ORC
‘18 – The Lost Temple.
Level by PedroTheGamer
Walkthrough by G&D Productions.
If you have the same
as I had and cannot see the save/load screen, delete or rename the pix folder
from the directory.
This level was not
tested properlybecause you can
skip the whole part of getting and using the crystals, intended to get the
Sword. Not in my game… I’ll mention them anyway.
Just exploring ancient castles…
The Sword.
A bit to the right in the back of the
courtyard you can see a pillar with fire on top, there’s a Sword in it. Go to
that corner, keep left of the pillars and find 3 receptacles for Crystals. On
the wall just right of those is a lever, use it and the fire under the sword is
gone. Turn around, go to the E side and grab up to a sloped wall, hang left at
the corner. Pull up, back flip with roll and jump back, jump forward with a
sharp right curve and grab the flat pillar. Jump over to the
Sword and grab it. A crow shows up,
shoot it.
Use the Sword, Library; Mysterious Key.
Go to the W side of the courtyard, 3
Knights attack, take them out and return to that W section (I take it you ran
around the whole courtyard to get rid of the Knights). Hop over the fence on the
right (N) and before going up the stairs go left and flip the lever on the side
of the stairs (reveals purple crystal), then go up the stairs. Left and grab up
to the walkway there, Follow to a large door you can open by placing the Sword
on the shield left. Inside to the left is a cabinet with the
Mysterious Key underneath, duck to
grab it.
Chapel; the Purple Crystal, the Rusty Key.
Nothing more to do here so go back to
the top of the stairs, straight to the opposite (E) side and jump up to the
higher floor, enter the Chapel.
"So this is the old torture castle?
All those who have sinned will have their bodies tortured.
Interesting..."
To the right (SE) is the
Purple Crystal on the floor, behind
the altar (only when you used the lever downstairs). Behind 3 chairs E are
Flares. Another Knight shows up,
deal with him.
Now go NE to a walkway all around to the
far SE corner, to the right is a small sloped roof against the S wall, run jump
to the far side (W), jump with a right curve from the roof so you can grab the
edge of the roof on the house as you slide off. Shimmy to the left and pull up
on the corner, in the middle of that corner and hard to see is the
Rusty Key.
The Shotgun, using the Rusty Key, Goldem Key.
Make your way down to the courtyard, go
to the left side (E) and just right of that sloped wall, behind a stack of
crates is a break tile in the floor, stand on it and drop into a shallow pit
with the Shotgun. Now you can go to
the house in the SE corner and open it with the Rusty Key, a Skeleton will wake
up. Turn left and run to the water just left of the house, shoot the Skeleton
into that water.
Go into the house and collect the
Goldem Key and a
small medipack in front of the couch
(duck to get it).
The Push Block, Long Swim to a Lever, Yellow Crystal.
Get back to the water you shot the
skeleton in and dive in, just swim all the wall to the back and left a bit, into
a gap in the SW pillar, just right around the corner there is an underwater
lever, raising a gate in the NW corner of the courtyard. Swim back fast for air
and get out.
Go straight past the well to the red
block in the W section, pull it out and leave it on the grey tile. The Crystal
is shown, go up the stairs N and find the
Yellow Crystal there.
Use the Mysterious Key, Deadly floor and the Crystallized Key.
Go back down and to the well. Left
around the building is a big door you can open with the Mysterious Key you found
in the Library, the right hand keyhole will take the key. The red floor is
deadly; you can look up with binoculars to spot the hint for the safe tiles on
the ceiling. So first is the second tile against the E wall, then the one next
to it, diagonally NW. Now a hop to the safe floor N to grab the
Crystallized Key.
Hop back onto the last tile, the second
from the E wall and second row from where you stand. Jump to the one diagonally
SE and to the safe floor, exit.
Use the Goldem Key, the Blue Crystal.
Go into the far right opening (SW) on
the courtyard, loop around right and use the Goldem Key. Hop over the fence left
and get the Blue Crystal.
Using the Crystallized Key, Long Swim II.
You can use those Crystals in the
receptacles in the NE section, but not needed. Maybe in the revised version
later?
Get up to the pillars in the NE section
by using the E side sloped wall again and jump over to the keyhole NW. You’ll
see a door open up in the flooded halls. Go to the water next to the house (SE)
and save before you swim down. All the way to the end and right through the open
door, right again and through an opening in the E wall, on the E wall of the
last hall is an underwater lever, lowering a block in the first hall, the big
one. So swim back W through the opening, left through the door and left to the
end of big hall and up for air first.
Swim back again, to the middle of the
floor and down into the hole where the block went down to get the
“Cule”.
Using the Cule and the “Breast Plate Helmet”.
Swim back and climb out, go to the NW
section of the courtyard and up the stairs. Go left and up to the walkway to the
Library. In the SE corner is a little statue, place the Cule there (face NE) and
the door right opens up. Go in to get the
Helmet called Breast Plate. The
place starts to tremble, go back, down the stairs to the courtyard and find a
big Baddy, just stand close to him and he won’t harm you. When he’s dead, a
Green Crystal appears at the door N of the well, a short flyby will end the
level…
G&D, Sept 2018.