HYPERSQUARE - 2ND SEASON

 

Levels by Psiko

 

Walkthrough by José, revised by the author.

 

A video walkthrough by Killer Gameplayz can be found here

 

 

[Note by Moderator: 13 out of a total of 19 secrets to be found in Season 2 were not documented in this walk as originally presented. TombTitan has provided the text that documents these missing secrets, requiring considerable time and energy on his part.  His contributions are greatly appreciated. Note that there are five secrets in Season 1, so the secrets documented in this walk for Season 2 will begin with #6. Also note that the secrets in each level of Season 2 can be obtained in any order after their first encounter before the final part of that level.]

 

 

LEVEL 1 - REMAKE OF ANNIVERSARY TO BACK TO RETURN TO VENICE REVISED II

 

A cutscene (FMV18) plays at the end of the level “Paradoxes” from HyperSquare Season 1. This is followed immediately by another cutscene (FMV61) which is part of the level change from HS1 to HS2.

 

Loops in the Time-Space

 

Run straight ahead and advance through the W passage to a room with hanging wires, beware of the rolling barrels and continue to the room with the sentry gun. You can't use weapons yet so go up the ramp and follow the only possible path until you find again the room with the wires; follow the same route several more times to the same room with the wires again until you see the cutscene (FMV58) and on-screen message showing that you can use your weapons even if the TFS is on; in the room with the machine gun use the revolver + sight to shoot the red light above the exit opening, use the TFS to stop the time and situate Lara behind the machine gun, blast it and go through the nearby open door.

 

Practicing with the Rockets

 

Take a running jump over the first slope and when touching the second one use the rockets to jump up and forward landing onto the ramp behind; unfortunately Lara will slide to her right so when touching the ramp, immediately roll and use the rockets again to boost Lara to her left and continue jumping up the ramp until you can grab the edge of the flat ledge attached to the S wall. Now take a sidejump + rockets over the deadly tile to grab the climbable wall to your left, drop/grab the wall below, hoist up, continue and slide to the city area. There is a medical station to the N to replenish your health.

 

For a Secret


If you want the first secret in this level you must go back to the machine gun area (now or later in the level). Climb back up the pillar with rocket moves to the portal and go in to the end of the passage. Turn around in the passageway and back flip out and use the rockets to catch the climbable wall above. At the top (one move down) back flip with rockets to catch the monkeyswing and go back to the doorway where the machine gun and time-loop area was. Drop down from the monkeyswing and catch the climbable wall and go down to the bottom while still hanging on. Then back flip (no rockets) and immediately use rockets (very tricky) to get inside where a Meduse Ghost Head is now waiting. Pick it up for SECRET #6 and go back to the city as described in the above paragraph “Practicing with the Rockets."

 

Opening an Underwater Door

 

Advance E towards the wide stairs and shoot an enemy at its top; don't go up, but under the small towers to your right, shoot four swinging balls to open an UW door in the water canals (for later).

 

Two Ladders

 

Jump into the N water canal and swim W to another part of the city. Continue W and climb the red and white pole to go up to ground floor (approach swimming very slow and repeatedly use the action key). Go to the SW corner of this area and eventually Lara will look up to a red pole attached to the W wall, use “Ctrl” to climb it and once up jump back with rockets to grab the ladder above, don't hoist up at the top (death tile) but jump back and use the rockets when falling to grab another ladder at your back (facing W); from the middle of this ladder jump back to land onto the top of a metal pillar E.

 

A Secret

 

For a secret: take a running jump to the slope left from the ladder and use the rockets to jump up to the very top, when you're almost touching the wall jump back with twist to grab another slope at your back, hoist up and jump with rockets to the very top to get SECRET #7: Meduse Ghost Head. To go back to the top of the metal pillar you came from, simply slide/drop/slide and grab the edge of the slope left from the ladder, shimmy right to grab the ladder, climb a bit and jump back.

 

On the N Roofs

 

From the top of this metal pillar, situate Lara in the middle of the S edge facing N-NW, take a sideflip to your left and use the rockets to grab the N horizontal pole, swing and jump to grab the N metal ledge. Face the pipe and use “Ctrl” to go through, take a standing jump to grab the pole and swing to the wooden ledge near the corner; from here you can take a running jump SE to the black block and jump to the other ones to finally jump to the center of the sloped roof with the ladder; use the rockets to go up and pull the lever to rotate the ladder so you don't need to repeat all the way back there later. Now jump to the roof of the E building. Advance a bit E, turn left and jump to grab the edge of the slope in the black pillar, hoist up, use the rockets to go up and turn left; jump onto the small slope and use the rockets again to reach the high jumpswitch: a block lowers somewhere.

 

Releasing a Chain

 

You'll drop into the water canal below, use the pole to go up to ground floor and advance S and W to find the ladder you rotated moments ago; climb it to the top, hoist up, drop/grab the edge of the slope and shimmy right to the central part, hoist up again and use the rockets to go up to the ledge with the lever, jump again to the roof of the E building and this time continue to the E side, take a running jump SE to the center of the wide slope to your right, use the rockets to go up to a flat tile, turn around, jump to the E part of the slope, slide and jump to the black block; from here take a running jump to the E wooden ledge, climb up the ladder and go S to find the high platform with the block you lowered with the jumpswitch. Use the lever to release a chain somewhere.

 

Lowering Blocks in the Water Canals

 

Now you need to go back to the roof of the N building as you did before; go N, jump into the water canal, up to ground floor, W to the wooden building with the ladder, etc. Once on the roof take a standing jump to grab the chain and swing to a wooden ledge to the left of the red W building, climb the block, the ladder and pull the lever at the top to lower blocks somewhere in the water canal. Go back down to the wooden ledge, take a running jump to the N wooden slope, shimmy left to the ladder and safety drop to ground floor.

 

The Handle

 

Now follow the road to the S but at middle way turn left and go to the terrace with green tables and sunshades; Lara will look to a small brown door and use the knife there to pry the HANDLE. Go back W to the road, turn left and continue S this time to the very end and a double doors will open for you.

 

The Marketplace

 

In this marketplace go E and use “Ctrl” to go through the hole. Once at the other side, run up the ramp to the S and from the top take a running jump to the W ledge. Now push the shopping cart to the E and out of the ledge to the floor below (notice that once Lara grabs the cart, she can move herself left or right to choose the direction to push the cart). Continue pushing the shopping cart to the N and from the N side to the E ledge from the lower edge, now a bit S and E to the end of the row with the other carts; a door opens in front of the entrance of this place so go W through the hole and to the SW corner to find a button to press: more blocks lowering somewhere in the water canals area.

 

The Boat

 

Now it's time to take a swim; jump into the water canal and swim to the E part of the city; don't go too far, take the first opening you find to your right to find the boat. Mount the boat and drive it to the W part of the city, around the stone pillar in the water and directly to the very W end. Turn right and drive the boat N up the center of the wooden ramp (opening with the pole) to reach the other side of the water canal, now drive E and S up the next wooden ramp: the boat will touch the suspended bell activating an elevator in the N building in this area.

 

Opening the E Double Doors

 

Dismount and use a pole to go up to ground floor, go N to the golden building with the elevator and jump left or right when it's up so you can jump onto it when it's down (beware of the deadly tiles at the bottom); once in the upper passage go W and pull the jumpswitch to lower some blocks in the canals area, go back to the place where you left the boat, mount, continue driving S to find the lowered blocks and a bit further dismount on the wooden pier to your right (Pg Dwn + right arrow); take a running jump to pull the jumpswitch in N wall: double doors open somewhere.

 

The Pincer

 

Mount the boat again, drive back outside the way you came and use the pole to go up to the ground floor. The double doors you've opened are in the E side of this area so go there and to the back of the corridor to pull a switch; this opens a trapdoor at the top of the ladder near the entrance, climb up that ladder and jump from ledge to ledge until you eventually find yourself on a ledge overlooking the E part of the city with the cathedral.

 

Walk inside the metallic structure, climb up the ladder and from the edge, facing W, jump back and forth using the rockets to grab the edge of the roof above; now use the tight rope to cross to the roof of the cathedral and pull the lever there to lower a block in the nearby NW terrace, go back to the previous roof, take a running jump to that terrace and pick up the PINCER. Back to the roof, jump to the metallic ledge attached to the roof of the cathedral, to the metal scaffolding with the ladder and from the wooden ledge use the zip line to safety drop to ground floor.

 

The Golden Dragon

 

Time to explore the cathedral now; combine the handle with the pincer to get the TAMPERED HANDLE TO BREAK IN and use it to open the door of the cathedral. Inside, look for a lever-switch up near the altar and take a running jump to grab it: a block lowers somewhere in the water canals area. Go outside, jump into the water and swim all the way to the W part of the city; from the lonely pillar in the water, continue swimming W almost to the end to find an opening to your left where you can find the GOLDEN DRAGON. Now swim all the way to the E part of the city, go up to ground floor and to the area with the medical station where all started.

 

The Silver Dragon

 

Go to the very NE corner of this area with much vegetation and the big slope; from the right side of it, jump up with rockets and when you're near the top, backflip to a metallic ledge at your back. Continue climbing until you can take an angled standing jump to grab the edge of the orange ledge attached to the E wall, hoist up, climb even higher and shoot the centaur. Now go to the ledge where the centaur was and take a long running jump to the stone tower, go up the spiral staircase to the very top, turn around and jump back + rockets to grab the jumpswitch and lower a block somewhere. Drop from the small ledge to the spiral staircase below, go down and inside the tower. The door will open for you so go outside and climb again to the high ledge from where you shot the centaur. This time take a running jump to grab the S white ledge and continue to the place with the lowered block to pick up the SILVER DRAGON. Make your way to go down to ground floor. Explore the lower wooden ledges with the plants to find a large medipack, and from there, go down below to the lower fenced terrace around this red building to find another large medipack.

 

Putting Out Fires

 

Run over the street to the S and at the junction notice the ladder, but don't climb it yet; you already have a waterskin in your inventory so fill it in the nearby pool, climb the ledge in this pool, climb the metal ledge and from here take an angled standing jump N-NW to grab the edge of the metal ledge with the fire pot, hoist up and from one of the corners (facing the center of the pot) use the waterskin to turn off the fire. As you can imagine, you must turn off four more fires in this area with metal ledges, and every time you turn off one of the fires, you need to go down to the pool to fill your waterskin again. You can go up to reach the ledges with the remaining fire pots just from this ledge with the first one or you can use the ladder and jump to the higher metal ledges from the red catwalk. Anyway, once all five fires are extinguished a block lowers; from the highest platform with a fire pot take a running jump to the nearby ledge with the lever and pull it so some hammers descend in the red platform in this area.

 

Red Platforms with Blades

 

Make your way to safety go down to the pool, but don't climb the ladder yet, go to the SW corner of the pool and up the ramp there to the very top, turn left and locate a wheel switch to activate some blocks in that platform with the hammers. Now it's time to go there so go back to the pool, to the ladder, climb it, ignore the electric moving ball running at the top and follow the red ledge to the end, take a running jump from the tile with the last green rhombus to the S to grab the edge of the platform with the blades (left side, grab the center), time the blades and pull the switch; jump back to the red ledge.  Again from the tile with the last green rhombus take another running jump, this time W to grab the upper ledge, turn left and take a running jump again to the right side of the platform with the blades (no grab), time the blades and pull the switch to open a door somewhere.

 

The Showcase

 

Now jump back to the red catwalk and, again from the tile with the last green rhombus, take a running jump with grab to the lower ledge with the raising blocks, situate Lara at the center of each rhombus and wait for the blocks to rise to pick up three PARTS OF THE SHOWCASE. When all three parts are in your backpack, the SHOWCASE will automatically appear in your inventory. Make your way to go back down to ground floor.

 

The Emerald Dragon

 

Go again to the SW corner of the pool, but this time run up the SW ramp, jump over the fence at the end to the E ledge and climb the metal ledge above from the S side to get the EMERALD DRAGON. Once you've got all three dragons, they automatically are combined and the SECRETS OF RAIDING IN VENICE appear in your inventory; you can combine this with the showcase to form the SHOWCASE OF SECRETS OF RAIDING IN VENICE. Time to use this item, so go back down to the SW corner of the pool and up the E ramp; at middle way turn right and use the item in the receptacle to open the door at the top of the ramp.

 

Two Wheel Switches

 

Go up there and shoot the centaur; notice the keypad, but too high to use it now so, turn left and jump to the metallic sloped ledges, use the rockets so you can jump over the tops, slide and jump to the next ones until you reach a flat ledge. Jump to the next ledge with the big pipe and climb the red pole; when Lara is hanging from the top use the right arrow key to swing to the next one and to the ledge with the wheel switch, use it and go down to the ledge with the second big pipe and another red pole, climb it the same way and pull another wheel switch to see doors opening somewhere. Safety drop onto the ledge with the third pipe and to ground floor. Again, go back to the SW corner of the pool and up the E ramp to the very top.

 

The Keypad Code

 

Go to the right (S) and climb the red ledge with the switch; pull it to see what happens. Very brief time to go there so pull it again and immediately use the TFS to stop the time, run to the N side of this area, jump without stop onto the E ledge and look for an opening up in the red structure, climb and go through a couple of ducts under the machinery to finally pick up the KEYPAD CODE. Now go back to the entrance and left (E) to see that the keypad is now accessible, use the code to open the door and pull the switch to see changes in the area W from the pool. Go there.

 

Area with Blue Deadly Ledges

 

Climb one of the ledges with the red dots and take running jumps to the other ones; don't touch the blue deadly tiles or even the brown floor tiles or the trigger will never be activated. Once you step onto the five tiles with the red dots, a trapdoors opens somewhere in a water canal. Go back to the area with the cathedral, jump into the water and swim to the W part of the city; one of the open trapdoors is near the lonely pillar in the water.

 

Libraries with Mirrors

 

Dive through the opening and follow the only possible path to surface in a sort of library, climb the opening in NW corner and once at the other side shoot a bad guy. In the circular area of computer monitors and control panels, move the gray statue of people holding something above them in any direction to reveal a Meduse Ghost Head, and pick it up for SECRET #8. One of the bookcases has a red bulb above, shoot it to clear the way and go inside the mirror room. Look to the mirror and spot the code (3674) to use in the keypad, do it so and in the next room look into the mirror to see four hanging balls, pointing the safe tiles you must touch in this room to open the next door. Shoot an enemy in the corridor and in the next room locate an empty bookcase in the NE corner Lara can hit; advance to a room with several timed tiles.

 

Three Timed Tiles Area

 

First go to the E side of the room and explore the floor to locate three tiles with the HyperSquare sign; these are the tiles with raising blocks triggered by the green pad tiles inside the gazebos. If you step onto that green tiles you will see the invisible blocks raising at the other side of the mirror, but only for a very short time. Now go back to the entrance and save your game in front of the first trigger tile (3 seconds); step onto that tile, go out and use the TFS to stop the time, now run around to step onto the next pad tile (2 seconds) and to the last one (4 seconds), climb the wooden box and wait for the time starts again; at that moment use the TFS again and jump to the first invisible raised block (hint on the floor tile), a running jump to the second one and another jump to the third one to finally duck and hang from the E side, shimmy left and around the corner to the red crack in the wall and continue left to pull the jumpswitch when the time is on again. A trapdoor opens near the wooden box (look into the mirror to locate it), drop there, advance and climb the ladder to reach another library area.

 

Caution: There is a possible random bug caused by the game engine on some gameplays, but not all, that may prevent the ability to return to the previous area once you used the ladder after going down the trapdoor.

 

Second Library Area - The Showcase

 

Climb the red ledge and look at the mirror to notice that, when the rolling ball touches the green rhombus, the blocks raise at the top of the red pillars attached to the W wall for a very brief time. So take a running jump to that pillars and stand up in the proper edges, facing N or S, so you can take running jumps to grab the edges of the higher pillars. At the top of that high pillars you can get three PART OF A SHOWCASE, and when you got all three, the SHOWCASE will appear in your inventory. Now it's time to go through the S opening.

 

A Secret

 

For a secret: before going through the S opening, go to the S wall and from the tile where the flower pot is, run 5 tiles to the N and turn right to spot an item in the mirror; this item is located on the tile in front of the red pillar with the raising block attached to the S wall so go there to pick up SECRET #9: a Meduse Ghost Head just in front of the hole you entered in this area.

 

The Emerald Dragon

 

In the S room watch out for the deadly tiles and don't approach too much to the borders or you're doomed. Jump to the E safe tile (as shown in the mirror there is a large medipack on this tile), a running jump NE to the next ones and a final running jump with curve to the S ones. Don't go to the E room, but climb the ladder in the corner, turn around and look S to the mirror to spot a dragon on a wooden ledge; take a running jump there to get the EMERALD DRAGON. Drop to ground floor and take a curved running jump NE over the deadly tiles to the safe tiles in E room. In the E niche with the red curtains there is a small medipack.

 

Room with the Monkeyswing - Two more Dragons

 

In the room with the medical station climb the ladder near the N wall and jump to grab the monkeyswing above, swing a bit E and then S so the camera view changes showing the right path (you can use the “look” key to restore the camera when needed); continue swinging and at the junction go right and to the tile near the W wall, turn right again and continue N but stop under the penultimate tile, turn right and swing a bit more to drop onto the column with the GOLDEN DRAGON. Drop to ground floor and go back to the N ladder and up to the top of that column.

 

Proceed the same way as before, but this time continue straight ahead at the junction, turn left and follow to the end of this part of the monkeyswing to drop from the last tile and pick up the SILVER DRAGON.

 

Final Fight

 

Once you've picked up the three dragons, your inventory will show all three combined, forming SECRETS OF RAIDING IN VENICE; combine this item with the showcase to get the SHOWCASE OF SECRETS OF RAIDING IN VENICE, use this item to open the door and in the next room beware of the deadly marked tiles while shooting the boxing-machine. Once the machine explodes, the block in E wall will lower; now you can jump to grab the climbable wall and go through the opening to the next level.

 

A cutscene (FMV62) plays during the level change.

 

 

LEVEL 2 - ARRIVAL TO NAIROBI

 

Yellow Ledges Path

 

Run off the ledge and you'll be teleported to the main platform. From the SE corner, jump to the first floating yellow ledge and continue jumping from ledge to ledge (you'll need to use a jump back + rockets sometimes) until you eventually reach the top of the big gray block S. Jump to the next two yellow ledges (N and W) to pick up a FRAGMENT OF THE TIME-SPACE CONTINUUM; a trapdoor opens somewhere. Jump back to the previous ledge and continue following the yellow ledges route to the E until you eventually find a ledge with a receptacle to use the switch code (1/5). Do it so and jump into the void to get back to the central platform.

 

Caution: There is a possible random bug caused by the game engine on some gameplays, but not all, where the Fragment of the Time-Space Continuum will be deleted from the inventory if Lara jumps into the void from anywhere to get to the central platform. It is best to follow the yellow ledges back to the main platform rather than taking a shortcut by jumping into the void. Likewise, you should avoid the “void shortcut” for all other precarious pathways/locations until the fragment is used.

 

Blue Ledges Path

 

Now jump to the black S structure. For secret hunters do the following, otherwise go to the next paragraph. To prepare for a secret, climb the tall black structure using rockets up to the top where the direction sign post is located. Stand facing E directly under the horizontal bar of the Venus of Milos pointer – it is actually a switch. Make a back flip without using rockets and as soon as you can see the green tree structures and platforms on the right of the screen use the rockets to jump forward and grab the horizontal bar which will then fall. A column goes down in a building revealing a Meduse Ghost Head. Now go back down from the direction sign post structure.  Follow the blue ledges path. After the place where you need to use the rockets twice to go up you'll find two choices: N or E. Go to the E first to use the switch code (2/5) and go back; jump to the N ledges now to find another receptacle for the switch code (3/5). Jump into the void to get back to the central platform.

 

Green Ledges Path

 

Jump to the S black structure again and this time follow the green ledges path with the floating islands until you eventually find a ledge with another receptacle to use the switch code (4/5) at the very end. Jump into the void to get back to the central platform.

 

Inside the Red Building

 

Jump to the S black structure again and this time turn right and go W, use the rockets to climb to a higher ledge and find the ladder with the trapdoor you opened time ago. Climb and go through the small maze to the area with the blades. For secret hunters, the Meduse Ghost Head (SECRET #10) will be lying on the floor after the maze on the east side where the column had been before the Venus of Milos sign fell. Now forget the blades and approach to the E opening facing the big spiked slope with the moving walls.

 

Big Spiked Slope

 

Take a running jump to the first safe ledge with the jumper, face E-NE aiming the next one and take a jump back + rockets timing the moving walls to land onto the E part of the jumper and be boosted to the next safe ledge above. The same trick here to reach the last one and from here you even don’t need to use the jumper, but only a standing jump with grab from the E edge losing some health to reach the high platform.

 

Big Slope with Jumpers

 

In the platform with the medical stations you can walk over the edges of the tiles without touching the jumpers to cross to the other side. Also you can use jumpers to carefully reach openings in the ceiling on the roof of this tall structure. One opening in the middle of the roof leads to a large medipack on the E side of the roof between a wall and the space/time pipes. On the other side, the NW corner ledge of the roof has a Meduse Ghost Head for SECRET #11 behind a wall. Once back down from the roof on the N side of the jumpers area, jump to the left part of the W slope and slide turning right or left when required to finally use the jumpers near the border and take a long jump with grab to land onto the platform with the medical station.

 

Red Ledges Path

 

From here you have access to the floating red ledges path, and use the switch code at the end one more time (5/5) to see a door opening somewhere. Don't jump into the void this time but go back to the platform with the medical station. Use the jumper to go up to the floor above and step on the red dot to open a door creating a shortcut so you don't need to use the infernal spiked ramp route anymore; climb the ladder to the highest floor and cross to the S side to find the door you opened with the switch codes. Pull the lever to see a door opening in the big gray block near the area with the yellow floating ledges so, jump into the void and from the main platform follow the yellow ledges route to go back there.

 

Numbers Puzzle

 

Climb down the ladder in SW corner and take a running jump to the opening. Advance through the corridor and in this new room climb the block to your right, turn around and take a running jump to the block over the entrance, pull the reach-in switch and jump to the W block, from here jump to the S block to pull another switch; take another running jump to the S ledge above the column and another jump to the W one, drop/grab the edge below and pull a third switch; finally another couple of running jumps E and N to pull the last switch in the highest ledge. The central pillar has changed, showing a series of numbers in N-S-E-W sides. To get the proper code you must think that the solid numbers are positive, and the other numbers are negative so, in each row, you must add the solid numbers and subtract the negative ones. That way you'll obtain, from up to down, the numbers 6-2=4, 7-4=3, 9-3=6, 8-1=7. So the code will be 4367. Use it in the keypad high up in S wall to open the door.

 

The Light Bulb

 

Follow the path to find double closed gates at the end, use the fragment of the time-space in the receptacle (NW corner) to open that doors, jump into the tunnel and advance to a big new area. Take a running jump to the pillar in front of you and climb down the ladder in N side to drop to ground floor losing health or better take a long running jump from the top to the N ledge with the big tanks. Anyway, go down to ground floor, dispatch the robots and go to the SE corner of this area, up the stairs and to the right side of the wooden building, you can jump and grab the edge of a small roof (W), hoist up, take some steps forward and from the very left side of the wooden floor jump and grab the edge of the roof above (use “Ctrl” + “up arrow” against the wooden beams); over this second roof, pick up the LIGHT BULB. Drop down to ground floor.

 

Hidden Jumpswitch

 

Now go to the W towards the medical station, continue up the wide stairs and shoot another robot, go to the back of the small W building and look for a jumpswitch in the narrow corridor; pull it to lower a block somewhere.

 

Preparation for a Secret

Now go back to the wide stairs. On the N side there is a wooden staircase on the side of the building leading to a fake door. Use the rockets to get on this staircase and go to the top of them. From there make a right sidejump to grab the horizontal metal bar which runs from the staircase to the gray support pillar of the bridge above. Do not let go of the bar but keep spinning using the right arrow to move to in front of the red ramp and then jump on it. Slide down the red ramp and grab the end. Now climb up on the ramp and immediately make a back flip with twist to grab the horizontal metal bar again and jump to the tall gray cargo container behind the wide stairs. As soon as Lara lands on the cargo container a picture is shown of a red column structure going down elsewhere near a medical station and revealing a Meduse Ghost Head.

 

The Capacitor

 

Now go back down the wide stairs and N to the place where you fought with the robots to use the bulb in the receptacle near the machine over the gray ledge to open double doors somewhere. Drop down S and advance a bit W, turn right and Lara will look up to the wide slope with vegetation; go up this slope with the help of the rockets and jump over the fence to the platform with the gazebo, pick up the large medipack, jump to the W ledge where the robot is and destroy it; advance S and pull the lever to open the door, cross the catwalk and find the CAPACITOR at middle way.

 

Fill the Waterskin

 

Continue E, climb up the ladder and from the corner take a running jump to grab the pole and swing to the N building. Run N to the medical station. For secret hunters, a Meduse Ghost Head (SECRET #12) is lying on the platform next to the medical station where the column had been before jumping on the cargo container from the horizontal bar earlier. Take a running jump to the small ledge under the big fence with plants behind (National Park); continue W, shoot a robot in the next area and find the doors you opened time ago near the W side, go inside and fill the waterskin.

 

The Receptacle Fuse

 

Go out and turn right, a bit further from the cola machine to the place where the robot was, use the rockets to go up the W roof and in the high terrace with the sun umbrellas pick up the RECEPTACLE FUSE near the W wall (the block you lowered using the jumpswitch time ago was here). Now go S, drop onto the roof below and to ground floor.

 

The Broken Circuit

 

Climb to the roof of the bricked brown building with the jumpswitch from the small stairs in E side, turn left and climb the red ledge of the metallic structure, take a running jump S to the roof (there is a large medipack on this roof around the SE corner). Climb the next red ledge (jump back and forth from the sloped part of the roof); jump to the next one (W) and to the higher one using rockets; from here you can take a running jump around the metallic structure to the N roof, advance N to the zip line and pick up the BROKEN CIRCUIT. Use the zip line to slide to the N roof and from here again to the ground floor.

 

The Toothpaste

 

Now go back to the place where you fought with the first robots and go W under the yellow arches to find closed doors and a receptacle; combine the broken circuit with the capacitor to get the FIXED CIRCUIT and use it to open the doors. Explore the baths area to find a small maze made with grates; not difficult to go through so at the end pick up the TOOTHPASTE (duck to pick it up). Go back outside to the main courtyard.

 

Using the Waterskin

 

From the exit turn a bit left and go to the very NE part of this area to find a small fountain and a closed floor trapdoor; use the waterskin in the fountain to open it and drop down into the hole. A message will appear showing you that the monocular has a new function. Drop to the bottom floor and go to the S room first.

 

Lava Room with Poles

 

You need to cross to the S side of this room using the poles (jump to grab the pole, turn around and jump back to the next safe ledge, and so on), but do it only using the poles with the “X” sign above (red cube); when do it so a block raises under a high receptacle at the other side so you can climb and use the toothpaste to lower another receptacle in the N room. To go back you can use any pole.

 

Lasers Maze

 

N room: to cross to the other side you need to use the monocular to see the lasers net and carefully advance between them. Once on the other side use the rockets to go up the ramp in the right side and jump back at the top to land onto a flat wooden ledge; now be sure Lara is at full health, climb up the ladder and at its top shimmy left or right so you don't grab the pole at your back, hoist up, backflip with twist to land onto the S slope with the pole, use the rockets to jump to the next S slope and use rockets again to surpass this last slope with grab in last moment so you don't hit the wall and go through the S opening losing some health.

 

From the E opening take an angled running jump to your left to grab the edge of the long ramp, use the rockets to go up to the top and place the fuse to open the trapdoor above the pole. Slide down the ramp a bit from the left side and jump with a left curve to land onto the small slope next to the E wall, climb up the ladder again but this time situate Lara at the center, hoist up and take a backflip with twist to grab the pole, climb up to the National Park.

 

The National Park - The Detector

 

Run in a SW direction to the exit door and it will open for you; just in front of the door pick up the DETECTOR and watch the cutscene. Your goal now is follow the Boss to the places where he is located; when you reach the place where he is, he will escape to another location and you must follow him again, and so on... To help with this tasks, you can load the detector, it will appear in the left bottom of your screen showing the distance the Boss is.

 

Following the Boss

 

The first location is near the entrance of this place so go E and S, from the ledge with the medical station take a running jump W to the ledge with the big gray tanks and from there another long running jump S to grab the ladder in the suspended pillar; climb up to the top.

 

The second location is in the catwalk where you got the capacitor so take a running jump to the ledge with the tanks, E to the medical station, S to use the pole and W down the ladder.

 

The third location is high up in the very SW corner so, run off the N ledge to land onto the bus below losing health, go W and up the wide stairs, climb to the roof of the bricked brown building with the jumpswitch from the small stairs in E side, turn left and climb the red ledge of the metallic structure, take a running jump S to the roof and climb the next red ledge (jump back and forth from the sloped part of the roof); jump to the next one (W) and to the higher one using rockets; from here you can take a running jump S to the ledge where the Boss is.

 

The fourth location is on the terrace next to the big gazebo so make your way to safety go down to ground floor, N to climb the wide slope with the vegetation and from the gazebo jump W to that terrace.

 

The fifth location is in the room with the pool where you filled the waterskin. Two options to go there, but what I did was go S to the catwalk where I picked up the capacitor, continue E, climb up the ladder and from the corner take a running jump to grab the pole and swing to the N building; run N to the medical station and take a running jump to the small ledge under the big fence with plants behind (National Park); continue W to the very end to find the room with the pool.

 

The last location is near, inside the National Park so go there, climb the yellow ledges and he will open the exit door to escape so you can follow him and jump to the next level.

 

A cutscene (FMV63) plays during the level change.

 

 

 

LEVEL 3 - NOW I AM FOLLOWING YOU

 

The Light Bulb

 

Jump onto the slope but don't drop on the road, slide a bit and jump to grab the edge of the slope in front of you, use the rockets to go up to the top of this pillar and shoot a symbiont which will add itself to your inventory when it dies. Now facing E-SE take a long running jump to the gray ledges near the yellow building and jump up to that terrace (if you miss this first jumps, you can always get up here by using the small gray ledges attached to the metallic pillar, using standing jumps and a sidejump + rockets), continue N over the catwalk and from the NE corner of the next terrace jump N to the roof of the small building; jump NW to the roof below and use the pole (take one step back) to reach the small ledge with the LIGHT BULB. Jump to the floor and fight with a couple of robots.

 

First Gift Pack

 

Now go to the other side (W) of the building in front of the ledge with the bulb to find the machine so you can use it to open a small door somewhere. Go back S (perhaps you need to shoot a centaur on your way) to the starting area with the medical station and continue S and SE to find the small door you've opened moments ago. Go inside this shop to find the first GIFT PACK (1/8) near the E wall.

 

Lasers Labyrinth

 

Go outside and turn right (N); advance a bit and to your right (E) there is a structure with a red laser. The entrance is from the E side; use the monocular to advance through the lasers labyrinth and step onto the marked tile at the end to open the W door, carefully go there and climb on the trigger tile to open double glass doors somewhere. Go out of this dangerous place the way you came.

 

Second Gift Pack

 

Run directly to the W to find the open doors in the gray and white building with the soda machines, enter to get the second GIFT PACK (2/8) from one of the pedestals. Go outside and turn left (W) and left again (S) to the very end; near the corner you'll find a slope in front of a black pillar.

 

Third Gift Pack

 

Situate Lara with her back against the black pillar, standing jump S onto the slope, jump back and use the rockets to grab the edge of the slope above, hoist up, jump back and forth to grab the ladder in the S block and climb to the top. Turn around and take a running jump to grab the N ladder, jump back near the top and when touching the S slope jump with twist so you can turn around in midair and use the rockets to go up the slope to the roof. Once there shoot a robot and pick up the third GIFT PACK (3/8). To go back down to the street take a curved running jump to grab the N ladder, climb down almost to the bottom, jump back to land onto the top of the pillar with the flat top, jump to the N slope, slide/grab the edge and safety drop to the floor.

 

The Oopart

 

Run W towards the medical station and even further to the SW corner, turn right and continue N to the area with the train. There is some fenced machinery in the E side; enter from the E side, time the first fire and use the TFS when the thumper is up to cross to the end of the passage and get the OOPART 1 - BI DISK. Go back out the way you came using the TFS again if necessary.

 

The Receptacle Fuse

 

Now go up the ramps of the N bricked building and from the top go E and N (Lara will look at an important item inside the garden) to pull a lever. Go back down to the street and find the open door at the bottom of this building, in front of the fences. Inside, place the disk in the receptacle (NE corner) to open a trapdoor at your back. Climb to the upper floor and pull the lever to lower the cage, go up to the garden and look for the RECEPTACLE FUSE in E side; go back down to the shop and outside to the train area; go through the NE corridor to use this new item.

 

Stocks Area

 

Climb the box to your left and take a sidejump right + rockets to grab the edge of the ledge behind the fence, time the first trap and jump over the fence to the floor below; pull the handle (facing E) and climb up the ladder to the upper floor; notice the closed doors and time the next traps to use another of that handles at the other side of the room to open them. Go back to the now open doors and cross the bridge.

 

Five Jumpswitches Area

 

In this new room your goal will be find and pull 5 jumpswitches, so let's go. Start by climbing the checkered ledge in S wall and jump to the next ones to finally take an angled standing jump to reach the structure at the top of the room and pull the first jumpswitch called (5/5).

 

Go back down to the entrance and to the opposite NE corner to locate another jumpswitch called (4/5) you can pull it jumping from the floor. Now grab the pole and slide down to the top of a pipe below.

 

From here you can notice two more jumpswitches in S and W walls; you can pull them from the tops of the respective pipes in front of them, but the area to stand up is very small so to jump from a pipe to the next one you'll need to jump back and use rockets in the right moment. Let's start with the W one first, called (3/5); jump to the N pipe in front of the switch, turn left and take a jump back + rockets to pull it.

 

Fortunately you'll land onto the pipe so, facing S take a standing jump to the pipe in the corner and another standing jump to the pipe in front of the switch called (2/5). Pull it and fall into the water.

 

Climb the ledge in NE corner, climb the ladder to the very top and take 2 steps down; from that position jump back with rockets to grab the monkeyswing above, swing to the S where the last jumpswitch called (1/5) is and pull it to see a cage lowering somewhere.

 

Time to go up now so jump to the gray block below, from the block to the pipes and from the pipes to the pole; climb up and cross the bridge to the W back to the room with the elevator.

 

Fourth Gift Pack

 

Jump onto the elevator to go to the highest part of the orange building. There is another GIFT PACK (4/8) to pick up in the N side. Back to the elevator room, go E and drop onto the giant outside bridge, pull another of those handles at the end of it to open a door in the orange building. Go back to the area with the elevator and this time go through the S passage to find that open door.

 

Fifth Gift Pack

 

A pole will appear at the other side of the building, near the high medical station so you can go up here climbing ledges from ground floor. Run off the edge S-SW to land onto the ramp below, shoot the centaur and pick up another GIFT PACK (5/8) in the W side of this terrace. Pull the switch in N wall to open double doors somewhere.

 

Sixth Gift Pack

 

Go to the NW corner of this terrace and climb the N ledge, drop onto the N cornice and take a running jump to the top of the train to get the GIFT PACK (6/8). Take a running jump back to the cornice and climb up the ladder to go back up to the terrace.

 

Seventh Gift Pack

 

Now go to the SW corner of this terrace and take a running jump S over the fence to land onto the cornice of the S building; turn left (E) and follow all the way to the very end to find another GIFT PACK (7/8). If you've missed this gift, don't worry; a block raised in the NE corner of the previous building with the terrace so you can go back up from ground floor with some gymnastics.

 

Eight Gift Pack

 

Drop to ground floor and go N, the double doors you opened with the switch in the terrace are to your left (E side of the building with the terrace). Go inside this African store and locate a movable object with spears just right from the entrance; drag it to discover another GIFT PACK (8/8).

 

Following the Boss

 

At this time the Boss appears somewhere in the city. Now you need to follow him as you did in the last part of the second level so, open the inventory, select the detector to bring some help and go outside.

 

The first location is near the start of this level so go E and S to find him.

 

The second location is over the train so, go W and to the left from the orange building to find the raised block in the NE corner of the building with the big terrace; climb it and jump to the slope, use the rockets to surpass the top and grab the edge of the W flat ledge, hoist up and from this cornice take a running jump to the top of the train.

 

The third location is at the top of the big bridge attached to the orange building so, drop to the street, go E and S to the NE side of the orange building. Climb the block W from the parked cars, face S and jump back with rockets to grab the ledge above, hoist up and jump back with rockets to grab the ladder above, climb to the top, hoist up and jump back with rockets to grab the edge of the upper ledge; grab the pole, climb up and finally jump back to the ledge where the medical station is. Go W and to the room with the elevator, continue E to drop onto the big bridge and advance to the Boss.

 

The fourth location is near the start of this level so, the best way to go there is going back to the elevator area, through the S passage, run off the edge SW to land onto the ramp below as you did before; from the terrace take a running jump over the S fence to land onto the cornice of the S building and form here drop to the street. Run E to the end and S to the area where all started near the medical station.

 

Up to the Exit

 

Situate Lara in between the two dark pillars near the medical station, facing S, jump to land onto the edge of the S slope and jump back with rockets to eventually grab the edge of the higher slope above; hoist up, jump back with twist to land onto the N slope, slide/grab the edge/hoist up and jump using the rockets to finally reach the top of the pillar. Take a running jump N to the next ledge, turn right and take a standing jump S to grab the high ledge; from the E edge, jump to grab the monkeyswing and advance to see how the Boss open the exit door; continue swinging to the exit and run forward to jump to the next level.

 

A cutscene (FMV64) plays during the level change.

 

 

 

LEVEL 4 - THE DEMON IN CHAINS

 

First Flamer

 

Take a standing jump N to the slope and drop to ground floor; turn right (E) and run to the E wall. Notice the hammer and go a bit N to step onto a gray tile to activate the hammer. Nothing happens so go N and move the sort of lamp S to place it on the tile where the hammer will heat. Now go N to step onto the gray tile with the feet sign to activate the hammer and break the piece. The first FLAMER (4/4) will be added to your inventory.

 

First Jumpswitch

 

Run N to the very end of the road and turn right to go behind the metallic fence, look up to the NE corner to see a jumpswitch called (2/4) at the top of a wooden ladder; climb it and pull that switch.

 

Second Flamer

 

Advance W next to the N wall and shoot a symbiont; when you can, go to the S to find another of that movable lamps and a hammer; as before, move the lamp on the marked tile and step onto the feet tile to get the second FLAMER (2/4).

 

Third Flamer

 

Go S down the ramp and take a hairpin turn to the left at the bottom to go up the next ramp in N direction, turn right at the end to go up the next ramp and cross the bridge to find another of that movable lamps and a hammer; as before, move the lamp on the marked tile and step onto the feet tile to get the third FLAMER (1/4).

 

Second Jumpswitch

 

Now go down the ramps the way you came and back to the place where you got the second flamer, go to the N wall and go through this narrow corridor to the W until you find yourself in the very NW corner of the city. Shoot another symbiont and advance a bit S; just before the pile of crates turn right and use the slopes to go up. Turn around and take a running jump to the terrace in the N building, climb the crate and take a running jump E to the small grated ledge attached to the E building, turn left and take another running jump to the N cornice, continue to the end and use a sidejump + rockets to grab the edge of an opening in the N side of this building. Pull the jumpswitch called (4/4) and safety drop to the street.

 

Third Jumpswitch

 

Now go back to the NW corner of the city, as before advance a bit S, use the slopes to go up again, take a running jump to the terrace in the N building, climb the same crate and notice that the W wall is climbable so go up to the very top. From the top, look down SW to spot a switch in the E wall, drop there, shoot the centaur and pull it to open doors in the previous roof. Drop onto the roof where the centaur was, drop even lower and jump again to the terrace with the lonely crate, climb again to the top of the building and pull the jumpswitch called (3/4).

 

Fourth Flamer

 

From the very N side of this roof, face E and spot a grated high cornice attached to the E building, take a long running jump there and run NE to the end. Use a sidejump + rockets to grab the edge of an opening in the N side of this building, notice the ladder above and jump back + rockets to grab it; once over the roof move the object to the proper tile under the hammer, step on the marked tile and get the last FLAMER (3/4). A camera shot shows a small door opening somewhere.

 

Fourth Jumpswitch

 

Go to the N side of the roof and jump over the border to land onto a long slope leading E, slide and jump at the end to a flat black block; climb the next blocks and slopes with the help of the rockets to the very top where you'll find the last jumpswitch (1/4), pull it to see a camera showing some grates moving and clearing an opening somewhere. This opening is in the very SW part of the city just where the demon is hanging so, make your way to safety go down to the streets and go S and W to find it.

 

The Laboratory Key

 

But don't drop there yet, first go E and S up the ramp to the corner with the small elevator in the S building; forget the elevator by now and continue a bit W and to your left though one of the triangular openings to a sort of control room where you can find the small open door you saw when you got the last flamer (SE corner), go there to pick up the LABORATORY KEY. Now you can go out and left to the SW corner of the city where the big opening is.

 

Opening the First Door

 

Climb down the ladder and from the top of the crate below take a running jump to the S sloped pillar, use the rockets to go up and eventually grab the monkeyswing, swing to the very end and even further until Lara drops onto another pillar with a sloped top, jump with twist when sliding and use the rockets to boost S and land onto the slope again, slide/grab the edge and pull the jumpswitch to open the door at your back. The best way I found to cross through those teeth traps was taking sidejumps when the teeth open.

 

Lasers Maze Room

 

Once at the other side notice five marked tiles in the floor you must step on to move the red scaffolding to the N side of the room. This is another of those laser-maze rooms so use the monocular when needed to go through this maze and step onto all 5 marked tiles (start with the S ones first to save time). Once you've stepped onto all 5 tiles, climb to the top of the scaffolding (from S side) and pull the jumpswitch to open the N door.

 

Creating Shortcuts

 

Avoid the traps as you did before, go down the ramps to the bottom and climb the crates to the top; jump to the red W ledge to open a trapdoor as a shortcut so you can directly drop here from the streets in case you've missed something and jump back to the top of the highest crate and to the E ledge. Now jump to the next one and to the wooden ramp, use the rockets to go up and at the other side you'll find another of those horizontal levers; pull it to open a door in the lasers-maze room.

 

Several ways to go back there; go back up the wooden ramp to its W side, use the ramp near the W wall to go up to the upper ledges and, if you want, you can jump to grab the E pole and swing to the E slope to open another shortcut to the streets. Anyway you can go back to the lasers-maze room the way you came or go up to the streets and follow the path to the SW corner and through the big hole under the hanging demon as you did before. Once in the lasers room, use the monocular to safety go to the E wall; use the laboratory key to open the door and go inside.

 

Laboratory of Distillation

 

Use the zip line to go down to the big platform and notice the tiles with arrows on the floor. There are four red targets in the N, S, E and W adjacent rooms; you need to shoot all four targets, but always from a tile with the arrows pointing to that target or you'll fall to your death. So locate the appropriate tiles to shoot all four targets and a transparent floor will be materialized under the big platform so you can go up to the N, S, E and W rooms with the red targets and press the buttons from behind them. Once all four buttons are pressed, go to the S room with the red target, shoot a robot and the next closed door will open for you.

 

The Instantaneous Growth Fertilizer

 

Caution: There is a known savegame bug in this area where there is a big grated cage and Lara pulls a lever in a niche. For example, a savegame here can cause the ESC key to malfunction in the game. There are on-screen text messages of locations found during testing where a player should not save the game to avoid problems. However, since the game's release, during some gameplays (not all) in this area, the savegame bug can also occur in additional locations in this area when the game suggests it may be possible to save (e.g. lever in the corner at the start). Thus, it may be best not to save the game from before going through the door at the S room with the red target until Lara finally returns to the laser maze area after getting the growth fertilizer.

 

Pull the lever in the corner before you go through the open door and time the next trap so you can run and jump to grab the top of the big grated cage; turn right and pull the next lever in the small N niche to see an important item descending to the big platform in the laboratory. Make your way to go back there and pick up the INSTANTANEOUS GROWTH FERTILIZER; a camera shows where to use it but perhaps you didn't visit that place yet. Go back to the S room with the target, jump to the top of the big grated cage, jump to the W side and now you can cross again the lasers-maze room to take one of the shortcuts and go up to the streets, but it's not necessary. Climb the crates in NE corner, take a running jump to the W crates, another running jump SW to the pillar with the sloped top, hoist up, back flip with twist to grab the edge of the N crates and climb the ladder to go up to the streets.

 

Using the Fertilizer

 

Run over the street to the E and near the end turn right (S) to the building with the small elevator. Go up the short ramp again and this time mount it to go up, climb the S ledge. Go E and from the opening in the fence take a running jump NE to the small terrace in the N building, go to its E side and use the pole to climb higher, now go to the N side of this roof, jump over the slope and use the rockets to go up; now the same with the E slope, jump onto it and use the rockets to go up. Time the trap and drop onto the ledge below, face SW and take a sidejump with rockets to the next part of the structure, climb up the ladder and take a long running jump SW to the high area with the vegetation.

 

The Notes with the Code

 

In the S side you can found the small machine you saw in the camera shot to use the fertilizer (use it from the S side, facing N); a plant will grow and you can use it as a pole to go up and jump back to a small platform where you can pick up the NOTES with the code 9153. Drop down and go around the fence so you can use the code in the keypad: a receptacle moves somewhere...

 

The Power Supply

 

Now turn around and jump N over the hole and walk to your right to the NE border, take a running jump NE to the top of the red metallic pillar, another jump N to the metallic sloped red structure and use the rockets to climb to the very top and get the POWER SUPPLY. Make your way to safety go down to the streets below.

 

Liberating the Demon

 

Again, go S to the building with the elevator, mount on the small elevator to go up and run W to the ledge under the suspended demon where the receptacle moved once you used the code in the keypad. Combine the power supply with the flamers to obtain the ENERGY EFFICIENT POWER SUPPLY, use it in the receptacle and watch the cutscene.

 

At this time the Boss appears somewhere in the city. Now you need to follow him as you did in the last level so, open the inventory, select the detector to bring some help and be prepared for the next tasks.

 

Following the Boss

 

Go E to the end of this wooden ledge and climb up the narrow stairs at the end, turn right and S to the part of the ledge with the small barrels; situate Lara left from the small barrels, walk against the grated fence and use “Ctrl + up arrow” so she grabs the edge of the roof above, shimmy right, hoist up and jump to the E wooden ledge with the plants to get SECRET #13: Meduse Ghost Head.

 

The first location: Jump back to the W roof, jump NW to the tile between the roofs and turn left; facing S walk against the wooden column and from the very left side jump up and grab the edge of the roof above, shimmy a bit right and hoist up. Now jump NW to the next roof, and advance W to the place where the Boss is.

 

The second location: run W to the end of the roof and pick up a large medipack. Turn around and go to the E end of this roof, drop down three times; go a bit E and from the opening in the fence take a running jump NE to the small terrace in the N building, go to its E side and use the pole to climb higher, now go to the N side of this roof and take a running jump W to land onto the W wooden roof where the Boss is.

 

The third location: safety go back down to the streets and go all the way back to the elevator in the S building. Mount it and go up; climb the S ledge. Go E and from the opening in the fence take a running jump NE to the small terrace in the N building, go to its E side and use the pole to climb higher, now from the pallet take a long running jump NE to the black floating ledge, facing N-NE take a standing jump to grab the edge of the N ledge above, hoist up and standing jump to grab the monkeyswing, swing to the end and drop facing W to slide/grab the edge and shimmy right to finally drop onto a flat ledge.

 

Now face W and jump to grab the W edge of the slope and hoist up to see the cutscene (keep the “Ctrl” key pressed so you land onto the same tile). Now take a running jump to the N ladder (right side) and climb it to the very top; another running jump N to the next ledge and a final running jump to the vortex; advance to the next area.

 

The Big Dump (Bidonville)

 

Run off the edge and slide but not to the very bottom, jump to grab the edge of the ramp in front of you and use the rockets to go up to the platform with the medical station, approach to the demon to see the exit door opening. Now slide to the very bottom of the big dump, ignore the strange creature (see the following note), and go to the very NE corner.

Note: there is a game glitch that players may encounter on many gameplays (but not all) in the Bidonville area when Lara arrives through the portal from the city and the strange creature is simply trying to free itself from being stuck. In that case, simply ignore it. However, as intended by Psiko, the strange creature is actually a boss enemy and is supposed to be running around. Some players may experience that, and Lara will then have to deal with the strange creature to get to the escape point to avoid being injured and/or killed. If that happens, Lara knows what to do!

At the NE corner of the big dump, from the mound there you can take a running jump to grab the upper edge of the gray building, hoist up and go to the next W building. From the S edge of the roof, face SE take a long running jump to the transparent S slope, immediately jump with twist and use the rockets to go up the ramp to the top. (This is a very difficult move to aim the jump angle correctly to be able to use the rockets and grab the portal.) Advance to the next level.

 

A cutscene (FMV65) plays during the level change.

 

 

 

LEVEL 5 - NAIVASHA LAKE

 

The Green Crystals

 

Just from the entrance shoot several pelicans, take a running jump to grab the ladder and safety descend to the ledge with the medical station, where a couple of hippopotamus are waiting for you; jump into the water, go out from the E side and dispatch them. Jump into the water and take a look all around the lake to see several green crystals; that crystals are pointing the entrance of several underwater passages you must visit to pull some ceiling levers.

 

Five Ceiling Levers

 

Let's start with the crystal in SW corner, swim to the very end of the passage and locate a ceiling switch to pull (1/5); swim back to the lake. Swim a bit N to find the next crystal next to the E wall, dive through the passage, pull the switch (2/5) at the end and swim back outside. Look for the next crystal near the very N side of the lake; this time the passage is very long so don't entertaining yourself and swim fast to the passage behind the big net, pull the switch (3/5) and swim back to the lake. From the exit swim in a SW direction towards the big tree and locate the next crystal inside a rhombic opening in the left side; as before, swim to the end of the passage, pull the switch (4/5) and swim back to the lake. Locate the last crystal near the SE corner of the lake, swim there to pull the last switch and see a camera shot showing a pink crystal somewhere in the lake. Swim outside to take a breath.

 

Six Masai Masks

 

In fact, there are several pink crystals all around the lake over big holes at the bottom, meaning that some underwater doors are now open. Start with the crystals in the SW corner of the lake; this time you'll need to be careful with falling green stalactites and floor stalagmites too (spikes). At the end of that passage you'll find two MASAI MASKS near the small nets. Once they are in your inventory, swim N to find two more pink crystals in the area with the jet ski; one of this passages is very long, but you can find an air hole near the last green spikes; after explore this two passages you'll get two more MASAI MASKS. The remaining holes are near the NE corner, so go there, explore two more passages to find two more MASAI MASKS.

 

The Submarine Key

 

Once you pick up the last mask a camera shows several trapdoors rising in the middle of the lake; swim there (near the place where the jet ski is parked) and place all six masks to activate the elevators. Now it's time to use the jet ski; mount and drive to the S so you can dismount from a side (left or right arrows + Del or Pg Down) and get on the platform with the S elevator; go up, cross the ruins and continue to the very end to use a lever. Jump into the water and swim back to the trapdoors where you placed the masks so you can jump to the platform with the N elevator, go up to the higher ledges, and again, go to the very E end and pull the lever. A light will appear at the top of that African object with spears; move it to the S and use it as a jumper to reach the top of the S structure with the pedestal. Once there pick up the OOPART 2 - SUBMARINE KEY; watch underwater doors opening somewhere.

 

To the Pool Room with the Submarine

 

Jump into the water and swim to the W side, to the wooden pier where the jet ski was parked. You can't access to that passage with the open doors from the lake so, go out of the water and from ground floor jump into the water hole between the wooden trunks and the ground, swim W and pull the underwater lever at the end of the passage. Go back the way you came and through the nearby W opening to find the open door. Pick up the large medipack on the S ledge.

 

Three Underwater Levers

 

Go to the pool room and jump into the water, take a ride all around to locate three of that green stalactites protecting three underwater levers in three different corners; now swim to the NE corner and mount in the submarine, advance with the “Ctrl” key and use the down and up arrows to immerse to the bottom or emerge to the surface. From the very bottom, carefully approach to the stalactites and use the “crawl” key to activate an arm and throw them to the floor (approach little by little using the arm every time until you see the arm catches them). Once the levers are released, drive the submarine to the NE corner where it initially was (you can't go out while standing in the water) and dismount (Alt + left arrow), jump into the water and pull the three underwater levers to open a door in the central building with the tree; swim there and pull the ceiling switch to open double doors somewhere.

 

First Timed Run with the Jet Ski

 

Now it's time to use the jet ski again, swim to the very NE corner of this room so you can go out of the water and shoot a native in the corridor; go outside to the lake and locate the jet ski in the place you've left it before, mount, drive to an opening in the W wall (left from the wooden pier) and drive through the water canal to the very end. Situate the jet ski facing the raised transparent blocks and dismount. Swim back E to the first part of this water canal and climb the last ledge to your right, take a sidejump + rockets to reach the next W ledge and take a running jump NW to the top of the N wall, run W to the end and drop onto the top of the raised blocks. Use the timed leaf-switch to lower the blocks but only for a brief time so, quickly run off the S edge before the blocks completely lower and directly mount the jet ski and drive inside the pool room.

 

The Rope

 

Locate the rope near the NW corner, park the jet ski next to it and dismount from the appropriate side to grab the rope, face W and swing a bit to jump and grab the grated pillar (don't try to swing from the very bottom of the rope or you'll never get it; but from the bottom, climb the rope a couple of steps and patiently swing until you reach the required boost). Shimmy left and around two corners; from the center of the W face take a backflip with twist to grab the jumpswitch and open the final doors at the top of the last elevator.

 

Second Timed Run with the Jet Ski

 

Now you need the jet sky again to get access to the last elevator so, do the same as before but this time from this side of the wall: situate the jet ski facing the raised transparent blocks and dismount. Swim back to the NE corner, run back to the entrance of the pool room and jump directly to the top of the (this time) S wall, run W to the end and drop onto the top of the raised blocks. Use the timed leaf-switch again to lower the blocks but only for a brief time so, quickly run off the N edge before the blocks completely lower to directly mount the jet ski and drive outside to the water canal.

 

Using the Last Elevator

 

Once in the lake drive N to the last elevator and park it so you can dismount from a side (left or right arrows + Del or Pg Down) and get on the platform with the elevator, once you are at the top, jump to the ledge with the large medipack, approach to the W edge and take a running jump to the slope between the black tall pillars, slide, jump in last moment to grab the edge of the vortex, hoist up and advance to finish the level.

 

A cutscene (FMV60) plays during the level change.

 

 

 

LEVEL 6 - MASAI VILLAGE AND THE CRADLE OF LIFE

 

Opening the First Door

 

Greet your guide, Kosa, coming from the W, but don't try to follow him now or you'll be impaled. For now advance W, pick up the large medipack and continue to a room with an elevator. Pick up another large medipack and jump to grab the edge of the top of the column under the elevator, shimmy around the corners and face S; time the moving platform (it's spiked) and when it is starting to go down, hoist up and take a running jump S to grab the pole and swing to the wooden platform; pull the jumpswitch to open a door near the start of the level and go back there.

 

The Mirror Room

 

Take a look at the mirror and watch the intermittent fire in the small ledge: when the ball touches the E side of the ramp, the fire goes out, and when the ball touches the W side of the ramp, the fire turns on. Time the fire so you can jump to the central ledge, turn left and quickly grab the edge of the taller ledge, use the “look” key to watch to the mirror, hoist up and take a running jump E over the ledge with the spikes to land onto the ledge with the MASAI SHIELD. Time the spikes and the fire again so you can jump back to the starting ledge; from there, take a standing jump timing the fire to the low ledge, pick up the SPEARS and quickly jump back to the starting ledge.

 

Moving Spiked Walls

 

Now time again the fires on the ledges to jump back to the ledge where you got the shield, this time use the knife to open this crowbar door, enter and climb the N ledge to pick up a large medipack, go through the crawlspace and in the next room combine the shield with the spears to form the MASAI EQUIPMENT, use it in the small receptacle left from the doors to open them. Enter and go left to pick up a large medipack near the grate, time the moving spiked walls taking refuge on the lateral safe ledges and stop in front of the floor with the circles (deadly), take a running jump to the opposite ledge with the columns and finally a last curved running jump to the passage with the elephant tusks.

 

Room with a Deadly Pit and High Jumpswitch

 

At the end of this passage, approach to the very NW corner and facing NE take a sidejump left + rockets to cross to the other side of the N wall. Don't use the monkeyswing yet, but go E to find a large medipack and a wheel-switch you can use to deactivate the spikes under the high jumpswitch in the W side of the room. Now use the monkeyswing to go there and pull it, take a running jump (no grab) to the flatter ledge near the N wall and a running jump E with a left curve to the niche with the small medipack; finally take a running jump SE with a left curve to land onto the E slope and use the rockets to go up.

Continue through the opening in the corner, and climb down the ladder. A cutscene (FMV66) plays when Lara goes down the ladder. When the video is over, notice that Lara has lost a lot of health. Pick up the large medipack.

 

First Masai Mask

 

In this new room climb the blocks to your left, jump onto the yellow ledge next to the fire emitter and take a standing jump W-NW to grab the edge of the ledge with the balustrade. Once up, fight with a demigod and with a native in the N ledge too. Continue E over this N ledge and to an area with domed buildings. There is a grated floor at W side; go there (from the S side of this grated floor you can take a running jump SW with a right curve around a corner to a ledge with a large medipack, but you'll have to drop onto a green ledge below and go all the way back up again) and from the very NW corner drop/grab/drop/grab the edge of the floating green ledge below, hoist up and situate Lara with her back against the W wall, near the SW corner; time the spikes in the next ledge and run off the E edge trying to land near the E edge of the ledge with the spikes, quickly take a standing jump to the next E ledge (no grab). Situate Lara on the NE corner of this ledge and take a standing jump S-SE to grab the edge of the ledge with the moving spiked wall, shimmy right and around the corner, situate Lara hanging from the very SW corner of this ledge, facing E, and when the spiked wall is just over her hands, hoist up and take a running jump with a slight curve to the right to grab the edge of the E ledge with the first MASAI MASK.

 

Raising a Block

 

Safety drop to the floor and go back W to the room with the small statues protecting the floor lever. As you did before, climb the W blocks, jump onto the yellow ledge next to the fire emitter and take a standing jump W-NW to grab the edge of the ledge with the balustrade. This time facing E-SE take an angled standing jump to grab the edge at the top of the pillar over the small yellow ledge, open the crowbar door and pull the wheel-switch to stop the fire emitter below. Now go down to the lower blocks you used to climb and take a running jump with a right curve around the yellow ledge to grab the ladder in the pillar, shimmy left and around the corner, pull the jumpswitch and watch the cutscene. To get rid of that ghosts you must run to the W and up the stairs with the elephant tusks. Notice the jeep behind the big skulls statue. Now go back to the previous place and pull the floor lever to raise a block somewhere (for later).

 

Second Masai Mask

 

Go up to the upper ledges as you did before and this time explore the W area with the huts, advance W (beware of the falling rocks) and shoot a native. Notice that the detector is now active, it will be activated when a mask is near so remember this when you explore this huge jungle. From the falling rocks turn left (S) and go towards the orange building; at the end of the E passage there is a large medipack. Go back to the entrance of this corridor and find a ladder in the corner, climb it and explore the top of this building to find the second MASAI MASK. A ceiling trapdoor opens so you can go up to the platform where the robot is.

 

Third Masai Mask

 

Go through the SE passage and up a ramp to a small area with a lonely hut where you can pick up a large medipack in a corner, continue W and shoot another demigod. The detector is active again so, from the W rocky ledge near the S wall, take a standing jump to a small green ledge below losing some health, jump to grab the rope near the hut and turn right to swing to another of that green floating ledges N and get the third MASAI MASK. Drop onto the roof of the hut and slide to ground floor.

 

A Secret

 

Go N to find a long pole and climb it to reach the high grated platform above, shoot another demigod and climb the stepped structure near the pole with the fires, from the small ledge in E side you can take a running jump to grab the edge of the roof in the E building with the balustrade to get SECRET #14: Meduse Ghost head.

 

Fourth Masai mask

 

Drop to the floor and from the N side of the stepped structure take a running jump to grab the edge of the green N ledge, time the spikes in the blue E ledge to take a running jump there and immediately standing jump to grab the edge of the green ledge; hoist up, turn right and jump to pull the jumpswitch in S wall. Go back to the place with the stepped structure. At the NW corner there is a large medipack. Another large medipack is in a room with columns down below to the NW which can be reached by a ladder in the NW corner of this area next to the road. Return to the stepped structure. Jump to grab the pole (the fires are gone), climb, turn around and jump back to the S green ledge, take a running jump to the next one and a last running jump with grab (low ceiling) to the last ledge with the fourth MASAI MASK.

 

Fifth Masai Mask

 

Now make your way to go back to the road where you pulled the jumpswitch, go E to shoot the robot if you want and climb the N wall. From the mound behind the grates you can slide to a rocky ledge to the W, advance W to find a ladder in the corner you can climb, go right and climb the orange building to the platform where the rotating spiked cylinders are; time them to get the fifth MASAI MASK. There is a large medipack at the E side, and you can drop from this E side and drop again to an E passage with columns to get another large medipack, climb the S wall to go back to the road and shoot a native.

 

Activating a Moving Ledge

 

Don't go down the road, but go up W to the place near the jumpswitch and this time climb the S wall of the road, look for a high pillar with a net in its S face and climb it to the very top; from this top take an angled standing jump to grab the edge of the red floating ledge, situate Lara on the very NW corner and facing S-SW take a sidejump to the right and use the rockets to grab the pole and reach the next red ledge; finally take a long running jump S to grab the jumpswitch: a small ledge starts to move somewhere.

 

Sixth Masai Mask

 

Go to the E side of this ledge and climb the ladder in the corner; on the platform above pick up a large medipack and pull the lever to trigger a ball allowing you to pick up a mask soon. Run off the N ledge to land onto the platform with the building and go around to the other side (NE corner), cross the small bridge and climb to the top of this orange building. Pick up a large medipack near the NE corner and go back to the lower ledge near the ladder; use a sidejump left + rockets to reach the next section of this building and repeat the same maneuver next to the W wall to reach the last section with the ball and the sixth MASAI MASK.

 

Seventh Masai Mask

 

Now take a running jump back to the S platform with the building, go around to the S side and climb to the top of the tall pillar with the ladder. From here you can take a long running jump S to land onto the ledge where you dropped when using the jumpswitch, go again to the E side and grab the ladder in the corner, but this time climb down the ladder to the very bottom and pick up another large medipack on the E side of the ledge. Drop from the W side of the ledge to the grated floor below and look for the seventh MASAI MASK in a corner. There is a net in the W side so you can safety climb down to the very bottom of this pit.

 

Raising a Pole

 

Explore this area to discover that this is the location where you'll place the masks when you get them all. First drop into the pools in W side to pull a couple of floor levers and lower a block somewhere. Go to the very NE side of the central rock and from the N side face S and use "Ctrl" + "up arrow" to climb to the niche above, turn a bit right (facing S-SW) and take a sidejump to your right + rockets to grab the crack, shimmy right, hoist up and use the leaf-switch to open a nearby trapdoor, located at the end of the grated path in the floor (N side). Drop there and use the pole to swing to the ledge with the wheel-switch; pull it to raise a pole in front of the statue which killed the wraiths a long time ago.

 

Eight Masai Mask

 

Go back up to the upper floor the same way and look for a tall pillar with a ladder near the SE corner, climb to the top and jump to the wall next to the road. Run E a bit and climb the N wall, up to the area with the stepped structure, use the long pole to go down to the area with many huts and E to the area with the medical station. From the balustrade go right to the corner and take a running jump to the grated E platform, pick up the small medipack, climb the E ledge and advance a bit to the edge of the ledge overlooking the area with the elephant tusks. Jump onto the block with the blue ledge above and use the E slope to jump back and forth to climb that blue ledge (or jump back with rockets facing S), take a running jump to the corner of the next blue ledge (tricky jump, no grab) and from here time a running jump to the moving ledge trying to land when it's up. Take a final running jump to the E ledge when this one is in its highest position and jump to pull the jumpswitch in the E pillar: a ball falls in the room near the medical station. Now make your way back W, to the room with the medical station and to the ledge where that station is. Climb the block you raised a long time ago with the floor lever below and open the small door; go inside and pick up the last MASAI MASK.

 

Using the Masks

 

Now the long way back to the room with the receptacles comes: you can go there using several routes, but I think the shortest one is go W to the jungle area with many huts, up the pole in NE corner, to the room with the stepped structure and N to the road. Drop onto the nearest wall and run all the way over the wall to the E almost to the very end, turn right, jump to the top of the high pillar with the ladder you used before to go up and safety drop to the bottom of the pit. Place the masks in the receptacles to see double doors opening in the room where the jeep is.

 

The Jeep Keys

 

Go back to the area with the jeep the same way as before: look for a tall pillar with a ladder near the SE corner, climb to the top and jump to the wall next to the road. Run E a bit and climb the N wall, up to the area with the stepped structure, use the long pole to go down to the area with many huts and E to the area with the medical station. Drop to ground floor and continue E to the area with the elephant tusks. Go up the stairs between the tusks and use the pole you raised time ago to go up; press “Ctrl” in front of the throne (perhaps you need to press it twice) to load a cutscene (FMV56). At the end Lara will get the JEEP KEYS.

 

Opening the Exit Doors

 

Drop to the ground floor. If you wish, you can get a medipack before using the jeep. Go S and climb up on the ramp to the left next to the road. Go S to the top of the ramp and jump W to the green ledge with a small medipack at the end. Return to the jeep. Mount the jeep, drive out and to your right (S), follow the path until you reach an area with a native, some bats and an African statue with spears; destroy the statue with the jeep to see a camera shot showing the door of a hut opening, continue driving to a stone road and watch the flyby. You need to visit that hut now so dismount, climb the W wall and use the elevator to go down, jump E over the mound and continue E until you eventually find the big hut with the open door. Go inside and press “Ctrl” in front of the throne (perhaps you need to press it twice) to load a cutscene (FMV57). At the end you'll see double doors opening near the place where you parked the jeep.

 

Finding Kosa

 

Go out of the hut, turn left and go W to use the elevator again, this time to go up and to the road where the jeep is parked. Mount and, if you want you can drive N to destroy the robot, take a hairpin turn in the corner and drive back S to the big slope near the corner where the doors opened. Drive up the slope, stop and dismount when you see the large medipack and pick it up; now continue on foot down the ramp and stop when the floor tiles change and you see an opening to your left. Take a running jump S over the deadly tiles and another jump over the next ones to finally find your guide. He will disable the spikes near the very beginning of the level and open a nearby door on the deadly tiles floor; take a running jump over that tiles to cross to the other side of the open door.

 

The Hovercraft Area

 

In this room Kosa will continue his way to the first areas of this level and you'll find a hovercraft. First pick up the small medipack, and then mount the hovercraft. Drive to the N side of the water canal but not to the left; there is a lower ledge near the corner where you can dismount on ground floor, do it so. [If you do not want a secret skip the next paragraph.]

For a secret, go to the left over the rocks to a flat spot. Look down in the water and shoot a hippopotamus if present. Now jump into the water canal and go W. On the right in the water under the rock ledge near the NW Masai Mask gate (blocking further movement in the canal) is a passage behind some plants. Swim into this underwater passage and at the end find a Meduse Ghost Head for SECRET #15. Swim back out into canal and get some air. Now swim back to the boat and get on it and immediately dismount onto the ground floor as you did before the secret hunt.

Take a hairpin turn to the right over the ruins to find a large medipack on a wooden ledge at the end of the path. From here you can take a running jump to the W ledge and continue to find the guide again. He will raise a wooden platform over the water canal. Follow him and when you reach the corridor with the deadly tiles, shoot some bats and climb the green block to your right so you can grab the monkeyswing and cross to the other side. Pick up the large medipack and advance a bit to see how Kosa will raise two more platforms. But something more has happened: a door opened at the other side of the river, in the place where the native is, right from the pole. You can always use this pole to go up to ground floor in case you fall into the water in this area.

 

Recovering the Jeep

 

Take a running jump to the wooden platform (be careful with the spears of the statue) and to the place where the native is, shoot it and continue through the E passage until you can climb to a familiar place; go up the ramps and mount the jeep, drive down the ramps and continue to the place where the native was, drive up the blue slope and follow the path all around this area until you eventually reach the last wooden platform and break the statue with the spears; a nearby block will lower so dismount, use the rockets to go up to the ledge with the monkeyswing above and swing E to a circular switch which will open the double doors in the water canal. Jump into the water and swim S and E to recover the hovercraft.

 

Bottom of the island Area

 

Drive to the very end of the canal and in the area with the central island park the vehicle in the NE corner and jump onto the ledge; shoot a couple of harpies and a couple of hippopotami (there may be only one if you killed the other one earlier) too. Now drive to the SW corner of the central island; you can dismount on that corner too; shoot another harpy. Now climb the N wooden pillar and take a running jump to the next one (N); you can drop from the E side and find a long pole so you can go up and jump back to the middle platform. There are five leaf-switches to find in this area so let's go!

 

Five Leaf- Switches

 

Notice the jumpers in NW and SE corners of this platform. Start with the NW one (situate Lara near the W border and take a standing jump trying to land onto the very N side of the jumper) and jump N to the high small ledge with the switch (1/5).

 

From here you can jump SW onto the grated floor, continue to the SW solid platform, shoot the demigod and pull another switch (2/5).

 

Now go to the SE part of this balcony, take an angled running jump towards the S ledge pass the tree and run to the high balcony in the SE corner of this area; jump over the balustrade to the N grassy area and continue a bit N until you drop onto a lower ledge, turn around and advance S to the very end; from the very right side you can jump and grab the edge of the crawlspace, go through and find a large medipack and the third switch (3/5) at the other side.

 

Go back outside (from the very left side) and advance to the very NE corner, now go W and climb the orange blocks to go up to the highest E ledge; now run S and W until you are at the top of the S ledge just above the closed door below, drop/grab the edge and safety drop to the small ledge in front of the closed door, jump to the next (W) and to the ledge with the fourth switch (4/5).

 

You can't grab the crack above this switch so, jump back to the previous ledge and take a running jump back to the central platform (no grab). Now use the SE jumper (situate Lara near the E border and take a standing jump trying to land onto the very S side of the jumper) to jump to the top of the S ledge above the closed door, go W and S to the grated floor. Drop from the E side and go through the corridor with the red lasers (crawl) to find the last switch (5/5) near the corner.

 

Opening the Underwater Door

 

Don't try to use the circular switch yet, but go back to the entrance and use the pole to swing back to the central platform. Unfortunately you need to use the SE jumper again to jump up to the top of the S ledge and drop onto the ledge with the now open door; use the floor lever to deactivate the spikes in the tile with the circular switch so you know what to do: jump back to the central platform, use the jumper again to go up to the top of the S ledge, go W and S to the grated floor, drop from the E side, go through the corridor with the red lasers and finally pull that circular switch to see an underwater door opening somewhere.

 

Exiting the Level

 


Go outside, jump into the water and find the open door in the S side of the central island. Go in and on a ledge above the N wall is a Meduse Ghost Head for SECRET #16. Swim back out and get some air and then come back in and dive down inside the lower area and locate an underwater lever in the NE corner to open the nearby door. Go through that door you have just opened with the UW lever, and at the end of the passage pull another lever to open the exit doors in the surface. Swim back to the surface, mount the hovercraft for a last time and go to the N side of the island to find the open doors. There are two high ledges you can reach jumping from the hovercraft (don't approach too much to the walls), do it so and pull the levers to open the trapdoor in the corner and dive inside the new passage to finish the level.

 

 

 

LEVEL 7 - RIFT VALLEY AND HELL'S GATE

 

Three Green Gems

 

Quickly draw your weapons to shoot some poisonous small spiders and a couple of vegetable beasts, they will add a couple of GREEN GEMS to your inventory when die. Run down the ramp (S), turn right (W) and continue up (N) to the top. In the area with the domed buildings eventually another of that creatures will appear, kill it to get a third GREEN GEM and watch how the vehicle is now available. Go back the way you came to the starting area, up to the place with the medical station and the strange vehicle and mount it from the E side.

 

Using the Gems

 

Advance through the swamp to a dry place where you can dismount and use the gems to lower the next blocks. Don't touch the patterned tiles or you'll be teleported to the starting point. Ride again the vehicle and follow the path to the end, finding a room with three spiked pits and three marked tiles in the bottom of the pool-swamp.

 

Timed Runs

 

Park the amphibious vehicle on one of that marked tiles in the swamp and when the on-screen message appears quickly dismount and move yourself fast to the corresponding pit with the stopped spikes, drop, pull the leaf-switch and quickly standing jump or backflip out of the hole. Do the same with the other two holes and a block will lower near the entrance. Ride the vehicle and drive through that narrow corridor; try to turn around at the end of the passage (no reverse), dismount and use the wheel-switch to lower a block somewhere.

 

Rolling Spiked Cylinders

 

Ride the vehicle again and drive to the previous swamp, go back the way you came watching always the left wall until eventually you find an opening at the top of a mound, dismount and go inside. Use the “Ctrl” key in front of the rolling cylinders, Lara will grab the pole above and use “the up arrow” key to advance; repeat the same maneuver with the next cylinders and pull the wheel-switch at the end to see double doors opening somewhere. Now go back to the amphibious vehicle, drive it back to the place with the medical station and follow the N path back to the domed buildings, continue further to the very end of this wide path to find the open doors at the end.

 

Going Inside

 

Don't touch the green deadly tiles, but take a sidejump + rockets to grab the edge of the low crawlspace, drop from the other side, climb the ladder and take another sidejump + rockets to reach the high opening in NW corner. Go down the wide stairs to a huge area.

 

Turning Off a Fire

 

Approach to the building in SW corner to see a small ladder with a deadly tile below; take a sidejump left + rockets to grab the ladder, climb to the top, hoist up and take a running jump to grab the E ladder, shimmy left and around the corner, climb down to the bottom and take a backflip with twist landing onto a slope at your back, use the rockets to surpass the slope (deadly tile behind) and in the next room pull a jumpswitch to open a door somewhere. Take a running jump to grab the ladder, hoist up/slide and grab the next ladder, shimmy right and around the corner to safety slide to ground floor. From here advance N and E when you can; after the green pillars you'll find a black slope with a deadly tile at its bottom. Facing E, jump/grab the edge from the right side, hoist up, slide a bit and jump with a right curve to the opening with the open door (or take a sidejump + rockets from the left side of the deadly ledge to grab the small ladder); once you're up, pull the lever to extinguish a fire somewhere.

 

First Masai Mask

 

This fire was in the ladder of the SW building you climbed before so go to the SW corner, repeat the same maneuver to grab the low ladder and from it's top take a backflip + rockets to grab the ladder above, climb a bit and jump back to a green ledge where you'll find the MASAI MASK. Safety drop to ground floor.

 

Using the Mask

 

Now climb the N or S stairs up to the top of the central building and continue W to the bridge with the elephant tusks and to the W terrace. From the very SE corner take a running jump to the tall pillar attached to the S wall, jump E to the area with the vegetation, again E to the top of a green building and further E to the high platform in SE corner. From the N edge of this platform take a running jump N with a right curve to land onto the E slope, slide/grab the edge and shimmy left until you can hoist up; take a sidejump left + rockets to the other side of the pillar and place the mask to see double doors opening somewhere. To go down use a sidejump + rockets to get back to the flat ledge near the slope, take a standing jump NW to land onto the small red ledge below and drop to ground floor.

 

Second Masai Mask

 

The open doors are in the N wall, in front of the tower so go there and climb the ladder; a camera will show you an important item on your way up. You can go up from the left or right sides of the orange slope so let's go up the left one first. Jump to the flat part, jump/grab the next edge, hoist up but immediately drop and duck to avoid the first rolling ball. Continue up using the rockets to another flat par of the slope (approach fast to the N side, another ball) where you'll find a MASAI MASK. Continue using rockets to reach the top of the slope. If you were up from the right side of the slope you should get a large medipack.

 

Area with the Rag Doll

 

Once up go N through the narrow corridor to your right, the camera will change showing an important item at the top of the ledge to your left. Situate Lara at the very left side of the slope and use the rockets to climb to the very top; when Lara is at the highest position, take a backflip with twist and a right curve to land onto the high ledge with the item, pick up the RAG DOLL, slide to the floor and go to the next room.

 

Turn right and go to the SW corner, up the ramp with the yellow ledges to the top and take a running jump E to the big slope, slide/grab the edge and shimmy to the very right side, hoist up, jump back and jump again when touching the S slope to grab the edge of the high E ledge, hoist up, climb the ladder a bit and jump back to land onto the green ledges, take a running jump to the top of the orange block (W), drop from the other side and place the doll to open a door at the top of the wide ramp (NE corner) so take a running jump to the ramp, shimmy right as before and use the rockets to go up; pull the floor lever to open the W door at the top of the ramp with yellow ledges. Make your way to go back there.

 

To the Valley

 

In the next room there is an orange building with elephant tusks; notice the ladder and the closed door at the top; for later. Continue through the crawlspace and down the stairs to an area with vegetation and a lava pit, climb the floating green ledge near the grate and use the monkeyswing to cross to the other side and continue to a big outside area: the Rift Valley.

 

The Omega key

 

You'll be welcome by a demigod and three harpies so give them what they want. Run up the ramp flanked with columns with green gems where the demigod was, look for the big hut, go inside and sit down on the throne; watch the next cutscene (FMV59) and get the OMEGA KEY.

 

To the Bottom of the Valley

 

Time to go to the bottom of the valley. Go out of the hut and down the rocky road; at middle way turn right and take a running jump to the ledge in the orange building with the large medipack, turn right and take a running jump S to the ledge with the small slope, turn around and take a running jump to grab the brown ladder in the orange building, climb almost to the bottom (be careful with the fire) and jump back. Shoot the demigod and some poisonous small spiders too; now go to the S side of this area, near the lava pit and look inside the pit near the SW corner for a dirt ledge with a dry tree over the lava, jump there to discover the receptacle for your mask, place it to see double doors opening in a green building.

 

Back to the Top

 

Time to go up to the upper part of the valley. Go back N to the place with the ladder you used to climb down and look for a rope in front of it; use the rope to swing to the ladder and near the top jump back with twist to grab the edge of a small slope; use the rockets to surpass it and land onto a flat part of the ledge. From here you can take a long running jump to the big S slope and use the rockets to climb to the top. Once up shoot a harpy and a demigod. Now go N to the entrance of the valley, turn right and go E to the very NE corner, turn right again and go S until you find that green building to your right at middle way. Jump over the balustrade to go inside and pull a floor lever to deactivate the spikes at the top of the wooden towers in this side of the valley.

 

The Boots of the Gods

 

Climb both towers and pull the jumpswitches: a door opens in the room with the elephant tusks. Go back to the entrance of the valley, this time you don't need to use the monkeyswing to cross the lava pit, it's enough with a running jump from the right side, go up the stairs, through the crawlspace and climb the ladder to find the open door and get the BOOTS OF THE GODS. With this boots you can walk over lava floors so, go back to the valley, descend to the very bottom as you did before and go S to the lava pit. Drop to the ledge where you placed the mask and from here you can jump to the lava rocks (S) to safety drop to the bottom of this lava pit.

 

First Fetish Doll

 

Don't try to shoot those lava creatures from above, they are similar to horsemen so you'll need to shoot on their chests. For now forget the opening in N wall and advance W, from the left side take a running jump to the pink ledges and climb to the top, jump S to the lava bridge and to the S rocky ledge to get the first FETISH DOLL (1/5).

 

The Way Up

 

Now advance N but not to the very end; in the lava area, from the left side (W), use the rockets to grab the edge of the lower lava ledge (don't use the rockets very soon, but jump up the slope, jump back from the top and wait a bit before use them), hoist up and take a standing jump SE to a pointy ledge, jump E with a bit of left curve over the E slope, grab the edge, shimmy to the very right, hoist up and take a backflip with twist and a left curve to land onto the S slope, slide and jump in last moment to the safe ledge. Take a long running jump to the roof of the S building, from the NW corner another running jump W to a dark ledge, use the monkeyswing to reach the next one, jump to the N lava ledge, use the pole to swim N and save your game here.

 

Face the long lava slope and use the rockets to go to the top, when landing onto the next N-S slope jump with twist so Lara faces S, use the rockets to go up and finally grab the edge of a flat ledge, hoist up, climb to the top and take a long running jump (no grab) to the wide N opening.

 

Second Fetish Doll

 

The green ledges are still deadly even when you wear the boots, so be careful with them. Take a diagonal running jump NE to the ledge with the plants, continue E and jump to the balcony to get the second FETISH DOLL (2/5). Go back to the ledge with green tiles. Jump to the floating green ledge and ignore the pole (shortcut to previous areas), from the W side take a standing jump to grab the edge of the ledge with the green tiles and shimmy left to reach the N lava area.

 

Area with the Wooden Elevator

 

Forget the E passage too (shortcut to the same previous areas) and jump over the W slope;  crawl under the first two lasers and stand up between the last ones, facing S take a sidejump to the right  over the last laser to land onto the orange slope, slide/grab the edge, shimmy right and hoist up. In this platform pick up the large medipack and pull the wheel-switch to activate the elevator.

 

Take a standing jump to the lower ledge with the lasers below losing some health; from the corner, take a running jump to the S ledge and pull another wheel-switch to open doors below. Now use the wooden elevators or the N ladder to safety drop to ground floor.

 

Third Fetish Doll

 

Notice the cage with the doll (for later) and approach to the ramp with cylinders next to the elevator (left), take a couple of running jumps over the cylinders and use the medical station at the bottom if you need it. Here you find three rows of rolling cylinders with poles above so you know what to do: grab the poles to cross to the other side and pull three wheel-switches to open the door of the cage near the elevator. To go back there and use the other ramp with more spiked cylinders, climb the ladder and jump back from the top to a grated ledge, jump to the next grated slope and use the rockets to surpass it. Finally go diagonally to the corner and pick up the third FETISH DOLL (3/5). Go back down the ramp to the medical station area as you did before.

 

Fourth Fetish Doll

 

In the big lava area look for a floating green ledge between two lava walls near the middle of the room, climb this ledge and time the fire emitter to jump to the W part of the ledge, jump to the first purple ledge, time the fire to jump to the second one and from the corner take a sidejump + rockets to grab the jumpswitch and open the nearby doors. Go through, drop onto the ledge below and go right and right again to a corridor where you'll find the fourth FETISH DOLL (4/5). Go S to the next lava area.

 

Fifth Fetish Doll

 

The liquid lava is deadly, but notice a couple of blocks of solid lava protruding from the liquid lava; jump to the first, to the second and take a final running jump S to the safe floor. Shoot the demigod if you didn't do it before and take a running jump N to grab the ladder of bones in the block under the pedestal, climb up and get the last FETISH DOLL (5/5). You'll get a camera shot of the receptacles to use that dolls.

 

Placing the Dolls

 

We need to go there now so, take a running jump S to the dry floor, jump to the lava blocks you used to descend to the lava pit and from the top you can take an angled standing jump to grab the edge of the ledge with the receptacle where you placed the Masai mask a long time ago, climb to the top and run to the E side, jump onto the pink ledge and to the very S side of this area to find the five receptacles. Place the five dolls and see what happens.

 

The Caves and the Pandora's Box

 

You can directly drop from this edge to the lava blocks you used before losing some health to avoid backtracking and from there to the very bottom. Go inside the dark cave but walk slowly and use the monocular to see where that lethal creatures are located, continue walking slowly trying to not touch the creatures and take a standing jump at the end to the room with the flat rocky floor. Don't even run here and advance slowly to the corner, use the omega key to open the door and in the room with the PANDORA'S BOX advance W to finish the level.

 

A cutscene (FMV67) plays during the level change.

 

 

 

LEVEL 8 - NEW TECHNOEGYPT

 

Opening the Entrance Door

 

You already saw the new features for the boots of the gods so keep then in mind for the next levels. Facing the entrance go to the right side of the structure (W) and S; look for a small Egyptian eye near a corner and use “Ctrl” in front of it to open the entrance door. Go there and notice the new look for the medical stations in this Egyptian levels. Enter and take a look around to shoot a robot, three demigods and a harpy.

 

For a Secret

Go to the structure with the obelisk on top and the medical station on the raised platform in front of it which is located in the center of the city area S of the starting entrance. Go around to the back of this structure at ground level and face N next to the center of the wall just right of the red pillar on top. Jump up using the boots and grab the top of the wall at the gap in the fence. Crawl under the pipe to the Meduse Ghost Head; stand and pick it up for SECRET #17. Crawl back out to the ground.

 

Raising the Receptacles for the New Eyes

 

Go to the SE part of the city, up to the area with green steam and Lara will look up to a grated structure with yellow ledges; go to the corner formed by the E wall and the grate and use the boots to grab the yellow ledge above, pull the circular switch (1/4) you'll find in this ledge.

 

From the N side of this ledge jump to the N platform with the robot, shoot it and shoot a walking-eye too, now jump to the S yellow ledge to pull the second circular switch (2/4).

 

From the N side of this ledge you can take a running jump with the boots to grab the red ladder in N side, climb it, shoot another robot and jump to the S yellow ledge to pull the third circular switch (3/4).

 

Now jump back to the previous platform, go N and if you want use the colored pole and the boots to reach the top of the black block attached to the E wall and pick up a large medipack. Drop to ground floor and move the red object with the pole above to the S side of the platform, next to the wall and next to the grated red ledge in the floor, climb it and use the boots to jump back + rockets to boost forward, grab the horizontal pole above and swing to the last yellow ledge; pull the last circular switch there (4/4).

 

A Secret

 

Go to the N side of the platform and jump to the red ledge, approach to the opening in the red structure but don't enter, use the boots to jump and grab the high edge of the ledge above, use the rockets to go up to the very top and go W; behind the gray block you can find SECRET #18: Meduse Ghost Head. Go back down to the gray platform.

 

First Goblet

 

Now go to the very S side of the red ledge, use the boots to drop from the W edge onto the yellow floor below, go around to the W part of the building and shoot a demigod inside; pick up the first GOBLET (1/3) (screenshot of the place where you must place them).

 

The Torch

 

Go outside and to the S side of this building, look up to see a high red ledge you can reach jumping with the boots; do it so and climb the N opening, jump to the opening to your left and continue to the end of the ledge with the statue on fire. Use “Ctrl” to pick up a TORCH from this statue. Go back to the building and drop down to the yellow floor.

 

First New Eye of Rha

 

From the E side of this building go inside the covered passage with black floor; when you reach the end, don't enter but turn left and jump from ledge to ledge to the W one; from this last ledge take a sidejump + rockets to reach the platform with the pedestal and pick up the NEW EYE OF RHA. The door opens so go E to the very end and try to shoot the robot and the Egyptian warrior from above.

 

Second Goblet

 

Once they are dead drop down, go S (a door opens creating a shortcut so you can get access here from the main courtyard) and if you want you can go up the ramp in front of the hole using rockets and from the flat ledge at its top jump to the W door which will open creating another shortcut to a high ledge you already visited. Anyway jump into the water, climb the red ledge and you must move the scarab statue so the fire is next to the grates in the W high ledges, use the poles to go up to that ledges, light a torch (select it first from the inventory and throw it after you used it; you can always select a new one later) light it and burn the rope. Do this three times moving the statue on the proper tiles and when you burn all three ropes the spikes in the ledge with the item are deactivated. Jump into the water, go out from the N ledge, up to the first floor and take a running jump to the E ledge with the statue, from here another running jump to the central ledge to get the second GOBLET (2/3). Jump into the water and go back up to the first floor.

 

Opening the Door for the Second Eye

 

More tasks to do here. Climb the long ladder in NE corner almost to the top, jump back to land onto the S slope, slide and jump at the end with a right curve to the next slope and finally to the flat W ledge with the closed door. From the corner take a standing jump to the E slope, slide to the end, jump to grab the pole and swing to grab the edge of the high S opening, hoist up and shoot the small dragon from here. At the back of the room pick up the large medipack and pull the wheel-switch to open a door in a place you've already visited. Go back to the entrance and jump onto the slope to your right to safety slide to the first floor.

 

Go outside through the W shortcut and run to the N side of the ledge to pick up another large medipack; go back S but don't drop to ground floor. From the edge of the ledge with the yellow ladder below you can use the boots to jump and grab the edge of the upper ledge; hoist up and run S to find the open door. Go inside finding yourself at the top of the pool room you came from, pull the floor lever to see a door opening somewhere.

 

Second Eye of New Rha

 

You can go to that place via the long red ladder as you did before, but the easiest way is to go outside, turn left and jump to the yellow ledge with the circular switch, turn around and jump to the red ladder N, go up and to the end of the N ledge, jump through the opening and go left to pick up the second EYE OF NEW RHA. Make your way to safety go down to the ground floor of the main courtyard.

 

Pit of Green Acid

 

Go to the Very S side of the city, to the area with the big pit of green acid, go to the W building with four big pipes and drop from the SW corner (W side) to pull a jumpswitch opening a door somewhere. There are a small dragon and a robot to shoot in this area. Continue jumping from ledge to ledge in an E direction, using the boots when needed, until you find a small cave with metallic red platforms. Shoot another dragon and another robot here.

 

First Omega Key

 

Move the red object in the platform with the medical station twice to the S side, climb it and there's no need to use the boots here, simply jump back + rockets to grab the pole above and swing to the small ledge with the switch; pull it and jump back to the platform with the medical station. Now use the boots to jump to the S red platform and move the object to the very NW corner, climb it and jump back + rockets to grab the pole above, swing to the next pole and take a last swing to the platform with the first OMEGA KEY (screenshot of the receptacles for this keys). Make your way to go out of this cave, and jump from ledge to ledge like you did before to go up and back to the main courtyard (there's a ladder in the S wall of the acid pit).

 

Third Goblet

 

From the entrance of the city (facing the S medical station) go to your right (W) and S to the end of the yellow road; look to your right to see a small ledge behind the red pillar, climb it, climb the next one and jump to grab the edge of the checkered ledge with the Anubis statue; from here use the boots to jump S to the red ledge. Now go all the way E to the platform with the rotating fires and even further to the very E end where you'll find the door you opened time ago with the jumpswitch in the acid pool. Pick up the third GOBLET (3/3) and go back W to that part of the ledge where you climbed, near the Anubis statue.

 

A Secret

 

Detour for a secret: continue W almost to the end of this red ledge, turn right and jump (no boots) to the ledge with the other Anubis statue, from here jump to the N red ledge and to the last one to pick up SECRET #19: Meduse Ghost Head. Go back to the red ledge attached to the S wall and E to the part near the first Anubis statue.

 

Opening the W Doors

 

Jump to grab the edge of the checkered ledge under the statue, shimmy left and around the corner, hoist up and jump to the N ledge; now jump to the yellow ramp and use the rockets to go up, once on the gray platform shoot a harpy and use the pole (take one step back from the edge) to swing to the other side, pull the switch and safety drop to ground floor using the boots.

 

Go N and up the wide staircase, jump to the red ledge to the right (E). Turn around and take a standing jump to grab the edge of the checkered platform above. Do the same as before: jump to the yellow ramp, use the rockets to go up to a gray platform in front of a horizontal pole. For a secret do the following paragraph; otherwise skip to the paragraph that starts with “Use the horizontal pole...”

Wearing boots, go to the NE corner of this gray platform and jump to the N building. Go to the top of this building and then go to the SE corner. For a medipack, jump E to the top of the yellow wall (no grab). Continue on to the end of this wall and get a large medipack. Return back W to the end of this wall, and jump back to the NW building. Again go to the SE corner of the building. Face S and jump to the tall gray pillar wearing boots. Remove the boots and jump to the next tall pillar. Use the switch code to see spikes go down at a Meduse Ghost Head. Jump back to the previous gray pillar, and then jump (wearing boots) to the top of the NW building. Go down to the greenish-yellow tiled ledge just below and walk W to the end and then N in the alley to where the previously spike-trapped Meduse Ghost Head is waiting to be taken for SECRET #20. Now return to the gray platform you originally came from before the secret hunt.

Use the horizontal pole (take one step back from the edge and remove boots) to swing to the other side. Pull another switch to see a door opening at the ground floor.

[Note: if you failed to get Secret #18 earlier in the game, you can get it now by doing a running jump without boots to the horizontal pole back to the gray platform and going back with boots to the N building and the top of the yellow wall as described in the preceding paragraphs. You would also get the large medipack now (rather than before) to save time. The location of Secret 18 can be reached from the middle of the top of this wall by jumping S with rockets to the right red ramp of the gray structure and going up to the top with rocket moves to the right of the gray block.]

Safety drop to the ground using the boots.

 

Opening the NW doors

 

The open door is W in front of the horses, go inside and pick up 2 x large medipack near the NW grate, now climb the S ledge but be very careful with the Egyptian warrior, he is lethal if you approach too much. Go up the ramp to the top and in the window sill pick up a large medipack and pull the switch to open a nearby door. Go back down and to the S side of the room to find the open doors, continue, pick up the large medipack and pull the jumpswitch to open a door somewhere. Go back outside the way you came.

 

Second Omega Key

 

The new open door is near, to your left in the NW corner; enter and fight with an Egyptian warrior, go right to the E pool room and find the receptacles for the goblets behind the big sarcophagus; place them to see what happens. Still some tasks to do here so, take a running jump to grab the pole in the middle of the pool, climb almost to the top and jump back to land onto the W ledge, now jump from ledge to ledge (using the pole too) in an anticlockwise direction until you reach the ledge in NE corner with the large medipack; use the zip line to slide to the W opening, jump SW to the higher ledge and take a last running jump to the N ledge with the switch; pull it and safety drop to the floor using the boots.

 

Directly go to the W room and open the crowbar door in the N opening, climb the pole and advance (the door will open), jump to the red ledge and take a running jump to the S one with the switch; when you pull it a camera shows a door opening somewhere. Drop to the floor using the boots and go back to the pool room. Climb the pole again and jump back to the W ledge, to the S one, use the pole to swing to the E ledge and take a standing jump to the opening in S wall (not from the very corner) where you can find the second OMEGA KEY.

 

The Cartouche

 

Open the crowbar door and shoot the robot; the S door opens. Go outside and down the wide stairs where the Egyptian warrior mounted on the biga awaits. Once he is defeated, a CARTOUCHE will be added to your inventory and a camera shows where to go so, climb again to the area with the rotating fires (remember, S red ledges behind the tall pillar) and place the cartouche in the receptacle to change the fires trajectory and clear the path so you can use the switch code in the middle of the fires: another receptacle descends somewhere. If you go E to the pedestal where you got the last goblet, you can see the receptacle facing NE.

 

Two Ancient Scrolls

 

Go back down to ground floor and to the very E side of this courtyard, to the place you saw when you picked up the omega key. Place both omega keys to see an underwater block lowering in a pool. It was in the nearby pool in NE corner of this area; go there, situate Lara facing W and use the boots before you jump back into the water so you can stand up in front of the eye and use "Ctrl" to get the first ANCIENT SCROLL FROM THE FATHERS OF ATLANTIS. Immediately use the "Esc" key and remove the boots so Lara can normally swim before she gets out of air. In fact two underwater blocks were lowered, so go to the other pool, look for the eye in the wall and repeat the same maneuver to get the second ANCIENT SCROLL FROM THE FATHERS OF ATLANTIS.

 

Using the Scrolls

 

You can use this items in the receptacle you saw lowering when you used the switch code so, climb the nearby yellow ladder in E wall, go E through the shortcut to the first floor of the pool room. Turn left and use the boots to jump and grab the edge of the high opening in NW corner and go through the left grated passage to find the receptacle at middle way. Place both scrolls to open a door in the room where you fought with the first Egyptian warrior. Go back down to the main courtyard and all the way to the very W end to find that room.

 

The Technopyramid Area

 

First deal with that dangerous walking-eyes near the pool; once the calm is restored go to the NE corner, climb the red block, jump to the next one (W), turn around and climb the ladder, face W and jump to the next block, climb the next W ladder and hoist up, turn around and take a couple of running jumps E to the ledge with the lever in the corner (1/5).

 

Take some running jumps W to the wide platform, continue W to the corner and turn S, shoot a robot and pull the switch in this area to open a door somewhere. Go all the way back to the NE corner and safety drop to ground floor.

 

Now go to the entrance door and, facing it, go up the ramp in the right side using rockets and near the top jump back to land onto the flat W ledge; climb the short ladder near the corner and go inside the crawlspace, drop from the very NE corner of this tile, slide down the ramp, jump to grab the ladder, shimmy left and around the corner and look for the lever (2/5) next to the E wall.

 

Go back to the ladder and look for a more external ladder S, take a sidejump + rockets to grab it and climb to the top to find another lever (3/5).

 

Third Eye of New Rha

 

Now approach to the very SE corner of this terrace to find the door you opened with the switch moments ago, take an angled running jump there over the yellow wall and in this new area shoot another robot if you want; anyway climb the S ledges in the gray brick wall and run E to the very end to get the third EYE OF NEW RHA. Go back W to the entrance of this area.

For a secret, from the left side of the edge of this entrance, jump S to the red scaffold structure. Stand at the SW corner of the red scaffold platform. Turn around facing SE and make a right sidejump using rockets to land inside the scaffold structure. Go one tile N in the scaffold, turn around and do a standing jump up to grab the top of the red scaffold structure. Climb on and go E to the front of the last row of red scaffold tiles. Make a standing jump up to grab the edge of the high red scaffold ledge above, and climb on. Go in the doorway. In the room on the left side (N) of the corridor are 2 x large medipack (W and E). Go back S to the corridor and go E to the medical station. Go N up the ramp on the left to a ledge. Go E on this ledge to a Meduse Ghost Head for SECRET #21. Go W and down the ramp to the medical station, and back out W through the door to the corridor leading to the red scaffold structure, and go down to it.

Drop to the ground floor using the boots.

 

Go to the very SW corner of this area and look for a wooden pole in the S side of the gray brick wall to climb up, go through the small hole to the W side and find another floor lever (4/5).

 

Turn around but don’t go through the hole, look up to spot a ladder and use the boots to jump/grab it and climb to the top; take a running jump (with boots) E to the top of the next pillar and from here another running jump with boots (E-SE) to the right side of the upper gray ledge (no grab), go to the N side of it and use the boots to jump and grab the ledge above where the last lever is (5/5). You’ll get a camera shot of a block lowering in one of the pools.

 

Pool with Fans

 

It’s the NE pool so go there and jump into the water; the current is very strong here to cross swimming, and you can’t put on the boots when you are into the water so, situate Lara on the pink ledges, put on the boots and take a running jump towards the opening in the NW corner; you can advance even when you’re sinking so do it so to save time and when you cross the floor tile with the fan remove the boots to surface and take a breath. There is an opening to your right you can climb to put on the boots again so do it so, take another running jump and so on to the very end of the watery passage. On your way you’ll find three 3 x large medipack. At the end of the path you’ll find another of those eye-switches in a wall, and you’ll need to put on the boots to use it so climb the nearby ledge, put on the boots and jump onto the tile with the fan to use the switch (a door opens somewhere); remove the boots after this task and swim back to the pool the way you came (this time you don’t need to use the boots because the current is going in your favor now; except in one of the fans).

 

Fourth Eye of New Rha

 

The open door is in the very SW side of this area, go there, up the wide staircase and E to the very end; pick up the last EYE OF NEW RHA. I think you already know where to use the eyes: use the boots to jump down to the area with the acid pit, run all the way to the very E end and find the circular receptacles you raised time ago when starting this level in the SE side of this big area. Place the four eyes to see some changes in the technopyramid area.

 

Placing the Small Pyramids

 

Go all the way back there to see that small pyramids have descended onto the pink ledges in all four pools. Your goal here is to throw the pyramids to the bottom of the pools and move them onto the patterned tiles (red tiles marked with a circle); of course, always using the boots to sink to the bottom and removing the boots when you need air. Perhaps you need to use several medipacks in some pools, and in one of the pools the patterned tile is located under the grated floor at the bottom of the pool.

 

Once all the pyramids are correctly placed, a block lowers at the bottom of the SW pool; swim there to finish the level.

 

 

 

 

LEVEL 9 – THE EMPIRE OF DEMONS

 

First Jumpswitches

 

Quickly save the game and be prepared to deal with the Egyptian warriors mounted on their bigas. Go up the red steps in SW corner, shoot a couple of jackals and two more at the top. Go E towards the medical station and look for a couple of green crystals. That crystals are pointing the locations of jumpswitches you need to pull; there are 5 jumpswitches all around this huge area so let's start jumping to the NE roof below (going from the medical station) and pull the first one (1/5).

 

Now use the boots to grab the edge of the dirt floor above and go to the SE corner to find and pull the second one (2/5). There is a large medipack to pick up near the E wall. Carefully go back W to the platform with the medical station.

 

The Eyes of Rha

 

From this platform you can jump to the SE and NE structures, shoot the walking-eyes and get 2 X NEW EYE OF RHA.

 

Last Jumpswitches

 

Now go to the W side of this area, to the place with the huge obelisk. Continue through the small opening in the very SW corner, advance W over the narrow ledge next to the S wall (careful not to fall to the bottom) and from the very SW corner climb the ledge to your right and advance N to find the next jumpswitch (3/5).

 

Now go back the way you came, S to the SW corner and E to the edge of the ledge; this time drop onto the grassy floor below to find the fourth jumpswitch (4/5).

 

Jump into the lake and swim N; be careful with the mini submarine and look for an opening near the NE corner so you can cross to the very N side of the lake. Go out of the water from the E red ledge, turn left and notice the big opening in N wall. Jump to that opening and advance N until you can see the last green crystal next to the E wall; use the boots to jump to the green ledge and pull the jumpswitch (5/5) to see a door opening somewhere.

 

Preparation for a Secret

If you do not want secrets skip down to the section called “Going Up.” Otherwise:

There is a glitch in the game in which this secret (Meduse Ghost Head next to a pole with flaming pots) can sometimes be taken by crawling directly to it from an exact pixel location and picking it up while crouched and backing out before getting burned. But this method is unreliable and unintended. The proper way is as follows:

While still on the E wall ledge where the jumpswitch with the crystal is, make a running jump S to the next grassy ledge on the E wall. Climb up to the top of this ledge, and jump onto the higher grassy ledge above under the high slope. From the edge, make a back flip and use rockets to grab the high slope. Shimmy to the right one move away from the end. Climb up on the slope, use the rockets to go up and immediately back flip, then use the rockets to go forward and grab the floating red platform (tricky). Now make a curved running jump up to high jumpswitch on the E wall in front and pull it – a cutscene shows a pole with flaming pots moving away from a Meduse Ghost Head. Lara falls down to the ground.

Now that the pole has moved, you can either go get the secret immediately or, if you are trying to complete the level in the least amount of time, later (at the end of the level when you need to get on top of the red building). If you want to wait, move down to the section called “Going Up.” Otherwise, to get the secret now:

Going for a Secret

Go back on the high grassy ledge on the E wall to where you jumped up to the high slope. Go to the edge of this ledge. Make a running jump W to the transparent grated platform in front of the red building where there are receptacles to be used for scrolls later. Go to the SW balcony of the building. Stand in the middle against the high sloping hill where there is a ledge with plants above. Use rockets with boots to get up there. Go S to the end of this green ledge and make a running jump SE to the grassy area where there are flaming pots on a pole. Go to the Meduse Ghost Head which is no longer next to the pole. Pick it up for SECRET #22 and go back down to the ground.

 

Going Up

 

Now go all the way back up to the courtyard with the big obelisk via the red stairs at the entrance of this area, shooting a jackal on your way up; again, go through the small opening in the very SW corner, advance W over the narrow ledge next to the S wall (careful not to fall to the bottom) and from the very SW corner climb the ledge to your right and advance N to the jumpswitch. This time turn around and jump to climb the ledge of the building in SW corner, walk E and S to the end of this narrow ledge and notice the metallic slope near the S wall. Take a sidejump to your left and use the rockets to go up the slope. When you can't go higher, jump back with a twist to grab the pink floating ledge at your back. If you look down to the NE you can see a metallic cage between two vertical wall blocks. This is the last secret of the game. Now take running jumps N to the next pink ledges and from the last one use the boots to take a long running jump W-NW to the gray ledge with the columns, advance a bit N and use the zip line to cross to the E side and grab the edge of the big prismatic passage, run up the ramp to the very top, turn around walk three steps to the W and take a jump back (use the boots) + rockets to grab the high ladder above the opening, climb to the top.

 

First Scroll & First Omega Key

 

Advance W and forget the open doors in N wall for now; continue to the very W end of the metallic structure; turn right and take a long running jump with boots to the N grassy ledge below (if you get problems with this jump, you can take a diagonal jump from the NW corner of the gray roof you ignored seconds ago), use the boots to jump onto the W transparent platform and the monocular appears at the right bottom of the screen [not always – a game glitch]. Yes, another of those laser mazes, with a Sobek god at the end.

There is a secret in the middle of the laser maze area high above in the scaffold on the wall. If you want the secret, you can try to get it during your first trek through the laser maze before reaching the Sobek god or wait until you deal with the Sobek god, and then go back through the maze to get the secret. Your choice!

Patiently use the monocular to cross to the S side where the Sobek god is, and also when going for the secret hunt. A camera will show a pole appearing in the SE corner of this area when you finish the maze the first time. Unless you still do not have the laser maze secret, there is no need to cross the lasers maze again once the pole is activated, whether you didn't kill the Sobek god or forgot the key.

Kill the god to get the first ANCIENT SCROLL FROM THE FATHERS OF ATLANTIS (1/4). Jump to the SW platform with columns and go to the dark corner to get the first OMEGA KEY (1/4).


Use the pole to go down, or go back through the laser maze for the secret if you wish. You can also get this secret anytime later in the game by getting back to the pole by reaching the wall blocks on the W wall. In that case, you would jump down onto the wall block closest to the top of the big prismatic passage (accessed from the NW corner of the obelisk courtyard). Use the pole on the SW block to get back up to the laser maze.

The laser maze secret is accessed by using the rockets to scale the middle W sloping wall of the laser maze area. Lara must find her way with the monocular through a narrow maze of lasers to the exact location at the sloping wall with the scaffold. Be careful as there is a laser beam immediately on the right of where she needs to stand. The ledge with the meduse ghost head is small on the upper N side of the scaffold, and it is a near pixel-perfect location to avoid the laser beam and make the W ascent with the rockets and land on the ledge. At the wall, Lara should stand touching it just to the right of the vertical blue stripe at the bottom of the sloping wall. Walk one step back and use the rockets to ascend to the top of the middle diamond tile on the wall, and make a back flip to the ledge with the Meduse Ghost Head and pick it up for SECRET #23. Walk forward to slide down the wall to the laser maze area. Trek carefully through the laser beams with the monocular back to where the Sobek god was. Use the pole to go down.

 

Going Up Again

 

Go E and drop onto the ledge with the pole and jump to the pink floating ledges; as you did before, from the last one use the boots to take a long running jump W-NW to the gray ledge with the columns, advance a bit N and use the zip line to cross to the E side and grab the edge of the big prismatic passage, run up the ramp to the very top, turn around, walk three steps to the W and take a jump back (use the boots) + rockets to grab the high ladder above the opening, climb to the top.

 

The Pool Room

 

Advance W and soon you'll find a solid roof to your right from where you can jump to the doors you opened with the jumpswitches, pull the switch to open the doors behind the grate, jump back to the previous roof and jump with grab to the new opening N. Advance towards the medical station and turn around to shoot a harpy. Don't try to climb to the top of the E wall (deadly tiles), but jump with boots over that wall to land into the pool at the other side.

 

Second Omega Key

 

There are five receptacles for the switch code to find in this pool, two of them are on the orange ledges and the other three over the gray underwater bridges near the walls. The orange ledges are lava ledges, so they are deadly if you walk over them without the boots. Remember that you can't put on the boots while standing in the water too; that way you need to climb the S ledge with the jumper each time you need to put on the boots. So you know what to do: climb that ledge to use the boots and walk slowly over the underwater bridges until you use all five receptacles. For the receptacles near the walls you'll need to remove the boots once you've used the switch code and go back to the ledge with the jumper to put them on again. Perhaps you need to use some medipacks, but there are 6 x large medipacks to pick up in this area.

 
Once you've used all five receptacles, a pole will appear near the center of the room, go there with the boots and climb to the top to get the second OMEGA KEY (2/4). Jump into the water. If you swim to the bottom of some pits and against the big eggs, some harpies can be released. If you do not want a secret, skip the following paragraph and go to the section called “Using the Eyes.”

Preparation for a Secret – First Part


Save the game first! Swim to the bottom of a pit and release one harpy at a time. Kill it by shooting it from the back wall of the ledge with the jumper. Lara must wear the boots on the ledge with the jumper to shoot a harpy. You will probably need to use medipacks to stay alive since Lara may be poisoned with venom. Try to avoid being pushed into the water by the harpy, which would most likely necessitate a reload from a savegame because of the boots. Remove the boots to swim back down in a different pit to release another harpy and kill it. You will need to release a total of three harpies from eggs to automatically get the torch in the inventory. When that happens you will hear Psiko say: ‘A torch! Time for some challenging secret hunt, Lara!’ [Note: there is also supposed to be an on-screen text message about the torch along with Psiko’s voice, but this text message doesn’t always appear due to a game engine glitch.] Swim back out of the pit and dispatch this third harpy to oblivion as well. It is possible to deal with the harpies without using medipacks, so be careful.

Using the Eyes

To leave the pool area, remove the boots while on the ledge with the jumper. Face E or W to use the jumper to land on a high slope; slide and jump again to land onto the central slope and finally slide to the corridor where an Egyptian warrior awaits. Go to the E side of this area to find the receptacles for the eyes, and place them to see a door opening somewhere.

 

Second Scroll

 

There is a corridor between the hemispheres with the receptacles, go there and safety drop to the floor below using the boots, drop again to the very bottom and run to the S side of this area to find the door you opened moments ago when placing the eyes. Shoot the demigod and go inside, open the W crowbar door and in the next room shoot another demigod and pick up the large medipack. Go to the W alcove, turn around and jump with boots to grab the ladder, climb to the top and shoot a Sobek god to add the second ANCIENT SCROLL FROM THE FATHERS OF ATLANTIS (2/4) to your inventory.

 

Rotating Spiked Cylinders

 

Now climb the pole near the SW corner and jump to the S ledge, use sidejumps + rockets to save the wall panels and from the very E side of this ledge jump to grab the edge of the red structure, hoist up and use the rockets to reach the top. From here take a running jump to the E red ramp and when sliding jump with boots to grab the edge of the N slope, use the rockets to go up and shoot an Egyptian warrior. Finally cross the bridge to the S balcony to pull a switch and open the doors in the pits with the rotating spiked cylinders. Safety drop to ground floor using the boots and you know what to do: use the horizontal poles to cross to the back of the corridors and trigger the eyes there. Once all three eyes are triggered a trapdoor raises in the center of the room.

 

Third Omega key

 

Climb the pole again and from the S ledge jump to the central ledge with the movable object, place the object on the W side of the ledge, climb it and use the boots to take a jump back (facing N) + rockets to grab the upper pole and swing to pull the hard-to-see jumpswitch in the N wall: a door opens at the top of this room where the warrior was. So you know what to do, climb the pole again and go all the way back up there to find the open door, go outside (a camera shows a jumper appearing on a ledge outside as a shortcut to go back up here in case you miss something) and pick up the third OMEGA KEY (3/4).

 

Last Scrolls

 

From this high balcony jump to the N red ledge and drag the movable object to the very S side of the ledge, go to the very N side of this same ledge and spot a gray ledge around the corner, jump there to discover a wheel-switch to pull and rotate another of that movables in the balcony area. Now jump back to the red ledge, climb the movable and from the E edge, facing E (no boots) take a jump back + rockets to grab the pole above and swing to a metallic slope, slide and jump in last moment to grab the edge of the red S ledge, hoist up and place the movable you rotated moments ago on the N side of this ledge (not to the very end, but leave a tile or two between the object and the edge), climb it and this time use the boots to jump back + rockets and swing to a small metallic ledge N. Turn around, drop/grab the ladder and pull the jumpswitch to open a door somewhere. You'll land onto the platform where the Sobek god is so kill him and kill the Sobek god in the other platform too to add 2 x ANCIENT SCROLL FROM THE FATHERS OF ATLANTIS (3/4 and 4/4) to your inventory.

 

Jump onto the central platform with the medical station. If you do not want the last secret of the level, go to the section called “Last Omega Key,” otherwise do the following:

Preparation for a Secret – Second Part

Go to the lake at the bottom of the stairs NW of the obelisk area. Jump into the big opening in the N wall. To light the torch, Lara needs to go to the red building near where jumpswitch 5 (with the floating green crystal) was at the start of the level. Lara lights the torch using one of the flaming bowls on the lower W balcony of the building. [Note: you could also go to the upper transparent grated platform and use the scrolls now, but you will still have to come back here again later; so it is best to wait.]

Lara takes the flaming torch back to the courtyard with the big obelisk. At the NW corner of this courtyard jump with boots at a 45 degree angle up onto the end of the blue and yellow striped ramp of the big prismatic passage. At the top of this ramp, jump down to the zigzag platform where the Sobek god was and a big statue is at the other end. Light the statue’s bowl with the torch. Turn around and go back E on this platform and jump down to the medical station. Jump up on the red wall block with the jumper. Find the right position to use the jumper with a possible right curve in midair to get on the other zigzag platform where a Sobek god was and another statue can be found. Now light this statue’s bowl with the torch. The cage surrounding the Meduse Ghost Head on the wall block goes down.

Get a Secret

Go down and go to the small opening in the SW corner of the obelisk area. Drop the torch in water as you no longer need it. Make your way over the narrow ledge in the SW wall and advance N to the jumpswitch as you did earlier. Climb the ledge of the building again and make your way around to the metallic slope near the S wall. Go up using rockets as you did before and get on the nearest pink floating platform next to the S wall. From this platform make a running jump to the E wall block with the pole. Stand on the SW corner of this block facing the pole. Hop backwards off the block and use the rockets to land on the lower wall block where the metallic cage was and a Meduse Ghost Head awaits. Pick it up to get SECRET #24, the last secret of the game. Now jump down to the SE and go E through the passage to the medical station E of the obelisk.

Last Omega Key

Go up the W stairs from the medical station to find the hole with the open door. Drop down, advance, remove boots, and drop through the next hole. Shoot the strange creatures (very hard to kill!) and finally pick up the fourth OMEGA KEY (4/4) located on a pedestal in the NE corner of this area.

 

 

Using the Scrolls

 

Now it's time to visit the red building you ignored earlier when pulling the last of the five jumpswitches. Go through the W wide passage and jump into the lake, remember: swim N and look for an opening near the NE corner so you can cross to the very N side of the lake. Go out of the water from the E red ledge, turn left and jump to the big opening in N wall. Advance N until you can see the green crystal next to the E wall; use the boots to jump to the green ledge with the jumpswitch and this time take a running jump (with boots) S to the next ledge attached to the wall, climb the block with greenery and from here take a long running jump to the grated platform with the receptacles for the scrolls.

 

Inside the Final Building

 

Place the scrolls and shoot a demigod, advance and go right at the junction, take a running jump in the swamp area and finally enter in a huge room. Nothing to do here at this moment so go through the E passage, kill a demigod and continue to the very end where you'll find closed doors. You can cross to the next room from the left or right sides of the doors so, do it so and climb the N wall, go through the small opening N and drop into the next room.

 

Room with the Conveyor Belt

 

Notice the patterned tiles in SW and NW corners and take a look to the ceiling of the room too: there is a conveyor belt and that tiles will change the sense of the movement in the ceiling tiles. Don't touch the floor tiles by now and climb to the entrance opening, turn around and jump with boots to the top of the tall pillar in front of the opening (no grab). This will be (from now) your starting point, and your goal here is to use the conveyor belt to reach the top of four pillars and use the switch code. Let's start with the NW one.

 

Using the Switch Code

 

Jump with boots to grab the monkeyswing and advance W, not to the final row of tiles, but turn right to grab the penultimate one; immediately start swinging to the W to avoid being dragged by the next tile and reach the last row of tiles which will take you to the NW corner. Use the switch code and go back to the starting point.

 

Now grab the ceiling and swing again W, let the current takes you W, N, and E; try to hang from the very S side of the conveyor belt and when the current takes you to the N swing hard against the E side, quickly swing to the S and the belt will take you to the top of the pillar. Use the switch code, drop to ground floor and step on the marked tile in SW corner to change the movement of the conveyor belts; go back to the starting point.

 

Now grab the ceiling and this time swing E, let the current takes you E, N, W and S, try to hang facing E and when the current takes you to the S advance E against the marked tile in the ceiling, the next tile will take you to the top of the central pillar. Use the switch code and go back to the starting point.

 

Grab the ceiling and again swing E, let the current takes you E and N and when you go to the W situate Lara under the very N side of the monkeyswing; when you reach the tiles taking you to the S, swing hard to the W to surpass that couple of tiles and let the current takes you to the W end, to the S and finally swing W to land onto the top of the pillar attached to the W wall. Use the switch code and drop to ground floor.

 

The Remote Control

 

Once you've used all four switches a cage lowers in the W side of the room and you can pick up the REMOTE CONTROL. Go back to the previous room with the closed doors and jump with boots to the top of the big cylindrical structures, use both circular switches to open the door and release the horse. Now go in front of the W closed doors at the entrance of this room and jump with boots to grab the upper ledge with the receptacles; use the omega keys to open the doors below. Now that you have the remote control and the path is clear it's time to ride the horse.

 

Riding the Horse

 

Follow the only possible way across the swamp and continue through the corridor with the moving fires. To avoid the fires try to ride near the corners (the first two from the right side and the third one from the left). When you arrive to the huge room ride up the ramp and onto all five blue tiles above the dark ledges (use the reverse when needed) to open the door in the NE corner continue riding the horse through the new passage, break the glass wall and pull the lever at the end. The exit door opens so go outside.

Go right over the transparent grated platform with the scroll receptacles to the SW balcony. Use rocket moves (and boots) to ascend the steep sloping hill to the ledge with plants above.

If you didn’t get Secret #22 earlier and wish to do so now, when you’re near the end of this level (provided you moved the pole at the start of the level, or else you would have to do it first now), do the following -- otherwise skip the next paragraph:

Go S to the end of this green ledge and make a running jump SE to the grassy area where there are flaming pots on a pole. Go to the Meduse Ghost Head which is no longer next to the pole. Pick it up for SECRET #22 and go back to the previous green ledge on the high sloping hill you came from.

Make a running jump N to get on the roof of the red building. Jump over the angled top of the building to the N side. You can jump to the N exit from a red metallic structure in the NE side of the roof. Advance through the tunnel and drop into a room with a big head; approach to the head and the level ends. [Note: There is a climbable wall here, so Lara can go back if she needs to.]

 

A cutscene (FMV68) plays during the level change.

 

 

 

LEVEL 10 - THE END OF ETERNITY

 

To the Tower

 

If you played the first season of HyperSquare you'll recognize this place. Climb the N ledges and run through the N passage, climb up the staircase to the top, climb the yellow wall and use the rockets to go up the ramp and grab the upper ledge, turn around and take a running jump to the wide platform E. Continue E and use the checkered bridge to cross to the E platform with the tower. Continue to the very E side of this area, approach to the giant white mannequin and watch the cutscene (FMV69).

 

The Cornucopia

 

Shoot the cornucopia with explosive ammo and pick up the PLANK'S CONSTANT located in the W side of the hole. Pick up the CORNUCOPIA too and listen to Psiko talking about recover the remaining constants. Now drop into the hole and you'll be teleported to the start of the level, use the teleporter in W side to be transported to the area where you placed the remaining constants when playing the first season. Notice that there is a teleporter here leading to the top of the structure and there, another one to the place near the beginning. So you can easily return here if you miss one of the constants.

 

Recovering the Fundamental Constants

 

You already got the Plank's Constant so, climb the W ramp and use the wormhole to get up to the next level; pick up the GRAVITATIONAL CONSTANT.

 

Climb the E ramp and use the next wormhole. In this level pick up the SPEED OF LIGHT ON VOID CONSTANT but don't go through the wormhole in the ceiling.

 

Climb the E ramp instead, and go through the wormhole high up in the E wall; as you're being transported, turn Lara around so she exits the wormhole facing backwards, then you can grab the edge, shimmy right and use the rockets to reach the top; or simply do a jump with twist at the end of the wormhole and use the rockets to grab on the edge. Pick up the MAGNETIC CONSTANT.

 

Safety drop to the next level (W), and pick up the ELECTRIC CONSTANT.

 

Now go up the W ramp, use the wormhole in the ceiling and on the next level go to the E and pick up the ELEMENTARY CHARGE CONSTANT.

 

Go up through the last wormhole to the top of the structure and through the crawlspace W, crawl under the metal blades to pick up the final constant: the FINE STRUCTURE CONSTANT. You can see a giant bug and a robot near the place where the cornucopia was. A bunch of locusts will attack too.

 

Final Battle

 

Go back to the other side of the crawlspace, through the tunnel S to the top of the tower, down the ladder in the S side (perhaps the bug attacks here, so put on the boots just in case it pushes you off the ledge and be prepared to use several medipacks while fighting) and from here you know how to reach the ground using the boots. Once both enemies are defeated a door will open into the hole where the cornucopia was; go there, climb down the ladder and jump to the W opening. In this final room place the models with the planets on the patterned tiles and watch the final cutscene (FMV70) of this spectacular adventure.

 

April - 28 - 2018