THE TOWER BRIDGE EXPERIENCE

 

TEN Level by GeckoKid

Walkthrough by Treeble

 

Note: This walkthrough was written for release version 8.0 of this level, dated October 9, 2023. It might not be fully compatible with earlier, or even posterior, releases.

 

A video walkthrough for the level has been provided by the level designer. You can watch it here.

 

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After the amazing introduction (how many lines did you recognize?), collect ammo in the left corner of the room and go down the escalators. As you do so, the camera will shift to reveal two angry workers rushing after you; dispatch them and claim the small medipack and flares they leave behind. Resume your way down the escalators in peace.

 

At the bottom, go to the subway platform on the right side and handle the resistance there, in the form of two workers and some rats. The men drop the SHOTGUN among other supplies. Explore the platform for some ammo on the east side and run towards the very west end of the platform to find a snapshot for SECRET #1 (ten of the secrets in this level are photos featuring some familiar names from the Tomb Raider community!). A guard approaches from behind, generously bringing you a large medipack for your trouble.

 

Head towards the opposite platform now, where the train is very much in motion so watch out at all times. Kill the worker and guard there then loot their bodies for supplies. On the west end of the platform there's a small medipack on the floor, and another one coupled with flares on top of the ledge. You need to get slightly suicidal now: wait until the train passes by and immediately drop onto the track and dash like mad into the west tunnel, ignoring three rats until you see a broken grating on the right hand wall. Shoot it and enter before the train runs you over!

 

Shatter the grating inside that little alcove and pull up to a dark area. The guard has ammo, and there are a few more ammo pick-ups scattered around the room and on the crates, and you can also drop to a small closed shaft on the opposite side from the entrance to find flares and a small medipack.

 

Moving on through the doorway, find flares on the left before using the crate on the right to get to the upper platform. Turns out it's a pair of tanks, only one of which has water at any given time. Dive into the currently flooded tank to find ammo underneath the floating crates, then climb out of the water and jump on top of the tallest of the two crates. Do a long running jump to the support beam in the center of the room and pull up to find a switch in the alcove to the left; the water gets transferred to the other pit. From the crate which is now floating, you can reach the other side of the support beam where you'll find a second switch in an alcove: flick it to open the exit door. It also transfers the water back to the first tank, so you need to retrace your steps to the other switch to have the second tank filled again in order to reach the exit door from the floating crate.

 

Pull up into a sloped corridor and save your game. When you get to the tile with the lamp on the left wall, the camera will shift to show a guard pushing rolling barrels down your way. Waste no time and make a hasty retreat; you can either run off at an angle into the water below or simply hang from the edge of the doorway so that the barrels roll over the edge without harming you. When you're in the clear, get back in there and dish out your vengeance and take his DESERT EAGLE with you as a souvenir.

 

At the top, you get to a crossing connecting the plazas and the river. You can explore the east side to fight off several crows and appreciate the scenery, and also at the bottom of the farthest tree to the east is another snapshot for SECRET #2. Return to the crossing and now go to the west side (should you ever fall into the river, you can swim to the opening underneath the bridge to be back through the remaining passage in this crossing, a strong current prevents you from reaching places you are not meant to).

 

Natla Coffee?! As you still gasp at the sight, a guard sneaks from the left side and another guard should be on his way. Loot both dead bodies for ammo and run towards the end of the plaza. When you run past the Girl With a Dolphin statue, jump over the fence to land into the river and turn around: there's a hidden alcove underneath it where you'll find the THE TRANQUILISER for SECRET #3. Swim east towards the bridge and find a place to climb back onto the plaza. If you've gotten two secrets up to this point, you are able to check in on an old friend...

 

Head back towards that crossing underneath the bridge and you'll spot stairs on the river side. Go up to the bridge road and check out the area. That SLInc truck provides a perfect ramp, provided we have something to throttle our way over the blockade (for much later). For now, take out both the worker and the guard and loot their bodies for goodies. You can take the jeep for a spin if you like, no keys necessary.

 

Head north on the bridge road until you spot a shadow beneath the archway. Curiouser and curiouser. Shoot that stoic guard and, wouldn't you know it, the key he's carrying in his pocket falls straight through the grating on the floor. You're on the south end side, so dive into the water and find a wooden dock beneath the elevated bridge. Squeeze into the building below and just around the wall is a series of swinging pendulums and a few rats. Time your strides past the pendulums until you can enter the alcove in the center to find the TOWER KEY the guard dropped earlier. More rats show up as you work your way back to the river. Plenty of ways to climb back up onto the bridge (note: Lara can pull up to climbable walls while surfacing on water).

 

Unlock either of the doors in the current tower and head inside. You can use the key on both locks if you want, and if you go down the opposite stairwell from inside you can also open the closed door. Two guards with ammo in their pockets await you on the first landing, which also reveals the place is in need of some renovations. On the east side, pull up to a triangular column and do a running jump to the opening on the wall for SECRET #4: a snapshot. Get back inside.

 

Follow the stairs around the perimeter of the room to the upper floor and do a series of jumps over the wooden beams. A guard will start shooting you from afar, pick him out with a couple of well placed desert eagle shots and resume your routine. A new feature of the TombEngine is that you can hang and shimmy around diagonal ledges, so when you get to that triangular wooden beam at the end, do a long running jump across and grab the ledge in awe.

 

Climb on the broken column and climb the blocks above. You can find a small medipack on the large windowsill. There's a crack on the west wall you need to grab and shimmy all the way left, at which point you drop to a slope below and must backflip to another segment of the broken staircase. Go up and, facing the wall with the crevice, do a running jump to the slope by the wall and immediately bounce to the upper floor. The door ahead of you opens as a soldier comes in. Relieve him of his HK RIFLE (he won't be needing it anymore) and cross the suspended walkway where you'll find another guard and ammo near the crates.

 

Climb to the outer side of the walkway (someone arrest this woman already!) and deal with the soldiers and crows up top; remembering to stop by the dead bodies for some additional ammo and another HK RIFLE in case you missed it just now. Run to either end of the walkway and line up for a running jump to grab the flag pole in the center, then swing to the opposite walkway. More crows might show up, and on the easternmost ledge of this area you'll find another snapshot for SECRET #5. Drop into the walkway by the nearby manhole.

 

To the south, flick the switch to open the door back into the tower you were just in. Do a running jump to that triangular ledge ahead and a tricky jump into the alcove with the suit of armor in the back will net you SECRET #6: a snapshot and a large medipack (plus a croftish slide down the bridge suspension if you go for it!). Hop your way back to the walkway and sprint all the way to the other end to enter the next tower.

 

Kill two guards inside and get the supplies they leave behind; if you approach the door to the other walkway, a guard will open it and you can take his DESERT EAGLE and ammo since he's been so kind. Head downstairs in this new tower and you'll certainly hear the two guards coming your way. Both leave ammo behind. On this landing, atop stacked crates in the back, you can find more ammo. Head down to the next floor, dispatch another couple of guards, loot their bodies for ammo, and climb up the taller of the bookshelves. From the top, you can hop into an alcove in the southeast wall for a small medipack and flares.

 

Drop back to the carpeted floor and go down the stairwell to exit the north door back to the bridge road. Underneath this side of the tower, you can find a row of boats if you'd like to go for a joyride over the river. On the bridge road, keep heading north until you spot the SLInc building. Too late for a social visit, unfortunately, but you can use the bridge suspension to get on top of the bus for the large medipack up there.

 

Time to explore the northern plazas. Go down to the east side, either using the nearby stairs or the alley just behind Sophia's building, and there is a handful of assorted supplies you can find scattered in the corners of the area. You'll also notice a closed Engine Rooms & Shop, requiring a keycard. Go through the archway and Lara will soon windowshop the snow globe Winston had wanted!

 

Underneath that archway is a small pub, enter it and deal with the guard standing at the entrance to the bathroom. On one of the tables near the back window you'll find SECRET #7 (a snapshot), and you can squeeze behind the counter for a large medipack. Let's make a quick stop at the bathroom, shall we? Guns in hand, a worker is looking in the mirror, shoot him for a small medipack, then check the stalls and... oops, so sorry mate! The poor fellow leaves behind a large medipack and, more importantly, the ENGINE ROOM PASS.

 

Outside, head towards the western plaza of this end of the bridge. In the very corner near the river you can take a moment to admire Lara Croft's Made In Derby star, and just beyond it is a small ledge from where a soldier is shooting at you. Use the desert eagle to reach him in that high vantage point, then pull up into that spot to find another soldier. Once things have settled down, retrieve the goodies in here: the soldier left a HK RIFLE, by the closed gates is a small medipack, and near the narrow access to the river is another snapshot, making it SECRET #8.

 

Back out, follow the buildings around the left to find a staircase leading back to the bridge road. Halfway through you'll find a snapshot in the corner, it's indeed SECRET #9. If you follow the bridge road towards the blockade end, just past a small locked area you'll find stairs leading to an enclosed garden. In the back end of this area is a small medipack.

 

Return to that locked access to the Engine Rooms & Shop, on the east plaza, and swipe the card to enter it. Through the archway, check the left corner for a snapshot (SECRET #10) before you go into the next room. You can hop aboard the mine cart train for a tour on the history of the Tower Bridge, take five minutes to go on the ride twice. When you get back, the gate to the next area opens — in case it doesn't, the "skip tour" button will serve that purpose just as well.

 

Proceed to an area with two massive tanks, where a dog will soon be jumping at you and a companion guard not far behind. He leaves behind a DESERT EAGLE, which you probably don't need, but take it anyway. If you follow the room around you'll be back into the shop, but there's another secret to be obtained here.

 

Ignore the ladder you come to for a moment and stop at the stacked crates. Get the ammo pick-ups and pull up onto the metallic platform at the top. It goes up in circles inside the tower, and at the end you'll find a button. Push it to open a trapdoor down among the crates, hang from the edge and drop straight into the water. Swim and surface on the other side, you're actually in the same room but the trapdoor by the tank is now open.

 

Now go climb that ladder between the tanks and then the overhanging ladder to the left. By the side of the tank is a timed switch: a timer will show up on screen and you have about 80 seconds to do a rather long series of acrobatics to get to the top of the other tank. Save your game before flicking the switch!

 

As the trapdoor raises far from your location, sidestep to the right to the edge and backflip to the slope behind you, immediately bouncing to the flat ledge in the corner. Do a running jump to the swing pole and you'll be flung towards a slope, slide a bit and jump to grab another swing pole and repeat the process. After circling the first tank, you'll be hanging on a crack in the wall, shimmy right and around the corner. Drop on the next slope, backflip and bounce off at the very edge of the following slope so you reach far enough to grab the next swing pole. You won't swing far enough, so make sure you grab the edge of the ledge in the corner. Pull up and turn right, do a running jump underneath that overhanging ladder and climb the left side of the far ladder instead. At the top, backflip with a midair roll to grab the hanging ladder and climb to the top of the tank. Run straight across and safety drop to that trapdoor while the timer hasn't run out. Quickly flick the switch and immediately backflip. You'll land on the slope past the crack, so don't stop just yet as you need to repeat the final part of the routing to get back on the tank to find a newly opened trapdoor.

 

Inside the tank, light a flare and swim to the bottom to claim SECRET #11: the final snapshot, plus the HARPOON GUN and flares. Climb the ladder out of the tank and again safety drop over the switch where the trapdoor once stood. You'll land into a water pit beneath the trapdoor you've opened much earlier, but you'll also notice it goes deeper now. Equip the harpoon gun and kill two scuba divers in this first area, then retrieve the large medipack and harpoons in the northwest corner of the floor. If you ever need a breather, swim to the top of this area. A crocodile or two might show up. Swim into the lower southwest, from where a lot of dirt is pouring into this area, and kill the scuba diver in there. Quickly pull the underwater lever to open the trapdoor immediately above you, use the trellis to climb up behind a fake bookshelf.

 

Kill the guard and take his large medipack. Flick the switch nearby and, surprise, you've opened the door to the store from the inside. Don't exit this area just yet but go to the other door in the back to get behind the shop counter. Collect the ammo lying on the floor and push the button on the wall to reveal the ultimate prize. Now go back out through the door you've opened moments ago and push the button to open the small gate to get back in the shop.

 

As you finally lay your hands on THE SNOWGLOBE OF TOWER BRIDGE, some people will be angered. Kill the dogs, guards and the mafioso boss, then loot their bodies for ammo and the EXECUTIVE PARKING SPACE KEY from the main man. Hm, that quadbike of him seems to pack quite a punch, so let's borrow it for a hasty escape! Outside, go left to the stairs up to the alley and just on the other side of the road you'll find the quadbike, behind that locked gate you'd seen a while back — but this time around you've got the key.

 

Take the quad and ride south. There will be four guards along the way, run over all four of them in quick succession for fun, and keep your pedal to the metal as you jump over the raised bridge and, shortly after, up that truck-ramp and over the blockade. Watch the beautiful ending cinematic, and wait for a nice little bonus after the credits if you've retrieved all secrets!