Level by LionGirl_90
Walkthrough by Phil Lambeth, with the help of Doggett D. McDog's video walk
Followed by the Walkthrough of the builder.
The monkeys (or baboons, if you will) are docile here, but you should shoot them anyway. Otherwise, if you exit the game and come back later, you may experience crashing problems when you try to resume from a savegame. Enter the S passage behind the Jeep and pick up the small medipack. Exit and go to the NE corner to find a lower passage leading to shotgun ammo. Back in the main room, jump into the water hole and swim down for grenade gun ammo. Pull out and go to the SE corner to find a jumpswitch in the S wall. Activate it to open the E doors.
Enter and pull up onto the block overlooking a new room. Shoot the scorpion approaching from your right and hop down. Enter the N alcove to your left to find the UZIS. Go back and run E toward the spot where you first saw the scorpion. Step into the shallow depression and pick up the uzi ammo before the ninja appears and has a chance to steal it. Turn right and pull up S onto the ledge for a large medipack. Hop down and climb the wooden ladder to the right of the nearby E opening. Pull into the opening at the top for uzi ammo and get back down.
Enter one of the E openings and come to a new area where you're challenged by an SAS. Shoot the large jar to reveal a large medipack, then go to the N wall and find some shotgun ammo near the NW corner. There's nothing else to do here, so return to the previous room and turn left to come to a new S area. As you enter a ninja sneaks in from behind you. The jar and plinths are empty, so jump into the water and search for flares and a small medipack hidden in the plants. Pull out and find a crawl space at the NE corner of this area. Enter and come to a sword-wielding guardian statue and a scorpion sneaking up from behind. Run down E into a new area.
Shoot the baboons and look for a floor hole opposite the lion statues against the N wall. Hop down for flares. Climb up into the S alcove, pull up left onto the higher column and take a running jump N to grab the sloped pillar. Pull up, slide and jump to the NE ledge, jump up to grab the ceiling and monkey swing E past the waterfall and drop down onto the NW column. Pick up the HAND OF ORION and safety drop from the S edge (so you won't get stuck in the large plant) to the ground. Pick up the uzi ammo at your feet and enter the S side room. Note two closed doors requiring keys. Search the area for the SHOTGUN (hidden by a plant on the floor), a small medipack on the W ledge and flares in the hole next to the E ledge.
Exit to the previous room. The hole beyond the wooden barrier near the NE corner is a red herring, so leave this area via the SW opening and get past the sword-wielding statue. Crawl to the previous room and pull up onto the W ledge. Use the Hand of Orion to open the adjacent door and follow the passage to a new room, shooting two scorpions in the passage and two ninjas in the room. Grab the flares on the SE block and engage another pesky ninja. Crawl S underneath the waterfall and light a flare. Turn right when you can (continuing leads to a dead end) and stand up in a new room with four more baboons to shoot.
Looking around, you can see a keyhole and a cartouche receptacle. Grab the shotgun ammo on the S ledge, jump into the pool and search the floor for a small medipack and shotgun ammo. Locate the narrow opening near the floor of the SE corner, swim inside and pull up in front of a wooden barrier. Shoot it, pick up the small medipack, step forward and look down to see a SAS corpse. The tile he's lying on is deadly, so jump over him and crawl W into a small room with a scorpion. Pick up the CARTOUCHE PIECE 2 it drops and return (stand well back from the corpse when you jump to the higher ledge.
Swim back to the pool, pull out N and enter the NE opening as action music plays. Shot the demigod inside and search the ledges for a large medipack and uzi ammo. Pull up onto the SW green block (shimmy past the plants first) to awaken another demigod. Deal with it, then climb back up to claim CARTOUCHE PIECE 1. Jump to the adjacent block for shotgun ammo, jump E to the orange block for a small medipack and drop down to the floor. Enter the dark crawl space at the E wall (no need to waste a flare) and crawl a short distance for uzi ammo.
Get back out, exit this room W and turn left. Combine the two pieces and insert the BA CARTOUCHE in the receptacle to open the door. Shoot two SAS in the passage and follow to a new room with no apparent enemies. Pick up the nearby large medipack and go up the SW steps. Jump the blocks counterclockwise, using a sliding platform at one point, until you can access the NE opening and pick up the BLUE KEY. Safety drop to the floor and enter the SE opening. Pick up the uzi ammo and enter the next room.
Shoot three ninjas waiting inside and grab the shotgun ammo in the alcove opposite the entrance. Go to the W alcove, shoot the jar inside and pick up the shotgun ammo. Shoot the barrier blocking the NE passage and enter a room with disguised death tiles. The clues are on the ceiling, so hop forward to the marked safe tiles. Take a running jump slightly NW to the next safe tile, then take a running jump to the N wall. Turn right and take a curved running jump E to the next safe tile. Step forward, turn right and walk along four safe tiles. Take a running jump slightly SE to the next one, then step forward and jump SE to the entrance to the next room.
Enter and engage another demigod. Pick up the shotgun ammo and look on the other side of the block for the YELLOW KEY. Go back, retracing your steps along the safe tiles (or, you can use the shortcut afforded by the W block and sloped ledge), and exit this area. Turn right in the next right and go through the N opening. Run diagonally left through the next room and exit via the NW opening. Follow the long passage back to the room with the central pool and run around to the W wall. Use the Yellow Key to open the door and enter a long, narrow room where you'll find the GRENADE GUN. Continue through the waterfall and come to a larger, sunken room.
Use your newly-acquired Grenade Gun to blow away three mummies. Jump into the water hole near the NW corner and find a small medipack hidden in the plants. Your Blue Key fits the keyhole in the N wall, so use it to open the door. Hop down into the lower room and engage a demigod. Start at the SE corner and make your way around the room, using the blocks and an occasional slope, pausing for shotgun ammo along the way. Shoot the monkey at the NW opening and go on in. Jump into the water hole and swim along the narrow passage. Pull up at the end to an opening that leads to a room guarded by three SAS. The jars are empty, and you need a key for the NE door, so enter the NW opening and turn left when you reach the ramp. Run up until you trigger the spike ball, then reverse roll and run back down and turn right into the opening as it rumbles by.
Go back up the ramp and through a few waterfalls as you follow the passage, until you meet a dead end and a crocodile (bad combination). Pick up the GREEN KEY and return to the previous room. Use the Green Key to open the NE door and enter a new room guarded by a ninja. Pick up the flares and drop down the central hole. Light one of those flares and follow the dark tunnel around the corner to a pair of waiting crocodiles. Continue to a crawl space, and follow to a water hole. Jump in and swim along the only available path until you come across the RED KEY. Go back the way you came until you come to the spot past the plants where you dropped down the central hole. Turn around at the wall and stand jump to grab the W ladder. Climb up to the previous room and exit S. Cross the next room and exit SW.
Jump into the water and swim back to the room with many blocks. Drop down and exit this room via the S opening. In the next room go up the E ramp and follow the passage to the room with the central pool. Turn left and light a flare before entering the N crawl space. Turn left at the intersection (going right leads to a dead end, remember) and follow to a small room with a fountain. Run across and enter the NW passage. Follow to a previous room and find the NE crawl space you used earlier. Use it again and go past the sword-wielding guardian statue to the next room. Enter the S side room and use the Red Key in the SE keyhole.
Go on in and pick up the uzi ammo and the SHOTGUN. Slide down into the next room and engage three chicken monsters all at once. They're big but flabby, and easily vanquished. Search the room for shotgun ammo and a large medipack, and hop into the NE hole to find the HAND OF ORION. Place it in the SE receptacle to open the door. Enter and pick up the ORNATE KEY. Exit this room by using the blocks in the SW corner. At the top jump NW with action to glide into the exit passage. Go across the next room and use the Ornate Key to open the W door. Enter the next room as Lara's theme music plays.
Mount the steps and pick up the RIGHT GREVE (or is it the left). Hop down and activate the W jumpswitch behind the tree to open the door. Don't run straight toward the motorbike, or the level will end. Instead, follow the green path to the right, mount the motorbike from the right side for some really funny animation, then wheel it around to the right onto the brown flooring to end the level.
Level and Walkthrough by LionGirl_90
Walk forward and go to right behind the car. There is a small medipack. Go back. To the left underwater there is grenade ammo. Get off the water and go a little forward and to the left in the cave, there are grenade ammos. Go back. To the right there is a jump handle: to the right from the car a door opens. Go forward.
In the room on the left there is a uzi weapon. Go forward. You will find a small cavity that has uzi ammos inside. Pick the ammos. A ninja will attack, kill him. Above the cavity on the platform there is a large medipack. Climb up the ladders. You will find uzi ammos. When returning down go to the left into a new room.
Under the plant there are more uzi ammos. Enter the room and shoot the police. Inside the room there is a pot that is holding a large medipack. At the end of the room there is a lion statue that has ammos behind it. Go to the previous room and go to the room on the right. Jump into the water where you will find a small medipack and matches. Get off the water. From the right a ninja attacks, shoot him. Go to the small hidden cave. From the water, to the left crawl inside to the tunnel. Kill the scorpion. Beware the guy with a sword. Enter the room, you see baboons.
Proceed to the right into a room that has a shotgun hidden under a plant. To the right upwards on the platform there is a medipack. In the pit on the left there are matches. Return to the previous room. In the pit in front of the statues there is a matchbox. From the room go forward to the right where is the ladders. Climb up the ladders. Jump to the next sloping floor. Jump up, grab the ladders and go forward. You will land on the star key. Pick it up. Jump down to the left. Within the grass there are uzi ammos. Return to the tunnel where the sword guy is. Crawl back to the room.
Open the door with the star key. Enter the door. A couple of scorpions approach, kill them. Enter the room and kill 3 ninjas. On the left and up on the platform there is a matchbox. Go to the dark hidden tunnel beneath the fountain and light a match. Crawl to the next room on the right hand side in the tunnel. You will enter inside a big temple hall.
Go forward. In the end of the swimming pool, on the platform there are ammos. Jump inside the water. You will find ammos and small medipack in the swimming pool. Enter the tunnel inside the swimming pool and you will enter into a new room. Shoot down the barrier. Pick the small medipack under the plant. Jump down without touching the tile that has a dead man lying. It is a tile of death. Enter the small cave which has a scorpion. Shoot it and you will obtain another half of a key. Return to the swimming pool (remember to be careful not touching the tile of death by jumping over it). Go to the temple hall.
From the swimming pool go to the open room on the right. Inside the room a devil will attack and shoot you. Shoot it (easiest way is to be in squatting position near it). Grab the uzi ammos from the room and a large medipack. There is a hidden tunnel inside the room that has uzi ammos inside. You will find the other half of the key up on the platform. Jump up. Notice that you canít immediately stand up on the platform because of the plants, so go around along the edge to the left so that you donít hit the plants. On the platform, there are also ammos, and on the adjacent platform there is a small medipack. Pick the other half of the key. A devil appears and again shoots at you. Shoot him. Now you can combine the key halves together. Go back to the temple hall and open the door with the key that you just combined. Enter the door. Around the corner a cop attacks, shoot him. Another cop arrives, shoot him also. Go inside the room.
On the ground there is a one big medipack. Get up the stairs and jump from a platform to another until you arrive to the last platform. From there jump forward to the little cave. From there you will find a blue key. Get down and find a room. Enter it.
Under the plant there are uzi ammos. Enter the room where you can also find ammos. 3 ninjas appears, shoot them. Go up the platform where you will find a small medipack. There are 4 small caves inside the room. Behind a pot of one cave there are ammos. In one of the tunnels you will see a barrier. Shoot it. You will enter into a new room. Be careful. You must not step onto every tiles. Those tiles which you can step on you can see from the light tiles on the ceiling. Go through the route. You will enter into room where there are ammos. Around the corner a shooting devil approaches, shoot it. You will find a yellow key. Now you can go back to the temple hall.
Find the door for a yellow key and insert the key. The door opens. Go in the room and pick up a grenade weapon. Go into a new large green room. Behind the corner 3 mummies appear. Shoot them with the grenade launcher. Inside the other water pit there is a small medipack covered by the plants. Get off the water. You will find a room behind the blue key. Open the door with the blue key. Go inside the room.
Shoot the devil. Go up along the green platforms. From one platform you will find ammos. Go along the route until you come to a small tunnel where there is a lovely baboon. Dive into water and swim into a new room. Get off the water and shoot 3 cops. Go to the room on the left. A stone starts rolling towards you. Run back quickly to the little tunnel on the left. When the stone has rolled over get up where the stone came from.
You will enter into a room where is a crocodile. Shoot it and take the green key. Return to the previous room where is the door for the green key. Open it with the green key. Step inside and kill the ninja. Pick up and light the matches and then enter into the dark tunnel. Around the corner 3 crocodiles appear. Shoot them and continue forward. Crawl into the tunnel and jump into the water. Swim forward and find a red key. Now you can go back to where the door of the red key was. The door is in the place where the shotgun was found (get up from the tunnel, there is a hidden climbing wall). Open the door with the red key.
Step in through the door and pick the uzi bullets and the shotgun if you hadn't found it yet. In any case, pick it and you will get more ammos. Slide down and kill the 3 main enemies. From the room you will find more ammos and a large medipack. You will also find a star key in the platform at the statue. In the same room there is a door which you can open with the key. Open it with the star key and go in. You will find the last key. Return back and climb up. Now you can open the last door.
Step in and you will find the top prize above the stairs. Take it. Yet find one jump handle, which is behind the tree. Door opens. Get in the door. The level is finished when you step onto brown tile.