Alcazar Raider II
Level: Xiao Yan Ping (Smallmoon)
Walkthrough: Dutchy.
CS= crawlspace, MS=
monkeyswing, UW= underwater, Jmp =jump. Have fun!
Storeroom.
When the level starts,
you stand in a sort of Temple Complex, go R/R and open the gate to a Store
room, get the Ammo and Flares while you climb to the top of the
stack and jmp to the walkway, go into the CS and follow up to shoot a Dog
in the room, look in the L corner for the Jmpswitch to lower a rope in
the Store room, go back there and use it to swing over to the other walkway,
(don’t go all the way down on the rope, or you’ll swing too far) and go into
the CS L, down the ladder and turn to grab the Jmpswitch below, out of
the gate and you are back at the start of the level, go to the Store room and
notice one of the crates in the NW lowered, pull out the one that was behind
and get the Guardian Key. Climb back to the room where you shot the Dog
and go into the CS in the L back, follow to a room with a Ninja, shoot
him and the vase and use the Key in the Lock W, the trapdoor opens.
UW Cave.
Dive into the water
and swim to the yellowish glow in the SW, get the Crowbar on one of the
ledges and go back for some air if you need it, now look for another cave down
in the W, swim up into a square hole, look in the NW back corner to get Secret
#1, a Red Rose. Swim back E and L/L and swim up into another cave with air,
climb out, look for the Torch in the SE corner and take it with you when
you enter the Crowbardoor, follow to a room with a burning Altar.
The Temple Key.
On the centre Altar is
a Key we need, so go behind the Altar and down the ladder (drop the Torch in
first), follow the passage to a green room, go L and at the gate climb up R and
turn around, use the Jmpswitch and go get the Torch, light it on the
wall torch inside this alcove, return to the green room, where you can light
the 2 wall torches to raise a block in a room we go to later. First return to
the Altar, the fire at the Key will now be off and get Ammo and the Temple
Key. Go back to the gate and climb up R at the Jmpswitch again,
follow this passage up here shoot a Ninja (who drops a ½ MP) and
climb down into the room where you raised the block, shoot the Dog and
get some Ammo in a window. Climb the block and up to the next floor,
shoot the Ninja and open the door to the Temple Area.
1st Temple Square.
Shoot the Ninja
patrolling the place and open the Big Temple doors, go in and shoot the Ninja
in next room, go into a gate-passage in the W, run through the Spikes L
and get the Shotgun and Ammo, throw the switch in the NE
corner and go into the next Temple Area.
2nd Temple Square.
In the R hand fountain
is an UW lever, in the L fountain a ½ MP, a gate opened in the
gate-passage, enter and jmp into the passage in N wall, in the pool are several
pillars.
Burning Pillar Run.
Stand on the edge at
the L side of the 1st pillar, hop back twice and take one step forward, runjmp
to the 1st pillar, a runningjmp to the sloped 2nd and a runningjmp to the 3rd
in the back corner, turn around and hop back, grabbing the edge of the pillar,
look for the Jmpswitch on the back of it and drop grab, get some Ammo
and a MP on the bottom and go back to the start of the run, do it again,
only now turn L on the 3rd pillar and hop back to the wall, runjmp to the far R
corner of last pillar, close to the passage and standjmp into it. Inside is a
grated floor where you opened a trapdoor with the Jmpswitch.
Boulder tunnel.
Drop in and swim up
the sloped Boulder tunnel, against the ceiling and on the R side, as soon as
the 1st Boulder passes, swim sharp L and wait for the 2nd Boulder
to go over the pit, dive in this pit to throw the UW lever and swim up the
Boulder tunnel to where you can climb out. Shoot the Ninja and go up to
the Catstairs, down the other side and shoot the Ninja, on the L side of
the steps is an open gate in front of the CS, go in and push the button, it
will open one of the gates on the Catstairs.
Spikepit.
So go back up and
standjmp/grab the MS, go to the block on opposite side and drop/grab, go
around, down a bit and backflip to the Tile, it will kill the Spikes at
the switch, pull it and runjmp (L curve) with a grab into the exit. The gate on
opposite side is open.
Lavapit.
Runjmp/grab the pillar in R corner, shoot the vase on the next pillar L and
runjmp/grab to the Tile (which will kill the fire under a ladder), jmp
to the switch and pull it. Runjmp with a R curve and a grab in the last moment
back to the exit, go R down the Catstairs and into the room, in the N is the
ladder you can climb now (it was possible without killing the flame too) and go
up to one square from the top, backflip/roll and grab the Jmpswitch. A
Golden door opens. Go out in the SE and return to the 1st Temple Square. Go R
into the big red doors and return to the 2nd Temple Square, the W door is open.
Get the ½ MP and slide backwards off the slope, grab the edge and drop
to a ledge in the Crossing room.
Crossing Room.
There’s some Ammo
behind the ledge in the water. Runjmp to the ledge in front of the E room and
get a ½ MP on the bottom, go back to the ledge in the Crossing room.
Yellow Room.
Runjmp to the Yellow
passage W, stand on the R side, take 2 steps back from the edge and
standjmp/standjmp/sidejmp L/standjmp/standjmp to the other side, shoot the Ninja
and go L, hop behind the crates and push the block in, push the R block to the
end into a room with walkways, push it onto the Tile R and do the same with the
block on the other walkway, (a screenshot of a door) shoot the vase at the
switch and go shimmy there, use the switch to open the door.
Go back out of this
room and hop over the crates to where you shot the Ninja, stand facing the
breaktile passage and hop back from the sloped edge of the deep pit behind,
grab the edge and drop to the lower yellow ledge, go hang over the door and
drop/grab, go to a room with a pole and go up, use the Jmpswitch and
dive into the now flooded room below, look for the UW lever in the
corner over the block. Go back up and out of the gate after you shoot the Dog,
stand with your back to the slope L and backflip on, keep jmping till you stand
on a flat ledge, runjmp/grab the ladder and go up to one square from the top,
backflip and turn around, standjmp/grab the ledge over the ladder and climb
into a passage, shoot Dog L and get some Ammo R, follow passage
to slope, leading back to the Crossing room.
Lava Rooms.
Standjmp to the
lavapassage N and grab the edge, pull up and jmp with a R curve onto the slope,
grab the edge and go all the way L around the corner, pull up and runjmp to the
crack, go all the way around to the L and get some Flares and a ½ MP
on the ledge there, look for a CS up in the N wall and standjmp/grab there, go
in and follow to another lavaroom, drop out and grab the edge of the slope,
pull up and backflip/roll/grab the sloped block, pull up on the R side and
slidejmp/jmp with a L curve to land next to the burner tile, go to the button
SE and push it to open a gate in the 1st passage, go back N and jmp over the
burner tile along the side, jmp into the L corner and use the MS to get back to
the CS, go in and where you can stand, go up L into the CS, drop out where you
got the Flares and climb up in the CS in SW corner, follow to where you
can stand and go up in CS up L, get Secret #2, Red Rose and Revolver
(although I didn’t get the sound) and go back out.
At the end of the
passage you can use the MS or just run out and slide/jmp/grab the opposite CS,
follow to next room, shoot Bat and runjmp to the Timer Tile, it
will raise a block opposite the Tile, so you can runjmp onto it on the L side
and do a running jmp/grab to the passage in the R hand corner. Shoot the Dog
and follow to a slide, the second slide you have to do backwards, grab the edge
and pull up/backflip into the Crossing room. Water turned to Lava. Runjmp to
the E room, where the water turned into Ice, now you can enter the passage in
the back and reach a water room, go over to the other side and L, get some Flares
on a block behind the Palm tree and go climb the rocks in the NE corner, follow
the N wall to the W and at the ledge with the plants, grab the crack in the
wall, go to the roof and circle the building to get a ½ MP, drop from
the edge in the NW corner to grab the Jmpswitch you probably saw
already, an earthquake rocks the room, go back to the opposite corner where you
got the Flaresand the block raised.
Climb back up and find
the ladder in the E side of the building, go up and reach another part of the
Temple grounds, go get some Ammo and go L/L to shoot the Ninja
guarding the Hand of Sirius on the block, go back and L, the door opens
and you’re back in the 2nd Temple square. Go to the 1st temple square and find
the NE door open. Go in to the 3rd Temple square.
3rd Temple square.
Find a button on the
pillar R of the red doors W and the trapdoor in the SW corner opens. Go there
and run in facing W, so you’ll slide backwards, grab the edge and shimmy R to a
breaktile, drop, sidejmp R, jmp/grab up to the crack and go R to a CS, use the Jmpswitch
inside to open a gate in the 3rd Temple square (You’ll see a couple of Ninjas
guarding the second Hand). Go climb the ladders and reach the roof of the
structure in 3rd Temple square, jmp/grab the W wall and shimmy to the Vase,
shoot it and drop from the N side of the grey pillar to grab the Jmpswitch
there to raise a block so you can reach the red doors on the S ledge of 1st
Temple square. Go to the open gate NW of you and shoot yourself some Ninjas,
go get the 2nd Hand of Sirius on the pedestal and drop behind it to push
abutton. (which will probably open a gate to get the last Secret)
Get some Ammo the Ninja dropped and some in one of the
plants on a block and go back to 1st Temple square, hop on the block and find a
switch in the W, open the last door (SE) in this square with it and go
in. Shoot a Ninja and some Dogs and go into the reddish L passage,
L up some steps to use the Jmpswitch, which will open the door to the
Key in the 2nd Temple square. First go back to the 1st temple square and into
the open NW door, look L next to the Lions steps and get Secret #3, the Red
Rose inside. Make your way back to 2nd Temple square and get the Guardian
Key from the S door, go back into the passage where the spikes are and into
the small store room L you opened before. Behind the crates is a Tile which
will trigger the Timed gate in the gate-passage W of this room, first stand on
it and wait for the Ninja to go out to the passage, so you can shoot him
before attempting the Timed run.
Timed Run.
Stand with your back
against the wall, looking at the exit, jmp on the crates, runjmp off to the L
side of the exit with a R curve in the air, so you land facing R a bit already
and sprint sharp around the R corner and straight to the gate, it’s a tight
run, but possible after some practice. Inside, there is a button in the corner
to open a gate in opposite corner. Go up the sloped passage and use your Key
in the lock.
Amulet of Horus.
Shoot the Dog
and open the red doors in the end, shoot Dog and 2 Ninjas and
open the centre Altar with the Hands to get the Amulet of Horus, the
gate in the SE opens. Drop into the lower grated part of the room first and
drop/hang from the hole, grab the red wall below and get a MP from it,
jmp/grab back up and exit through the SE gate, the level ends.
Dutchy.