Passageways v2.0

Level by Bojan Kostic

Walkthrough by DJ Full



WARNING! This game is full of unmarked burning floors! Or barely marked. I can't count stupid deaths in this level, so SAVE before leaving each room! Each time on a different slot (recommended).

It's generally a level with most of the gameplay comprising of proceeding from one room to another. So during most of the playtime I will be telling you what to do in following rooms. Let's begin this:

Room 1
Watch out for the inverted spikes. Pick up a small medi from the NE corner, and shotgun normal shells from the SE one.

Room 2
Kill a ninja (manual targeting recommended) and two scorpions (only automatic is an option). Grab the binoculars from the SE corner and some more normal shells from the SW one. Collect flares and a shotgun from the central pedestal. DON'T TOUCH the ammo or uzis in the NE corner (burning floors there).

Room 3
Three guys to kill.

Room 4
Shotgun shells to grab from the NW corner, a compass and a small medi on your way to the trigger for the door to stand on in the NE corner (also activating a ninja and 2 scorps to kill). 2 frozen guys. Don't sprint while leaving this area.

Room 5
A flyby to watch while Lara is burning
:)unless you didn't sprint into this room as I advised. IGNORE the crossbow. Yes, it's placed on a death zone. Use the platforms to platform across.

Room 6
Shotgun shells in the SE corner, normal arrows in the NE one, crossbow in the SW one. Swing the rope and descend to the pit for death.

Room 7
A flyby to watch, showing 2 spikeballs to avoid by running down the ramp and hiding in the alcove on the left at the bottom. Grab flares from there and go back up the ramp, killing 2 more scorps and a ninja on your way to the raised grate.

Room 8
Eye Piece in the E alcove. Drop down or slide down the slope.

Room 9
Nothing.

Room 10
See above.

Room 11
Pick up the 2nd Eye Piece from the pit on the right of the jeep. Combine both pieces, get out, drop from the platform and kill 3 baddies. Get to the door in the SE corner.

Room 12
Pull up on the block on your right. Grab the monkey swing. Only the middle bars are functioning properly, so follow them till they abruptly end to make you fall down. Jump over the marked squares (some differently marked burning floors) and place the key in the slot. If you don't have both pieces - you're doomed.

Room 13
Nothing to find.

Room 14
Watch the flyby telling you now need to swing the rope over the spike pit.

Room 15
Crawl into the hole. Pick up normal shells from the left alcove. Continue through the crawlspace. Near the end, turn right twice to find a small medi. Get out.

Room 16
You can ignore the pool.

Room 17
Explosive arrows in the NE corner.

Room 18
Nothing.

Room 19
I feel this weirdly "stepped" passage were intended to be ramps, but apparently miss-anti created the portals to the following room too early, and when she tried to lower the floor, it didn't work, so she decided to leave the passages as they are. I understand this, as I had a similar problem with my first project (never released).

Room 20
Kill a ninja.

Room 21
Climb the block and grab the bars (both sets are working this time) to swing over the trap. Sprint and roll under the inverted spikes.

Room 22
Bypass the darts.

Room 23
2 spikeballs to avoid by running down the ramp and hiding in the alcove on the right at the bottom.

Room 24
1 spikeball to avoid by running down the ramp, jumping on the following block and making one step forwards. Climb the rest of the blocks.

Room 25
See room 23.

Room 26
Sprint up the ramp, pick up the Eye Piece and refer to room 24.

Room 27
See room 23, but hide on the left.

Room 28
See room 24.

Room 29, 30, 31 and 32
Jump into the pool and swim through the passage beginning in the SE corner.

Room 33
Get out and kill 4 ninjas.

From now on, the gameplay gets uphill, so my writing style does it as well. Ignore all the pushable Anubises. Also, ignore the door in the S corner for now. It leads to the exit you can't open yet. Go either through the N portal and jump over the tiles marking burning floor, or through the E door to swing the rope across the spike pit. In the new room, go up the ramp and jump on the central platform. DON'T fall into the part of the pit located behind the door before you open it, as you'll get stuck. Stand on the marked tile to open the mentioned door and get the second Eye Piece from the now safe pit. Exit, drop from the platform, kill 2 ninjas and 2 scorpions. Backtrack to the portal room. Both of the W doors hide platforming zones leading to portal imitations, so leave them alone and go through the S door. Follow the alley of the frozen ninjas, shatter the vase in the center of the next room, get a revolver from it, combine both pieces of the key and place the Eye Of Horus in the slot to open the exit. Follow the last passage and go upstairs to end the level.