MELNIKOV ISLAND

Level by StormChaser

Walkthrough by Treeble


The adventure begins as Lara slides down into a fenced-off area. There are a few supplies spread throughout the room, but most important of all is a rusty block near the left wall. Pull it a few times in order to use it to reach the crates hanging by the crane. As you do so, a vulture attacks.

Jump over the fence and go towards the opening on the left side to get the drop on an unsuspecting guard. Retrieve the items and then climb to the stack of crates near the hanging hook and turn around, there is a flat spot you need to jump to just to the left of said hook. From there, take a running jump towards the smoke and another to grab hold of a narrow crack on the wall. Shimmy all the way right and drop down on the upper ledge.

Be ready for a cold swim. Remember you can exploit the engine and top your heat bar, at any time, by saving and reloading the game, but in this level that shouldn't ever be necessary. Drop into the water and swim all the way to the left, beneath the grated floor, and climb out on the other side. Retrieve more shotgun shells and then throw the lever to open the double gates in the initial area. Swim back to the other side and use the stack of crates to jump back over the fence.

Enter the warehouse straight ahead and use the lower crate in the back corner to climb up the stack in the center. Shoot the grate ahead and monkey swing all the way across to a higher ledge beyond the bend. Retrieve the flares from the corner and then locate the opening near the flame emitter to get up, carefully timing your jump. On the end of this narrow passage, you'll find some supplies and the CROWBAR. Drop back to the floor below and retrieve some more supplies inside the small room with the mechanical panels, then climb the blocks to monkey swing back to the previous room.

Now, climb the ladder on the opposite side and use the Crowbar to open the offices. Kill the two guards, one of which drops the SHOTGUN, and head towards the windows to find a switch and a rocket. The switch opens a door beyond the fence from the beginning, so go back down and use the hanging crates to jump over again after dealing with the new guard who kindly brought you the UZIS.

Proceed through the now open passage to the left and jump over the slope when the flames die down. Outside, kill the two dogs and retrieve ammo from the small opening on the left wall and also in the back of the room. Return to the entrance and locate the high pillar near the small house: jump off the rooftop to grab the edge and climb to the top, then jump to the rooftops and shoot the grate on the wall to the right (if it doesn't shatter, try shooting from farther away). Retrieve the uzi clips from the other pillar and then make a standing jump at an angle to enter the passage behind the shattered grate.

As you run down this tunnel you'll notice an opening overhead. Climb in and shoot the grate. Retrieve the two bundles of shotgun ammo, carefully walking through barbed wire, and then locate a small opening on the cave wall, also protected by wires. Inside the ice cave, defeat the sasquatch-like creature, collect the flares and locate a crawlspace hidden high up on a wall in the back. Drop on the other side, crawl through the next passage again and you'll find
SECRET #1: the MP5. Retrace your steps all the way back to the tunnel.

Shoot the grate to reach another outdoors area with a huge satellite dish. Collect the small medipack near the gate and defeat the two snow infantry soldiers, one of which leaves behind the GUARDS KEY. Towards the left corner of this area you'll see a shatterable grate, that you can't get in just yet because of a spinning fan, and a small medipack. On the right side, three passages: one you can open with the key; one that requires a crowbar you don't have yet; and a pool of water behind a shatterable grate. Ignore the keylock for now, shoot the grate and drop in.

Quickly swim towards the right and climb back out before freezing to death. Wait a few seconds and drop into the next body of water. On the other end of the passage, shoot the grate and you're outside again. Two snow leopards rush in from both sides, so deal with them and then explore the surrounding area to locate a large medipack and an opening in the cave in the middle of the area. Another sasquatch creature rushes out. Once you're in the clear, go inside and spot a high crawlspace where you'll retrieve
SECRET #2: the GRENADE LAUNCHER. Return through the opening on the building to the area with the satellite dish.

Use the guards key on the nearby keyhole and head in to find a small medipack and a second CROWBAR among the boxes, all the while two dogs find their way to you. Outside, use the crowbar on the locked door and you'll reach a yard with four buildings. Run around the perimeter to retrieve supplies, then when you get back to the entrance point you'll no doubt have noticed another rusty block. Pull it three times to create a path up to the rooftops. Jump across the buildings, shimmying to the flat spots when necessary, to reach a passage behind another grate you can shoot on the wall.

Inside, collect the flares among the barrels and activate the switch to shut down the fan behind the grate we saw near the satellite dish. A door in the corner is now open and provides a straight shortcut. Run past the satellite dish, shoot the grate and move through the shutdown fan. On the other side of the passage, first retrieve the large medipack and the uzi clips to your left, then move towards the deadly water to the right.

From the crate, jump towards the sloped ledge on the wall and shimmy left. You need to perform a series of running jumps across flame emitters and swinging hooks, all the way across the perimeter of the room. None should be particularly difficult. Retrieve the shotgun shells along the way and throw the hard-to-spot lever on the far wall to open a nearby door. Make a running jump to the platform at the water level and hop over the flames to the next platform.

What follows next is a series of very simple jumps across slopes. When the flame emitter dies down, jump to the slope right in front of you and negotiate the following jumps to clear the entire sequence. From the flat spot, jump to the opening on the wall to your left and jump to the slope right in front of you. First, shimmy all the way to the right and backflip to enter the door we've just opened.

Kill the two armed officers, collect the shotgun ammo in the back corners and activate the switch near the lockers to move the satellite dish on its tracks. Return to the slope and, this time, shimmy all the way to the left. Climb up and collect the small medipack, then retrace your steps to the satellite dish.

Drop into the opening below and take the outer passage to stumble upon more supplies, then quickly swim to the other end. While the floor ahead might seem deadly, if you look closely you'll notice that the first tile to the right and the second to the left are not burning and are safe for you to step on and jump past the trap. Jump over the slope and then monkey swing across the wide gap.

In the next outdoors area is a multitude of stacked crates. If you run around the perimeter, you'll come across two officers (loot their bodies for more ammo) and in one of the corners of the room is a double gate blocked by a keylock for which we don't have the key. Near one of the cranes overhead you'll find the only low block you can actually climb up, so use it to reach the top of the stacks.

Defeat the officer up here and turn around. Climb to the top of the highest stacks, close to the wall right behind you, to find
SECRET #3: the ROCKET LAUNCHER. Then hop around the several stacks to find plenty of supplies as you make your way to the center of the room, marked by the a stack of crates with a black and yellow stripe at the top. From that point, look down to the floor and you'll spot another GUARDS KEY, safe and sound. Drop in that gap, get the key and climb back out, making your way to the locked gates in the corner.

Past the gate, make a hairpin turn to the right to throw a lever and open a door, as well as summon two more snow infantry soldiers. Enter the next area and immediately turn right to spot a high block protected by some flames. Facing the block, stand near the edge and when the flame dies down, jump to the block and sideflip to the right to safely land above the flames. Then, turn around and when the next set of flames dies down, jump over the slope to claim the HAMMER.

Jump over the water to the next platform and use the slightly ascent on the edges to reach the catwalks above. Run all the way to the end and use the hammer on the door near the glass windows. Defeat the officer inside, retrieve the ammo pickups and save in front of the switch as we have a timed run ahead of us. The switch opens a door on the opposite end of the catwalks, so quickly sprint across and slide down into the next room.

Dispatch the two infantry soldiers, then climb to the crawlspace on the right corner and drop inside for a lever. Climb back out and into the now open door on the other side, where another guard awaits. Loot his body for his GUARDS KEY and use it on the keyhole by the file cabinets. This area may seem like a maze but it's rather simple and small. Kill any officers in your way, while looting their bodies for supplies, as you make your way to a room filled with boxes near the rightmost end of the building. Nearby, there's a small room with a low doorway and a single desk inside; if you look up to the left you'll see a small crawl space near the ceiling. Crawl in and claim the sought-after BASE PLANS.

As you do so, an alarm sounds out, so it's time to leave this place. From the room with the boxes, run straight ahead to find the mess hall and the open exit door. Run towards the closed door, shoot the grate, collect the large medipack and flick the switch inside to open the door. Outside, kill the three sasquatches and find a cave tunnel on the right wall. On the other side, save your game and throw the switch near the burning barrel for another timed run.

Quickly sprint through the tunnel and jump to the snow capped blocks slightly to the right. Stick to the upper lane as you skillfully jump and run across the upper blocks to an opening in the back wall where you'll find the timed door. On the other side, throw the switch inside an alcove to open a fenced gate, return to the previous area and run straight ahead through the now open path. Follow it to the end and slide down to the escape boat.