Palace Midas 2
By Szymon Cupryn (Emoo)
Jump into the water
by the second hole, pull the lever and go back to the third hole, kill the
crocodile from above then swim back to the first hole and further, there's the Shotgun (Secret 1).
Go back to the second
hole, go in the doorway, get to the other side and pull the lever. Swim back to
the second hole again and go in the opened door. Jump into the water, swim then
get out of it. There's a small medipack
on the right, you can pick it up with crouching. You'll arrive to a junction;
you can get the Uzis (Secret 2) from the right one. In the left shoot
the vase and you'll find a torch; light it
and use it with the others.
Go in the opened door
and the Crystal of Neptune is yours. Swim
back and get out of the water with a jump. You'll arrive to a new room (after
you have unlocked the door) where it's not the same where to step. Only step
those omega signs like the first. In the very beginning of omegas jumping room
(standing on the first omega), there is a ladder on your right that allows you
to descend into the dark. Do it and pick up some flares. There's a lighting bug
in here. Neither firing pistols nor using flares don't make
anything brighter. You have to throw or drop a flare to create some
light. Doing so, running hopelessly around and fearing you will run out of
them, find a medipack
and a pack of shotgun ammo (Secret 3). Now get back, possibly fighting total
darkness.
Jump the omegas and
when you reach the other side, pull the block onto the sign and go in the
opened door.
Beside the stairs
there's a crawlspace on either side with each lever; pull them but beware NOT
to step onto the sign because it closes the door. Go to the water and do the
same at the other place, then go to the water again, there is the door opened;
there's a lever and go to the other door in the water.
There keep on drawing
levers below then above and again and again by the time of you can climb higher.
Another lever will be waiting for you, but now hurry, because the lower door
closes in time. If you've gotten in, there you have to hurry also because a
ball is rushing towards you. Some steps, running, jumping back and you can go
into the water now.
When you enter the
rolling ball room, turn around and notice a locked door behind you. After
running down through the passage and avoiding being squashed by rolling ball, get out of the water and return to the door behind
you. It's now open. Climb up and collect the Grenade
Launcher (Secret 4). Get back into
the pool.
When you get out of
it, at first face left, pull the lever and keep pushing the blocks until you
reach the Laser Sight, then go to the opened
door, there you'll pull levers till you find the Key
of Hermes. Then go to the right and combine the Laser Sight with the
revolver and shoot one to the chandelier; go to the newer opened door, pick up
the Key of Ares and get into the water; on
the other side go to the opened door and pull the statues to their place.
Go to the water and
in the intermediate underwater room you'll find some Uzi
ammo. (Secret 5) Get out of the water
and go in the big room; shoot to the chandelier and get to the top of the room,
pull the lever and go to the door; get into the water on the other side and the
Crystal of Neptune is yours. There pull the
lever too, get totally back where the bezel is and use the crystal there.
Indoors pull the levers on the either side and go in the opened door, and use
the two other keys. Go back to the central room, where the last door opened and
pick up the golden tulip and that's the end
of the level.
Secret
6: There is a unique place
preceded by a flyby, with revolver ammo pack placed on a pedestal in the middle
of the room. You start a quest for Neptune Crystal
from here. When you collect it, return to this place. Just before you leave, a raising
block activates. Enter revealed passage and collect a medipack and shotgun ammo.
Written by OBig / Translated by Clau
Additional Secrets 3, 4 and 6
found by DJ Full