AMULET OF ISIS 2: Underground Temple of Isis

Level by Martin Penn[/b]
Release date 14-02-2002

Unauthorized walkthrough by Gerty

You NEED the savegame provided or else the level won’t start. I haven’t tried this game in combination with his previous game, so the level jump might work.

Lara starts at the same point where she finished in the previous level. Follow through and watch out for the clanking knives. There are scorpions, so watch your step. In the north is a door, open it and slide down into a room with rope and a ladder. Go and stand in front of the ladder, hop back, standing jump and slide and at the end jump and grab the ladder. Climb all the way down and in the SE corner is a jump switch. After using it, shoot the Harpy and climb back on the ladder (facing N) and climb as high as the block on your right. Shimmy around the corner and do a back flip with a roll, slide and grab the rope. Angle to the opening and swing once before jumping off.

This room is guarded. Go to the pedestal and get the COFFIN CHAMBER KEY (a Hand). Get into the opening south and kill the Harpy. There is water on the right (W) but the door is still closed so go left into the opening, watch out for the clanking knives and you see a pool with a big aquarium where a shark is swimming. Open the coffins left and right to get grenade ammo and revolver ammo. There is a jump lever right. Nothing here to do so get back to the room with the pedestal and the door north is open now.

When you enter this room the door at the end is open, but closes the minute you get of the trigger tile. The solution is in the shark tank. Be sure to save and also do try to jump accurate on a tile and stay away from the edge of a tile.

First one is right two tiles and two tiles up. Jump to the third (running jump).
Second is two tiles straight and then two tiles left, jump to the second there left.
Third jump is two tiles straight and jump to the tile on the left of that.
Fourth is the tile in front of the opening.
Kill the guard and see the two jumping levers on the columns.

SAVE at this point as here you can either go the easy way or the difficult one.

Easy way

Take the right and spikes pop up under the left lever. Go around it and enter the opening west. Go right and all the way on top, use the lever and watch the fly by. Go out of this room, through the jumping room and to the south opening and jump in the water on the right and swim through the open Golden Door and up and climb out.

Difficult way

Take the left lever, spikes pop up under the other lever, so go into the corridor and go left. A small medipack is under the bench. You might want to save before the slide down, although in my game the boulder never came down. Get as fast as you can in the room, unless you are pretty quick in getting that UZI. I couldn’t. Around the corner is a medipack. Approaching the pit awakens a skeleton. Bats fly around and there is even a guard somewhere. In the next room is a lever. This opens the Golden Door in the water. SE is a corridor and before you enter it on the left (E wall) is a jump lever. Get on the ramp, a fire wraith is in pursuit Just keep on running straight, through the jumping room, to the next and into the water and through that Golden Door. The rest of the level is the same.

The minute you are at the reach-in hole a skeleton awakens, so reach in and run past the skeleton into the water. You see a fly by and in the next room find that block and use the lever.

The door east is open now so place the Coffin Key (Hand).

Room with obelisk.

All the way in the end are some push doors left and right; let's take the right one first. Shoot the bench and get the shotgun and uzi ammo. Now the left door, go up the ramp and pass the fountain and two aquaria going straight (N) and get into a room with obelisk and electricity.

Jump up the block east and into the opening, the door opens. Better save as there is a Harpy and a wraith and you need to pick up the GATE KEYS. There are also two levers on the floor, left and right. Also a jump switch behind the left column. Run out and go south so you can jump in the water and get rid of the wraith. The door west is open and reach in that hole there. Back to the room with the levers (E) and climb the block on the end, right. Get into the crawlspace and use the lever and see the fly by. Return to the obelisks and go north. There is a guard there and a small medipack and flares left and right uzi and shotgun ammo, the guard leaves revolver ammo.

Go through the crawlspace and you are in a room with two skeletons. Stand all the way to the right, hop back ones and a standing jump, slide jump and jump up to get to that monkey climb. Watch the burner, and get on that block and jump back with grab, keeping an eye on the fire and take a running jump to the next slide, and jump again, and again and get hold on that crack. Shimmy left and climb up and shoot the bench for some shotgun ammo. Start shimmying again and at the end first crawl through to find a lever. Get back and now, let go. A harpy attacks and you can go east to get the arrows. That however triggers a skeleton. Go back and enter the door south. Follow through and watch the fly by.

Get into the water and open the door and at the end climb out. You are in an underground garden and it is guarded. Go to the SE corner and stand looking north and jump through the floor with grab to ascend the ladder. You are in an underground cave with a lake; a shark patrols there and after taking care of it, dive in. Swim south and then west. There are some goodies on the south wall like shotgun ammo and flares. On the north wall is also a ledge and when you climb the block there is a crack you can jump to. Shimmy left, crawl in and get SECRET # 1, REVOLVER.

Once on dry land again shoot the guard and use the right lever. That triggers a fly by. Nothing more to find so head back through the lake, through the cave, up the ladder through the garden, pool with fountain and get into the open doors.

Left and right of the corridor are small room. Each one has a colour and pedestals in them.

Green has one pedestal; blue has two, then red and magenta. Follow the corridor and in the next room are four shafts with tiles in front of them. Each shaft has a colour. So take the green, than the blue, red and as last the magenta one and the door in the middle will open. All doors are open and all fires are extinguished. Get in and get into the crawlspace. Watch out, as there are some scorpions so do save every now and then. It is rather a long crawl, going up and down.
At the end you come in a beautiful coloured room, with absolutely nothing to do so get to the crawlspace south, and up some steps. Crawl again and shimmy around some spiked pits and you come in a room that is guarded by five guards and scorpions. The guards leave revolver ammo, medipack, grenade ammo and a REVOLVER. Go south into the opening there, up a ramp and once outside (some birds are singing) look for the chopper and fly off.

21-11-2004