big doors open on the
square with the fountain. Go back outside and left through the Timed doors which
opened. Drop from the bridge with the push walls into the water at the fountain
and stay in the water.
Swimming for the
Carpet Key.
Dive down under the fountain (W side), follow the tunnel to
where you can go up for air. In the bottom are two holes, swim down into the
smaller one, turn right and stay on this level going E to a crossing and take a
left, keep left and at the end of that tunnel in the right hand corner is an
underwater lever lowering blocks. Swim back, first right (W) and the keep left
around corners through the lowered blocks, up and turn around (W) to go up to
air.
Go to the end and wade out and come to some traps, side
flip through the circular blade. Stand against the wall at the moving blocks,
jump up once to break free of the water surface so you can stand jump forward
through the blocks.
At the tree Lara will look up, jump and grab up to the
branches and climb straight forward. At the last tree turn right and drop to
grab the edge of the rock (a bit buggy). Go right and at the wall grab up to the
ledge with the statue. On a small table between the statues is the
Carpet Key. The wall goes down, go
through and you’re back in the valley where you started.
The Magic Carpet.
Slide down, go left (S) a bit and then right through the
doors where the horse is. Jump over the wall, through the arches and left to the
square with the fountain. Go into the Big Doors straight ahead (W) of the
fountain. Follow to a Hall with the Magic Carpet, go up the steps on the left,
jump to the receptacle over the entrance (E) and place the Carpet Key, jump to
the Carpet and step on….
Free Aladdin, 2
Stone Prayers.
From the carpet jump to the wall E for
Barbari Bread and jump back W
for Magnum ammo. Drop onto a
slope next to the wall and head through to the area S. You can see Aladdin in a
cage S. In the right hand corner SW is
Shotgun ammo. Save and use the Rubiza Zomtu on the pedestal E and two Big
Guys with Hammers come running, shoot them and each will drop a
Stone Prayer (If the enemy dies to
close to the base of the pillar, the object might end up in the pillar, you’ll
have to try again). If you need it, there’s another
Shotgun in the passage one of them
came from (W).
Go into the room S and place the Stone Prayers left and
right, the cage is lifted, go get him out of there….