Rommel's Treasure 5: Necropolis of
Seth
Level by Lionel Poucochino
This is an unauthorised walkthrough by Michael Prager, including all
important
items, most pick-ups and all secrets.
Part 1 (60 min., 3 secrets):
Straight ahead through the opening gate an onward. Drop one level down,
then up
the stairs on either side and onto the transparent tile in the middle of the
four pillars. Jump across and see crawlspaces on both sides. Explore both for
lasersight, Uzi ammo, flares, small medi, revolver ammo, explosive crossbows,
shotgun ammo and kill a mutant along the way. Then come back and now up the
central staircase.
When Lara arrives on last step, two flying skeletons are appearing. Shoot at them and they
return into the ground. They continue to be around but do not bother Lara any
more. Continue straight ahead down a short
flight of stairs. See a closed grate on the left. You can shoot the wall on the
right. In there, jump across, crawl below darts, activate the two reach in
switches and go back to the basin, now filled with red water, which is not
deadly.
Swim into the opening
and collect Secret #1 (Uzi, 2x Uzi ammo and a small medi). Get out and across
through the now open grate. Kill two 'tinmen'. Collect flares, explosive
arrows, shotgun and the trapdoors in the center opens. Drop in and avoid the
trap via jumps. Activate the reach in switch (timing to avoid the fire) and go
back to the now open door. Two more reach-in switches and
pickups in the rooms to find (small medi, explosive arrows, crossbow).
Back to the room you
dropped into and out through the now open door. Light a flare to
jump over the two holes in the floor. Pick up the big medi at the skeleton and
jump away to avoid the fire. When the fire dies, jump in again to trigger the
trap door, jump on the (timed) trap door and from there into the opening on the
other side. Climb up twice. The pillars are all movable blocks, so go ahead and
reveal 4 openings.
Let's start with the
first on the right (south-west). Go through the opening door. Approach the skeleton
and then quickly return to the entry ledge to safely kill the appearing mutant.
Pick up shotgun ammo and a
small medi to re-open the entrance door and don't forget to pick up the torch.
Move on to the south-east opening. Go left and light your torch when the fire
does not (!) blow.
Now let's go to the
opening on the opposite side (north-west). Upstairs you can collect some Uzi
ammo, downstairs you find the torch on the wall that needs some fire, so light
it to open the door. Drop your torch but remember where as you will need it
later. Move on, pick up revolver ammo twice and kill two skeletons. Onwards
carefully, jump through the spikes that pop out at the appropriate time and
slide down. Immediately jump from the slide onto the central pole and move upwards
before the spikes hurt you.
Push in the movable
block under the head of the skeleton to open a door in the
north-east opening and pick up Uzi ammo. Push in another block twice in the
diagonally opposite corner, then pull it out of the way to push a third block
under the head of the skeleton in. This reveals a reach in switch, which opens
the grates near the starting area.
Jump on the block and
leave the room upward
to find yet another skeleton, this time the movable block is under its feet.
But first get secret #2 by shooting the wall left of the movable block. Then
push it and a trap door will open and you end up at the one spike trap again
which you need to escape via a few jumps. Find your way back to the four
openings and enter the now open gate in the north-east opening.
Upstairs is some Uzi
ammo if you wish to collect that. Enter the new area and kill two skeletons. Go
left, pull the chain and you get a cut scene of a door opening. Find it in the
south east opening where you had lit your torch before and go through it,
hairpin turn, up the stairs and forward to the room with two transparent
pyramids and to
the right though the opened gate. Watch the scene showing you an unlit torch
and two tinmen mounting their horses. Kill them and pick up the revolver.
Now, hopefully you
will remember where you left your burning torch as it's time to
get it and light the one on the wall shown by the previous cut scene. Also,
make
sure you do bring along your torch as of now as you will be needing it again.
Back to the north-east
opening, where the gate has opened near the chain you pulled earlier (go right
instead of left to the chain). Note there is a difference between blood and
lava and make it to the other side with two jumps. Use the reach in switch and
see the gate opening through the window on your right. Go back there (use the
sloped block for the first jump).
Follow the new path to
the Necropolis. Kill three skeletons and find the lava lake with two columns
and four platforms. Jump on all four of them to open a gate, kill another
skeleton and exit through that gate. Walk to the edge, then take two steps back
and from that position make a running jump and keep jump pressed to reach the
other side. Go to the back and exit to the right to get to the outside of the
castle.
Kill the two skeletons
if you wish. There is a closed gate to the left, so take the downward stairs to
the right. Follow the 'river' to the two waterfalls forming a corridor and kill
a mutant. On the right you see a passage going upward. Follow it and slide into
a room with four horses. Light the two torches on the central pillars of the
north and south sides to open a trap door.
Drop the torch and go
swimming through the trapdoor. There is tons of revolver
ammo and an 'Eternity key' to pick up, and you see a gate opening and the
tinmen
mounting their horses. Get out and prepare to fight, although with all the
revolver ammo it should be manageable to get rid of the four horsemen rather
quickly if you use it wisely and find a ledge to shoot from without getting
Lara hurt. Pick up the 'Heart Stone' and place it in its receptacle on the
north side. Drop through the trap door and end up in the bloody river.
Make your way back up
the stairs through the now open gate on the left (north) and follow the steps
upwards. Find the reach in switch and see the cut scene. Make your way to
the chain it shows you, via five running jumps with grab. Pull it and see the
gates on the other side of the big bridge opening. On your way there, stop for
secret #3 behind a pushable block opposite the reach in switch. Then go over
the
bridge and slide into Part 2.
Part 2 (40 min., 2
secrets):
Begin fighting three
skeletons and three tinmen for a 'Heart Stone' Place the
gem, go through either of the opening doors and up on the left for a small medi
pick-up and another skeleton to kill. Then go back and through the now open
gate
on the left. Jump down to a block slightly to the right, climb up to the next
block and jump into the opening. Jump across to the reach in switch and use it
to open the trap door below.
Drop down into the
catacombs and meet three
knights. Pushing in 5 blocks in the alcoves reveals a big medi, a small medi,
some Uzi ammo and a reach in switch (and gets rid of the spikes). Make sure you
use the reach in switch last, as it not only opens a trapdoor but also releases
beetles and starts a timed sequence. You will need to climb up the structure
with the burners and through the trap door. Easiest for me was to start on the
west side.
Climb up, to the right
around the corner, up and pull up and jump and grab, then to the left around
the corner and out. This way you do not need to worry about any of the burners.
Move on, kill to skeletons and the doors open as you approach and you enter an
area with cages hanging from the ceiling.
Jump to the column in
front of you, then a long running jump to the right onto the
'stairs' and duck immediately as the cages come tumbling down. Move to the top
step and then across to trigger all the cages to fall. Watch out on the last
one. Jump forward and then immediately back again to avoid the cage. When all
is clear, jump across to the crucified skeleton and pick up your second
'Eternity Key'. From there jump back and across to the now open gate (west
side) via the column.
Jump across the pits
to collect flares and Uzi ammo. You can now kill the three mutants down below
safely from above with the revolver and laser sight if you can spot them, or
you will have to battle them down below. Safety drop down, avoiding the fires.
Find the movable block in the south west corner. Push it in and collect small
medi, Uzi ammo and shotgun ammo. And also behind the coffin, a crawlspace
behind which you can find Secret #4.
In this room there is
another pushable block that gives you access to the chain you could see from
the room with the fires. Pull it and watch the cut scene. Go back and find a
newly opened gate, which brings you back to the starting room. Make your way
through
the doors again and this time jump to the left which is now open. Repeat the
reach in switch and drop through the trap door routine.
Drop and slide and then keep that finger on the jump button and add a
left on the forward jumps to make your way across. Move on through the passage.
When you reach the deep black pit jump on a flat tile in front of you. Then a
long running jump to the right
(north) to the next one and one more to a tile two rows further down. From
there you can jump across the pit (a little to the left) and pull up. Simple
jump upward to the left and then to the right. Long running jump along the same
row towards the south. Another one, slightly to the left to grab the edge,
shimmy to the left and pull up.
Simple jump towards the exit and pull up and out. Follow the steps
upward and then there is some more back and forth jumping with added direction
key to get further upwards. Closed door on the left, so activate the
nearby reach in switch to open it. Watch the cut scene and proceed through the
now open door and pick up Secret #5 by shooting a wall on the right. Then cross the bridge
and you are back where you had started the adventure.
Place the two
'Eternity Keys' and meet Seth, or rather not, i.e. run through the opened grate
like you did at the start and find the room you saw in the last cut scene,
where
now the 'bridge' has turned. Jump on it and climb up and around one corner to
drop and make your way through the opening (opposite the closed gate). There is
a block to push and after that the final reach in switch which opens that
closed gate back there, so activate it, retrace your steps and slide down and
after a few more jumps back and forth over the slopes to avoid the spikes the
'Exit' awaits you.