Mona
Lisa
by Miguel
Unauthorised Walkthrough: CC
OK, this is a rough walkthrough, the way I did it. It also assumes the
player is skilled enough not to need a step by step statement like pick up ammo
etc. As it's not a definitive guide, feel free to tell people a better way; or,
if you found something I missed, or for that matter something I've done
completely wrong, which wouldn't surprise me in the least.
All right, here we go, starting with a slide down into a huge room. Shoot
any bats you come across. Look ahead at the broken gap into another room
beyond. If you cross that darker green line, to get the pickup, you'll be
killed with spikes. Go ahead, try it, and come back here when you're done. So
it's obvious you need to do something to get rid of those spikes. Look around
the walls, do you see metal pull-rings? There are
three of them. Pull the blocks out underneath them.
The one beside the slope you slid down gives a crossbow. One on the left side and one on the right. Behind one of
these two is a reach-in hole. Now you can cross the spikes, so go get that
pickup. When I finally finished pushing and shoving those blocks around the
white squares, it dawned on me I was wasting my time. What needs to be done is
push two of those blocks through that gap and onto the brown squares in the
room beyond. The blocks disappear into the ground, the squares turn white, and
the barred gates on each side rise up.
At this point I was going to say 'now go look for the torch', but I'm
sure you want to finish the level this year, so look on the floor where the
stone seats are and there's the little devil. You can
use it now or wait 'til later.
In this same room you see two barred gates ahead with two star
receptacles on either side. So facing these let's call the raised gates the
left side and the right side. Go to the left side. Ahead are steps down to two
closed doors, up a bit on the right you come to another closed door, a floor
switch that needs a crowbar [remember], a torch [remember] on the wall, and
gates on the left that you can see a pool through.
Climb up on the right side of these gates, being careful at the top to
go over the spikes, and come down the other side beside the pool. What a
surprise, three crocodiles in the pool. Shoot them and jump into the pool for
the crowbar, and look for an opening to find a blue gem (1). Climb back over
the gate the way you came.
Now get the torch if you haven't brought it with you and light it on
that wall torch beside the floor switch and door. Go back to those two doors
down the stairs and light the torches on the wall and the doors open. Inside
the left room is another gem (2). And inside the right room
are pickups, but be careful of the spike floor. I jumped onto the whiter
squares.
Back up again to that floor switch. Now you have the crowbar, use it to
open this door. You see what looks like glass ahead of you in the room. What
you don't see are two bulls in there too. Yeah, I know, just what you wanted.
So prepare yourself before you go in. There are three entrances in there, one
on the right, a door straight ahead, and one on the left.
Run into the opening on the left, a bull runs out, but if you keep
running you should make it past the bull. Have weapons ready to shoot the glass
ahead of you, run to the wall, turn around and do a jump up to the glass floor
above. Now you're safe from the bull. Climb the ladder ahead of you and keep
going until you reach a drop. Climb down and you're now inside the glass case.
Take the revolver from the top of the block and the Star from the side of it. That
door that was straight ahead of you is now open, but I couldn't find anything
to do in here, so if anyone knows you can tell us all.
Even though the bulls (yes, there are two now) can't come inside this
glass centre structure, you can run out of the glass. Aim for the entrance on
the right this time. Be careful, at the end of this corridor is a climb up step
and I got gored a lot at this point. Once up on this step the bulls can't get
you. Now keep going up until you see a pole. Slide down it, and make your way
along a corridor with glass where you see a lovely fountain room through. At
the end shoot out the window and drop down into a room
where you see a fire behind glass and a boulder in the centre. This is another
place I got stuck. I never saw that ladder above the boulder. So now that you
know about it, climb up it.
At the top you see a corridor with entrances on both sides. Watch out,
there are two dead knights here. You could search the rooms but as far as I
know there's only one pickup in a room on the left. Further on there's a switch
on the wall beside a gate where a third knight is trying to get out at you. This
is not as difficult as it looks. Pull the switch and run back to the ladder you
climbed up. Wait, YAWN, until the knights get near to you, now jump over them
and run into that newly opened gate. On the right side of the room there's a
moveable block, pull it out. Behind it is another room.
As you enter you'll get the XFiles music playing, cool. Hop up onto the
platform where you see a vase and furniture. You'll have to jump in beside the
vase to shoot it, and you get another gem (3). The knights can't get to you here
so you can take a breather for a moment. Now run out and continue along the
corridor and hop down at the entrance to what looks like a pillar room.
This is great. It took a few goes to figure this out, but it really is
quite simple, like everything is when you know how to do it. Run to the first
pillar in front of you. Now, instead of jumping straight to the next sloped
pillar, do a backflip over the top, slide down the slope and catch the ladder
on the other side. Climb down near to the bottom (the floor will burn you), and
backflip/twist/grab the ladder behind you. Shimmy around the pillar and
backflip/twist/grab the next pillar behind you. Shimmy around to the right and
climb the ladder to the top.
You can take a breather here, too. Jump up to the next pillar, and jump
across to another one. Jump up and grab the monkeyswing and go to the end of
it. Jump forward to the ladder ahead. Climb down to the bottom, let go slide
and grab the slopes below, and you can see water below. Let go and drop into
the water, and you are in a sink to help you swim fast to an air hole.
Now swim on further and you come into a swimming pool, move quickly as
there are two crocodiles in the pool. Get out. You can shoot the crocs but I
don't think you need to come back here so you could ignore them and run to the
ladder and climb up. I'm recommending you save your game at the top before you
pull yourself up because there are two more bulls up there. Here again I
couldn't find anything in the side entrances so if I've missed something let us
know.
Pull up and run to the far side of the room and drop into a hole, which
is a corridor. Run forward and slide down a slope, you'll fall out back at the
starting area and when you hit the ground run into the now open timed door. It's
not that hard but don't delay too long. Obviously now the door is closed behind
you and you can't get back out.
You're in a sort of cave with water ahead. There are crocodiles about so
swim quickly to the ledge ahead. Run forward and climb up the ladder to the
top. You're in a room with four holes in the corner. Note the hole on the right
as you go in. You can drop down this one if you like. Below is a room with
water and sloped in the centre. Swim down to pick up a medpack. Now don't ask
why this action opens things up above but it does.
Go back to that square you dropped onto when you came down the hole on
the right. It looks like it has closed up but you can climb up through it, you
can't climb up the other holes so it may seem like you're trapped. Back down
again to the water and there are three crocodiles swimming around. Get rid of
them. The blue doors underwater are now open. Swim in a get another gem (4). Go
back out the way you came in. The timed door is still closed, but another blue
door has opened to let you climb out.
Keep going and you'll find the second Star. Take it and continue to the
other side, up a corridor and a door opens at the end as you approach. Now
you're back near the two star receptacles. Place them both and these barred
gates rise.
As you enter this new room look at the
pillar on the right. There is a high
pulldown switch on the back of this pillar, so go do that now. This opens a
blue door on the left further on. Climb into this new room. It looks like bars
above a fire floor and a breakable floor to another room. I recommend that you
try to jump at an angle over this breakable floor into the next room. That way
you have something to run on when you come back. You're in a room with two
waterfalls, a pool, what looks like a trapdoor in the water and a closed door
ahead.
This is another place I was stuck for ages. Swim across to the closed
door ahead. You're on a ledge, right, so run along the ledge to the left until
you hear the door opening. Now wouldn't that make you scream! I believe all
this is timed but it's very slow so it's not that bad. Go through the door and
pull the switch. When you come back out again the pool is dry and that trapdoor
has opened to reveal a ladder. Go down and find a floor switch that needs the
crowbar. When you use it you see that deep pit outside filling up with water.
Now you can dive into the pit and get that gem (5). Swim to the tile and
press action against it to open it. Swim in and up until you come to a reach-in
hole in the wall. This drains the area and that brown door opens as you
approach it. Climb up a high ladder, but keep a look out for an opening behind
you as you climb where there is a switch to open that door at the top of the
ladder.
At the top you enter an enclosed glass corridor. You'll see four sharks,
two on either side. Look to the sharks on the right. In there you see the next
gem. And look up to the ceiling on either side to see water holes. Run forward
and you're in a corridor with different coloured blocks. Some are moveable. The
first moveable block on the right when pushed in reveals a small room, push
another block and you get a shotgun. The second block on the right reveals a
room with ammo. Push this block again to reveal a corridor.
This takes you up steps, but be careful because when you see a higher
block [remember] ahead there's one of the water holes. Jump into this water
hole and swim as fast as you can to get that gem (6) you saw earlier all the
time being chased by the sharks, and climb back out the same waterhole.
Jump up and over that block to the next water hole. I couldn't jump over
the waterhole, I had to drop into the water again with
the sharks and try to get back out again. By the way, when I did this first I
thought I had to go back down the steps to the enclosed glass area with sharks
again, and when I did I encountered the sharks swimming in the corridor. What a
sight. If you want to see this go back and have a look.
You come to a room with large windows and you see a lovely fountain room
through them. Shoot the windows, well one of them, and go through. Note the
door thats closed, and what
looks like a trapdoor in the centre of the pool. There is a crocodile in the
pool but it doesn't appear until you trigger it. The safest way to trigger it
is to jump across a corner of the pool over the water. When you've got rid of
it, dive in and look for an underwater pulldown
switch. This opens the 'trapdoor' in the centre of the pool. Off you go down
and get the next gem (7). When you come back up the door is open. And you find
you'll come back out to the deep pit.
Jump across to the door with two gem receptacles on the other side of
the room. Place two gems here to open the door. In the room are four pillars
with gem receptacles and a cage in the centre of the room. Place all four gems
and the cage rises to reveal what looks like a trapdoor and a short ladder. Now
don't ask me why this is but if you jump down and stand on the trapdoor and
climb up the ladder and stand up the trapdoor lowers itself. Perhaps it's a bug,
or perhaps the author thought he'd play a little trick at this stage of the
game.
Climb down the ladder and go along a corridor. At the end you use you're
last gem to open a door. Now you get a very interesting view of the Mona Lisa. Run
towards the picture and that brown square becomes an open trapdoor. Drop down
into the trapdoor and you see a jeep below! Go for it.
Now the only secret, according to the readme, is the revolver, but in my
game it didn't register. So I wonder if there is another revolver somewhere
that is the secret. There's a little quest you could
go on.