Incan Ruined City.
Level
by Mohrruebe
Walkthrough by G&D productions.
If you need the
saves mentioned in the walk, download the
Saves folder.
Lara
slides down after leaving the Jeep up on the hill, some tiny raptors attack and
grunt when they die.
Inca Plate.
Turn
left and go to the hillside N, turn right and safety drop down in the NW corner
of the river canyon. Go down to the water and spot the
Inca Plate next to the vases and
skeleton. There are Piranhas here, so don’t wander about. After getting the
plate you can get some Shotgun ammo
from a short tunnel E and get out on the W bank before those Piranhas cause you
real harm.
Use the Plate.
To get
out of the canyon, go to the far SW corner where you can go up the blocks and
grab up S, shimmy left till you can pull up near the Temple. Shoot a Raptor
roaming around and go back into the SE corner. Behind a pillar is a bright vase,
shoot it and grab the Flares. Look
on the wall there (E) to find the receptacle for the Inca Plate; a gate opens to
the right of you. Go in there and shoot the Bat, climb up left and pull the
lever to open a trapdoor over a Jump lever.
To the Jump lever, opening
the Temple.
Safety
drop into the canyon without sliding into the water and go back to those blocks
SW, this time climb up W. Go back to the N hillside and from near the grass
poll, jump up to a flatter path and turn right (E). Follow the path to the far
end near the Temple and get a small
medipack. Turn right and run jump left around the corner to the upper floor
(where the tree is). Hop over the tree and get ready to fight a Pterodactyl. Go
to the NE corner where that open trapdoor is, line up and run in with Ctrl so
you’ll grab the Jump lever.
Into the Temple, the Spike
Walls.
The
Temple doors opened up; enter and go right to the corner (SW) and find a vase
with Flares. Make a note of the
ladder here and go back, to the pillar N, on the side where the spike walls are,
is another vase with Flares.
Raise a Block.
Now
time the Spike walls and jump into the niche N of those things. In the middle of
the niche, where you are safe, is a lever opening a door (*) nearby. Run (jump)
out SE and go up the higher floor E, two skeletons wake up. Because we cannot
get rid of them, just shoot them and they will wander off for a while. From the
higher floor, jump and grab a crack in the N side pillar; shimmy around and pull
up in the high corner. Turn around and stand jump to grab the opening N (*).
Light a Flare and go around the corner carefully, crawl underneath the Blade and
use the lever in the back to raise a block (**). Get back out; shoot the
skeletons a bit to get them out of the way.
Secret: Go
to the niches S of the Spike walls, jump in and quickly get into the crawlspace,
to the right is
Secret #1,
a Medipack. Crawl out, quickly stand
up and run or jump out left.
The Boulder; opening the way
to the Block.
Go back
to the SW corner of the room, up that ladder you saw before. Take a right, climb
up and then climb up left, up left again and look up E to find the crawlspace up
at the ceiling, jump and grab in there and hang out the other end. Drop and grab
the Jump lever and a gate opens so you can push a boulder. After sliding down,
take a left and back up the blocks but don’t climb up left but instead jump over
a spike trap onto the higher ledge (S). Go down and left to find a boulder you
can now push down the slope. Go after it and now you can jump from the opening
it created to the block you raised before (**). Use the lever there to open a
gate in the E end of the room. Use the N niche again to get there relatively
safe and head into the open gate (E).
Outside Again, Lower a
Block.
To the
right in the tall grass is a vase with
Flares, go down E and left in the grass are more
Flares in a vase. Walk E and jump
over to the ledge ahead, turn around and climb down the ladder, go E and right,
shoot the critters and crawl under the Blades through that passage to get to a
lever lowering Spikes. Go back, up the ladder and turn left, hop up to the
higher ledge. Turn left again (NE) and hop to the next niche (notice the high
block here). Turn around and jump SE and go around to jump to the ledge where
those Spikes lowered. Throw the lever to lower the high block in the previous
niche. Jump back, go around and hop to the niche where the block went down.
The Gold Ornament Key.
Hop or
run onto the ledge right around the corner, jump over to the dark terrace N, in
the right hand corner is a lever lowering blocks. Look over the edge of the
terrace and if possible shoot the tiny raptors before you safety drop down.
Nearby is a vase with Flares, go W
and loop right around the corner, climb up E where those blocks went down. Jump
N onto the arches and climb up to the higher floor. In the corner is a vase with
Flares, go through the arch W and
follow the path to the left. At the end where you find an empty vase, is a Jump
lever up right, use that to open a gate in the wall below.
Drop
down where the empty vase is (was) and first shoot a Pterodactyl, then enter the
dark passage you opened SW. Shoot some bats and pick up your flare again. Go to
the end of the passage to find the Gold
Ornament Key. Go out and left, under the arches and use the Key left of the
big door. Run in and around the pool, stand on the submerged steps where you can
still draw your guns and shoot the two Raptors.
The 2 Keys.
In the
NE corner in the pool is a vase with a
small medipack. Along the W wall is a vase with
Flares, in the pool are two
underwater doors, open them both.
The Crowbar.
Swim
into the door W, there are Spikes inside so watch out. Around the corner is air
up, that’s where we’ll come back from later. Proceed and a gate closes behind
you. Get out left somewhere and shoot a Croc. There are several Soldiers here; I
might have forgot to mention one. In the SE corner is a wooden crate you can
climb on using ‘duck’ and get a small
medipack. On a ledge above is a Soldier, probably opened fire on you
already. From the medipack go W under the floor and pull that skeleton off the
Uzi clips.
Head NW
into the camp, as soon as you see the Soldier, hop back so you can shoot him
before he opens fire on you. Along the S wall is a small crate that you can
shoot; get the small medipack. Climb
a dark crate NW, jump to the floor W and look for another Soldier to shoot. On
top of the high stack in the middle, is a crate you can shoot to find the
Crowbar (the door you can use it on
is shown). A barrel along the W wall has
Uzi clips and a vase on the crates S has
Flares. On a crate on the N wall is
a small medipack. Jump to the floor
SE, shoot a Soldier (or maybe you did already) and in the corner is a vase with
Flares. Drop down from the floor.
The Skull Key.
Go into
the opening on the right of where you came in before (NE); shoot the two
soldiers there. Behind the computer (SE) is
Shotgun ammo on the floor (the vase
probably broke). A vase NE has Uzi clips,
on the stack of crates in that corner is a
small medipack, jump to the floor N
and get Flares from the vase, hop
back down onto the crates. Go to the crates NW, on one of the crates is a
Grenade Gun. The one standing
against the wall can be pushed, push it E, now move it around to the S side of
the solid crate, climb up and from there jump S onto another stack of crates and
then to the arch and climb up right. Go right to that slanted rock and stand at
the edge of the floor, run jump N with a left curve and grab the edge, shimmy
right to the floor. Go around the corner and grab up to a crack E to shimmy
around to where that door is you saw when picking up the Crowbar.
Open
the door, get through the traps and pick up the
Skull Key. Two wraiths show up, get
back through the traps, safety drop down into the camp and run to the pool S.
Swim into the deep water and wait for them to kill themselves.
Get
back onto the pushable crate at the campfire, jump to the high stack S and jump
to the arch, this time go left over the walls, left to the floor for a vase with
Flares. Back onto the wall and hop
down S, grab up to a crack at the waterfall and go right around to a Jump lever
opening a trapdoor. Climb out of the water right of where you land and from a
higher part of ground SE, you can grab up to the floor above. A vase SW has
Flares, then go back to the
waterfall and open the door behind it (NE). Shoot the vase over the hole if you
want Flares and then drop down where
that trapdoor opened. Swim S and left around are those Spikes, watch out and get
back to the pool.
Blade Labyrinth, raise a
Platform.
Go into
the open door on the right (S) and swim straight, over the Blade and underneath
the next, straight ahead, on the wall is an underwater lever, opening a gate in
the next section (behind that fence). Swim back, after the Blades go left and
right for Flares, roll and swim
right around to get 2x Shotgun ammo.
Roll and swim left around, then right/left to get back to the pool for air.
Swim
back in, right/left, straight to the back and keep right a bit into the tunnel
with the Blades. After the second Blade go left, through the Spikes and use the
underwater lever left to raise the Platform. Roll, back through the Spikes and
left, go straight to the end (left is for a Secret,
but you need more air) for a
Medipack and roll straight back N, through the Blades, N again and
right/left to the pool for air.
Secret: Go
back in to the second section, after the Blades right/left and open the
underwater door, mind the Blades and get
Secret #2,
Grenades. Swim out of the door,
right and N through the Blades, right/left to the pool.
Climb
out on the right (E) and go up the ladder, go right around and drop to the
higher floor. Shoot the tiny raptors and in the E wall is a dark opening to a
big door we need 2 Keys for, Skull Key and Ornament Key. I used the Skull Key as
I already found it (right hand keyhole).
Go S
and right around to shoot some more tiny raptors SW and just around the corner
is a vase with Flares. Go N and
right and behind the pillar where the Platform is, you can grab up to a niche in
the N wall. Turn around and jump to grab the crack in the pillar, go around and
drop to grab the Jump lever lowering a block in the niche N. So grab back up
into the niche which is now a passage to a wide area. A flyby kicks in when you
walk through.
Courtyard with the Cages.
Drop
down; let’s tour the courtyard first. Turn around and loop right around corners,
shoot a vase for Revolver ammo. Keep
going right around and find a vase with
Shotgun ammo. When you are moving to the N, you’ll encounter two Raptors,
one was stuck in the wall… In the NE corner is
Shotgun ammo.
Face S there
and walk up to that big green wall, climb up into the dark crawlspace for
Secret #3,
a Medipack. Drop down again.
In the
NW is a vase with Flares, when going
S along the W wall you’ll find a skeleton you can pull away from the
Shotgun. The tour ends in the SW
corner.
Now
head for that structure with the hanging cages. Behind the NE one is a
small medipack under a vase. Even a
bit more NE of it, in the N wall is a passage, go in and inside is a Raptor
somewhere. Right around the corner is a vase with
Uzi clips. A bit left of that is a
Blade in front of a niche, run around the corner into the niche and use the
lever to raise a block. Go back to the entrance and to the W side, another Blade
and lever, this one will open the gate so you can get to that block in the back
room.
Up to Level I.
Face
the block, standing against it and back flip onto the slope with the spikes,
jump and land on the block, use the Jump lever there to lower spikes under the
structure with the cages outside. Leave SE, get through the Blade by using that
niche and go out S to the courtyard. You can now use the lever on the SW pillar
and a platform (1) goes up right above your head.
Preparing for a Timed Run.
Turn
left (W) go W into the dark passage along the W wall, where you found the
Shotgun, look up and climb up right (E). Turn around and hop up left into the
opening (SW), jump straight over to grab the crack and shimmy right to pull up
into a crawlspace with grass. Push that cage 3 times, go left through the gap
and pick up Shotgun ammo in the
grass in front of a Timed lever (later), we have to cross this pool and get into
a timed door.
First
push the cage back twice and climb on, turn right and climb into a niche with a
lever, a block will go up. Crawl back out, get down and go to the pool. Climb
the block, jump and grab a crack in the wall on the left (W) and shimmy right to
the other side of the pool. Drop and use the lever to lower a block and reveal
the Timed door. Drop down in the pool and get
Uzi clips from the NW corner. Now go
back and climb back up at the Timed lever.
Save in
front of it and pull, roll and turn left a bit, hop onto the block and do a
running to jump to grab the swing pole. Swing and jump off, run through the open
door (savegame.0). Hop over the pit and come to
a new area where a big T-Rex is roaming around (with some friends).
For a Torch.
Jump
and grab straight over to the ledge on the pillar, pull the Shotgun and blast
the skeleton off the ledge. Jump to a ledge SE, shoot the vase for
Shotgun ammo. Jump NE and another
skeleton, jump NE and find a vase with a
small medipack. Jump NW, deal with the skeleton and move that cage around
the pillar and under a Jump lever. Spikes are shown somewhere (*) when you use
that lever. Jump NW, shoot two vases for a
Medipack and
Shotgun ammo. Jump SW over the
skeleton, roll and shoot him off the ledge. There’s another cage here, move it
around the pillar and under the wall torch. Now jump to the ledge SW, stand
against the door and turn right, grab up to the cracked pillar and pull up, side
step right twice. Turn left to face the W wall and turn a bit more left, stand
jump and grab the crack in the wall (can be tricky this jump). Go left to the
higher cracked pillar and from there run jump with a right curve up into the
opening in the wall (SW).
This is
where those spikes got an interval (*) so you can get through. Walk around that
trapdoor and shoot the vase in the corner to get the
small medipack. Now pick up a
Torch and the big doors at the T-Rex
are shown. Save and step onto the trapdoor, immediately jump over the pit and
walk out to where you can jump to the ledges. Jump to the NW pillar and hop onto
the cage to ignite your Torch.
Using the Torch.
Save
before you throw it down from the ledge and remember where it landed. Safety
drop down and go shoot those Dinosaurs, the big one will drop after one round in
the belly (get close up). The others were stuck, so easy prey. Make a tour
around the place to shoot vases and find
3x Shotgun ammo, NW, NE and S near the big door, a
small medipack SW and don’t forget
the Uzis and
Uzi clips W of the SW pillar, next
to the skulls. Now go find your Torch and ignite the two skeletons at the big
door (S).
Open up the Upper level of
the Courtyard with the Cages, the Ornament Key.
You can
leave the Torch behind, go diagonally from left to right through the Blades and
shoot the vase left for Shotgun ammo,
around the corner 3 tiny raptors and passing a ladder right, go to the end of
the passage to use the Gold Ornament Key (you probably saw this keyhole through
the other side of that fence, a block lowers (**, behind the fence) and a door
opens up at the ladder you just saw. Go back and right into the niche to shoot a
vase for a small medipack, proceed
and go up the ladder left, you are back at the pool with of Timed run. Jump over
and grab the crack and go left, drop at the lever and go left to pull the cage
back as far as possible, go right through the opening and crawl backwards out of
the crawlspace with the grass. Hang and shimmy left along the crack till you are
over a slanted block below. Drop and back flip into the opening (if you happen
to fall down, go back into that dark W passage where you found the Shotgun
before and climb back up as before).
Jump
and grab straight over to where the block lowered (**) and jump out right to
that ledge. Turn left and jump grab the crack, go right and around a corner you
can drop to the ledge below. Jump E 3 times, then shoot a Pterodactyl and go
around the wall to the E side, first jump to the dark NE corner for a vase with
Shotgun ammo, jump back and then jump to get to the ledge E and right.
Now
head S jumping to a crack, shimmy around and when you can see vases below (S),
turn right and jump/grab up to the big wall.
Secret: walk
to the SE corner and stand jump (no Ctrl) into the left corner of the passage
SE, hidden behind some vegetation. Go get
Secret #4,
a small medipack,
Uzi clips and another pair of
Uzis. Jump back out onto the wall
you came from (a bit tricky).
Jump W
to the ledges and another Pterodactyl will appear. Shoot it and go jump to the
platform (1) on the structure you raised before (with the lever on the pillar
below). Another lever here and that is a Timed run too, over platforms around
the structure to get to a lever opening the gate in the structure (right of
where you are now).
Timed Platform Run.
Save,
pull the lever, side step left and turn left a bit too to take a hop to the
first platform, run forward to the edge and hop to the corner platform turning
right a bit so you can hop up to the one around the corner, a running jump to
the next corner and run around right onto the fore last, a running jump to grab
the last platform. Quickly use the lever, hop back turning right so you can run
jump S to the ledges (savegame.1). Loop around
right and jump to the solid platform (where the timed lever is), then right into
the structure to get the Ornament Key.
Open the Big Door.
Jump
back to the ledges and enter the passage S, drop down and go S, drop down again
and run over the ledge to the E wall. Around the corner and left is the Big Door
where you can use the 2 Keys to open it (In the saves
the Skull Key is already used). Go in, left around the corner and shoot
some Bats, go along the left side till you come to a dead end with sloped tunnel
left and look up, an opening in the ceiling. Stand on the S side of the pillar
there, on the high ground and aim for the left side of the opening, a run jump
with a late grab will get you to the crawlspace. Climb up the ladder there and
off to the right for a small medipack.
Now jump over the hole and shoot some more Bats. Walk up to the end of that
passage and run jump with a roll onto the slope, slide a bit and jump to grab
the Jump lever OR backflip, jump to grab the lever, you’ll drop through a
trapdoor and land in front of the door you opened (it’s
at the end of the cave where you jumped into the ceiling, so there’s nothing
else there, don’t worry about it).
The Tombs, Torch and Ancient
Cogwheel.
Go
through and make your way down the blocks to the area with the Tombs and
skeletons, they are easily disposed of by using the Grenade gun. NE corner has a
small medipack, now pull that cage
twice out of the opposite corner, under the wall torch and get through the
opening behind it. Use the lever to open the gate so you can grab a
Torch (ahead is a room we’ve been in
before). Go back into the Tombs, hop onto the cage to ignite your Torch. Drop it
for a bit.
First
go into the right hand passage E, look up right for the last (empty) niche and
climb in there, climb down to the right and go use the lever there to open a
trapdoor giving access to the room with the Wheel (x). Go back out, and go get
your Torch, take it into the left hand passage E, left around the corner and
drop the Torch near the gate in the end. Go back and right into the passage you
came from, climb up left into the first opening. Turn around and jump to the
crawlspace up left a bit. Follow through to a lever opening the gate where the
Torch is.
Drop
out, pick up the Torch and go in, left are two wall torches, ignite them and a
trapdoor opens at the end of that passage. Leave the Torch here or take it with
you. Drop down and get through the first two swinging spike blocks.
At the third, run in left and stand
against the wall under the crawlspace, get in there for
Secret #5,
the Revolver and
2x Revolver ammo. Drop out, turn
around and run left around the corner.
Go
through the last swinging spike block and find that open trapdoor (x). Climb up
to the room where you can pick up the
Ancient Cogwheel. The exit gate opened up when you climbed into this room,
so leave and go right for a vase with
Flares. Turn around and go to the crossing.
Secret: Go right and right again to the
most E side of the Tombs, left and up left in the wall is another empty niche,
climb in and get
Secret #6,
2x Shotgun ammo and a
Medipack. Get out; go around to the
W and left to the crossing.
The Camp, Push Puzzle, the
Ancient Mask.
Go W to
the front room where that cage is and on the S wall is where you can use the
Ancient Cogwheel, blocks will rise. Climb them and hop up to the exit. Jump out
left to the floor on top of the slope, go left a bit and shoot the two Soldiers.
There will be more enemies emerging every now and then, deal with them when you
hear them coming.
Where
you came to this place (at the slope) is a structure and in the back of it are
Big Doors, let’s open them. Go S and left and hop on the crate at the S wall,
from this crate you can jump and grab the Jump lever just right of it, or turn
around and jump onto that corner pillar and jump to the lever from there. A gate
opens in the S wall just right of the lever, pull out the Statue and move it to
the empty red tile, W side of the structure. Go around to the E side, find a
wall lever next to a vase with Flares.
Using the lever lowers the block left and reveals a crowbar door, open that,
shoot some Bats and hop up left to get to another lever, it will raise a block
outside (there’s another crowbar door left of this
one, with a lever that will also operate these blocks, but I never used it).
Go back out, use the lever there again and go up to the Statue to pull/push it
onto the first block. On the upper ledges are vases S side, shoot them for
Revolver ammo and get back down to
the ground floor. Use the lever next to the Statue to lower it and move it to
the red tile at the S side of the structure.
Go to
the N side of the structure and spot the third Statue on a block, that one
requires some work. Go N along the left side, shoot an old crate for
Shotgun ammo and a vase in the same
corner for the Flares. Climb the
wooden crates there and up to the ledge W, go left and jump around the corner to
the right (SW). From the higher part on the corner, climb up (S) and you have do
a sharp curved jump to a crack in the corner of the Statue structure (SE),
shimmy left to the niche with the lever, you will see Spikes go down. Jump out
onto the high stack of crates NE. Go to the block in the corner (SE) where you
got the last Statue and climb up to the ledges right, from the highest, close to
the Statue structure, you can shoot the grates in the wall of it (where those
spikes went down) and jump to grab that opening. Use your Gold Ornament Key once
again and a gate opens. Hop out left onto the dark crates, safety drop down and
go to the last Statue (NW), into the open gate left of it and use the lever to
lower the Statue. Move (you can only start by pushing it E first) it onto the
red tile N side of the Statue structure.
Go into
the structure and grab the Ancient Mask.
The Jeep, making your
Escape.
Best is
if you wait here a bit for two Soldiers to come to you, because one of them
drops the Car Key and you wouldn’t want that to drop in a tent or the camp fire
where you cannot pick it up. So shoot them in the open and pick up the
Car Key and a
Medipack. Go through the camp to the
N and find the Jeep they came with. In the NW corner, behind the Jeep is a crate
you can open with the crowbar, inside is
Shotgun ammo.
Secret: In that passage is a crate, pull
it out and aside so you can go into the back and get
Secret #7,
another Shotgun. Go back out.
Get
into the Jeep and ride it left up the slopes to get home…
G&D,
Nov. 16-2018.