ORC ’18 - Gateway to Atlantis.
Level by Agent XP
Walkthrough by G&D Productions.
At the start of the level you can choose
if you want to play in a Dry suit or a Wet suit…
I wonder what this
SINC lot found down here? They evacuated in a hurry!
There is plenty opportunity to get air
in the upper section of the cave, it is up to you when you go up.
From where you start, swim down straight
and spot the crate, shoot it with the
Harpoon gun
(in the inventory) and pick up the
Harpoons.
There is a shark which will come for you shortly, so keep an eye out. When you
see him, swim away from him, roll and shoot.
Shotgun, underwater
lever.
-From where you started, the crate with the harpoons, straight up is air.
–From there swim down again, straight
across to the N, then left into the cave with the pink plants NW and loop around
right into the corner through a triangular opening to get the
Shotgun.
From the Shotgun, swim out right (W) and up a bit into a small crevice NW, up
left through a small opening you’ll reach an underwater lever in a shaft. You’ll
see the cover lift from a button (*) we cannot reach yet. Up is air, but you
can’t climb out. Swim back down and E into the large cave.
Power Plug I.
In the SE corner of the large cave you
can swim up into another cave, loop around right and up a bit to find
Power
Plug I. There’s NO air up there, so be
careful and get out to the opening to the large cave, looking NW you’ll spot a
yellow contraption on the ceiling close by, it is a shaft you can swim up in,
take a right and use the underwater lever (E). The place is drained and a door
opened N, the switch on the wall opposite the door will flood the place again,
so leave it be.
The Control Room, a
Crane Battery.
Climb up into the airlock N, turn around
and run out right, jump and grab the doorway there. Use the switch to open a
door where we go now. Get back down and into the airlock, straight through the
door you just opened. Left around,
next to that door is a button opening a Ctrl room right of you. But you can also
see a block go up in a corner of that Ctrl room. Go inside the Ctrl room..
That crate… maybe an
old friend is paying these guys.
To the right and on that pump is a valve
wheel use it to turn off a burner.
Up near a door SE are Harpoons and when
you shoot that crate you’ll find a
Laser Sight.
Go back out through the same door (NE),
hop onto the grey block E and turn around to jump and grab the niche where the
burner was.
Use the switch there to turn off another
burner, to the right. Jump back to the grey block, grab up to the ladder and
back flip onto the higher ledge. Grab the ceiling and monkey climb to the
opposite corner, drop and grab the ladder. Go down and right around to where the
other burner was, run jump to the ledge N. Loop right and spot the jump lever
you have to use, you’ll see a door open up at the end of the passage below. So
head W, through the triangle openings to the end and left, at the door is that
button you lifted the cover from (*), see above. Push it and see a block in the
Ctrl room go down.
This provides another entrance to the
Ctrl room. So go back through the passage and after the light grey wall right,
through a triangular opening (notice the Battery under the block) to the Ctrl
room. Out through the opening NE and push the button there again to raise the
entrance blocks. Roll, go N and left, left again into the Ctrl room through the
triangle opening. Straight and right
into the SW corner where the block is now down. Use the switch and a block goes
down near the Battery. Go out NW, pull the cage to the N once, go around it and
push it once more to the N. Now get the
Crane Battery.
Go out N and right, to that contraption
next to the crane and place the battery to restore power. The crane will lift a
barrel up into a shaft … Next to the crane, in the corner is a crate with a
Medipack.
Go to the airlock (S), down and use the
switch S, the place is flooded again, swim down through the trapdoor (W). Out of
the shaft turn to swim N, to those grey pillars in the corner. Swim between them
and up past the barrel, use the underwater lever to open a door in the central
tower.
Kill the Laser.
Swim up for air somewhere and swim to
the central tower, a shark will show right about now, so go find it and shoot
it. Then go get air and swim into the open door in the N side, left into the
niche and use the underwater lever to kill a laser trap at the bottom of this
shaft.
Using the Laser
Sight, Power Plug II.
Swim back to the SE corner and up the
yellow shaft, use the underwater lever at the airlock and go through the room,
just through the door N, left and use the button there again to get back into
the Ctrl room. As you come in, turn left and combine the Harpoon gun with the
Sight, shoot that crate up above the trapdoor E. The trapdoor opens and
something dropped from the crate down the shaft. So climb down to the floor
where you killed the laser and grab
Power Plug II.
Using the Plugs, down
the Trapdoor.
Grab up to the ladder, back flip into
the niche with the underwater lever and get to both other niches to place the
Power Plugs. A trapdoor opens up somewhere. Climb back up to the Ctrl room, go
into the passage NW and left where the Battery was, that is where the trapdoor
opened. Hop into the water and get a flyby..
So, that’s why all
the workers fled! I don’t think I can shoot her, will have to find another way…
The Sword.
If that lady gets her eyes fixed on you,
you’re dead…So swim up, climb out onto the bridge and stay away from the edges.
Run up the ramp and get the Shotgun out when you enter the building. Shoot that
Hammer Beast till he explodes. Stand close to the W wall, look up above you and
through the opening in the ceiling you can spot a Vase with a steel grated ball
on top. Shoot the vase and the ball comes down, be sure you are not in its path…
Using the Fountain,
two Levers to flood the Place.
Go down the ramp and hop into the water
in front of the Neptune guy, swim down into the hole to get the
Sword and left in the niche is a ceiling switch that will activate the magic
fountain.
This water jet might
help me to jump higher…
Get out of the water, stand S of the
fountain looking N and run jump through the fountain to reach the ledge high up
N. Turn right and jump through the Blade to the crowbar lever and use it, a
platform goes up next to the fountain. Safety drop out, run jump through the
fountain and get onto the platform. Turn left and jump to the niche with the
second crowbar lever and use it, the whole place floods.
Kill the Lady, the
Sun Disk.
Swim out where you came in (NW) and
straight up a bit, look above the portal over the entrance (but under the arch)
for another ceiling switch, use that to drop a big sword on the Lady. Swim down
and get the
Sun Disk.
Go back into the building and down into that tunnel where the Sword was, swim to
the end and place the Sun Disk in the little circle. Watch what happens..
A Portal. Guess I’m
going in..
Swim out and straight up, climb into the portal…
G&D, Sept 2018