Wild Temple

Level by Cool King (April, 2001)

Walkthrough by Harry Laudie


You start
in an underwater tunnel. Swim to the west to surface in a dark room. There are two closed gates to the north and another room to the west. Go west into another dark room with holes on the floor. Hop up onto the south balcony. Shoot the vases for a shotgun and a fire wraith. Go back to the water to extinguish the wraith. If you jump into the water, you stand as if the water is not there. If you go east and swim then the entire tunnel acts as if water is in it. Get out of the water and go to the west room. Go to the north wall and find a globe. You have to move it carefully to another fancy tile to the west. Be careful how you move it or the floor and you catch fire. This can be done now and you can finish the game fast. However, the author probably intended you to raise the four tiles in the floor in order to move the globe.

 

Go to the south-west corner and push open the doors. You enter a room with a pool in the middle.  Pull three wall switches to open underwater gates. You can pick up a large medipack at the south switch. Get into the water. There is nothing in the east tunnel but swim inside to trigger a rising block in the first room. Enter the west tunnel and hear a gate open. Swim back and pull up to the west side and enter the open gate. Follow the tunnel and pick up two flares.  Swim through the south tunnel to a room and get two flares from the side alcoves. Go back for air and swim south again. Enter a second room and swim down a hole in the floor. Follow several ledges down and at the bottom, swim into a south tunnel. Then go east to a T-junction. Go south for two blue shotgun shells. Then go north and follow the tunnel up to a small room.

 

Pull the wall switch on the south wall. Enter the open gate in the east wall for two blue shotgun shells. Pull the wall switch and go to the open gate in the south wall. Go down the stairs and kill a horseman. To the west wall are closed gates behind a deadly floor. The three vases are empty. Pull down the jump switch at the east wall. A block is raised at the west wall. Go onto the block and pull up into an opening. Pull the wall switch and exit back to the water hole. Swim all the way back to the room with the globe.

 

The four holes should have blocks in them. Move the globe between the fancy lines to the tile near the west wall. That is the long way intended by the author. The short way is to pull the globe to the east once. Push the globe to the south once. Push the globe to the west four times and onto the fancy tile. Do not stop in between pushes or you go up in flames. When the globe is on the second fancy tile, the two gates at the west wall open. Also the first two gates you saw north of the water are also open.

 

Enter the left west gate for blue shotgun shells. Enter the right west gate and pull a wall switch. Exit and see two large doors in the north wall are open. Enter and pull a wall switch just inside the open door. Exit and go east to pull the two wall switches at the north wall. Return next to the water and climb the wall ladder on the east wall. Near the top, back flip to a ledge. Go to the west wall and pull down a jump switch. Climb down to the main floor and to the doors in the north wall. The door at the top of the stairs is now open.

 

Drop down in the open area and a fire wraith appears. Go back to the water to extinguish it. Get out of the water and go back to the outside open area. Kill the horseman who attacks from the north. An invisible wall keeps you from going to the far north wall. Push the globe at the entrance to the south-east corner and the large blue doors open. Run inside the dark room and the level ends.

 

16-jul-2006