The Hand Of Sirius
Level by Ian Smith /
Marksdad
Walkthrough supplied
by the author
You start in a street. Shoot the Ninja then go right into the Courtyard. Walk
up to the block with the grey bricks. Climb up but stop before you reach the
top (to avoid sliding down the other side), back flip, twist, grab, pull up.
Aim for the sloping ledge on the other side of the Courtyard entrance; run,
jump onto it and slide (facing forward); jump and, hopefully, land on the next
block. Walk forward as far as you can and jump/grab to the platform. Pull up
and pull the Lever.
Jump down and run back
to the street, turn right and run to the opened gate. Jump over the entrance to
the Sewer and collect the flares, then hang drop in to the Sewer, losing some
life as you go.
Wade forward, ignoring
the passage to the right (unless you enjoy exploring, that is). The passage on
the left leads to some Shotgun ammo (useful later). Wade on to the end and take
the left passage.
Run/jump (but don't
grab) to the nearest column (you should land on its edge). The next two columns
are on fire, but the flames will go out provided you hang from their edges for
2 seconds. Jump to the opening.
Jump up and grab the
ceiling and monkeyswing right, then follow the room edge all the way to the
boxes. Jump down into the dark corner and pull the lever. Climb the boxes next
to the opening and jump back into the column room, then swim/climb your way
out. Run up the opposite Sewer passage.
Jump over the chasm,
then jump back, then forward again, all the while moving left. Shoot the Ninja
while doing so until you can eventually jump/land on the ledge next to the
room's exit. Jump back and climb down for the Uzi Secret.
In the next room are
some stacked boxes and a locked gate. Run/jump diagonally to the top of the
nearest stack and the gate will open. QUICKLY jump across to this before it
closes (this will probably take some practice; it helps if you avoid one of the
boxes and run/jump over it onto the next, but there are several different
methods), run through and shoot the Ninja.
Turn right into the
room with small water pools. Dive into all of them (some have pick-ups). One
has a small swim-through passage. Swim into a small room and pull the lever.
This opened a gate in the first passage back in the Sewer. Run (and
occasionally jump) all the way back and pull the lever in this room.
Now retrace your steps
again as far as the stacked box/timed jump room. You'll notice they have been
thoughtfully re-arranged so as to prevent another bout of frustrating jumping.
The facing door is still timed, but much easier to reach in this instance. Now
turn left and run down the sloping passage, dropping down and jumping to the
right to avoid the rolling ball. Climb up and into the opening (you will
probably have to hang drop/pull up to do this - an unavoidable bug!), then
climb into the room. The door should be open (if it isn't, don't blame me!).
Run down the steps,
shooting the two Ninjas, and run into the main Square of San Marco. Eliminate
the Ninja standing on guard in front of the Basilica. By all means go inside
and have a look around, because it's a lovely interior if I do say so myself,
but there's nothing to do in there at the moment. Then go back out and run down
the dark alley next to the stairway you entered the Square from. At the end of
this(cunningly obscured by an arty camera angle)is a crawlspace leading to a
Lever. Pull this and return to the inside of the Basilica.
Now run forward into the passageway ahead, avoid the two boulders and
run up the stairs to the upper level. Look, there's the Hand of Sirius behind
the door. But it would be far too early to acquire it yet, because you haven't
killed enough people. Pull the lever and drop (or run back down the stairs) into the
lower level and drop into the newly opened doorway. Slide and crawl to the
entrance to the flooded Crypt. There's a medi-pack in the water in the far left
corner if you want it.
Now run/jump/grab to
the metallic Monkey-swing and proceed forward (shame about the Ninja shooting
you from behind). The camera angle shows you from a distance, but as soon as it
cuts back let go. Fall onto the broken column beneath. Shimmy along to its
other side and jump to the dark exit. Shoot the Ninja on the stairs, avoid the
pit and pull up and jump (over the alleyway) into the doorway on the side of
the Basilica. Now you can grab the object of your quest.
Run through into the upper level of the Basilica and shoot, shoot, shoot! Drop
down, run into the street and show no mercy whatsoever.
Run down the large
alleyway to your right (as you exit the Basilica)into the opened doorway. Run
forward down the slope but jump into the water before you reach it (so as to
avoid the rolling ball) and quickly swim forward into the passageway. Turn left
at the end into an adjacent passage and pull up. Slide down the slope. Three
rolling balls will land behind you. Immediately after the third one drops, jump
and jump again to avoid them.
Now jump to the
opening with the large Medi. Pick it up, drop into the next room and shoot away
(careful of the boulders). Have fun! Climb up and slide down with a boulder on
your heels and a Ninja in front, shooting at you. Jump to the right before you
reach the foot of the slope (to avoid the pit), dispose of the Ninja and climb
up into the street.
You have come full
circle, so go back into the Courtyard, enter one of the Houses and take your
leave of San Marco.