THE FORGOTTEN CITY
Level by Nlabricole
Unauthorized walkthrough by Gerty.
This level needs the Library wads, plus English.dat and Script.dat that
goes with it. Use the TOM file and the uklogo.pak from the download and you are
on your way after converting.
Lara starts this level at a pool and there are three doors, East, West
and South. There
is some shotgun ammo on top of the block near the West door, some arrows
in the NE corner and a small medipack in the NE corner of the pool. Stay
close to the bottom or else Lara will die, as the darts trap is deadly. There
is a lever at the left side of the East gate that opens the West door. On the
left is a vase and a medipack to get. Open the door and avoid the
swinging chains. There is a trapdoor so open that and start swimming, do not
forget to get the crowbar. Keep swimming and you end up in the pool. Go
back in the open door and pass the swinging chains and at the end is an opening
you enter a cog room.
You better enter the
room because I didn’t and got pestered by several wraiths and upon entering the
room I only got one. So run back to the pool and don’t forget those dart traps
in the water.
Around the SW corner
is a lever. And there are some flares and arrows there. See a brass ball
on the N wall. Use the lever and enter the open door W wall.
Room with globes and
small pool
Push the globes on the
tiles and under a vase is some revolver ammo. A door North is open, but
first go left. A wraith is there so lure him to the small pool and pick up some
flares that are on the bottom. Enter the room again and climb block,
shoot vase and jump to other block. Again shoot vase and monkey climb to block
with the crossbow. Leave room and enter the door in North wall. Right
and left are closed doors and the middle one has a rope. Get the rope and turn
around and swing into the left and right, as there is a medipack on one
side and a laser sight on the other. You leave by pulling a wall switch.
Get back on the rope and swing to the right there is a revolver. Nothing
on the left and straight on some grenade ammo. Turn around and you see
at the end an opening and a ladder, climb down. You get to a room with a tin
man, shoot him (he’ll leave a small medipack). In the NE corner you can
pick up a Torch. Light the torch on one pedestal and with it light the
other pedestal, the door next to it will open. Throw the torch down and enter
corridor and after a few steps, turn around, there is a wall lever there. That
will extinguish the fires.
Better save, as this
is a boulder and wraith trap. Jump over the hole and on the right you can
stand, but a fire wraith will show it face so jump in the water. Swim all the
way till you come up again in the room with the small pool.
Now go back to the Cog
room and shoot that brass ball the door next to it opens. Use the pole, watch
out for the knives and once down crawl under the knives to the end. Get the Music
Scroll. You are under the big Cogwheel now. Crawl back and use the pole to
get up again.
Again to the small
pool room and go back to the opening in the North and swing that rope again,
down the ladder and now enter the opening where the rolling ball came down. The
wall there is climbable. Climb up and enter a room with brown stairs.
There are two tin men
there so shoot them. A room at the end, left has a small medipack under
a vase. Right of the stairs is a corridor with some arrows after a
crawlspace.
Climb the stairs and
you see a landing with five doors.
First open the second
door West, this one is empty but see a small body of water. Now open the first
door (W). A wraith appears so run to the next room and then back again to place
the Scroll That will make it some blocks raise under the Cog wheel in order to
get a Star.
East right room
another wraith and some Uzi ammo on a pedestal and a chain. The left
room has the Uzi and another chain.
The last door on the
North wall an opening in the floor and at the end you see some buildings and a
horse on a piece of grass.
You can slide down and
kill it, but I wouldn’t. First use the monkey climb to the other side, jump
backwards and shimmy to the left and in there get a medipack and a Star,
then slide down and kill the tin man that is riding the horse, Pick up the Blue
Gem he leaves behind and after opening the blue doors you are where you
left the torch. Go again into the opening where the fire was and swim to the
small pool now enter the Cog room, stand facing West and do a safety drop,
climb up into crawlspace and get the second Star. To get out you need to
crawl yet again under the knives, climb the pole and end up in the Cog room.
Leave this room in the opening South and go back to the start of this level and
place the two Stars at the South door.
Under a vase you’ll
find the Grenade Launcher and at the right site, place the Blue Gem.
Save as there is a boulder with Lara’s name on it, so enter cautiously and
trigger it, jump back and then enter the room.
Room with columns and
chains.
To the right (where
the boulder came from) is a ladder and a door that still is closed. Obviously you
have to get to the other side, there is another boulder waiting, so take a
running jump with grab, pull up and immediately drop back and hang till the
boulder is gone. Running jump to the next column and East there is a medipack
and arrows that only takes some jumping back and forward. Now look at the
chains and another running jump to them without getting hurt. A wraith will
show it ugly head so go right. Climb up and run and jump in the water. Climb
out and back to the chains and go South, and with a running jump you can get
some shotgun ammo. Next thin is a jump to the East and again and turn to
the South and walk around the corner there. Climb down and find a small medipack.
Jump down and there are two tin men, so kill them and one leaves a small medipack.
Go to SW corner and
when you are there turn to the East; there is a jump lever there.
Go North and find the
crack in the wall, shimmy around the corner and pull up in that crawlspace.
Go left, that door is open now. There is some uzi ammo on the floor.
Turn right (N) and climb the wall, shift to the right and let go, there is a
lever on the wall that opens a door on the South. Next room, run to the SE
corner, all away around there is another lever. This opens the door all the way
on the other end of the corridor so get your booty over there.
Rooms with swinging chains.
Go left and avoid two chains and find a lever on the wall. Go back to
the staring point and exit, go back to the crawlspace and drop down on the
floor. Remember that ladder and the door where the rolling ball was, so SE
comer and pull up, climb ladder and backflip, jump to column and from there to
the other one and back to the chains and then make you way to the ball. You
might trigger a wraith but the water is nearby.
Climb the ladder and pull up and follow the corridor.
Room with two globes.
Do NOT shoot the right vase as there is a wraith waiting but the left
has a medipack. Push both the globes on their tiles and enter the open door. Jump
in the water and you end up at the start of the level, the last door is open
now and enter, the level ends here.