BtB
2016 - 10 - Lara of Arabia.
Level by BtB 2016.
Walkthrough by G&D Productions.
7 Secrets
Desert Trail.
Say bye to your camel and follow the desert valley to a dark spot in the ground,
push that statue on it and you’ll go down into a cave. Drop down, look behind
the pillar for a Full Survival Kit. Follow the cave to the end and drop down to
the right. Shimmy along the edge of the pit to the other side and pull up around
the corner. Jump up SE and follow to a huge valley. Find a good spot to slide
down (left).
Secret: Take a right and go up in the NW corner, there is a crawlspace with
Secret #1,
a Full Survival Kit,
Shotgun ammo and
Persian Light Sticks.
In the other end of the valley is an opening, get in there and left around a
corner someone dropped Persian Light
Sticks, a bit further you’ll get a flyby of a Buried Temple complex.
The Stone Key.
In the far right hand corner (SW) is an opening in the rocks, get in and follow
down to where a lot of critters attack. In the back is a deep valley, in the
back of that something on a pedestal as you can see. Jump and grab the rock
ridge to the right (S) and shimmy left till you can drop on a small corner
ledge. Hop towards the pedestal via another small ledge; grab the
Stone Key.
The Shotgun.
Safety drop from the ledge to a gate below and go to the other end of the cave.
In some skeleton remains are 2x Shotgun
ammo and the Shotgun, shoot all
the critters that appear. Climb the block left (SW) and jump grab up N to the
ledge above.
Make your way back (W) up to the Temple, left towards the door there and open it
with the Stone Key.
Hot Chain, Dagger of Time, the Iron Key.
Inside go left and a vase in the first room contains
Arrows. In the next room, on a block
is a chain up to a trapdoor. A vase in the right hand corner has
Barbari Bread and in the alcove left
of that is a lever opening the trapdoor. Time the burner and go up the chain
into the room above, in one of the corners are
Persian Light Sticks (NW),
Barbari Bread in the opposite corner
(SE). Go into the passage N to a large room with a bright blue light with the
Dagger in it, just grab the Dagger of
Time and walls go down left, a Sword yielding Giant emerges. Shoot him and
go in where he came from to get the Iron
Key. Back to the room with the light and use a lever on the wall straight
ahead (E), through the door and loop around right to use the Iron Key, trapdoors
will rise behind you making the jump to the rock ledge E possible. We’ll go
there later as we need an Hourglass first.
Cage Fight, The Hourglass.
From the trapdoors, drop down onto a sloped rock; go back into the door W and
straight to a door you can open with the Dagger. A flyby will show you around.
Then go fight some leopards, I jumped on the table as a coward and shot them.
Go into the opening W and up one of the stairs to the first level of the big
Hall. In the far right hand corner is a pillar with cracks, go up twice and then
left along the edge till you can pull up. Run jump around right to that white
ledge and from there grab that Gold Cage go up and left around to pull up on top
of the Cage. When you pick up the
Hourglass, all hell breaks loose. I ducked in a corner to shoot the Flying
Phantom and all of a sudden I was down in the cage, with another Flying Phantom.
2 Star Buttons.
When that one is gone, pick up the
Barbari Bread, climb up all the way to a jump lever (W) and you’ll end up on
top of the cage again. Jump up to the monkey climb, go to the climb wall, then
right around the corner, go down quite a bit to back flip with roll and grab the
crack in the pillar. Around to the other side and pull up at the corner into the
gap. Jump and grab the crack in the S wall; go right to where you cannot go
further and jump up to the ledge. Turn left, shimmy around the pillar and run
past the Axe. Grab the edge of the ledge and shimmy left around the corners to
the dark ledge where you can pull up at a monkey climb.
Go over the other corner where you can push a
Star button; spikes retract and a
block goes up under the ledge you’re on. Do safety drops down to the first floor
landing and go up the cracks in the SE corner again; jump to the white ledge and
to the Cage once more. Right around one corner and then back jump onto the ledge
where the spikes were. Jump straight to the ledge N and go up the Golden grate
into the opening above. Left is a trapdoor, open it, go down and use a lever in
the window. Climb back up in the same corner and now you can pull out a cage
twice. If you want all pick-ups, first go where the cage was and shoot the vase
for Barbari Bread, then push the
cage to the opening to the room.
Safety drop down and climb up using the push cage to the climb wall above, left
around and up to the top of that pillar to push
Star button 2 (it is a bit buggy). A
door opens on ground floor. Climb down to the ledge again.
Detour for a nice Secret: After climbing down to the ledge, turn to the E and
jump to the ladder, climb to the top and hang, shimmy around the corner and jump
up. Use the cracks to go right around the pillars, all the way along the wall to
the far end of the hall, up to the ledge above and follow the ledge back to the
Second Axe N. Behind the Axe you can see a blue screen in the wall, run in there
to get
Secret #2,
the Vizier’s Staff. Two ways of
getting back, #1: run out right, do a trick move down into that high triangular
opening of the crack below and shimmy left around the pillars to where you can
jump back to the ledge at the gold grate. #2: Just go back the way you came…
Run jump from the ledge to the spike ledge and then jump to grab the Gold Cage,
right around and safety drop onto the bridge, down the stairs W and on ground
floor of the Cage hall go to the open door left (N).
Laser Sight.
Go straight and climb up onto the bed to get the
Laser Sight. A Flying Phantom
appears, go take care of him and get some
Vizier’s Staff ammo from a vase NW.
Aladdin’s Lamp.
(Torch)
In the niche left of it is a crawlspace, get through and find the Oil Lamps
there, go left through the crawlspace to the bathroom and push a button on the
left wall (E) to lower blocks, go back and get an Oil Lamp, throw it through the
opening to the bathroom and go out to the Cage Hall (S) with the Oil Lamp. Go
left, back into the bedroom and standing on the bed, ignite the Oil Lamp. Go
back out of the room.
The Turkish Bath, the Magnum, Stone Prayer I.
Now to the far wall of the Cage Hall and ignite the two lamps there, don’t get
too close. Leave the Oil Lamp and enter the Turkish Bath, go left behind the
curtains and push the button to lower a block right of you. Inside shoot a vase
left for Arrows, run after the blade
so you are down before it returns and follow the passage to a spike pit. Hop
over the pits, under the vase left in the back are some
Arrows. Jump back and now go right,
a dark passage, don’t wait there too long…Quickly sprint around the corner into
a storage and find the Magnum in the
back under some vases.
Secret: First climb through the crawlspace near the crate, shimmy right before
you drop (on the sand) and get
Secret #3,
Poisoned and Explosive Arrows. Get
back through the crawlspace.
Shoot the vases on the wooden crate, climb up and shoot the Gem in the gargoyle
through the crawlspace. Sand flows and something shows up in the Turkish Bath.
Go back and left before the spike passage, a gate opens. Make your way back up
to the ground floor. Left into the Turkish bath and in the pool is the
Stone Prayer.
Secret: In a pillar E is a crack, grab up and back jump onto the roof over the
pool and get
Secret #4,
Persian Light Sticks and the
Crossbow.
The Tomb, a Crossbow.
Get out to the Cage Hall, another Flying Phantom shows up. Leave E through the
crowbar door and take a right to that hot chain on the block. Climb up on a
corner in the back and run jump N to that jump lever. The Tomb in the back moves
aside. Climb down and get the Crossbow.
Over the trapdoors.
Back up and up the Hot chain again to the first floor. N and right to the ledge
outside and jump from the trapdoors to the rock ledge E and use the Dagger on
the crowbar lever left to open the door.
Mirror Puzzle, Star Emblem.
Another Hot chain to climb (face W) and a back flip onto the ledge above. At the
green vase left (SE) grab up to the ledge above, the other corners have nasty
lamps. Go right and shoot a vase S for
Arrows, run through the corner to the ledge W and use the lever to open a
gate below. Shimmy along the edge to the right passing the pillar and shoot more
vases for Barbari Bread and
Arrows (N side). A vase E also has
Barbari Bread. Drop down, go to the
opposite side and place the Hourglass, sand will fill the lower part of the
ground floor.
Drop down, pull the Mirror out of the passage behind the opened gate (S) and
push it onto that orange tile, a ray of light appears and a block goes down at
the ladder (N). Climb down and get the
Star Emblem from behind the cobwebs. Left of the table is some
Barbari Bread on the floor.
Back a bit and jump up to shoot the Gem from the gargoyle (S) and a block goes
down left, go in and grab
Secret #5,
Persian Light Sticks and
Vizier’s Staff Super ammo behind some vases.
Go back up the ladder; out to the cave and find a nice spot to drop down (NW at
the crowbar lever), you can use that Emblem on a door E behind the slope.
Cascade Caves.
Better use some explosive arrow as you go in… Dive into the water below and find
an underwater ceiling lever between the pillars W. A block goes down in another
pool, swim E and just swim to the right down the waterfall. To the left is where
that block went down (SE), swim into the narrow passage and follow through to a
shallow pool in a room with traps. Climb left onto the block and shoot the
snake.
Jump Lever Quest for the Stone Key.
Jump to that crack E, right around the corner is a jump lever bringing out a
rope. A block also lowers so you’ll have a deep part in the pool where you’ll
land later.
Look up in the room and spot three jump levers high up (NW, SW and S) and some
trapdoors, go to a Timed lever (NE) on the block at the N wall and save. This
Timed lever raises platforms and blocks so you can go up in the room.
1- Lever up NW and SW:
Pull, step left and hop up onto the lever block, roll and run jump to that crack
E again, right around the corner and pull up, turn a bit left. Hop onto the
spike ledge and a running jump left onto the trapdoor and a running jump through
to grab a crack W. Left around the corner, up one crack and left to the wall, go
back to the right one grab and you are over the lever. The spikes are gone, so
roll and run jump to the trapdoor, run against the plants and jump up to the
lever just wait and drop into the deeper water below. If the trapdoor dropped
before you could reach the lever, do the same run again, this time directly to
the ledge where the spikes were.
As you can see, a trapdoor went up on the S wall, just under that Sword trap.
The next lever can be reached by two routes; the familiar one and a new one
2- Lever up S-Up to the Rope:
Route 1- Pull the lever, turn left and run to jump onto the dark block SE, jump
to the one up right and grab up right to the trapdoor, run and jump to the gold
block. Grab up the crack straight ahead, up once more and pull up to the top,
back flip with roll onto the highest trapdoor from where you can jump and grab
the climb wall straight ahead. Go up to the ledge above (savegame.0).
Route 2- Do the route along the N wall to the trapdoor under the SW lever, run
jump left to the highest trapdoor at the Sword trap from where you can jump and
grab the climb wall straight ahead. Go up to the ledge above.
Stand jump and grab the rope and swing to that ledge left of the pedestal. Go up
to the monkey climb (just keep going up) and turn around, to the jump lever at
the other end and the spikes at the pedestal are gone. Now get to the rope a
last time and swing to the pedestal to get the
Stone Key.
Using the Stone Key.
Hop W to the ledge, run jump with a right curve into the gap in the pillar and
grab, go down to the crack and right around into the opening (savegame.1).
Follow through to a jungle area, climb the grate to the ledge (face S), go left
and run jump into the upper pool N, straight to a grate you can climb. Back flip
off onto the bridge, kill the tiger and go to the gates E, open them with the
Stone Key.
Temple Courtyard.
Go to the far left corner and hop into the pool below, use the underwater lever
to open the gates above. Climb out in the opposite corner and go through the
gates (N) to come to the Gardens of the Temple.
The Ornate Key.
See that golden block in the wall N? Go there and left or right into the shallow
channel, crawl under the floor and take either a right or left into the opening
under the golden block, go up to a Garden, two leopards attack.
On the ledges E are some vases you can shoot, one has
Vizier’s Staff Ammo, another
Barbari Bread.
A pillar NW has a crack by which you can get onto the bridge above. On top of a
single pillar NW are Arrows, the one
SW hides Vizier’s Staff ammo in a
vase.
Go to the E end of the bridge, over the block and use the jump lever, screenshot
of a tunnel in a pool. Hop back over the block and on the bridge hop left down
into the pool (SE), find that narrow tunnel in the S wall. Swim through and in
the end, on the bottom under a trapdoor is the
Ornate Key.
The Treasury.
Climb out and you’re back in the first area, head into the opening in the middle
of the W wall, make your way up the right hand side till you get a camera
screen. Run jump over the waterfall to grab the plant and climb up to the right,
drop and jump back to the other side where you can now jump up to the Keyhole
for the Ornate Key.
Raising the First Trapdoor.
Take a right and jump to that gate N, it will open as you approach.
Just inside, to the right and hidden behind the plants over the spike trap is a
crawlspace, jump and grab, get in for
Secret #6,
Arrows and a
Full Survival Kit. Hang out and back
jump.
Get through the first Axe trap and open double doors left. Climb the grate, pull
up and back flip, jump again and grab the next grate. Up, pull up and back flip
roll to grab the ladder behind, up to the top and back flip roll to grab near a
ledge. Up and use the lever to open the small gate in the Axe room. Back down
using the opposite grate and drop down from the slope. Go out and straight into
the gate. Check the health, sprint down the waterfall and onto the waterfall
below and slide jump out of the boulder’s path. In the pool where the boulder
will end up, the water level goes up so you can pull the lever. A trapdoor goes
up in the corner of the bridge. Now we need to do the second trapdoor.
Second Trapdoor.
Use the crack in the NW pillar again to get up to the bridge, go to that gold
Shrine on the right (W) and pull it to the corner where the trapdoors are. Go to
the W and up right onto the ledge, jump over the waterfall and find
Arrows there. Go back to the other
waterfall you came down from (S) and jump over for some
Barbari Bread. Then jump in there,
get through the Spikes.
On top climb up where the boulder was and get
Secret #7,
a Full Survival Kit and
Persian Light Sticks. Go down.
Back in the Axe room take a right, through the Axe on the left and open double
doors. Grab a crack in the right hand wall, go left around the corner and jump
up, pull up into a crevice, walk left and close to the wall jump over to the
ledge with the steam vents. Grab up in the corner and go left, up once and back
jump onto a ledge. Grab the crack right of the vase and go up and left to get to
a jump lever there opening the next gate. Get down using the cracks and in the
corridor go straight through the now open gate. Just sprint down onto the
waterfall below and slide jump out of the way. Pull the underwater lever and the
second trapdoor on the bridge goes up.
Drop the Shrine.
Get up there (use the pillar with the ivy) and push the Shrine onto one of the
trapdoors. Back down and to the underwater lever on the side where you pushed
the Shrine, use the lever and it will drop to the ground. Now move it onto the
Gold Tile next to it (N) and see a block go down in the top of the room (W).
The Unicorn Key.
On a block nearby (NW), is a lever, pull that to lower a block and climb up to
the bridge, at the crossing take a left (E) and grab the
Unicorn Key.
The Second Stone Prayer.
Turn around and go towards that door W, hop right onto the ledge and at the
waterfall grab the crack in the wall, jump up and left to where the block
lowered. Push the Star button and the plant platforms behind you will lower so
you can jump to the last for Stone
Prayer 2. Get to the ground and lower the gold block S with the lever left
of it.
The Gold Emblem.
Go straight through the Courtyard to the big doors and use the Stone Prayers to
get inside. Go right around the corner and go up the crack (pillar NW), shimmy
left and jump up, shimmy to the right (facing the window) and back jump with
roll to grab the bookcase, go up and left over the top to a Star button opening
the gate below. Get down and into another treasury. In the back on a small table
is the Gold Emblem. A screenshot
will show where to use it.
Using the Emblem, Dark Places.
Out to the courtyard, left over the bridge and straight into the Cave with the
trapdoors on the bridge, into the far left corner through that triangle opening
and follow the path down into the cave where you found the Shotgun before. Open
the gate in the back with the Gold Emblem.
Right around the corner and jump up left at the slope so you can see what lies
behind it. Get to the back of the room, left of the spikes grab up to the crack,
shimmy right around the corner and jump up to the jump lever. Through the gate
and shoot a Sword Yielding Giant. In the NW corner is a
Full Survival Kit and in the
opposite one a floor lever. A wall goes down, another Sword Wielding Giants
steps out, get in and use the lever there to open the next gates (E). A Flying
Phantom appears, kill it. Get over the traps and come to a large underground
area.
Fix the Ladder.
Hop down into the lake, swim to the tower and get out at the ladder, left around
and shoot vases for another Desert Eagle,
go to the other side and more vases, find a
Laser Sight. Back to the front of
the tower and look up left (SW). Shoot the Gem in the gargoyle and the other
side of the lake fills up. Swim to an underwater lever W and use that to make
the ladder in the tower climbable. Swim back and go to the back of the tower.
Pull up and push the crate once. Hop down and now go to the front of the tower
and climb up the ladder to the top (is a bit buggy).
Go up and grab the Hourglass and
adventure ends abruptly.
G&D March 2017.