LARA'S ADVENTURE IN WONDERLAND:
BIG CHAMBER
Level by Nagae Takanori (3ki3ro)
Walkthrough by Phil Lambeth and Stephen Eliott-Lockhart
A young pig-tailed Lara begins in front of a huge eye portal as an impatient
Von Croy walks away as if to lead her down the short west corridor. Follow him
around to the end of the winding passage and mind the knife that he's wielding.
Step inside the threshold to the next large room while ominous music plays. As
you walk through the courtyard, three mummies come out from their respective
entrances in the facing walls. A couple of wild boars and a crocodile also come
out to join the fun. Von Croy can take care of the wild boars with a couple of
slashes with his knife, but he won't be able to protect you from the croc or
the mummies.
For a modest pickup, go over to the east side of the pillar and climb up
two levels to the top. Take a running jump over to the top of the central structure and
vault up onto the topmost platform for a small medi-pack. Then safety drop to
an area below not occupied by croc or mummies, and quickly take refuge by
vaulting up onto the brick platform. Walk over to the north edge of the central
hole and face south. Run off the edge and grab the rope on your way down. Slide
to the bottom, but don't release. You're surrounded by the closed-in walls of
the well shaft, but you can actually swing through them. Swing forward, at
which point you'll probably become completely disoriented. Wait patiently for a
couple of oscillations, then swing forward once more and jump off at the apex
of Lara's swing.
You'll land on a ledge
next to a skeleton. (If you miss and fall in the reddish but harmless water,
you can climb out in the SE corner.) Pull up into the south opening, then step
forward and pull up to the next level. You'll slide down a short distance. Step
forward and pull up to yet one higher level, then run forward and allow Lara to
slide down to a ledge while a familiar theme plays. You're standing high above
an immense, colorful room that looks like a child's playground. Turn left
(facing east) and hop back. Allow Lara to slide down several alternating ramps.
As you approach the bottom of the final one (you'll first pause for a split
second as you pass a fairly level spot), jump over the depression in the floor
to avoid the spike trap.
In the lower regions
of this giant area you'll find a pool with fountain at the NW corner. You can
dive in if you like and shake fins with the crocodile, but there's really nothing
else to do in there. Go over to the east support with the whale design on it.
Stand against its easterly side (you'll be facing west) at the far right
corner, and press the action key and the up arrow key simultaneously. Lara will
jump up and grab the crack in the support. Shimmy to the left, around two
corners, and pull up into the open space. Vault up onto the block ahead and
take a running jump and grab to the crawlspace in the east wall.
Pull up into the
crawlspace and lower Lara down the opening to the right. Release, slide very
briefly and jump off the slope to avoid the spike trap below. Pick up the small
medi-pack for your trouble, then turn around and jump up to grab the monkey
bars. Swing forward to avoid the next spike trap ahead. As soon as you trigger
it, swing forward five more times and then drop, for if you continue you'll
trigger spikes that spring down from above. Step forward and vault up onto the
highest block. Pick up the small medi-pack, then jump up to grab the monkey
bars and swing forward the rest of the way as additional spike traps snap as
you pass by.
When you reach the
end, either drop to the safe tile below or simply turn to the right, release
and grab the edge of the ledge. Pull up into another opening in the east wall of
Lara's giant playroom. Take a running jump ahead and grab the break in the blue
whale support. You'll be tempted to try a tricky curving jump to the west pink
support decorated with radishes, but don't bother. Instead, turn to the right
and locate the nearby rope. Jump to it and grab, and turn so that Lara is
facing the pink support. Swing forward and jump over to the nearest pink ledge.
There's a small medi-pack over on the north ledge, but when you jump over to it
four mummies materialize, one on each ledge. They're fairly easy to avoid, but
what to do next?
Go to the west ledge
and face the blue whale support. Locate the opening and take a running jump to
the lowermost left corner and hope you grab successfully. Assuming you do so,
pull up into the opening and turn right to climb up onto a lateral beam. Turn
to the right and take a running jump over to a higher ledge of the radish
structure. No mummies here, thank heavens, but if you really want that large
medi-pack over on the south ledge you'll have to deal with a quartet of
crocodiles. Then take a running jump over to the east lateral beam of the blue
whale support. Turn left and run to the north end. You'll see a crack in the
vertical pillar, so hop back, grab the edge and use the crack by shimmying to
your right to the other end.
Pull up and jump over
to the north lateral beam, then run forward to the crawlspace. Crawl to the
west end of the beam, and as you stand up you'll hear squeals behind you. It's
an acrobic wild boar that somehow managed to get up here, so jump over to the
west lateral beam to avoid it. Note the opening higher up in the west wall as
you make your way over to the vertical column in the middle of the west lateral
beam. There's a break in the left side of the column, and the slope above is
too steep to stand on. Pull up in the middle section of the break area, then
backflip off with a roll and grab the rope that has magically descended behind
you. Look ahead to your right and note that the wild boar's mate has arrived,
then turn to your left and face the opening in the west wall.
Slide down to the
bottom of the rope, then hit the up arrow key once to bring Lara back up
slightly. (This will keep her from banging her head against the ceiling when
she jumps off.) Swing forward and wait for Lara to draw up her knees. Then
swing again and jump off at the apex of the swing. Grab the edge of the
crawlspace ahead and pull inside. Lower Lara down the other side and drop to
the ground. You'll hear the retching sounds of a nearby mummy, but you need to
run past it in a direction sloping downward until you reach a crawlspace. Duck
down and crawl inside, and at the other end you'll find a Golden Skull for
SECRET #1. Go back through the crawlspace and elude the mummy by running up the
ramp until you reach an opening. Step forward to slide down a short slope and
trigger a flyby featuring a quintet of penguins sipping on pina coladas or
something.
If you go to your
left, you'll come to a companion portal guarded by a pair of stone lions, but
the door here is closed. So go back the other way, just past the portal where
you entered this area, and turn back to your left. Note the floor lever in the
shallow channel ahead, but let's leave that for a little later. For right now,
go to the south side of this large platform and face the structure lined with
hundreds of minnows and interior portraits of pandas. The minnow facing is
climbable, so take a running jump over the railing to either the right or the
left column, grab and climb up to the top. Pull up and run over to pick up the
small medi-pack. Then hop back, grab the edge and climb all the way down to the
pink platform below. There's another small medi-pack in the middle for you to
pick up. Assuming you triggered the crocs below by getting the large medi-pack
earlier, you can now hear them scurrying around frantically in their futile
effort to get at you.
There's an opening in
the west wall. Go to the west edge of the platform you're now on and jump up to
grab the monkey bars. Monkey swing over and drop down into the passage lined
with panda images. You can hear the regular pulses of a dart gun, so hop down
into the hole to your right. Head west down the passage and turn left at the
intersection. There's a very mean face, very unpanda-like, staring at you from
the far wall. Go that way and enter a surrealistic room lined with similar
visages. It's not a place where you feel like you want to stay for a lengthy
visit, but you'll notice that some of the faces inside have sad expressions,
while some on the ceiling have happy expressions. But they're all ugly, so
climb up onto the large platform toward the SE and pick up the small medi-pack.
Now go to the other
side of the room and climb up onto the blocks against the middle of the west
wall. Turn around and take a standing jump and grab to the next higher block to
the east. Turn slightly to the right and take a standing jump up to the larger
block. Walk forward and pick up the Golden Skull for SECRET #2. Jump back to
the previous block and safety drop to the ground. Leave this unsettling area
via the north doorway.
Run down the tunnel
and turn left at the first intersection. Turn right at the next intersection,
left at the next one and go forward to the end for a small medi-pack. The other
passages here lead to no productive end, so retrace your steps by turning
around and running back to the T-intersection, then turn right, left, left and
right until you reach the opening to your right. Pull up and use the nearby
monkey bars to swing back to the large pink platform. Climb up one of the
minnow columns to your right and backflip off when you reach the first flower
pattern beside you.
Turn around, step
forward and vault up onto the giant blue keyboard. However, avoid stepping on
any of the actual letters right now. Note the five stone lions perched on a
corresponding number of keys. The letters they're covering spell out a word.
I'll make it easier for you; that word is "whale." Now, hop back down
to the floor and go around to the left side of the keyboard, vault up into the
channel with the floor lever and run forward to throw the lever. When you do
so, the stone lions on the giant keyboard to your right vanish into thin air.
Hop forward over the
lever and run down the channel to the other side of the keyboard. Next to the
letter P is an arrow, known otherwise as the shift key. Vault up onto it to
activate the keyboard. Then, without stepping on any other letter keys, go over
and jump to the W-H-A-L-E keys in succession, hopping back or backflipping as
necessary to the top of the keyboard to avoid the neighboring keys. When you've
finished, hop to the "return" key, which is the one just below the
shift key. What you've just done is open the door at the NW side of this
platform, so go over there. To be on the safe side, save your game before
entering.
Go inside, walk down a
step, and turn to your right to locate the floor lever. The door closes behind
you, so there can be no retreat. Quickly, before the three mummies have a
chance to converge on you, throw the lever and run forward as a minor
earthquake starts to rumble. Drop down the hole into the maze you recently
explored, and exit by running forward to the T-intersection, take a left, a
right, a left at the next T-intersection, a left at the one after that, a right
at the next one, a left at the next one, a left at the next one, a right at the
final one and you're back to the original opening into the maze. Turn to your
right and pull up into the higher panda room. Use the monkey bars to swing back
over to the pink platform, and release. Climb up one of the minnow columns and
back flip to the higher blue platform as you did earlier.
Turn around, and
you'll see that the earthquake has wrought some changes. Fires are burning
beneath the giant monitor screen, and the five imbibing penguins have been
replaced with a brown mural. Run forward across the keyboard, and you'll get an
audible warning of something about to happen. However, no enemies approach, so
go to the left of the fires and vault up onto the monitor/mural. There's
actually a ledge there where you can stand, and a ramp leading up to your
right. Follow it to the top of the giant screen and vault up to the blue
surface. Locate the nearby hole in the ceiling, walk underneath it at the
highest point of the sloped top, face south and jump up to grab the edge. Pull
up into an area lit by wall torches.
Turn around, jump over
the hole, go up the stairs to the north, and at the top zig around to the left
and continue north. (The ramp to your right leads to a ledge overlooking the
outside courtyard where you began this level.) You'll see a hole down to your
left and a dark passage beyond it. Slide down the slope and jump over the hole.
The passage is guarded by a mummy, so run around it to the end for SECRET #3 and
another Golden Skull. Reverse roll and squeeze by the mummy once more. Take a
running jump across the hole to the previous passage. Turn left and vault up
onto the gray ramp. Run up to the top and turn left. You can see an unlit torch
ahead, but little else. Walk forward carefully and the torch will be lit, but
unfortunately you still can't see much.
When you can walk no
farther, turn around, hop back to start sliding downward, and grab the edge of
an unseen hole. More torches then ignite beneath you so you can better see what
you're doing. Pull up, take a rolling back flip and grab when you slide down to
the end of the facing slope. Climb down the ladder to the bottom of the shaft.
Turn to your left and vault up onto the flame-free platforms. Note the author's
"Kilroy was here" graffiti on the wall, then use the south crawlspace
to access a ledge running along the north wall of the Big Chamber.
Run toward the stone
lion at the east end of the ledge and note the crawlspace up in the wall to
your left. Just for fun, save your game here and pull up into the crawlspace.
Lower Lara down the other side, whereupon a number of fires erupt on the floor
below. To your surprise you turn around and find Von Croy trapped down here.
He's not very happy to see you, either; if you step away from the wall to give
him a nice bear hug, he'll merely push you into one of the surrounding flames
and set you ablaze. (Funny, Von Croy himself seems to be impervious to the
flames.) Assuming you escape this fate and therefore don't have to reload, jump
back up to the crawlspace and return to the ledge.
Head back west to the
middle of the ledge. Jump up to grab the monkey bars, and monkey swing all the
way across to the south side of the Big Chamber, zigzagging either to the right
or the left around the obstruction directly over the giant monitor screen in
the middle of the chamber. You'll see a floor lever ahead and to your right.
Release at the point where the monkey bars turn upward, and turn to the right
and throw the floor lever. You'll note that two of the three stone lions
formerly guarding the SE and SW ledges suddenly disappear. So does the large
stone face in the south wall, giving you access to the opening there. You could
take a running jump and grab to the ledge in front of the opening, pull up and
go inside. You could then note the fire sprites on the wall and run to the end
of the passage for a small medi-pack. However, it would be a most expensive
trip, because there's no way back from here unless you want to take an
inordinate amount of time backtracking down the minnow ladder and up the
monitor ramp through the hole in the ceiling.
Assuming the small
medi-pack simply isn't worth all that to you, jump back up to the monkey bars and
swing forward and take a left at the intersection. Drop down at the end onto
the ledge and turn right to locate the crawlspace high up in the wall. Pull up
into it and lower Lara down the other side into a star-spangled room. Throw the
floor lever for a brief cut scene of the eye portal opening in the area where
you began this level, as Lara's theme music plays.
Return to the SE ledge
in the Big Chamber. There's a companion crawlspace over near the SW ledge, so
monkey swing over to it and pull up inside. In the next room, face the north
wall in the NW corner. Using only the action and up arrow keys, make Lara jump
up to grab an invisible crack in the wall. Shimmy to your left until you reach
the crawlspace, then pull up inside and lower Lara down the other side. Pick up
the Golden Skull for SECRET #4.
Return to the SW ledge and use the monkey bars to swing back to the east
until you're over the ledge in front of the fire sprite passage, then turn left
and continue north until you're over the giant monitor screen. Release and
climb back up through the hole in the ceiling. Go back up the stairs to the
north, and this time go up the ramp to your right. Turn left at the stone lion,
and right at the next stone lion. Turn left and vault up into a passage leading
to the golden sunshine of the outside courtyard where you began this adventure.
Van Croy, or his twin, is still standing down below, along with the
mummies and croc. Go along the ledge until you reach the middle portion along the
north wall, and pick up the small medi-pack. Safety drop from here to the
ground below and run into the north passage. Follow until you reach the point
where the level began, and where the huge eye portal has rolled away to reveal
a new passage.
Step inside and turn
to your right to peer into the penguin pina colada room. Stand up next to the
entrance slope, take one step back and then hop back once. Take a running jump
into the portal of the new room and note the spike traps in the west ceiling,
with more stationary spikes jutting out from the wall to your right. Turn right
and pull up onto the block. Turn around and face SW, then take a standing jump
to the far slope, slide down toward the ceiling spikes and jump forward to grab
the ledge in front of them. Shimmy to the left and around the corner, and pull
up onto the safe ledge. Turn to your left and pull up into the narrow
crawlspace. Crawl forward until you can stand. You'll hear the chimes of SECRET
#5 as you pick up the Golden Skull. To get back, simply turn to your right and
lower Lara down the north edge of the ledge. Release to slide safely back to
the entrance of this room.
Hop down the large
block steps toward the raging water and turn to your left. Vault up onto the
ledge next to the waterfalls and note the crawlspace in the NE corner. Crawl
inside, pull up into the ramp and note the small medi-pack in front of you.
Pick it up quickly and hop back before the spike ball rumbles down into the
passage and kills you. Go back through the crawlspace and go down the block steps
until you reach the lowest one. Facing south between the two channels, step
forward and slide down the slope into the darkness as the level ends.