Kartvelishvili.
Levels by Perceiver
Walkthrough by G&D productions.
There are several
ways to get through these levels, this is the route we took.
Mentioned savegames
are in this
Saves Folder (if you took another route, our saves might miss items you
already had).
1- Hamlet by the Sea.
Coastal Bluffs.
Let the current take you and when past
that rock, swim straight to where you can wade out (you may want to wade right a
bit, to where a little sting ray will wake up). On the beach, right and in the
far NE corner are Uzi clips. Run
back W a bit and to the right between some rocks are
Flares. Now go all the way to the
other side (S) to those cabins and to the one standing in the water; wade around
to where you can dive under the floor. Climb up into the cabin, behind the two
barrels (you can shoot) is a small
medipack and then open the ceiling hatch S to climb up to the roof…
Fisherman’s Key.
Where you’ll find the entrance to a
cave, follow through, shooting bats along the way and come to a cavern with a
pool, across the pool is a skeleton you can pull away by the head to reveal the
Fisherman’s Key. Make your way back
to the cabin; from the roof down to the rock pillar left at the cabin and safety
drop down to the beach. The other cabin is closed;
For a Secret, we’ll need a crowbar of sorts.
So head back along the beach (N) and
turn left towards another cave entrance.
Secret: standing
in front of the entrance, look left and get onto the first grassy block you see
S, grab up and turn tight to follow the path to the N and jump with a left curve
over the cave entrance to grab the ridge there, shimmy right and pull up to grab
Secret #1,
a Medipack. Drop down.
Into the cave and first go straight into
a wide cavern connected to the sea, there are
Uzi clips NW in the water, and in
the E end is a Gravestone, on the gravestone is written:
‘Fragment of Yore (of
the past)
I’ – A Gift.
I’m rich! Today when we were out on the sea, the net brought a big bright jewel
from the waters. It must be worth a lot. It is hard and shiny, yet warm and
silky to the touch. Sometimes I think it pulsates like a heart.
Carved in Middle Georgian – by Avtandil, a fisherman.
(In the
back of this cave is a barrier (SW) we can shoot with explosives only, so we’ll
have to come back later)
Fisherman’s House.
That done, return to the cave entrance
and go up right into the side cave, keep left where you will find
Uzi clips near the skeleton S
(there’s a crevice from which you can look into to the cave where you found the
key before), a closed barrier right (W) where the Fisherman’s Key can be used.
Follow through shooting bats and come to a ladder next to a waterfall. Go up
the ladder, along the river and head left to a house, hop in and get back out,
shooting those wolves from a safe distance. Go back in and next to the dead
Fisherman in the back are Harpoons,
go left into the side room and find the
Harpoon Gun. Now go out and
follow the river to the W, right and draw the Harpoon Gun, hop into the hole and
shoot the rubble, swim in and use the ceiling lever to open a trapdoor near the
Fisherman’s house. Get out and back to the house, drop into the tunnel under the
open trapdoors and follow to a Village.
Fishing Hamlet.
Most of
the houses have doors only to be opened from the inside, so we have to find
another way to get in.
The
Khmali
(to be
used as Crowbar).
I
started in the far right corner (SW), you’ll come to a house with a bridge above
and a little fence left, go left and from a little mound, grab up to the rock
pillar. Shimmy right along the roof and pull up on the stone pillar. Turn right
and spot the hole in the roof. Run jump up and through the hole in the roof, on
floor is the Khmali (Crowbar), open
the doors and get out.
Grab up
to the same rock again, shimmy right along the roof and pull up on the stone
pillar. Run jump with a left curve W, around the roof towards a balcony, there’s
an opening in the roof, drop into the house. Shoot some bats and in the back are
barrels, one hides a Medipack.
Pull or
push the block away from the door and open the doors to get out. Go straight (N)
and loop right around the house, then take a left to the front of the house left
(opposite the birch tree), open the doors, shoot a bat and get to the back,
watch out! Get the Flares and crawl
back out. When you go out, go behind those stone pillars SE and find some more
Flares. Next to the SE house, over
the fence and in the dark SE corner, more
Flares.
Go to
the front of the SE house, you can open with the Khmali, watch out again when
you enter, pick up Uzi clips from
the floor and leave.
Backtrack for a Secret, the Uzis.
If you like, you can now go back to the beach. Go into the tunnel N, up at the
trapdoors and right to the ladder at the waterfall, follow the cave left/right
to the beach, go right and to the first fisherman’s cabin.
Secret #2
is yours; on the floor next to the skeleton are the
Uzis. Make your way back to the
village.
Activating the Platform, the Upper Village.
Go left
(E) and left before the tunnel with the closed gate. Hop over the fence and open
the next door (left) with the Khmali. Get in and go to the right, shoot the
barrel and push the block on the left (to the S) once. Find the pulley wheel.
And when you use it, a Platform outside will go up. Get out of the house; to the
right a bit and then left to all those pillars (S). From the lower one to the
next, then to the rock ledge S and right from where you can jump to the one
under the Platform. Jump up the roof and turn around, now a running jump to grab
the Platform.
Upper
Village S.
Turn
around and hop E into the upper area. Turn right and go into the structure on
the right (S) of the Platform. Follow through to a Hub room with a floor lever.
This lever will open one door while it closes the other. The door left is open.
Secret: Hop into the water, find an underwater door W, inside is a ceiling
lever. Swim back out and to the E side; climb out onto a low ledge there. Jump
(not from the lowest side) and grab the sloped waterfall block N, pull up and
back flip to where
the barrier went down.
Inside is
Secret #3,
2x Harpoons.
There’s
also a Gravestone:
Fragment of Yore III - My Children's Children
The nightmare is over, at last. The fish are plentiful again, crazy Avtandil is
dead and the curse has been banished to the depths of the earth. The elders
locked it with two special keys, made out of Blood Gem. They confided the keys
to the most trustworthy people of the village: Eteri, the Unbent, and Otar, the
Timid.
I know their virtue will bring plenty and peace for my children, and my
children's children.
Carved in Middle Georgian - by an unnamed villager
Hop out
onto the ledge with the floor lever. Throw the lever to open the S door with it.
Around the corner you’ll encounter a pack of wolves, shoot them and follow the
path. Jump into the structure W, shoot the rubble if it is still in the opening
and go in for a Medipack and
Shotgun ammo.
Back
out and left, hop into the water in the corner next to the pillar and swim
through the gap under the pillar, climb out at the end.
Timed
Lever Puzzle, the Guruli Key.
First
check it out, to the W is a dead end with a Timed lever (1). Opposite (S) of the
lever an opening in the wall, hop through a find another Timed lever (2) left.
Right around the corner is a third one (3). They open 3 gates in this maze.
Save in
front of and use lever 2, then get to 3, run back and jump back over the slope
to lever 1, quickly pull that, roll and run jump over the slope, now sprint
through the gates, the last one left in the far end (savegame.0).
On the pedestal is the Guruli Key.
Grab up NW to slide back to the part with the Timed doors, go through the
crawlspace E and left. There are more passages and crawlspace, all to let you
get back to the levers in case you got boxed in. There are some
Uzi clips in the last (SW) room, you
can access it through a crawlspace SW after using only lever 1. A crawlspace E
will get you back to the start, turn right, jump in the water and swim back out.
Follow back E and left to that Floor lever…
Use the
Lever to open the N door.
Go in,
jump the ledges while shooting Bats and get to the far end, to the right is a
crawlspace with Uzi clips. Slide
down E…
Tears of Rioni.
And be
ready to jump and grab the slope in front, shimmy to the right hand side and
just drop, you’ll end up in a crawlspace climb out into a corridor (watch out,
you lost quite some health).
Defunct Soviet Mine.
Coming
to the Mine, shoot the two Mercenaries; both leave
Uzi clips. Don’t get too close to
those barrels, they are booby-trapped, you can shoot them though so they will
explode! The flames are deadly too.
Go W
and shoot another Mercenary coming from the left, check the area left for
2 Explosive Harpoons. Return to the
first area and go left into the tunnel, shoot the barrier left with an explosive
Harpoon, go in slowly and a door opens right. Go into that room, or draw them
out and shoot the guys, one may drop Uzi
clips, in the room you’ll find a hatch in the ceiling*. Go out and now into
the door left, shoot one Mercenary and pick up
2 Explosive Harpoons he drops. Be
careful, there is another baddy in there (you may want to shoot him before he
grabs the small medipack from the chest). That left room is empty except for a
small chest with a small medipack in
it. Go back to the tunnels and head W, just where the track goes down go into
the tunnel take a right, then left around the rock pillar and shoot another
Mercenary. Destroy the barrier and go in, a door opens and baddies run out,
shoot them and another one coming from behind. In that room right is a chest
with another small medipack.
Mine Detonator (for a Secret).
Go out and right, through the door that opens and quickly shoot the baddy before
he nicks the goodies out of the chest. Go into the steam quick and pick up the
Explosive Harpoons. I went around
the block to the chest and go get the
small medipack (if it is still there). Behind the block (W) shoot the crate
and find a crawlspace, go in and use the Crowbar lever, opening the ceiling
hatch* in one of the first rooms. Go back there and up where the hatch opened to
retrieve the Notepad
(x,y=1,4>2,4>4,6>4,8).
Return to the W end of the track where we left off.
The
Mine Pit.
Follow
the track down W to a pit with Mines, go left into the corner. Here we’ll need
to use those coordinates in the notes, X being the vertical axis and Y the
horizontal. Those are the safe spots in the Minefield (Secret
hunters, scroll down). So the first one is 1,4; row one against the left
wall and the 4th square from the edge where you are. A run jump
straight along the wall will get you there. Now turn right (N) and the next is
safe too (2,4), giving to the room you need to do a curved run jump to 4,6 (3rd
square from the ladder). Hop to the last square under the ladder (4,8) and climb
up.
But if you want the secret… when you are at the pit go to the right. In the
corner there, turn around and safety drop down onto a safe spot. Go forwards (E)
and pick up the Mine Detonator. Go
out and stand just outside, select the Mine Detonator from your backpack and use
it. Now the Minefield is safe. Run across to the short passage SW, it has
Secret #4,
Uzi clips and
2x Explosive Harpoons.
Go
climb the ladder W, and go left into the elevator, throw the lever on the right
to go up. Step out and straight into the cave, shoot the Mercenaries (one of
them will drop his Uzi)
and pick up a small medipack
from behind the tent. Head W into the tunnel…
Rioni Falls.
Flip
right onto the slope and jump to grab the monkey climb under the bridge, drop
onto the central island. Jump N to the rock, and onwards to the shore, a run
jump into the tunnel, landing on a block, go up to the crowbar lever** rising
pillars in a pool somewhere. Run jump
back out with a right curve, landing on the shore. Jump back to the rock, to the
island and use the monkey climb to get back across, this time go to the right to
that ladder (W). Climb up and come to the pool where you raised those pillars**.
If you
want all pick-ups, walk left and over the waterfall to that tree near the wooden
bridge. Take a running jump to the bridge and pick up some
Harpoons at the end of it. Get back
and grab the edge to shimmy to the right a bit and then pull up. Go back to
where you climbed that ladder.
Spike
Puzzle, Margali Key.
Jump
along the pillars to the N shore, go left to a door that will open for you,
Spikes in abundance, turn right and use the lever in the corner (SE), hop into
the water and swim to the NW corner, climb out N and use the lever there too, to
lower the back row of Spikes, go up the ladder right of the lever. Forget about
that Key on that ladder pillar for now, because it will trigger the Spikes up
there. For a Secret: from the ladder back flip with
roll onto the pillar behind you, hop to the next and a running jump to get to a
jump lever over the entrance. A door*** will open up. Now get back to the
ladder pillar and go get the Margali Key,
quickly hop back and down the ladder before the Spikes pop. In the pool under
the room are some Harpoons too,
between the pillars N side.
Preparations.
Go out
and get across the lake using the pillars again, go right to the SW corner,
shoot a barrier (with Explosive Harpoon) and enter the passage, drop down into
the lower room. On the N wall, behind the block is a lever opening a door*. In
the corner left is a Gravestone:
Fragment of Yore VII - Stars
The night is cold and my illness grows worse. As I seat here, by the banks of
the Rioni, I look the stars and wonder what is my purpose on earth. I feel like
I'm not deserving of such big burden, the Guardian Crystal belongs to somebody
else.
Carved in Modern Georgian, 1920 - by Okropir, descendent of Otar
That’s
all we can do here for now, from the block right of the entrance, grab the ledge
and shimmy left around the fence to pull up. Leave and just get into the water,
let the current take you over the edges to the lower lake in the cave E, swim
SE, climb out on the corner ledge and get the
Explosive Harpoons.
Secret: into the water again and swim to the ledges SW, climb out as that is
where the door*** opened. Inside is
Secret #5,
a small medipack and
2x
Explosive Harpoons.
There’s
also a Gravestone:
Fragment of Yore VIII - Red
Unfortunately, the glory and joy of the Tiflis conquest was overshadowed
by the loss of our comrades yesterday. We tried to establish a small base of
operations in the old village, but something happened and the two boys we sent
down there never came back.
We searched the area but only their guns were found. The atmosphere in this area
is unsettling and we shall depart soon, there isn't much strategic value here
anyways...
Carved in Modern Russian, March 1921 - by a concerned soldier.
Spike
Hall, the Ajaruli Key.
Get
out, swim to the other end of the lake and climb out NE, jump to where the door*
is (W) you just opened. Save at the top of the slides, stand right and slide
down into a field of Spikes, quickly run left around the Spikes in front of you
and grab the Ajaruli Key. Run to the
spot left of the roots on the N wall, white spikes will go down there when you
pick up the Key (skeleton here). Turn
around and grab up to the grating above (savegame.1),
go straight to the S wall, then left to the corner where two more Spike traps
are down now. Drop, go up the ladder and when your head is at the ceiling, back
flip with twist to land on the grated floor, go into the back for
Uzi clips.
Back to the ladder, up and drop down at the entrance door.
Using
the Keys, the Water Sanctuary, a First Meurvis Crystal.
Outside
turn right, go up the ladder, jump over to the W bank and left to the rock, the
central island, the monkey swing under the bridge to get to the S side, follow
right to that ladder again to climb up to the upper lake. Over the pillars to
the N and left passing the Spike room to the corner, go left and jump along the
ledge to the small dark rock in the lake. Jump into the cave under the waterfall
and use your Keys there to open the gate. Slide down backwards and safety drop
onto a sloped floor.
Raising
the Water level.
Go to
the waterfalls and a flyby shows you around. Jump up onto the floor left (SW),
look behind a pillar on the right for a ladder to go up to the broken bridge
above, approach the door and go in, hop into the pool inside to retrieve the
Flares and get out. Go in S and use
the Lever. Crawl back out underneath the Blade traps and from the bridge outside
dive into the pool below.
Raise a
Block, N Door, a Pushblock Puzzle.
Swim
straight to the wall and take a right into the trench there, get the
small medipack and swim into the
back, there’s a tunnel under the structure, find and use the ceiling lever.
Climb out on top of the structure and jump to the NW floor; you’ll see the block
you raised on the right hand side. Side flip onto the sloped floor next to it
and jump to grab up to the block, get onto the bridge, the door N opens on
approach. Inside, first go to the far
back and throw the lever lowering two barriers* where we go later.
Go back
to the previous room and down into the drained pool, hidden between the plants
is a crowbar lever (W), the trapdoor next to you opens up. Drop down, a passage
with a Spike trap S and seemingly no way to get out. Look in the N wall, just
left of those roots and find a push block, pull it out and move it left against
the wall (W), where you can now use the lever (SW) and a block goes up in the
other side of the room. Pull/push the block to the E; so it is next to the
raised block. Climb on and pull another block out of the wall, onto the raised
block.
Move
the lower block back to the lever and use it again. Now move the second block
into the passage S, push it in 3x so it is ON that spike trap, go back inside
and shoot some bats. Pull the lever block once towards the opening in the
ceiling so you can get out. Go outside to the bridge.
Jump lever for a Secret: Turn right and hang from the opening in the balustrade
to use the jump lever there, a barrier goes down.
Into
the Tunnels, open the door for the block.
Hop
into the water, climb onto the roof (E) and jump to the SW floor, run jump NW up
the waterfall into the tunnel where you opened the barrier with the lever* up N
before. Go into the back and climb up at the waterfall, use the lever to open
the door** for the push block. Get back and drop into the water.
Secret: If you used the jump lever before, swim into the crevice W, to the end
and climb out, here is where that barrier lowered. Go in for
Secret #6,
Flares,
Medipack and a
small medipack.
The
Gravestone says:
Fragment of Yore IX - The Centuries to Come
The bastards are going to regret the day they put their feet on our land and
dared stain it with blood. I used the Crystal to strike two of them, and now
I'm off to expel the whole lot. I can see it all clearly now, my purpose.
Yet I wonder if peace might really exist, in the centuries to come.
Carved in Middle Georgian - by Okropir, hopeful
Swim
back out to the pool (we’ll be back here shortly).
Drain
the Pool; last bit, a Meurvis Crystal.
Swim to
the roof and jump SW, climb the ladder of the pillar in the far right corner and
into the door. Follow through (watch out for the Blades) to the Flood lever and
use it again. Get out, down from the bridge (ladder) and jump over via the roof
on the right to the N floor. Go into the now open door**, pull the block out and
move it to the end of the path.
From the block jump into the waterfall
tunnel SW, go to the end and grab up, shoot some rubble and grab the
Medipack. Back out and jump
out left onto the block. Now push it over the edge into the pool below.
In case you didn’t drain the pool yet, go do so now and get back. Go down to
the push block and jump to grab the crack W, shimmy left to the crevice and
crawl in, up right at first chance and up the ladder. Go in and jump over to
grab Meurvis Crystal #I.
Get back to the pool, onto the block and jump into the trench E, grab up in
the back to the roof and jump to the SW floor where the lower door now opened.
Leave this area, while going up the sloped passage, a block lowers and
Mercenaries come down, shoot them and enter a familiar room. Get up to the now
open door SW and follow the passage back to…
Hamlet by the Sea.
Follow
the passage, push the block once and open the ceiling hatch above, grab up at
the side of the block and grab Explosive
Harpoons in this house, shoot the barrel and a bat and then open the doors.
Make your way to the far left corner
(SE) and up to the Upper Village as
before, using the pillars and platform.
Upper
Village, the Jump Lever.
Loop
right around the mechanism and head all the way W, cross the bridge to the
ledges NW. At the second ledge left hang from the inner side, there's a jump
lever on the pillar, drop to grab it. After landing, turn around and go into the
building, down the hole into the room below. Behind the low wall SE is a
small medipack. The door N opened by
using the jump lever, get in there and come to the Corrupted Valley…
Corrupted Valley.
Ruins of the Tshike
Follow
through the hallway with the swords to a hall with stairs and a big barrel.
Laser
Sight.
Enter
the passage left of the barrel to a room with a Cross, “the Cross emits a
soothing Aura” (it will heal you if you’re poisoned).
Into
the passage on the right (SW), slide down and immediately get out of the way of
the boulder. Push the boulder down the passage on the left (E), opening the door
there, push the boulder again to get in and pull the skeleton away from the
Laser Sight. Climb up next to that
open door and follow up. Use the lever and you’re back in the room with the
Cross; leave N to the hall.
The
Belfry Key.
Go into
the corridor NE, up the stairs and watch out for a swinging axe, throw the floor
lever to drop a trapdoor at the barrel downstairs. Go back there and climb down,
turn left and open the small door W, inside is a snake, shoot it. Next to the
other barrel is a small medipack in
a chest (you might have to take a step back before Lara opens it).
Go out
and into the passage E, climb up right at the slope and turn around to run jump
and grab the jump lever releasing a boulder. Back flip out of the way and follow
the boulder. Push it into the room, go jump to the right through the gap so you
can push it S and down the sloped passage, where it will disable spike traps.
Run after it and push it once more and then left or right into an alcove. Go to
the end of the passage and left in the chest is the
Belfry Key.
To the
Belfry.
Back to
the hall and up through the open trapdoor (SW), now go up the stairs, watch out
for debris at the top. Go through the passage far left (NE) and find a
Gravestone:
Fragment of Yore IV – Putrescence
Today we’ve decided to abandon the Keep and the surrounding area, the corruption
on this valley has become too noxious and our offerings to her are no longer
enough.
We'll close the paths and lock the shortcuts to the village.
Although Avtandil is dead, I fear its spirit is merely asleep, further down,
stirring in unsettling motions.
And for those who wander off in these blasted lands, seek protection from
heaven.
Carved in Middle Georgian - by an unnamed villager
Pick up
the Poison Harpoons and get out, go
up the ladder left (S), up on the roof, open the gate with the Belfry Key. Go
in, follow the passage and shoot the Bell with The Harpoon Gun (and Sight), or
just pistols and a door opens way below in the tower. NE is a ladder…
Secret: Go down the ladder, just a bit under the floor, hang left on the ladder;
back flip with roll and a right turn to land on a ledge. Push the Bell off the E
end and get down too. Now push it off S onto a tile and you’ll hear a door open
up, go down the stairs W to get
Secret #7,
2x Poison Harpoons and
Uzi clips. Get out.
Head
through the door (S) you opened by shooting the Bell before.
Squalid Mires.
You could get poisoned by enemies in the next part. The swamps will also poison
you, so stay clear of those. Poisoning can be healed at the Soothing Cross…
Run
right (W), keep a bit left going SW, in the far corner of the yard is a door,
open that quick, inside is a Soothing Cross
in case you need it after the battle with the 3 ‘Tree people’ that woke up. They
can be killed, only it takes a while (save at least
one Explosive Harpoon for later).
Option:
To the NW is a big swamp with floating islands. Jump to the island and turn
around to shoot the ‘Tree people’. Just jump back to lure them closer and get to
the island again to resume firing at them.
When
they’re all gone, jump back to solid ground and go to that door where the
Healing Cross is.
Secret: Go to the swamp in the dark corner (SE) and run jump in to land close to
the arched opening in the wall, wade to the right and straight, climb out. First
go left and right through the gate (that opens) to find the Cross where you can
get rid of the poison. Now go back in to collect
Secret #8,
a small and a
Large Medipack plus Uzi clips.
There’s
also a Gravestone:
Fragment of Yore V- The Greed of Men
I saw it for the first time yesterday. The girl told me she had a family
heirloom, but I never thought a fisherman's daughter could have such a huge gem
in her possession.
It is easily as big as my fist, and red... Perhaps it's a ruby. She is still
buying the runaway story.
God, when I get back to Kostantiniyye I will live like a sultan!
Carved in Ottoman Turkish - by a greedy soldier
Go out
to the room with the Cross. In case you didn’t open the door to the yard yet,
use the lever opposite the Secret room and go outside.
Preparations: Shoot the Bell, into the tunnels.
Go
outside through the gate, look up N and shoot the Bell, a gate* will open at the
swamp with the islands. Head to the swamp with the islands (NW),
jump to the first. Turn right and jump into the opening, open the trapdoor,
go down and in the tunnels are two more ‘Tree people’ to deal with. In the far
NE corner is a crowbar lever you can use the Khmali on. A door opens**. We’re
done here for now, when going back have a look in the room W, a snake and a
pedestal where we need a puzzle item (Offering of Violence).
Timed
Lever-Trapdoor Puzzle, the Heart of Aslan.
Leave
the tunnels by climbing up at the trapdoor, jump the islands and into to the
open gate* SW. Be sure to land on the dry patch inside on the right. In this
room are several levers with open trapdoors in front.
If you
happen to fall into the trapdoors, just run through the gates to get to the
ladder NE.
Go to
the first lever in the back (E), pull and turn right, sprint into the opening
straight ahead (S) and use the 2nd lever, roll and run out left, jump
over the hole and straight to the one W and use the 3rd lever, roll
and run out left and left into the opening to the next lever in the NW corner,
use that one too and the block in the S side of the room goes up, get out before
the trapdoors open (savegame.2).
Go to
the block S and climb up to jump and grab the crawlspace in the central cage.
Drop inside and use the lever to open the cage. Now go down the ladder, but
don’t drop, hang left and a bit down, back flip and shoot the snake. Now go get
the Heart of Aslan. Go back up and
out of the cage.
Go to
the open trapdoors NW, if you want extra Uzi clips, drop down there, grab the
Uzi clips and follow the room
around, triggering critters and finally go up the ladder. Go back to the NW
corner and jump to the island in the swamp. Then jump the next and to the right
(S) to the yard with the big tree.
The
Tower, Dagger of Endzela.
From
the ledge next to the tree you can grab up to a branch, grab up to the next,
shimmy left to the tip before pulling up, because there’s a snake up there.
Shoot the snake and grab the Uzi clips
from behind him. Jump and grab the balcony S, enter and watch out for the axe.
To the right is the door** you opened before. Go in, right and follow through to
another gravestone:
Fragment of Yore VI - Still Unbent
Mother was right; Aslan was not to be trusted. His heart desires the Guardian
Crystal, and because of my stupidity and naivety he almost got his hands on it.
Now I must act, I got father's blade without his notice and I shall pass it
through Aslan's Heart.
My soul is heavy with guilt but for the blood in my veins, I will show them that
I'm still unbent.
Carved in Middle Georgian - by Endzela, vengeful
Grab
Flares from the chest, return to the
previous room and into the passage SE, watch out for falling rubble.
Grab up to the crack right, shimmy left and to the corner, hoist up and turn
around. Jump over, grab up, watch out for rubble and grab the
Dagger of Endzela from the chest,
combine it with the Heart of Aslan to get the
Offering of Violence.
Slay
the Dragon, a Meurvis Crystal.
Make
your way back down, follow out N to the balcony, down the tree and NW to the
island in the swamp. Jump right (E) into the opening to the tunnels, follow to
the end left and up in the room with the skull doors you can place the Offering
on the pedestal. The Skull doors behind you open up.
Slide
down to another slope, at the end jump to a small block in the muddy pool. Make
your way to the left (S) and shoot the Bell there (which makes life easier for
you) so you can jump left and right over the ledges while shooting the Dragon (savegame.3).
Go to
the ledge in front of the gate S, it will open now. Hop in and grab
Meurvis Crystal #II and some
Harpoons in the corner. Leave
through the opened gate, up the long, long ladder and the next goal will be
shown. Go back through the tunnel (E), up the trapdoor and to the big tree in
the yard, up the branches to the balcony and inside. Through the axe and left to
that door, open the trapdoor and slide down…
Hamlet by the Sea.
You are
back in the Village, on a terrace NW, jump over the bannister to the rock ledge
left (NE), get to the nearby stone pillar and grab the
Flares. Safety drop down to the
ground floor.
Something rather Important: Backtrack for the Aqua Lung.
Something that is VERY useful in the next level, but you have to get back to the
beach area. So from the village go into the tunnel N, up the trapdoor and right
(N) down the ladder at the waterfall, N into the cave and through the barrier,
left down the cave N and left at the next intersection. In the sandy beach cave,
shoot the barrier W (Harpoon) and go through. Hop into the deep part of the pool
and swim S to open the underwater door, inside is the
Aqua Lung (savegame.4-
in case you didn’t have explosive harpoons left).
Make
your way back to the Village (go E towards the beach and take a right into the
cave and follow through to the waterfall. Up the ladder and left around the
corner down the hatch and you are back.)
The
Village, using the Guruli Key.
In the
left (E) end of the village is the tunnel with the gate, open the door with that
Guruli Key you’ve been carrying around. Follow the cave to a room with a pool
and bridges. In the far SE corner of the pool are
Harpoons.
Swim to
the stairs in the middle of the S side and go left onto the bridge first to find
some more Harpoons N.
Standing there, look up N and shoot the Bell to open a door to a Secret, in the
Village, so we might want to backtrack. Leave N into the cave, follow straight
through the gate, go up the Platform (left) and all the way to the W, over the
bridge to the ledges and left inside. To the right is the door opened last, go
in for
Secret #9,
2x Uzi clips in the vases.
The
Gravestone says:
Fragment of Yore II - Language of Waves
-What is that? - I asked when I saw the bright, tiny ball.
- She is an ancient piece of moon, she came from the deep sea.
- It fills me with dread.
- Can you hear? She is breathing...
Avtandil caressed it like a lover.
- She talks to me in the language of waves.
- You should get rid of it.
- No. - He looked to me with a menacing expression. - Soon she will awake...
Carved in Middle Georgian - by an unnamed fisherman, who should be afraid.
Get outside; run down onto a roof below and safety drop down. Go to the other
end of the Village and into the gate E, follow back to the pool where we left
off.
Go up
the stairs S and use the 2 Meurvis Crystals to open the floor of the pool as
shown. Save (and arm with Explosive Harpoons) before you swim down….
Depths.
Entering.
The
Aqua Lung will automatically engage when you arrive here in these shark-infested
waters! Without the Aqua Lung this part will be extremely difficult. Shoot the
Shark as soon as you see it, swim left (S) into the opening at the bottom, the
Jellyfish will take your health so stay clear. Shoot another Shark;
you can now go for a Secret.
The Underwater Maze Secret.
Swim to the left and a block goes down. Swim straight to the end and turn right,
open the underwater door on the right, go in and left around the corner is an
underwater lever opening a trapdoor. Roll, swim out and left around the corner
(W), left again and now just keep swimming along the right hand wall to come to
that trapdoor (SW), go down and E to the end and left around the corner is
another underwater lever opening another trapdoor.
Swim back right around the corner straight W to where you came from and now
right (N) till you hit the wall, go right, left. Then keep a bit left going N
and take the next left (W), swim down through the trapdoor for
Secret #10,
Uzi clips,
Shotgun ammo and a
Medipack. Swim back up; take the
first right, then the second right, straight to the wall (W) and left around the
corner to the S, at the end go up through the trapdoor. Go E and left, keep
going along the left wall and you’ll get to the exit.
The
Pantocrator.
Back in
the cave with the jellyfish, open the underwater door straight ahead (W).
Swim up
at the end and go up the stairs to the Chapel. At the door take a right and up
the stairs next to the Chapel. On the roof are a bunch of tiny spiders and also
the Pantocrator.
Ornamental Sword I.
Drop
down the other side (S) and pick up Uzi
clips, then go to the front where the doors will open up on approach. In the
Hall where you see the big doors, go left and shoot a Knight, go into that
passage (S) and left to a room with rubble and a closed door. Shoot the vase
around right and pick up Flares.
Turn
around and go into the passage. Line up for the next jump, stand exactly in the
middle and take a running jump to grab the edge. Hoist up and walk through the
blade trap and at the end of the floor jump straight up to grab the ceiling and
swing through the next trap to the end and drop.
Grab
Ornamental Sword I, safety drop down
into the pit and climb up at the other end.
Get
back out, and look at the doors on the left for a Shield, push it to raise a
block (X)
in the hall for later. The block is left as you come to the hall, first go
straight N, shoot another Knight and notice a series of 4 shields, all needing a
Ornamental Sword to open the lock on the big door left.
Use the
Pantocrator, Sword II.
Leave
the Chapel (E), into the water and in the cave with the Jellyfish go left (N),
straight under that rock ledge behind the orange plant, a tiny gap, swim
straight and right in the end, pick up some
Harpoons from the bottom and swim up
to climb out. Go to the Church, take a right along the wall into the alley and
shoot a Knight, in the back are Uzi
clips. Go around to the other side and shoot another Knight to get more
Uzi clips.
Now
open the Church with the Pantocrator, go in and pick up a
small medipack in the far left
corner (NW). On the other side, SE corner are
Flares. Now get down into the hole
in the floor, shoot the tiny spiders. Go through the passage (N) and drop down,
at the S wall are 4 Scone levers. From left to right they should be Down – Up –
Down – Down. Go behind the fence and use the floor lever there, 2 blocks go up
in the Church. Jump and grab back up into the hole in the ceiling, go up the
slope and out of the hole. On the right and left two blocks appeared. Get up the
one W, turn to the wall in the back (N) and use the crack to shimmy to the right
where you can climb up. Get up even higher and take a couple of running jumps
over the wooden beams to grab Ornamental
Sword II.
Secret: hang from the other side of this ledge, drop and grab the jump lever to
open a hatch on the W side. So jump the block and go righto the end, climb up on
the left and you are on the roof. Turn around and go up the roof and climb up on
the top for
Secret #11,
a small medipack and
2x Uzi clips. Drop from the low end
of the roof into the alley.
Go to
the front of the Church and leave S. Swim back W and left, straight to that cave
with the underwater door and the Jellyfish. Take the right hand side again (W).
Go into the Chapel. Left and right are two statues we’ll have to raise.
For a Secret: Go into the hole of the statue on the left (SE), face N and crawl
in, use the scone switch, a door opens on the upper level, for later. Get back
up to the floor.
First
Floor S: Shields & Swords.
Climb
up the raised block (X) opposite the statue (SW) to the balcony and open the
double doors (S). Look up when you go in and spot the Giant swords, avoid them
while going around the room pressing 5 Shield switches… AND fighting a Knight.
Another raising block will go up in the hall, N side. Back to the balcony, left
and pick up the Uzi clips, get down
to the ground floor.
First
Floor N: Slopes Room.
Climb
up to the N side landing using the block NW, go right around to the other end
for Shotgun ammo, then go back a bit
and open the doors N. Step into the Slopes room. Back flip onto the slope on the
right (NE corner) facing S, jump and grab a slope up S, hang right and back flip
again, now slide far and jump with a bit of a right curve to grab the opening S.
Secret: You opened a door before at the sunken statue; remember? Go S over the
ledges to that door in the back,
Secret #12
will sound, climb up the back wall, from the ladder a back flip into an opening
and get through to the upper ledges, where you’ll find a
Shotgun. Get back inside and down
the climb wall, over the ledges to the slopes room N.
Activating the Traps, opening New Passages.
Face
into the Slopes room, run jump with a flip onto the lower part of the slope left
and jump again to grab a crawlspace in the opposite wall (E). Get in and use the
crowbar lever to activate moving Blocks on the ledges and open passages in the
upper region of the hall. Only way I found was to drop out of the crawlspace and
do the jump again to get to the S opening.
Ornamental Sword III.
Run
jump in a SE direction through the Blocks. Jump into the opening behind the
central E Blocks, go left and open the trapdoor. Throw a Flare down the slope,
Save and slide down, get up the blocks right, from the highest corner one jump W
(no Ctrl), then left to the next one (no Ctrl), hang from the side and shimmy
left along the crack to a jump lever. A block will go down in the floor
revealing Ornamental Sword, run into
the hole to get it. Now you have to use 3 scone switches (W/E and N) to open the
exit door W. Al this while the Corkscrews are coming down on you (savegame.5).
Sword
IV.
You are
back in that Slopes room you have to do over again to get up to the floor above
with the moving blocks. Jump behind the central Blocks on the right (W), shoot
two Knights grab Flares from the
floor SW and go right into the next room, pick up
Ornamental Sword IV and quickly jump
away from that dark tile... Go back out to the Blocks. Run jump left around the
corner.
At the
N Blocks run jump into the opening N (savegame.6),
safety drop into the room with the slopes and go out, to the ground floor.
The
Statues, fight the Minotaur, the Svanuri Key.
Into
the room N, place the 4 Swords and the door opens, two Knights to kill, on the
left wall is a Shield switch raising some blocks in the hall, bringing up the
two statues. Push the statues to the grey tiles left and right of the closed
doors.
Get
inside and slide down backwards into a drained pool and let go, go down the
slope E and fight the Minotaur, jumping up and down (or left and right) will
help you save health. After his demise he will leave the
Svanuri Key. Light a Flare to spot
it (savegame.7).
The
Heart of the Ocean.
Approach the door SW and go up the slope, to the big doors W and the keyhole is
right of it. Slide down and grab the
Heart of the Ocean from the pedestal, a trapdoor is shown in the drained
pool. Turn around and go the NE corner and jump in the water.
Swim
through the tunnel and up at the other end, throw the cone switch and you’re
teleported up to the top of the hall. Get down and out and drop down. Then drop
down E, then down into the slopes room and get to the ground floor. Again hop
into the same door (W), slide down into the pool of which the lower part is now
flooded.
Go down
the open trapdoor and open the underwater door, follow the cave up to where the
adventure ends….
G&D,
July 2019.