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Level by Nami

Walkthrough by DJ Full


Turn around. Pick up Horseman's Gem from behind the farthest regal. Kill a demigod on the top of one of the bookcases. Place the gem in the slot behind the bar. From the NE corner of the revealed room, collect the Ornate Handle. Get out and N, then turn left on the junction to find the uzis and 60 additional ammo for them. Go back and through the remaining portal to find a room with another set of regals. Climb the farthest one on the E and throw the jumpswitch from there, opening the door in the first room, on the N of the place you started the game from. Enter the passage behind that portal.

On the junction, go right and through the automatic door for some uzi clips on the pedestal. Go back to the junction. You can enter the opposite door, but there is nothing in the room behind it, so continue through the corridor to reach the room with the red carpet.

Go into the E passage, upstairs, completely ignore the first floor and get on the second one. Go right, through the next portal and pull up into the crawlspace on the right of it. Drop to the other side and pick up a small medi from the SE corner. Get out back through the crawlspace and climb on the W block. Drop into the pit and collect Hathor Effigy from it. Combine both pieces of the key to construct Portal Guardian. The slot for it is located on the first floor, but don't get there yet. Go through the window and left, along the cornice. Find the set of blocks and climb it to get on the roof. From the far end of the roof, find the Winding Key. Now get back inside the building and downstairs to get on the first floor. Enter the rooms on the right. At the very far wall there are two white blocks. Pull up onto the right one and drop into the left one, which appears to be a pit. Place the key to on the pedestal to open the door in the outside pool. Get out of the pit and kill a harpy on your way back to the staircase. Go back on the ground floor and through the automatic S portal to get outside. Hop into the pool on your right. Swim thru the passage and see the starting fire. Pick up Broken Glasses, apparently broken by the high temperature, from it and the door in front of you opens. Swim through it to finish the level.