THE FORGOTTEN CITY OF
SANUS 2
By
Yasin Topcu.
Walkthrough written by
Elvis t. aka eTux (with lots of help by the author).
This walkthrough might
not mention all pickups, enemies and secrets, despite that it serves its
purpose and gets you through the adventure.
At parts where the
level gets a bit non-linear you’ll be provided by the most efficient way to go
through (if there will be one); the choice will always be yours, though.
Designations: Level’s
name, Specific Area, Enemy, Pickup, Secret, Cardinal points.
JUNGLE RUINS
Temple’s Courtyard
You start near a gate
and a small lake. Go to the north. and spot a small crack in the slope, get there, and jump
on a higher part of the rock from there. Go to the left and crawl in the small
crawlspace for the only secret of the level – crossbow poison ammo (1). Now go back down to the lake. Near the
place where you started, wade into water between some rock mounds, till Lara
can dive in. Do so and swim in the underwater passage till Lara stands up waist
deep. Climb out of the water, and continue further till the small room with the
2nd tree you see and pick up a small medipack (2). You will also meet a monkey (1) on your way, but
he’s peaceful and doesn’t have to be killed, as all the other monkeys too.
Enter the courtyard of
the temple now. Step into the swamp – it’s not a deadly one, it even rewards
you with a large
medipack.
(3) in the middle of it if you search for it. There’re 3 more monkeys (2, 3, 4) here, but
as I’ve said you don’t have to kill them as they don’t harm Lara. You probably
noticed the temple already, but all doors are closed so you have to explore a
different path now. You probably have noticed the cliffs in the north too by now; so go
there and in the middle look for a triangular spot to jump to.
From there you also
have to jump to the next level of flat squares of the cliff. A simple jump will
do. Move along the west till you see some steps made by nature, if you could say so.
Climb on the lowest one and then just on the higher one. Now move along east and enter the cave at
the top, go to the end of it and drop into a cave. Now go lower to another
opening. You have to face it with Lara’s back and enter the same way, as you
would get out of a crawlspace. Now look down to your right, that’s the opening
you have to sprint to now, as 4 boulders will burst down on Lara.
The River
A tiger (5) attacks you in
this area as you enter it. Don’t let the calm water of the river fool you, it
has a pretty strong current, and even though the ride is not so rough as in the
original river gangs, and doesn’t end lethal always be careful! If you continue
your way on the rivers bank another tiger (6) will charge at you. There is a way to get
on the other side of the river and there’s an alternative entrance to a later
room. No matter what I said about the river you have no choice but to get in
and enjoy the ride now, as it is the only way to move on. The spikes at the end
of the river will take some of your health away, but you just have to press the
jump button and Lara will soon be thrown out of the river.
There are 2 crocodiles (7,8) swimming down
in the lake. If you decide to go there for a swim, you will notice a passage
behind the waterfall. There’s no use going there before getting an item, but if
you wish I can’t keep you from doing it. If you want to get out of the lake,
there’s a ledge in the east of the lake. To get out you have to shimmy till the opening, from
there jump on the ledge, and from there do a curved running jump to get back on
the top of the waterfall. Now you have 2 ways to go – the west route and the east route.
West route.
Jump here from the
waterfall and go through the passage till the way seems to be blocked. The
thing blocking the path is a movable block. Push it twice so the way would be
free. As you continue your path in the ruins a scorpion (9) appears. Now the next room is
filled with small timed runs. Start with the only available switch. Then roll
and then go to the pre-last door on our right and activate the switch inside.
Then go to the middle door of the other side and activate the switch there.
Then face the 1st switch you activated and go into the pre-last door on your
left to activate the last switch.
When this switch is
activated return to the previous room and find out that another passage is
revealed. Go straight and pick up the revolver ammo (4) and activate the switch between
the 2 earth symbols. Now go to the other passage. Find yourself outside in the
bridge. Go to where it leads and activate the switch at the end of it – this
opens the doors to the temple in the main area. Now either return to the main
area if you’re done with both routes or take a ride in the river again and take
the east route.
East route.
Get in the crawlspace
and crawl in the leafy passage. As you move along the next passage try to avoid
the rolling ball coming out of nowhere and take not of the tiger (10) appearing when
the camera appears. Jump over the fire pit facing the wall and find yourself in
a different room. Now jump over the next pit too to get in the next room, and
now the pre-last fake wall in the south. In the corner face the southern wall and
jump in the wall over a pit in the next room to a ledge with a large medipack (5). Check out the
other corners for a crawlspace, which you’ll use to get to place where you have
to shimmy. Shimmy here till you can climb up in an opening. At the end of this
small cave lies some shotgun normal ammo (6), return the same way you came here.
Now go up the passage.
There will be point where there are no cameras and then, when the next one
disables your control over the view, try to go into the right walls and go to
the end of this hidden passage. Then get out in the main room and jump on the
ledge. Pick up the corridor door gem (7) at the end of this walkway and return to where you
entered the last false wall. The way you see below includes a spike and boulder
gauntlet; it was another way to get here, I just provided the most painless and
stress free way. Return the same way you got here.
The River revisited.
Now drop down in the
lake. Get behind the waterfall and go to the end of the passage. Place the
corridor door gem and enter the next room – a tiger (11) will charge at Lara. Going straight will
lead you to the final area of this level, but you need some puzzle items to
finish the level. But another tiger (12) attacks you while you’re here. From where you entered the
area after placing the corridor room gem go to the other passage. Now comes a
tricky and at the same time a fun part. Go up the slope, but continue running
when on the flat spot, till you run off the edge, since you’ll notice that
stepping on a flat square will trigger a boulder. The same happens on the 3rd
flat spot so be aware – the rest of the way is safe though. At the top you’ll
find out you’re back at the temple’s courtyard.
Temple’s Courtyard
revisited.
Outside go to left and
find an opening in the wall. Jump and grab the ladder and climb to the bottom,
exit through the now open door and go towards the temple to whom you already
opened the door. Enter it now.
The Temple.]
Go to the end of the
passage and drop in the water. Swim to the pillar in the SW corner and look for
an underwater lever on it – and activate it. Climb out on the steps and go into
the next room to find out that by activating the lever you spared yourself
avoiding a trap. Jump over the fallen rolling ball and activate the 2 switches
here. The one on the left creates a bridge outside; the one on the right drains
the water in the previous room. Return there and find a lever near the west wall. Activating it
opens a door and raises a trapdoor in the room through which you returned back
here – you’ll recognize it once the camera shows it. But for now go to the south to enter the
catacombs. Go to the place where the water comes from – an ahmet (13) will escape a
cave and attack Lara – remember the door in the cave from which the ahmet came
from – you’ll obviously have to return there. Now go into the nearest southern passage, and then
turn right to go down. Another ahmet (14) will charge at you. At the bottom of the passage there’s a
switch. It’s a timed one and opens the door to the door you was before – so go
there and activate the switch behind that door.
Now return where the
slope down to the switch branched out and continue further. The next passage to
your right will make another ahmet (15) appear, but it holds nothing more. Go up the slope and then
to your left where another ahmet (16) will attack poor Lara. Exiting to the main tunnel to your
left and going up will lead you to the destination point of the catacombs,
climb up and jump in the water. The north wall near the opening has an underwater level
that opens the double door nearby. Enter the waterfall room and pick up the solar star (8) on the ledge. Now
exit the catacombs by going down the slopes and looking for the exit in the north. Return to the room
with 2 levers and flood the room now again. Exit the temple the same way you
entered it.
Temple’s Courtyard
revisited again.
Return to the ladder
and climb to the top – return to the room with the slopes and boulders. Go down
till the trapdoor and opened door – activate the switch here and see how spikes
are lowered and fire is turned off for the 2nd solar star. Return to the ladder
and this time get on the 2nd floor instead of the bottom again. Cross the
bridge and enter the room to get the 2nd solar star (9) – climb up to the 3rd level again
and go down the slope and boulder room. Remember the part, which I mentioned,
is the final area of the level? Return there now and place the 2 solar stars.
Enter the double gate and the level ends.
Completed level’s
Summary:
Possible kills: 16
Possible pickups: 8
Secrets: 1 of 1
SACRED VALLEY OF UKANIBA
Jungle and cave areas
As you start the level
a tiger (1) charges at you.
Pass the diagonal rocky platform to enter an area with a rock in the middle.
Drop on the lower step and move to the left and face the left wall. Jump in the
opening in the leaves. Go through this passage and kill the scorpion (2) at the end of it.
Drop to the lower rock platform and jump from there towards the rock in the
middle. Climb down to the ground. Go in the dark room in the east and kill a scorpion (3) and a tiger (4) there. You can
find a shotgun (1) in the SE corner and a large health-kit (2) in the NW corner. There isn’t
anything else here, though.
Now leave to the
outside room again and go in the other hallway. In middle of the
suspicious-looking alley spot and pick up a small health-kit (3), as you enter the next rather dark
cave a tiger (5) will try to take
you out by surprise. Move along this cave with keeping Lara to the right wall
and you should reach an exit from this cave to an outside area with a gate like
structure. In the side of the gate like structure there is a dark passage,
which leads to a ladder, climb it up and find yourself on the roof of the
thing. Go east and get down to get
familiar with what puzzle you’ll have to face now and get back on the roof. Go
to the west and find an entrance
to see the solution to the puzzle. Place 4 movable blocks on the according
squares in the real puzzle’s room, and go to the door that opened. Activate the
switch, it’ll show you another area, don’t worry about it for now, leave this
area, and go back to the cave.
Return to the nearest
point where you can jump up to a rock. Then face east and jump up here. Move along till
there is another slope to jump up. A running jump with a little shifting to the
left in the air will do here well. Then face the flat rock platform and with a
simple jump + grab, get on top of it. Then get up on the flat triangular spot,
and jump on the slope on the north. Then go as high as you can in the east direction, jump and
grab the vines above and swing to the end of them. Then pass the rock platforms
with a few jumps and find yourself in another cave with a hole in the middle
and some strange floating water above. Go down and find yourself on a rooftop.
Go to the opposite side of it and hang down to find a ladder. Climb down and go
to the opposite corner of this place to find a ladder. Climb up and end up near
a small jump sequence. Align yourself to the edge of the pit, and to the slope
to your right. Jump sideways to the left and keep holding the jump button while
you’re on the next 2 slopes, after getting on the 3rd slope you’ll have to grab
the brown wall and climb to the left, so you could lower yourself to the flat
platform.
From there get in the
dark tunnel and move along to find yourself in a large outdoors area. The
ledges are only a way, which you use to get out of this area, once you get out
of the water. So jump in the water now, but be aware of the 2 crocodiles (6, 7) swimming
around. Pick up the solar star (4) under the structure, in the water, in the south. In the
[coor=purple]north[/color] underwater opening you can find some revolver ammo (5) and another way
out of this small cave. Also there’s the ledge on which you climb out and get
on the rocky way back in the north, near this opening. There are also other openings in the
water to explore, but I didn’t find anything of use in them. There is one cave
in the east, but you can’t do
much there now – you’ll return there later, though.
Now go back all the
way to the big, dark area with the temple. Enter it and go till the path
branches out in 3 directions. The one on the right will be sealed for now, but
take note of the symbol above it, the one leading outside will start a fly-by
(which is shown every time you enter or leave this are, so avoid it if this
bugs you) that shows the whole area, which somehow reminds me of one area in
Sanus 1. You’ll need 2 solar stars here, and you’ll already have one if you
followed the walkthrough. The darker way to your left is the way to go now.
Jump across the pit and move towards the lighter spots of the cave. A bat (8) will attack you.
Align yourself so, so that you could jump on the first slope (you can jump on a
flat platform nearby and do the jump to the slope from there). Master this
small jump sequence and after a few jumps on the rocks find yourself in the
room, which was shown after the movable block puzzle back then.
The Mausoleum
A tiger (9) will attack you
here. Go there, where the tiger came from and you’ll find out what you did by
activating a switch back then – opened the door here. I recommend not going
there yet, but go outside the other way and completing everything there. When
outside on the other side go to your right and get up on the huge staircase.
Get to the top and take note of the 2 globes here. There seem to be no marked
squares that show where to put them, so you have to move them in the obvious
place – in front of the 2 lions. A camera will confirm that you’ve done that
right by showing a door open after pushing the 2 globes there. The door is near
where you started the level, and that’s a rather long way to go, so let’s just
finish what we have to here.
Return to where the
closed door was. Inside you will be attacked by 4 scorpions (10, 11, 12, 13). It’s dark here so
light a flare and spot a torch near one of the unlitten wall torches. Go near
the burning torch, near the door and light it. The torch is not required for
any puzzles, but the next part will be extremely dark so this torch will give
you at least some light. Now spot a ladder on the wall. Get down and find
yourself on top of a leafy path. Be extremely careful here and better walk
instead of running, since you can fall through some of the leaves, and there’s
no real clue through which. When Lara refuses to walk further, do a normal
standing jump, and continue so, till the coast is clear. Also this part will be
extremely dark, so I hope you brought the torch with you.
In the SE corner you can find a
passage to a secret. In there you’ll find a large health kit and some normal grenade gun ammo (6,7). Also near this
corner you’ll find some blocks, which will lead you to the 2nd floor. But first
you must find the entrance to a maze on this level. The entrance is somewhere
in the north wall. There are also
3 other chambers with 2 mummies and a skeleton (14, 15, 16) somewhere around, but you don’t have to go there.
When you reach the maze, be aware of some mummies (17, 18, maybe more?) lurking around the
corner. Your quest in the maze is to find a bright pad which disables a trap on
level 2 of the mausoleum, but you can also find at least one set of Uzi ammo (8) here. There may
be more of those, but that’s the only one I managed to find. Anyway, as you
enter the maze turn right and go till you can turn left. You might see 2 ways
to the left in the distance, but don’t bother – they’re dead ends.
At the end of this
hallway turn to your right again, but now ignore the hallways on your right –
at the end of this hallway turn left, and go to the end of it again – ignoring
any hallways branching out of this one. Now turn left again, and with ignoring
all hallways branching out of this one go to the end of the hallway, where you
have 2 choices to go. The one in the right is a dead end, so go left again all
the way till you see more hallways branching out on your left – of course
ignore them and go till you have to turn left – go here till you have to turn
right, but see another way branching out on your left – ignore it, enter the
next room. To your left should be the bright pad I was talking about. When you
step on the brighter pad you see a room with an eye of Horus. That’s where you
go now, exit the maze the same way you entered it or by any other favored way
of yours.
Now find the blocks in
the SE corner again and get
to the 2nd floor. Once there go to the west wall where you’ll see some openings. At the
end of one of the doors in a bit brighter room you’ll find a lever. It is a
timed one, so when you flip it exit to the main area of the 2nd floor again and
keeping to the west wall sprint to till the 2nd door on your right (you’ll see a
lifted door) and enter here. Here you see the eye (9) on a pedestal in a distance, go and get
it (if the floor is red and is burning Lara, you’re here too fast and have to
reload an earlier savegame and go to the maze below) Now you can leave the
mausoleum the same way you got in and return to the dark cave, from which you
got here. On the flat platform light a flare if it is too dark and drop on the
left slope. Complete this small jump sequence and exit this cave. Now you’re
back at the part with the 3 ways. But you have to return to the start of the
level, with the big rock in the middle to progress further (remember the door
which opened when you pushed the 2 globes in front of the lions? That’s the
place to go now).
Back at the Jungle and
cave areas
Climb the rock up with
the help of the ladder. Jump on the green leaf ledge. As you move up, a rolling
ball comes down towards Lara. Either roll and run back to the rock in the
middle again, or just duck and hope the ball bounces over you, both ways work
just fine. Now go up where the boulder was and through the leaf passage get to
an area with a yellow structure above the water. If you fall in the water climb
out on the flat yellow platform with the funny corners, and from there up on
the yellow structure, cause even if you notice the lowered ledge in some other
place, there’s no way of getting on it, because of the underwater slope – so
this is the only way out of the water. Jump on the yellow structure and note
where it branches with the rock ledges. Go there and find yourself next to the
open door. In this room step on the pad to see how water is flowing and has
filled the hole in a place you were earlier. This also floods the cave in the
secret underwater passage.
Now here you have some
backtracking to do again. Return the way you came here to the area with the
rock in the middle. Go into the caves through the small alley again, and do all
the necessary things to get back to the passage that lead you to the place
above the temple again. Drop in the water and swim till you’re in a room with 2 crocodiles (19, 20) and a
floating structure in the middle. Its ledge is rather high, but there’s one low
enough for you to climb out on the right as you swim pass the island. Climb out
there and take the crocodiles out if they bother you. Find an opening in this
structure and climb up the ladder in the middle of it. A skeleton (21) awakes once
you’ve climbed out, but he doesn’t really do much harm if you’re fast enough to
avoid him. Don’t worry about the door and the 2 receptacles for the stars for
now.
Exit the inside part
of this structure and find yourself in the area where you found the solar star
again, just on the other side of the hedge now. Get on the other side of this
platform and enter the room there to push a lever there. Note the symbol on the
lever, where have you seen that before? Exit to the outside again and jump over
the fence to slide in the water. Now you have to visit the secret underwater
passage in the east, now that it is flooded you can swim through the clefts and get
the 2nd
solar star
(10) awaiting for you in the NW corner, you may also wish to get some air – there’s an alcove in
the middle of the room for that. Now leave this are the same way, you’ve done
it before and return to the temple.
When you climb down in
the area where the temple’s entrance is, a crocodile (22) will attack. It was here before too,
when leaving the mausoleum too, but you could escape from him earlier. Once
he’s down go to the place where the ways were branching in different
directions. The door, which was closed before, should be open now. You can see
the star amulet in the distance already, but the leafy floor and the hallway
you see on the other side already hint that this wont be that simple. As you walk
forward Lara falls through the leaves and slides down. At the end of the slope
you must jump over a pit. As you approach the double door it will open, but
don’t stay thinking here a lot, because if you don’t enter the door, it could
lower and have Lara trapped within it. Don’t worry about the floor being
textured like some deadly squares before – it doesn’t kill you, not instantly
anyway. This is another timed sequence, but not a hard one – step on the 3
differently colored pads nearest to the door, and it will open, get out of this
room, before the floor starts burning!
Now climb up this way
and find yourself on the other side of the leafy passage. Climb on the block
and collect the Star Amulet (11) and monkey swing back. Now enter the area with the 2 receptacles
for the solar stars and place them there. Enter the now open door and move
along till you enter an area with red deadly floor and 2 closed doors. For now
find an up-leading stairway, go up and see receptacles for 2 tablets – but go
up through another stairway again and find yourself at the top floor of this
area. Enter the side room and activate the lever there – the 2 doors will open.
Now you basically how to choose between these 2 side rooms, each will lead you
to a different adventure in search for the tablets. Lets start with the left
side switch adventure first. (Of course you can start with the other one first.
Just ignore the next paragraph now and read the walkthrough for the other one,
then return to this one.)
Left hand switch
adventure
As you activate the
switch, the other door in this room closes and you have a camera hint to a door
opening on the 1st floor. Go to it and find out that there’s a multi-leveled
maze to master here. Climb up to the 2nd level of the maze, then go to the left,
turn right, ignore the hole on your left, turn right again, but drop down in
this hole now. Turn to the right and go till the end of this hallway and then
climb in the next opening. Up here climb up on the block and from here to the
3rd level of the maze; pick up the tablet (12) you see there lying on the floor. And
now exit the maze the same way you got here, you may try finding the 2nd exit
out of here too, but that’s optional. Now you’re done here – return back to the
3rd floor of the tower.
Right hand switch
adventure
Activate the same
switch you activated before, to close the door to the maze and open the one to
the right hand switch. Go in the right hand side room and activate the switch
there, go down to the 1st floor where the door opened. Now here comes a fun
timed sequence with fires and switches. Go to the only switch not burning and
flip it. Then jump to your left and activate the next switch while the fire is
turned off, side jump to your left and activate the next switch. Now get off
this square, roll and run as fast as you can to the other end of the other row
of burning switches. Activate it and side-jump to your left to activate the
next switch in time again, and then jump to your left once more to activate the
next one, now you have to run to the opposite end of the other side of fires
again, to activate that switch. Now a fire is turned off for the 1st switch on
the other side of the pit again. When you activate that one, the 3rd one on the
other side is deactivated. When you flip that one jump to your left and
activate that one. Now the 2nd one on the other side is no longer on fire –
hold on, it’s the last one!
When you activate that
one, a door, near where you entered this room will be open now. Go there, and
jump on the slope you see above the dark pit, from there jump on the other
slope, then immediately jump to the next one and then jump to the climbing wall
and grab it, either shimmy or climb all the way to the right and at the point
before jumping to the slope I suggest you to save in a different slot, to save
you the long way here. Backflip and land on the slope, from there jump to the
other slope and then jump between the 2 slopes with turning a bit to the left
(or right, depends how you face the camera) every time you jump forwards, till
you land on the flat platform. From here, jump on the walkway and go to the
ladder. Climb up in the next room and go around the big pillar-like thing in
the middle. Get up on the block to pick up the 2nd tablet (13). This awakes the skeleton (23) lying nearby.
Escape through the hallway nearby, but be aware of the rolling ball, which
could burst down on Lara if you’re not fast enough. At the end of the hallway
jump over the pit and avoid another rolling ball, which wants to smash Lara to
be safe at last. Lower yourself in the hole and return to the tower area again.
Go and collect the other tablet too if you haven’t already.
After getting the
tablets
Go to the 2nd floor of
the tower and place the tablets. The closed door on the 2nd floor opened now,
enter that room, and at the end of a dark hallway pick up the 2nd Star amulet (14), now leave this
tower and return to the temple again.
Back at the jungle and
temple areas again
Return to the hole
that is filled with water again, jump in it and swim till the floating thing
again. Climb out of the water and using the ladder climb up to the room with
the 2 star receptacles again. Place the 2 star amulets and the door will open.
Go inside, combine the eye pieces you got and place it to open the door. Slide
down in the darkness and the level ends.
Completed level’s
Summary:
Possible kills: 23
Possible pickups: 14
Secrets: 1 of 2
SACRED CITY OF UKANIBA
Note: This level is
non-linear and you have a choice in what order to complete the 4 quests, but
the description of the quest starts after the heading – if you want to know how
to get at that part of the level read the few last sentences of the previous
paragraphs.
The City.
As you start – go to
the right and at the end of the stream drop in the water. Pick up the flares (1) but don’t go any
further or the current will take Lara to her death. As you cross the stream and
approach the structure, 2 tigers (1,2), which were hiding behind the pillars, will charge at you.
Now there is a variety of ways to go. Of course they all are inter-connected,
so don’t wonder if you can get to the same places from different points. Go up
the stairs that were on your left when you started the level first, here you
must drop down till you end up in a hallway with narrow windows (well, you cant
go lower than that anyway) and go to the end here. Some darts will appear but
they are higher than Lara and will not cause damage, unless you jump. At the
end activate the switch in this room.
Going round the corner
and continuing where the narrow windows are will eventually bring you to a
closed door, which is the entrance to here from a different area. But you can’t
continue your adventure here, so continue to the staircase next to the lever.
You’ll find yourself on the second floor of a structure. Go to your right till
another walkway branches out. Go there and turn left to reach a switch, which
is on a differently colored path. Activate it and a camera will show a block
raise - so allowing you to activate a switch. This part is in another route
which branches from the start. Now back to where we are. When branching out to
go here and activate the switch you might have noticed 2 more doors and a monkey (3). Since all of
them are closed now, there’s no real point going there so just get down on the
floor with a safety drop.
Find an entrance in
the west of the main building
in the middle. Drop down in the hole and find yourself in the sewers. Here swim
in the only allowed direction till there’s an opening in the wall and the floor
– take the floor opening now, as the wall opening will be needed later. Climb
out at the end and climb up as much as needed. Activate the switch to open the
door and find yourself in the area with the narrow windows again. Return to the
starting point now. From here go into the west opening now and kill the 2 scorpions (4,5) that will
appear. Continue going west where the orange hallway is. Enter to the area you also see in
the load screen of the level. There is a monkey (5) roaming around here. A jump in the river
is lethal so don’t try one.
Run for your life!
Go into the temple’s
part. Activate the 2 switches to open the door – go inside and climb up the
ladder. Go up the slope and stop before going down the slope – as the first
step downwards will trigger a rolling ball. Step a little bit on that square
but immediately get back so that the rolling ball would roll away from you. Now
go down the slope and with a running jump get over the pit – as a standard one
will make another rolling ball crash Lara. And now the fun part begins as you
jump past the pit and start running spikes start to pop out from the floor so
run as fast as you can – run around the corners and either wait for the fires
to calm down or use the save and reload trick After avoiding the 2 fire steams
jump on the ledge. Do you think you’re safe now? No! Jump on the next ledge as
fast as possible and then into the next opening as the spike inferno doesn’t
end yet! Sprint down the slope and activate a switch then jump on the slope to
your right end exit through the door opposite the one you entered to avoid a
rolling ball – NOW you’re safe. When the boulder has calmed down – return to
the ramp it rolled down and just before the boulder, pick up a solar star (2). Get out of here
and place the solar star in this room to raise a block. Activate the switch
that you now can activate after the block is raised. A block in this levels
final room will rise.
Back at the City.
Now go south and jump on the
block. From here jump on the tree branch and then get on another branch where
you can pick up the small medipack (3). From here jump to the other tree’s branch you see in
some distance. From there maneuver over the branch and get on the first flat rock
platform. From there face the higher branches of the trees and with a running
jump get on them. There’s a monkey (6) playing here, but you can ignore him of course. Get from the
branches to the brown ledge of the temple.
Now get inside the
opening at the top. Go left first where the ways branch out. Pickup some shotgun normal ammo (4) and activate the
switch in this room. This will lead you to the 2nd level of the starting area,
but you don’t have to go there yet, it’s just more efficient to open shortcuts
to other areas sooner. Return where you branched out on the left and go
straight now. LIGHT A FLARE! Sprint down all the time as a bunch of boulders
will chase you. There’s a hole after the 2nd set of openings from which the
boulders come out, which will stop some of the boulders chasing, you but can
also be a deathtrap for Lara if you don’t jump over it – I could use get past
it using the sprint + roll too, if someone wants to try it this way. After the
pit in a while more boulders will start chasing Lara, but there’s also a dark
pit ahead, which you just can’t pass the same way you did with the previous
one. You have to jump and grab a pole in the middle of it.
Now the only danger is
that you will smash Lara’s head while backflipping and fall into the pit, so
find a good spot to backflip (what is not so hard to do) and do it. Go to the
big room with the cartouche’s receptacle and find some shotgun normal ammo (5) here. Seems like
a dead end now, doesn’t it? Go to the wall pillar nearest to the receptacle and
move it (if you’re confused, light a flare to spot which block is movable).
Also find another block like this one near where you entered the room (the 2nd
one on your left when entering) and flip the switch it hides to open a door opposite
the cartouche’s receptacle. Enter the door and part 2 of the level.
Part 2.
Element puzzle.
Now that you’ve
entered this room activate the only thing you can – the lever. It’ll open the 3
doors nearby. The switch by the fire symbol will raise the block near the red
square; the one by the earth symbol will raise the block by the green square
and the one with the water symbol – the block by the blue square. But the
switches automatically close the other doors too and you have to deactivate
them to activate the switches. First you have to raise the block by the green
square to move the movable block nearby at all. Then it’s your choice on which
of the colored pads to move. When you move the block to a pad a door for the
corresponding element opens in the room nearby.
Earth puzzle.
After activating the
corresponding switch move the block on the green pad to open the middle door in
the room nearby. Go there and find yourself in a room with a lake. Go to the NW of this room and
light a flare to spot a movable block – pull it out twice. Then enter the room
and activate a switch – this raises a block in the middle of the lake. With a
running jump + grab get on it (start the run outside of the lake as you can’t
do it once in water) and climb out in the small outside area above it. In a
bush near the NE corner lies the star amulet (5). Pick it up and exit to the main room.
Water Puzzle.
After getting the
movable block on the favored square, lower the block near the green pad and
raise the one near the blue one – move the block on the blue pad to open the
left door in the room nearby. Enter the room and go to your right. Jump pas the
slope and drop into the water – a current will take you towards some spiked
walls – swim to your right to escape the first wall and then to the left- and
the rest is easy. Swim in to the next room, and climb out on the platform. 5 crocodiles (7, 8, 9, 10, 11) are
swimming in the water, so get rid off them if they annoy you. Climb up with the
help of the ladder and pick up the star amulet (6) – some small fires will appear so step
off this platform fast – before they start steaming fire. Still on top of this
platform notice an exit from this area in the NW corner of this room. Get there and return to
the main room.
Fire Puzzle.
If you followed the
walkthrough this is what you do to open the fire puzzle. Move the block on the
flat square between the holes/raising blocks – lower the block near the blue
pad – raise the block near the green block – push the block so it would be
between the holes/raising blocks again – lower the block near the green pad and
raise the one near the red pad. Push the block on the red pad to open the right
door in the room nearby – go there. Go down the steps into the green cave and
from there into the area with the tower. Go to the NE corner and enter the
passage here. Here’s a beautiful river. First take note of the nearby waterfall
– it has a secret passage behind it in the water. Swim to the end of it and
find yourself on the other side of the fallen hallway you might have seen from
the main tower’s room. Pick up the triangle key (7) here.
Return to the river
the same way you got here. Now go at the end of it and climb up the ladder in SW in here. Backflip
when you can’t climb any higher and grab the ledge in the dark. Hang down on
the other side and shimmy to the right to climb up on the other ledge. From
there perform a running jump to the next ledge, and then with a standard jump
get on the diagonal branch. From there you can get to the next branch with a running
jump. Get on the higher branch with a standard jump – and if needed with a grab
too. From here perform a running jump + grab to get on a higher branch, and
from this branch get on an even higher one to pick up the triangle key (8). Get back down on
the lower branch and with a running jump + grab, get on the other branch you
see in a distance. Light a flare and hang down the branch – shimmy to the left
till you can crawl in a leafy passage. At the end of it is a secret – large medipack (9) and uzi ammo (10) (not completely
sure about the last one, though).
Now get down in the
river and back to the tower area. Now find the door on the tower and place the
2 triangle keys at each side of it. Enter the door and go up the tower till the
ledge. This is the only part which has any fire in the fire puzzle – funny,
isn’t it? Step on the gray circle first. Then take 2 step forwards to the next
2 squares. Turn left and now go straight to enter the small room with a switch.
Activate it and a fly-by will show that a door has opened nearby. Don’t worry
about the other switch you don’t have to activate it. Getting back is easier;
just go till you reach the 2nd square from safe ground (without stepping on it)
and then go diagonally to get in the same row as the gray circle.
Now go to the door
that opened and climb up the ladder. Here when you approach the opening in the
tower (after stepping on the gray circles) a double door will open and release
a tiger (12) and an ahmet (13). If you can flee
from them to the top of the tower, then there’s no need to kill them. Enter the
next room and pick up the small medipack (11) and star amulet (12). When you exit the room you’ll notice
that the tower has collapsed now. This makes escaping this room a bit more
complicated but not too hard anyway. You might notice a sand ledge a bit lower
– got down on it and from there use the various slopes and the safety drop to
get down on ground floor. Escape the same way you entered now.
After the puzzles.
Go to where you see
the tall door and the 3 symbols on the floor. Place the 3 star amulets on the
right of the door. Enter the next room and pick up the tablet (13) on the block.
Exit this part of the level the same way you entered it.
Part 1.
Back at the City.
Place the tablet in
its receptacle and see how another block is raised in the final area. Now
return to the deep pit with the pole. You’ll find out it is flooded now and you
can safely get on the other side. Go up the ramp and use the previously opened
shortcut to get back at the main area. Use the southern opening in the wall on the ground
level to get back at the main city area. In here return to the opening in the
lone standing building through which you got to the sewers. Get back down and
swim to where you could choose between the opening in the floor and the opening
in the wall. Swim in the wall’s opening now. Climb out by the first chance and
activate a switch nearby – this will flood the city.
Return back to the
flooded sewers first. Swim north till you spot an underwater lever on the west wall. Activate it to
open a door in the lone standing house in the city area. Return to the wall
opening and now swim a bit further and climb out to the waterfalls, which
flooded the city. Go up the ramp, wad through the water and go up another
waterfall again. Atop – either get in the water and climb out on dry land, or
just jump on the dry land with a simple jump. Go up the ramp – at the top of it
a door will open and you’ll find yourself on the bridges of the main city area
again. Go to the lone standing building and enter it now. Now comes a simple
moveable block puzzle. Push the block that blocks the doorway once straight.
And then push it to your right to get it in an opening. Now face the 2 left
blocks push the one nearest to the wall deeper in this house, and then from
here face the other one and push it (it must be in the same direction you
pushed the first block.) Now go to the right and pull the block that is nearest
to the wall outside twice. Activate the switch it was hiding.
Now return to the
bridge and go like you would want to get back on the 2nd floor of the city (the
way you got here the first time) and look on your left. 2 blocks that were at
the bottom have now risen and you can use them to get on the top of the city.
Go along this ledge till you see an opening (it would be closed if you hadn’t
activated the switch you just did). Enter and activate a switch to see the last
block raising in the final area of the level. Now dive in the water from above
and return to the sewers through the opening in the house. Return to the
switch, which flooded the whole area and deactivate it to drain it. You wont be
able to leave otherwise. When draining the area exit through the opening in the
floor to the hallways with narrow windows. Return to the starting area and from
there head to the opening in the west. In here go where you haven’t yet been (north) and look for a small
medipack (14) in the west. Go further into the
next room and a tiger (14) will attack Lara. Now activate the 4 switches. Fly-bys will
show the torches igniting. After all 4 are burning the double door will open.
Enter it and the level ends.
Completed level’s Summary:
Possible kills: 14
Possible pickups: 14
Secrets: 1 of 1
EARTH TEMPLE OF NEPTUNES.
Temple’s courtyard.
In the part you start
you may notice the double door – it was a route to an important room in this
level but due to bugs it has no purpose anymore, so ignore it and go through
the only available way further. Enter the temple’s courtyard. Let’s get the
last secret in Sanus 2 first! Pass the fountain with the Neptune’s statue and
face the southern wall, look for a darker wall go and climb it up to get the
last secret – small medipack (1). Get down and
enter the nearby opening to get to a room with cogs. You will have to get them
moving. So enter another room nearby – behind the 2nd cog. In here activate the
lever and 2 switches. Now look for 2 pads in the west of this room. Step on both of them and
see how a door high up in the previous room will open. Return there and see
that the cogs are now moving too.
In the middle of this
room there’s a sort of a blue slope, which allows you to get hang of the yellow
ledge nearby. Go there and do so, but don’t climb up yet as the result will be
lethal if you do! Now shimmy either left or right till you get on the square,
which doesn’t kill you. From there perform a running jump and grab to get grab
of the slope. Shimmy all the way to your right till you can climb up. Here the
brown wall is climbable – use it to your advantage and get to the next flat
spot. From there jump on the blue ledge and then go to the end of it and jump
on the nearest slope! Bounce from it and Lara will land on an invisible
ledge. From here you’ll have to perform a jump to get in the alcove with the
next lever. But first position yourself in the SW corner of the invisible ledge. Then face the
slope so, so that the compass would show ESE (east-south east – between SE and E) and jump
towards the slope – but in the air curve the jump a little to the left so that
Lara would end up sliding down the slope backwards – at the end of the slope
jump – roll in the air and press grab – and Lara will grab the edge. Might not
work the first time you try, but I found out this to be the most efficient way
to perform this tricky jump.
Now here activate the
lever – it opens a door somewhere later in the level. Now it seems that getting
down could be a problem – right? Nothing difficult actually – perform a running
jump to the slope through which you just got here and now hang down on the edge
when Lara slides it down. Climb up and backflip with pressing the action
button. There’s no way Lara will get back in the alcove with the lever – but if
you keep pressing the action button she’ll safely land on the lower slope and
from there without any damage done will land on the ground – now exit back to
the main area. Now here look near the middle of the northern wall for a torch.
When you pick it up a door opens somewhere. Now go up the partially broken
steps near the temple’s entrance and light your torch there. If you jump around
with the torch near the statue of Neptune you’ll spot another invisible ledge –
but you’ll get there later. But now back on the north wall – near the opening through which
you entered this area was another door, which is open now. So enter it.
The Dark Forest.
After a few steps in
this forest a tiger (1) will attack Lara, so either drop your torch and defeat him
here or lure him outside the forest and kill there. If you have the torch or
lots of flares the forest wont be the toughest part of the level – otherwise
you will get lost for sure. In the forest you just have to maneuver from one
room to the other by searching for the opening to the next room. In the first
room the opening is in the north. The next room – SW. A tiger (2) may attack if you’re near the wrong
opening. In the next room the way further is in NW. Another tiger (3) will attack if you chose the right path.
And now the exit from the forest can be clearly seen – it’s in the NW.
Now go on the bridge
and to the end of it. You’ll see a switch and a bunch of doors raised around it
– that’s what you did when activating the lever in the cog room. Now activate
the switch and current in the river below will become weaker. Dive into the
river and swim to the SE corner to find an opening in which the tablet (2) lies. Nearby this
opening there’s also a ledge on which you can climb out. From here you can
climb out to the top of the cliffs from where you can get back on the bridge
that connects the dark forest and the big bridge with a running jump and grab.
Now pick up your torch again and exit the dark forest.
Temple’s courtyard.
Now you may drop the
torch and look for another southern opening (the first one lead to the cogs if you forgot).
In here you will see a stream and a door and a receptacle for the tablet you
just got on the other side of the stream. Go there and place the tablet. In the
next room activate a switch to get all the cogs in here working and stop the
current in the water nearby. Now return to this room and drop into the water to
pick up the trident (3) near the now closed doors and get out of the water. Now exit
to the main area and go up the partially broken steps again. In the SW direction is a lever,
which raises a block near the invisible ledge. Go there and climb up on it. You
may throw flares in the NE direction to spot the ledge to which you have to jump to – once
you know its location get there with a running jump. From there with a standard
jump get on the pedestal with the Neptune statue and place the trident there. A
fly-by will show the doors of the temple opening. So lets go there.
The Temple.
After some wading in
water and climbing out you’ll find yourself near a huge trident statue. Pass
the trident for now and find yourself near an area, which reminds me of one of
the final rooms of Sanus 1 again. Here you need 2 solar stars to open the
double door, but go near the south wall behind the pyramid alike structure and activate the
lever there to open some doors for later on. Now return before the huge
trident. In the north wall is an opening, which is the way further, so go there. When
turning right be careful – as when you reach the top of this ramp a rolling
ball will come down to smash poor Lara. Escaping this one is easy – just sprint
down the slopes out of its way and return back up. Now turn right where you
hear the spikes. Time your runs past them and then go up the staircase. There
will be a hallway with more ways branching out but they hold nothing of
interest as far as I’ve explored so ignore them.
At the end you should
get out back in the trident room with blue ledges. Climb in the alcove to your
right and pick up the large medipack (3). Now go to the other side of the room and activate a
switch in there. Now the fastest way to get where you want is to jump in the
shallow water below – strange but even swan diving didn’t kill Lara there. But
you can of course return through the platform + hallway + staircase way to our
destination now. Return where the ways branched out and you turned right to
pass a few spikes. Now go straight ignoring the other passageways till you get
in a cave alike environment. Till some point this will be just a run through
the nice valleys and caves, so a walkthrough wont be needed much. When the
camera pops in try to understand what it wants to tell you. It tries to tell
you of the existence of a secret passageway here – look where the leafy wall is
a bit different from the others and go to enter the secret passageway. At the
end of this secret passageway activate a switch to open a door at the end of
this route.
Return to where you
entered this passageway and go on – a tiger (4) will pop in after some while and at the
end you’ll climb up to see what door you opened just a minute ago. Now there
are 2 ways to go – the one in the middle of the room – leading down will lead
you to the torch to which you opened the door some time ago. But first go to
and slide down the slope you might already see one of the solar stars ahead,
but you mustn’t go here yet. Turn left and go into this room. Ignore the
movable block for now and climb up the ladder in the SW first.
At the end of the next
room is another room with 5 switches – which you can activate for safety, but
there actually is no need for it. In the room with the gratings - where you can
see the puzzle - activate the switch to open the door to your right. Enter it
and it will close. Activate the next switch to start a rolling ball. Actually
it has never left its tracks for me and always landed on the left square below
where it should, but as I said – if in doubt you should’ve activated the 5
switches in the room before. When the boulder lands on the square the door,
which trapped you here opens and also the one in the east which has the corridor door gem (4). Once done here,
return to the previous room with the fountain and movable block. The movable
block puzzle is simple – just move the block on both of the gray pads and the
door nearby will open, also 2 raising blocks will be raised. Use them to get on
the second level of this area from below these arches you can get to a switch,
which lights one torch in the room you must go now – so return to the highest
movable block and get inside the open door. Be quick though as this is a timed
sequence. Pick up your torch – light it from the burning torch before the timed
sequence ends and light the other one to a see a trapdoor being raised in the room
you have to go now. It also deactivates a trap, which would’ve prevented you
from doing the quest there. Slide down again.
Now enter the next big
room. Do a running jump towards the wall, drop onto the slope, slide down, but
don’t let go the edge or you will fall down to your death. Shimmy all the way
to your right till the 2nd flat spot you can climb up. Here activate a switch
(if you would’ve came here before lighting the torch a fire would halt you from
doing this) and see that it activates some fire steams above to make invisible
ledges visible to some degree. Now shimmy to the right of the sloped edge to
the flat surface, climb up here and climb the little block to reach for the
gap, from here again shimmy to the right from the wall and reach the leaved
flat surface, the room has slightly changed now so jump towards the other side,
climb up and face towards the lions.
Carefully navigate
each invisible ledge, which lights up, jump towards the other side of the room
pickup up the solar star (5). From here take the same route back over the ledges, or if
you care to lose some health, take a running jump towards the slope to shimmy
the same route as you did after flipping the lever. Now return back to the room
with the fountain and he movable block – on the first level of this area there
will be 2 doors open now (which opened when you picked up the gem) at the end
you have a choice where to place your gem – when you place it on either side a
fly-by will show which spikes have been triggered – mark the spots they are on
and use them to get on the higher steps of this area. I wont go into detail on
which spots you have to jump to – so save before the fly-by and reload to see
which are the safe ones (from which the spikes popped out).
Once atop go up the
hallway to find yourself in a river area. Cross the river and activate a switch
in the room on the other side of the river. This will open the doors and allow
you to swim even further in the river. But before leaving look carefully on the
floor tiles and remember how they are placed. Now swim further in the river and
climb out on one of the ledges from which you can access a room with 8 levers.
Here’s where you have to put the knowledge of the floor tiles in use – in case
you don’t remember here’s the solution:
LEFT SIDE: activate
2nd and 4th switch only.
RIGHT SIDE: activate 3rd and 4th switch only.
Now return to the
river and swim even deeper. Get out of it and activate the switch here – this
opens the door near where you started – return there. Behind this door lies the
solar star (6). Once you have it
return to the area with the fountain and movable block the same way you got
here.
Now that you have both solar stars return the way you came here to the
trident room. Remember where you had to place the 2 solar stars? Go there and
place them. Enter the door that opened, it’ll close when you step on the gray
circles, and the other double door will open as you approach it. Now go up the
ramp – if you’re low on medipacks go down the stairs and pick up the large medipack (7) here, but
otherwise prepare for the final battle. Go further and slide down the slope –
as Lara touches the gray circles the double door to the final area opens.
When you enter the big puddle be sure to stay in the shallow parts of it
during the battle, as going deeper will slow you down and you will be easy bait
for the giant scorpion
(5) 2 ahmets
(6,7) and 2 falcon demigods
(8, 9), which you have to battle now. Don’t spare your ammo and medipacks, as
you wont carry anything you get here to Sanus 3. When all of your opponents are
defeated, pick up the 2 tridents (8, 9) and place them on the Neptune’s statues to open the door to the
last room. Enter
it climb on the higher blocks and pickup the earth key (10) and open the
last door. Entering those means closing this chapter of the search for the
forgotten city of Sanus. Congratulations, you’ve done it!
Completed level’s
Summary:
Possible kills: 9
Possible pickups: 10
Secrets: 1 of 1
Whole series’ summary:
Possible kills: 62
Possible pickups: 46
Secrets: 4 of 5
THE END.