Temple Of Babel

Level by Philipp Romero

Walkthrough by Yoav


Start by sliding down a short slope. Drop into the dark hole for a medipack, pull out and head south. Climb the blocks to the top and jump up to grab the ceiling. Monkey swing to the north leads you to the opening. Slide down the slopes and go a few steps forward to climb the block. Get a circling flyby of the room ahead, showing you an underwater stone door opening at the pool and receptacles at the east wall. Jump into the pool and swim into the underwater passage. At the alcove pick up Revolver ammo, roll and keep swimming down the next passage until you reach the exit hole. Climb the north wall and backflip to land onto a ledge, turn around and pull the lever.

Go through the stone door and follow the passage to a dim room. As soon as you enter the room you'll activate and burn some tiles at the north side. Go and pull the lever, it will turn off one of those tiles. Carefully jump between the burning tiles and another one over the opening. Slide down the slope but be ready to jump forward above the burning tile and grab the column. Move right and climb down near the water hole. Turn around and run up the left side of the slope, at the top pick up the Pharos Knot. Drop down and light a flare, get the revolver, then go to the other side of the slope and run to the top, get some revolver ammo. Drop down and light a flare, get more revolver ammo. Ignore the opening at the east wall and drop into the water hole. Notice the west passage, but first dive to the bottom for the Grenade gun, 2xMedipacks, 2xGrenade gun super ammo and Grenade gun flash ammo. Swim up to hole and keep swimming toward the west opening and follow the passage back to the earlier pool.

Use the Pharos Knot at the receptacle to open the catacomb door. Enter and climb up the wall, then turn right and climb down the next wall. Follow up the stairs and at the top get a flyby. Drop into the room ahead and go north-east, climb the alcove and pass to a room with a pool. Draw the grenade gun and say goodbye to the skeleton. Watch out for the spiked boulder when you jump into the pool and swim into the south opening. The underwater passage leads you to a cave with some electric current flowing. Swim to south-west corner and open big eyes!!

Look in the sand, you should see the blue Gem poking out. Pick it up and swim east into the tunnel, keep swimming up and get out the water. You might notice the two ropes released above the gap ahead. However, if you look in a bottom you see the beetles and also an opening leads you back to an earlier place where you found the Pharos Knot. Anyway, you do not need use the ropes to cross the gap, as you can do it by run/jump. Step forward and the wall rises, keep stepping forward and the wall rises too then pull the lever and all the walls around you will rise. You are standing on a great ledge. Turn to face east and take run/jump to the next ledge, turn south and jump forward the ledge then run/jump the west ledge. Go forward, then crawl under the wall, stand up and press the face tile. Screenie shows you an opening stone door in the north wall at the bottom of the room. Make your way to the north wall by jumping the ledges, then turn to face west. Run/jump forward, grab the rope and swing toward the next ledge, turn around and climb down the ladder.

Go through the north opening door and an elevator leads you up, then run the ramp and see two gem receptacles and a closed catacomb door at the north wall. Ahead is a big room with a great ledge in the front and deep burning floor. Take a running/jump and grab the ledge and pull up onto it, then pull the lever to turn off the burning floor. Turn to face north and jump/grab the pole, slide down to the floor. Pick up the Gem. For the medipack I didn't found a way to turn off the fire. Back up the pole and pull yourself up back to the ledge and run/jump back the to wall with the receptacles. Use both gems to open the catacomb door and slide down directly into a pool, swim east to enter some easy underwater maze. Simply swim left (north) and turn right at the second turning, swim down the passage and reach the exit hole.

Climb out into a room and save the game, as you need to do things in the right order (only in case you don't want to release the ghost). Shoot the white jug in the south-east corner, it opens a stone door at the north-east corner. Now shoot the brown jug, then shoot the vase in the alcove you just opened and it opens a stone door at the north-west corner. Go over there and press the face tile, it opens a stone door near to you. Notice for another closed door and follow the passage, further pass another door and turn left. Press the face tile and back to the door you opened, enter the passage and at the end press the face tile. Back to the first passage and follow to the end, press the face tile and pass the opening door for revolver ammo. Now back to the beginning, the door you saw earlier is open.

Notice for another closed door and follow the passage to the end, there drop down to the passage below and pull the lever. Once again make your way back to the beginning and go through the door you just opened, then follow the passage to the end.

Enter the room and don't even think to climb the north wall, otherwise you'll be killed by spikes. Just head west and climb the short block. Jump grab the ceiling and a monkeyswing leads you to the other side of the room. Watch your steps from the spiked boulders and exit the room by the door just for enter another room. Get a circling flyby showing you skeletons coming out of the floor. Time to use the grenade gun and send them all to hell, then exit the room through the north-east door and slide down to next place.

As soon as you hit the floor you get flyby of the place ahead. Notice for two star receptacles and some walls in a middle. Head north and see an opening with water hole and closed stone door. Drop into the water forcrowbar, it also will open the door. Climb the alcove and press the face tile to turn off some fire in front of a short block. Jump above the water hole and take the west side, run into the dark for grenade gun flash ammo. Back to the center place, face west and climb the short block. Start to push/pull the big object all the way between the walls until you reach the marked tile.

A screenie shows you catacomb door opening at the north side. Go over there, climb the blocks and enter the passage, run forward, crawl part of the passage then run to the end. Use the crowbar and get the Star. Return to the center place, another catacomb door is open at the south. Enter the passage and see there are two openings and a closed catacomb door at the end. Take the first opening and slide down into a nice sunlit room, climb the short block and pull the lever. Then climb out from the second way back to the passage above and see the catacomb door is open now. Enter a room filled with jugs, follow around pillar and behind the wall, enter another passage. Turn right and at the end get the second Star.

Back to the center place and use both stars at their receptacles, it raises part of the walls and exposes a hole. Drop inside and slide down directly to a room with two skeletons. Blow them up, then go to the exit opening, slide down to end the level.