MILITARY HEADQUARTERS
Level by Astraf
Walkthrough by Phil Lambeth, with the help of Doggett TV's video walk
Begin in what appears to be a jail cell. Pick up the flares in the doorway and pull up N into a crawl
space. Crawl to the other end and drop down into a bathroom. Open the door and
step out into Bay D. Go across and open the opposite door to the shower room
for a small medipack
and uzi ammo. Pull the cabinet from the SW corner to
reveal an opening. Pull up for SECRET #1
and follow around for desert eagle ammo
and a large medipack.
Return to Bay D and go N to alert a dog
and an MP (uzi ammo).
Go out to the helicopter landing pad and find more uzi ammo
near the crates. Another MP arrives on
the scene, or you may not encounter him until a bit later. Shoot the S trash
can for a small medipack
and grab the nearby uzi ammo. Go up the NE ramp, shoot the wooden
barriers (for later) and drop down onto the SW corner block. Take a running
jump E over the water and grab the next block. Shimmy left around the corner
and pull up for desert eagle ammo. Hop N
to the ledge, walk around to the other end and jump to the NE triangular
opening to find the BLUE LIQUID inside.
Jump into the water and find another triangular opening in the W wall
that contains shotgun ammo. Pull out on
the nearby ledge and return to the helicopter pad. Let's first explore the W
section of Bay D. Note the closed NW garage door that requires a key, then go around left to the open section of the glass
windows. Loop around right, note the closed door requiring a key card in the SW
bay and continue around the corner to see the motorbike beyond a closed gate.
This is where you'll encounter the MP if he didn't show up earlier.
Leave this area and go over to the E section of Bay D. Go up the ramp
and meet an MP (small medipack) at the
first landing. Go S where he came from to Bay E and go outside onto the
catwalk. Pass the radar stations to the W and turn left into the second
opening. Shoot the fuse box and pull down the wall switch to raise a waste bin
back inside the first opening. You'll go there later for a secret, so for now
exit this room and continue N along the W wall.
Hop over the fence at the end, shoot the wooden barrier ahead and take a
running jump N to grab the crawl space. Pull up inside and follow around to a
storage room. Pull the dead guard away from the alcove to reveal the GARAGE KEYS. Return and drop down from the crawl
space in front of the garage door. Open it and shoot the small crate inside for
the UZIS. Pull up onto the ledge behind
the truck, pick up the PETROL CANISTER
and mount the motorbike.
Drive outside and go SE to the E section of Bay D. Go up the ramp to the
first landing, turn right and go up the short ramp to raise another waste bin
for no discernible purpose. Dismount to pick up the GREY
CARD KEY, then drive back outside and to the W section of Bay D.
Park the motorbike in front of the SW bay and lift the gate with the Grey Card
Key. Enter on foot and crawl S underneath the laser to Bay C.
Shoot the MP and go W down either
corridor to the back. Loop around and place the Blue Liquid in the receptacle
to lift an underwater gate. Reverse roll and jump into the water hole
surrounded by the wooden barriers and swim S. Loop around left for the SATELLITE ACCESSOR and return for air. Swim S
again, loop around right, take the left fork at the W intersection and follow
the wall clockwise for uzi ammo. Go back for air once
more, take the right fork this time and follow around for SECRET #2. Pick up the DESERT EAGLE and desert
eagle ammo and return for air.
Pull out and go to the E end of Bay C. Exit N past the laser and return
on foot to the E section of Bay D. Go up the ramp and loop around right at the
first landing to Bay E. Go outside W and into the first opening where you
raised the waste bin earlier. Use it to pull up onto the E ledge. Hop up NE
onto a higher ledge and take a banana jump N around the fenced barrier. Follow
the ledge to SECRET #3 and pick up the small medipack, uzi ammo, shotgun ammo
and the SHOTGUN.
Go back, take a banana jump to get around the fence and hop down to the
lower ledge. Run forward and turn left into the large fenced area with a
strange central structure. Note the Stealth jet craft parked on the roof of the
adjacent building. Hop to the top of the central structure and down into the
hole. Push the S button to raise a small rocket in the bay next to the raised
waste bin. Go there and enter the bay. Pull back the dead soldier to reveal the
KNIFE.
Use the waste bin to climb up E once more, loop around left and take a
running jump W to grab the ledge with the larger radar screen. Pull up and
place the Satellite Accessor in the receptacle to
move the radar screen. Go to the revealed floor hole, pick up the nearby flares, hang from the edge and note the flaming
grill down below. Shimmy around to the W edge, drop and grab twice and pull up
into the lower crawl space for the YELLOW LIQUID.
Drop down the other side and push the button to raise the small rocket
in this second bay you visited earlier. Exit and shoot the guard, then use the raised waste bin next
to the first bay to get back to the floor hole near the large radar screen.
Hang from the W edge and this time drop and grab only once. Pull up into the
crawl space, drop down the other side and shoot the waiting MP.
Hop down into a room with a giant spinning fan and shoot the dog. Climb the S chain and back flip into an upper
duct. Follow to another chain, run off to grab it, slide down and find yourself
on the other side of that giant spinning fan. Pull the dead soldier away from
the RED CARD KEY and return via the
chains to the previous area. Pull up in a crouched position in the W opening to
avoid the laser, crawl around to a control room and hop down for shotgun ammo.
Go around to the NE alcove and place the Red Key Card in the receptacle
to lift a gate. Crawl back through the laser passage, lower Lara down the other
side and drop down. Use the chain to get to the upper duct, run to the N end
and go left up the W ramp. Shoot the MP,
slide down the chain at the other end to a passage guarded by another MP and go W past the sliding contraption. Place
the Yellow Liquid in the receptacle to open an underwater gate.
Safety drop twice to the room below, jump into the
familiar water hole and swim S, looping around right
toward the opened gate. Surface there and pull out W. Loop around right to
shoot the guard, then
use the knife to pry the PIPE off the W
wall. Swim back the way you came, pull out at the back end of Bay C and go E to
the exit passage guarded by the laser. Return to the motorbike, combine the
Pipe and the Petrol Canister and place the SPECIAL
PETROL on the motorbike. Drive out to the helicopter pad and gun the
motorbike (action + sprint keys) up the E ramp to clear the gap and end the
level.