RECOVERING THE SPACESHIP
Level by José.
Walkthrough by G&D Productions.
Be sure
to have Volumetric FX ON.
The 4 Spinning Codex’s.
Turn left and take a right around the structure, and
at the 4 small poles run a bit back and fro until a creature appears and shoot
it (saves you a possible double battle later). Afterwards continue E a bit and
go to the right (SE). Just next to the building is a structure with 4 pillars,
the “Fountain of Health”.. Underneath is a big cone
standing in a grey goo. That stuff will heal you when
wounded, so you can always come back here.
In the far left corner is a pond, dive in and get 4x
Uzi ammo. You might encounter a snake as you climb out
(S), so be aware.
The “Red Fog”, Energy Cells.
Go to the SE corner and spot the crack up in the wall, grab up and go right a
bit, then back jump onto the pillar. Walk to the other end and jump to grab the
sloped pillar, do slide jumps and when around a second corner grab the next
pillar so you can shimmy right before jumping to the next. You'll end up on a
flat pillar, run jump onto the roof of the health fountain, when you stand on
the grey goo under the statue, your health will restore slowly and you might
need that in the next part.
Jump over to the Red Fog, go left and pick up that Survival
Kit first, then turn around and following this ledge get Light
Sticks and at the end another Survival Kit.
Then look for two lightning bolts directing you to the 2
Energy Cells. One is somewhere behind the far right pillar
(when looking W and the other about straight in from the statue. The
receptacles for the Energy cells are in there too, at the lightning bolt along
the S wall. Go back for health in between. A big door opens in the structure
below.
The Lightsaber, Codex #1.
Go get your health up and safety drop down. Go N a bit and loop left around the
building to the door in the S wall. Inside go left and pull that main frame out
of the corner to reveal the Lightsaber
(Crowbar). Take it and run to the other end of the corridor where you can now
open the door with it. Hop onto the conveyor and dodge the traps by either
running or standing still. You’ll end up at Codex #1.
An Alien Blob comes for you, shoot it before you proceed along the conveyor and
avoid getting burned at the last part.
Magnum and Laser Sight, Codex #2.
Go outside, straight towards that grey structure, then
take a right to that building with the statues on top. Down the steps, pick up
a Survival Kit and open the right hand door. Pick up
the Light Sticks and start running around luring two
fire wraith to come out. Jump in the water to get rid
of them.
Once out, check the torches on the pillars, one of them is different. Go to the
wall and push that face behind the “special” torch and the trapdoor on the
right (E) drops down.
Timed Cage Run.
Climb up the ladder and on the walkway go W a bit, the button on the right is a
TIMED one but we have to prepare the way first. All those cages have to be
moved in such a way that you can run/jump over them in a smooth way. The Timed
switch raises a block all the way to the other end. So get to it: (suggestion)
-Pull the first cage twice and go over the block to the next
-Push the second one once.
-Don’t touch the third, but go around the corner to push #4 against #3.
-#5 goes straight S into the corner.
-Pull/push #6 against #5.
-Push the next cage once and go pull/push the last cage against it.
-Go back to the Timed button, push and hop back
turning left, hop onto the cage and run off, jump over the others, around the
corners and finally over the double set, sprint a bit and hop onto the raised
block, turn around and grab up.
Next part can be done in a few different ways but this is how we did it.
Once one floor up; follow the walkway to the end but stop at the corner. The
suspicious looking tile is a trap, so better take a running jump to the right
over the balustrades and pull the corpse to get the Laser
Sight (notice the booby-trap tile N, for a Secret).
Jump back over the corner of the balustrades and at the pillar (2nd) the
balustrade is missing. Jump to the pillar and grab the crack, shimmy left
around and pull up on a ledge. Jump over to the crack in the pillar opposite
(N), go left around and backflip (down key) onto
another walkway. Follow through to the corner.
At the slope in the corner; turn around and do a backflip/jump
to grab the ledge above. Walk to the middle of the Hall and shoot the face (S).
Turn right and find the Magnum on the Pedestal in the
far corner (only after shooting that face switch). Walk to the S end there,
look up S and spot something up on the corner pillar. Use the Revolver and
Laser Sight to break it. A platform appeared in the middle of the Hall. So, go
back a bit to where you shot the face and jump over to
the S walkway, go left and grab Codex #2. Fastest way down is
to jump to the trapdoor in the middle of the hall into the water below. Go
outside and up the steps.
Backtrack
for a Secret; Turn around and look up above the entrance, combine Magnum and
Sight and shoot the right hand little figurine on the ledge, you’ll hear and
explosion and that’s the booby trap under the Secret, if you want that, go back
up as you did before, repeat the Timed run, Jump over the corner of the
balustrades at the trap E, jump over the corpse and pick up the Helmet
as Secret #1 from the now disabled trap.
Jump over the balustrade into the water and go outside.
The Alien Cannon, Codex #3.
Maybe first go get your health up at the “Fountain of Health” (left).
Go towards where you started (W) and up the ladder at the wall to an Alien
garden, in the far right hand corner is a Timed lever. First turn around and
shoot the incoming Creatures. Save at the lever and pull, roll and sprint
straight E along the wall. At the end run left into the opening to the N area,
then right and to a tile looking like the greenish tile under the lever you
used (fore last one) Quickly use the lever to open a door and backflip before the flames come back.
Get 4x Uzi ammo and go to
the S end of the floor and safety drop down to find that open door there. Grab
the Survival Kit and Light Sticks
before going in.
Inside go left or right to the far back and as soon as you see an alien coming
start hopping back shooting him. A second one will come around the corner too,
or maybe he strayed off and you’ll find him near the entrance. When both are
dead, pick up the Alien Cannon and Alien
ammo. Go into the back; shoot the two glass pillars with the
Alien Cannon and jump over the bases to enter. Push the 4 objects on the same
place you can see down below and after that go to the E wall and look for a
different looking tile in the lower room. Turn the valve on that spot and go to
the pedestal, pick up Codex #3 as well as a Hi-Tech
Visor and leave this place to go outside.
The Big Snake, Codex #4.
Take a right and back to the ladder (SW), go left of it and at the deadly water
take a running jump left to the first flat surface (SW). Jump one higher (also
SW), from there another running jump to the right a bit (NW. Then jump over the
deadly water (N).
Shimmy to the left and pull up. Jump up twice (NW) and from there a running
jump down SW near the water. Jump over the deadly water again (watch out…
boulder), so grab the edge and shimmy to the right to the next flat surface.
From that point a running jump into the area behind the waterfall. Go in and
now lure the beetles toward the deadly water and get rid of them by hanging at
the edge.
After they are gone, pull up, grab the Survival Kit and Light
Sticks from the right and go to the back wall, find 4 levers
and use from left to right 1–3–4 (or 1-2-4). Go up the stage and down into the
open door.
Climb up and grab 2 Medipacks
and when you turn around you get a screenshot of the Snake. Pick up the Uzis
and 4x Uzi ammo.
Then grab Codex #4 (W), go to the
Teleport beam and you’ll get transported back and yes the Snake is waiting for
you. Turn around, go to that hut and approached the dragon from the back side.
Shoot it Asap so it won’t release any critters. The
dragon will explode; maybe you want to get your health up at the “Fountain of
Health” (SE).
Into the Ship, Plasma Gun.
Place the 4 Spinning Codex’s on the receptacles where the Snake was and a block
will rise behind you. Get on top and take a running jump with a slight curve to
the right (E).
Get even further up and pick up a Plasma Gun and 4x
Plasma ammo and then step into the Teleport.
Raising Block Maze.
Go straight and when you approach the 3 passages ahead, several blocks will
block them off (you stepped on those trigger tiles, don’t touch these 3 again).
This is how we got through….
To open the exit passage, go into the left hand passage, step into the first
alcove left and roll, go N through the connecting passage to the alcove N, the
trigger tile here will lower the block in the “exit” passage (centre passage W
end) turn around and go left (E) back out to the start (watch out for those
trigger tiles there).
Without the Secret: Enter the left hand passage
again go straight passing the connecting passage and after the second block go
left into the alcove to lower the block behind you. Turn X and go through the openıng to the centre passage,
turn left and find the exit door.
With the
Secret: Enter
the left hand passage again go straight passing the connecting passage and
after the second block go left into the alcove to lower the block behind you.
Turn N and go straight through connecting passage to the alcove N, the trigger
here will lower a block in the end of the “left hand passage”. Turn around and
go left (E) back out to the start. Enter the left hand passage again go
straight to the very end, onto the last trigger tile. Turn back and go right
into the first alcove (S). Turn around and go straight through the connecting
passage to the “right hand passage”, turn left there and go get Secret #2, the Orbus.
Turn around and loop around right to get to the exit door.
If you like, use the below map of the labyrinth:
Hall with the Walkways.
Step into the Hall where you’ll get a flyby of the task to open the door on
level 1 you see in that flyby.
First pick up a Survival Kit on the right and Lights
Sticks on the left of the door.
Take a right (N), jump the corner and follow the walkway to a hole in the
floor, turn around and safety drop down. Those grey beams in the middle of the
Hall have some spots where you can stand. From the place where you dropped down
SE, hop onto that triangle flat and do a curved run jump to the flat triangle
S. Get to the crowbar lever and use the Lightsaber on
it. A cover lıfts from the button W. Jump back
the way you came. Get to the W side and use button #1.
Get back to the N side and grab up through the hole in the ceiling. Go to the S
side and find a grey tile along the edge of the floor, the cover lifts at the
door W. Get back there and push button #2.
Go left and jump over at the corner. Just after jumping the corner you can grab
up to the next floor. Three Knights are on that floor but they can’t leave
their part where they are on. Pick up the Survival Kit
and go to the E side and there should be a pillar that looking slightly
different (brighter), let the Knight smash that one and pick up the Zodiac
Key.
Secret:
go to the N side and let the knight smash the last pillar (NW), pick up Secret #3, the Rudimentary Bomb.
Jump the corner to the W side and use the Zodiac Key to lift the cover, then
push button #3.
Go to the E side and jump up to hoist up the next floor (NE). On the next
floor, in the NW corner is another grey tile opening the access to yet another
button. Don’t go run forwards as you will get spiked.
Run around the whole building to approach the button from the other side. At
the spike trap, grab up to the ceiling and shimmy forward and drop down at the #4
button.
After using it run all the way back around to the hole in the ceiling NW and
grab up to the next floor.
Turn around and you have to take the long way around jumping over the laser
traps. When you reach the SW corner, look up left after you jumped the corner
Use the jump lever to lift the last cover and go to the #5
button. You’ll see the door open up. Go N, down the hole to the
corner and along the N side over to the E side and down one floor, to the SW
and down again, you are on level 1. On the W side walkway is the door you
opened (next to the button you already used).
Go in, pick up Light sticks and watch out for
the floor where the light rays are, deadly hot. On the
right is a Survival Kit if you want. Run
jump through the left or right opening to a safe spot and proceed like this
till you reach the airlock to the shuttle bay.
Shoot the cover on the switch and use it to open the airlock.
Battle for the Bridge.
There’s a strong draft in this shuttle bay, on the right you can get 2x
Magnum ammo and on the left are 2 levers you have to pull. Best
is to go back to the middle of the shuttle bay and then go to the far left
alcove for a Survival Kit and two other
levers and on the right side is another Survival Kit and 2x
Magnum ammo. Then go through the door you opened (W).
Go in and just around the corner is a button; push that to open the door to the
Ship’s bridge. If needed there is a Survival Kit and some Light
Sticks N.
Shoot the Alien warriors and the Blobs and look around for the Bridge
Key one of them dropped. Go in S, use the Key to open the door
and hop up into the Bridge; you’ve retaken the Ship.
The End.