THE TOMB NEAR THE LOST VALLEY
Level by Leandro Dubost
Unauthorized walkthrough by Phil Lambeth
Lara begins with her back against a closed door. Run forward through the tunnel
into a familiar area. Familiar, that is, if you've played TR1, and I'd venture
to say that most of us have. You find yourself in an underground cavern with
several options. First, note the nearby raised tile for later. Then step
forward to the water's edge and look to your right. Have you ever seen a
floating medi-pack before? Try as you might to pick it up, you'll find the task
impossible. Pull out of the water, since there's nothing else to do in here,
and go to the south opening. By this time you should be able to see the two wolves that
have been alerted far below. Use the rocks to get down closer to them, then
draw your pistols and kill them before stepping down to the cavern floor.
Before exploring the
south opening, jump into the water and locate the opening in the west rock
face. There's a closed door at the other end, so make a mental note of it for
later. Pull out of the water and go over to the south opening. Vault up inside
and go forward through an opening into another underground area. Turn to your
right and continue to a slope leading down into still another area. Ready your
pistols and kill the cute little spider that greets you. Continue left down the
ramp toward two torches mounted on the wall, and kill two more spiders.
Continue forward though the tunnel and pick up the TORCH at the end.
You now need to find a
place to light the torch. Reverse roll and retrace your steps back to the
underground pool. You can see the flickering light of a torch over on the north
wall, so take a running jump over the water to the nearby ledge. Then, being
very careful not to fall in the water (or Lara will become separated forever
from her torch), walk around as far as you can go and take a standing jump to
the ledge in front of the lighted wall torch. Use it to light the torch you're
carrying, which gives you enough ambient light to make the jumps back across so
much easier.
Now, return via the
rocky steps to the north opening above and step forward to the raised tile you
noted earlier. Without actually stepping onto it, get up close and hit the
action key to light your torch (and also set the tile ablaze). A cut scene
shows a door opening down below next to the lighted wall torch, so go back down
there and follow the tunnel to an underground room with three facing passages,
all with closed doors barring further progress. (You don't appear to need the
torch any more, so leave it here if you wish.)
Locate the switch in
the west wall near the SW corner and immediately reverse roll while drawing
your pistols. Try to jump over the huge spider that's trying to inject you with
venom, and run around the room while taking pot shots at it. When it's finally
dead, go through the south doorway that you opened, and you'll shortly come to
a major intersection. Continue forward down the south passage. Turn left and
pick up the large medi-pack from the ledge to your left. Don't try to throw the
wall lever to your right, but instead draw your pistols before stepping up to
it and allow the breakaway tile to drop you down into a lair where three wolves
await. After killing them all, go up the ramp on either side and pull out the
moveable block. Push it to one side and go into the revealed passage. Run up
the stairs until you come to an opening, then take a standing jump to the first
gray rippled block. Climb up to the next one and draw your pistols to deal with
the small spider that comes out onto the stairway to greet you. Keep those
pistols poised, as two more spiders lie in wait in the room ahead. Throw the
wall switch for a cut scene showing the first of three doors opening in a north
passage below, then use the nearby hole as a shortcut back to the major
intersection.
Go into the west
passage and follow its turns until you reach a block where you can pick up some
flares and the shotgun. Then hop down and push in the nearby moveable block two
times. Turn to your left and push the adjacent block once to reveal a passage.
Turn to your right and hop over the breakaway tile to the wall switch. Throw it
for a cut scene of the second door opening in a north passage below. Reverse
roll and run over the tile (it doesn't matter now if you cause it to crumble).
Return to the four-way intersection and enter the east passage.
Throw the wall switch
to change the position of a pillar in the room below. Go to the east opening
and drop down to the next room. Enter the north doorway and follow up the
stairs to an opening overlooking the same room. Stand on the pillar and turn to
your right. Take a standing jump and grab to the alcove. Pull up and climb the
blocks until you reach a passage with a pink ceiling. Follow the passage to the
end, then turn around and hang-drop to the block as you hear the sound of a
door opening. Hang-drop to the ledge below. Don't drop off the west side (which
leads through the doorway that just opened to the area where you threw the wall
switch described at the beginning of this paragraph). Instead, hang-drop off
the east side to an alcove overlooking the pillar you moved earlier by throwing
the wall switch.
Take a running jump to
the top of the pillar and turn around. Take another running jump into the SW
alcove and draw your shotgun to deal with the baby spider that comes out to
greet you. Go inside the gray ripple tunnel and throw the wall switch at the
end to change the position of the other pillar in the room below. Return to the
edge of the alcove and take an angled standing jump back down to the top of the
previous pillar. Face east and take a running jump to the top of the pillar you
just moved, then turn to your right and take a running jump into the SE
opening. Go inside and throw the wall switch; a cut scene shows the third and
final door opening in a north passage elsewhere.
Take an angled running
jump back to the top of the previous pillar (because of the spikes underneath
the opening), drop to the ground and use the ramp at the west wall to pull back
into the opening above. Go through the passage and return to the four-way intersection.
Turn right and go through the north passage to the larger room with the wall
torches and stone statues. Continue across the room and enter the north passage
on the other side. The three doors you saw in the cut scenes have been removed,
so turn right into a spooky area guarded by dart guns.
Crawl or jump over the
three bays of dart guns and stop on the first step. Turn to your right and pull
up into the alcove to the right or left of the statue. There's a hidden
crawlspace right behind it, so go inside for SECRET #1. Draw your shotgun to
deal with a bunch of baby spiders and a very angry momma spider. Then pick up
the nearby flares and go behind the column in the spiders' den for a large
medi-pack, and tarry for the UZIS and two stashes of uzi ammo in the NE corner.
Return to the stairs
via the crawlspace and go up through the open doorway. A closed door bars your
further progress, so you need to find a way to open it. Go back down the
stairs, jump over the first bay of dart guns and go into the second alcove to
your left behind the statue and locate the wall switch. Throw it to open a
nearby door. It's not the door at the top of the stairs, so you need to look
around some more. Aha, it's in the alcove directly across from the secret area.
Pull up there, run past the statue and drop down into a fiery room. Shoot the
welcoming committee of two wolves, then stand in front of the flaming gauntlet
ahead.
Getting up is easy enough. Wait until both flame blowers at floor level
go out, then take a running jump past them to the next level. In quick
succession, take two standing jumps forward to reach the bay of wall switches. Throw
the one on the right and leave the other two alone, as they'll simply ignite
the floor beneath you. Turn around, and from the middle part of the ledge wait
for the flame blowers to subside, then hop, skip and jump down to safety. Vault
up into the south opening and return to the stairs in the next room. Turn left,
go up the stairs and through the opening, and this time you'll find the door
has been opened.
In the next room you'll find a couple of members of the "We're
#1" gang. Kill them and note the skeleton perched on the throne against
the east wall. Take the SCION from the central pedestal, and a brief earthquake
closes off the north passage and opens the door leading to the west passage. Go
on down and shoot the baddy who's waiting for you in the familiar room below. Then
watch out as a boulder comes crashing down onto the central wooden floor panel.
Remember that closed underwater door near the beginning of this level? Well,
it's open now, so enter the dark west passage and follow the tunnel back to the
lake area where you left your torch. Jump into the water, swim down to your right
and into the opening, and continue until you can surface and pull up onto a
west ledge and run forward into a tunnel. Continue until you reach a waterfall
channel and turn left. Run down the channel to trigger a boulder trap, and dart
into the opening to your left before you're pulverized. Don't tarry to watch,
for as the boulders lose their momentum they'll follow you into this passage.
Jump into the pool and
locate the opening in the south wall. Swim inside and you'll soon hit the exit
trigger.