Rommel’s Treasure 3: Recycling
Area.
Level by Lionel Pocochino (Pouco2).
Walkthrough by Dutchy.
You find yourself in a
passage after swimming here from the Dock of the U-Boat. Turn around and follow
to a climb. Turn and jmp over the hole, go around the crates carefully and try
to shoot the Sentry Gun from here, go to the next room and shoot the 2 Guards.
Go down to the Barracks below. Into the grey SE tent, shoot a couple of Guards
and go forward to the next tent and climb the footlockers to drop into the dark
hole in the centre of them, use the Crowbar lever and see the door to the Quad
open. Go out and to the tent in the NW, climb in from E side and shoot the
Guards, get the ½ MP and climb the foot lockers to get the Ammo. Drop and go
out E side, R/R and try to shoot a Sentry Gun from here. There are 2 Scorps
running about, just try to avoid them and run to the SE, get into the door at
the Quad, hop on and circle the tents to the W side, from there you can go up
the ramps between the tents jmping over the gaps to the last high jmp. Here you
have to hit the brakes in mid air and turn sharp L so you can drive up to the L
tent. Go around the W side to the SE tent, jmping from one to the other. On the
SE tent, keep to the L and sharp R over the wooden ramp, to jmp into the sloped
passage there.
Follow to where you go
into a building and drive carefully around R corner, follow to the room with
the waterfalls, go along the side of the room to the opposite side, steering up
the wall, so you don’t fall in the pit. Follow the path over a steel pipe, jmp
the pit along the L side, hit the brake in mid air and watch out for the hole
just after the jmp. Go on to a Lava Room; go along the path to a big Tunnel L.
Follow to the top of a multilevel structure, standing in the Lava. Go sharp L
and follow to the green stuff, go R and park the Quad on the roof for now. Go to
the E tunnel and runjmp in, follow down to the 2nd level of the structure, go
to the W side where you’ll find a closed door, look for a Fusebox on the W
wall, shoot it and the door opens, sprint in to the passage along the glass
wall and circle to shoot the Sentry gun in the E side, from standing on the
Ctrl panel N. Go into that room and get the Ammo, push the button to open a
gate.
You van shoot the other gun too, but I just sprinted past to the NW
corner of the outside walkway, runjmp into the tunnel there and circle to the
1st level, go S and do the same as you did on 2nd Level. Go to the SE and
runjmp over to the tunnel, follow down to the ground floor of the structure,
shoot the Guards and go to the NW corner to use the Crowbar lever there. (Lava turns to sand.)
Backtrack to the Quad and go up to the Lava room, the floor is safe now. Jmp
into L passage of the centre structure (Don’t I know this structure from
somewhere?) and go runjmp around the L corner to a ledge, climb the blocks and
get Secret # 1, a MP. Now you have to go back to the ledge where you jmped
around the corner and slide down into the pit, follow the tunnel to a Lava
cave, run around the L side to a tunnel ending at the multilevel structure.
Shoot the crate in the L passage and jmp/grab in there, get the MP and shoot
the Guard.
Get the Magnetic Card
he drops and go back to the Lava cave now you have to be fast, sprint along the
path and get over the ridge, you will be attacked by Locust our dear little
Dragon Lady will throw at us. Go back to the pit and jmp up one of the W
corners, from the triangular ledge you have to runjmp with a curve to the W to
get over the last part of the pit, it will set you on fire if you touch it. Get
back to the Quad and go back to the Barracks. The Dragon Lady is here, but
quite harmless. Seems some people had an active Dragon Lady, spitting fire and
all, only thing I can think of is that I left the Scorps live and they are
attacking the Dragon, so maybe that’s why she’s immobile.
Go to the Card Reader
in the passage near the Gate to the Chopper and open the doors, go out and to
level 4.
(Well, this was a
short level; still think I must have missed something, but not sure. If you
know, give me a hint.)
Dutchy.