The Lost City of Luma.

Level: Sue Wicks.

Walkthrough: Dutchy.

CS= crawlspace, MS= monkeyswing, UW= underwater, Jmp =jump. Have fun!

Story:
Lara hears of an ancient city called Luma which lies somewhere in the icy wastes of northern Alaska, but the exact position of which no one can remember. It is rumoured that within the city is a large diamond which the inhabitants of the long lost city called The Luminum and which they believed was a token of prosperity and good fortune for their city. Lara feels that now the city has long since been abandoned, they no longer need the diamond and would make a nice addition to her collection of artifacts.

Well, that is the story - there are four secrets.

Ice Caves - 1st Trident.

Go on through the icy cave to reach a smaller passage, shoot the Wolf coming for you and go on, in the next cave are some crates, get the Ammo from it and turn back, in the small passage is a passage up to the R. Follow this to an entrance to a building (to the left is a ½ MP), use the MS to go all the way over to some Flares, look on the R (E) side of the structure for a ladder and climb down till you can backflip into a passage, in next room you’ll find a Trident on a pedestal, walk into the room slowly and hop back as soon as you hear the rumble, wait for 2 Spike rolls to settle in the corner and get the 1st Trident (a door opens somewhere).

The Lake.

Go out of the SE back passage and follow to another cave, go L and shoot the Wolf, follow to a frozen lake and climb up in the SW corner, in the room at the end of the passage you'll find the Shotgun in a vase, go out, slide to the lake and go up to that open door in the SE corner, climb up and follow to a room where you see a grating in the floor, go into the right hand back passage and look for a purple block against the fence, pull it once and you'll see the Lava flowing to the lake to defrost it.

2nd Trident.

Go down there and dive in, swim into SW tunnel and follow to a room with an airhole in the ceiling, in the NW corner of this room you can find an UW lever to pull, swim SW and dodge the Shark around the corner, get up into the open trapdoor and hop on one of the blocks, before the Shark bites your toes. Get the ½ MP and go into the passage to the Courtyard of the Ancient basements. Run to the SW corner, climb the blocks and shoot the Wolfe, climb up to the ledge on W wall and go over to a room in the NW corner, throw the lever to open a gate, a Spirit is released, drop down from this room fast and go into a room in the E, L is a statue, run around it to lure the Spirit to it and stand aside when it kills itself. For Secret #1, you’ll have to climb up to the NW room again, but now runjmp to a sloped pillar E, climb up in the N wall and follow to Flares and Ammo. Go into the dead-end alcove next to the block the Flares were on and grab up into the window. (Yes, you can climb in!) Get Secret #2, the Revolver.

Back to ground floor and into the W open gate, follow to the last room, climb the blocks L and jmp into the passage, crawl under some Darts and only use the light grey Tiles between the 2 slopes to go over to the other side, L and in this room, you’ll see the next Trident, protected by a burner. Go up the ladder in the E and climb the blocks R of the Spike pit, look over to the rope and see the Jmpswitch behind it in the alcove, jmp/grab the rope and swing to the switch, as soon as you pull, the Spikes below retract and a pillar raises in the Trident room. Check the back of the room for some Flares and go down to the trident room, climb the pillar from the brown Tile (timed) and quickly MS over to get the 2nd Trident.

Crowbar and Lasersight.

Get off the pedestal before you burn and go down past the Darts to the lower basements. (Watch out for the Tile trap) Go back to the Courtyard and into the N room, through the open door and follow to a long corridor, go R and up a block in the end, pull up into the upper room and pull the switch to lower some Spikes near a Skeleton. Go back down and W, first passage R and follow to the pit with the Skeleton, get the Lasersight and the Crowbar and go around the back, shoot the Wolf and push the block in all the way till you open the room, Secret #3 is yours, get the Ammo and ½ MP and return to the basements, Courtyard. Go into the W gate once more and to the last room, in the SW is a CS, follow to a room with a ladder on the pillar, go up to pry the Fire Star from the wall, go back to Courtyard and N, L in the corridor and place the Star in the end. Climb the ladder behind the door you open and reach another Ice Cave.

2nd Ice Caves.

Climb the snow in the SE corner after you shot the Wolf, pull up to the S rock wall and go over to the tunnel in the SW corner, follow to a deep pit, go N and follow shimmying along the edge of the next pit (where a Spirit will come out to play) and exit N, climb up and go R/R, look for a passage up in the S wall. In the room at the end is a statue to get rid of the Spirit. Throw the switch in the corner to open a door somewhere. Go back out and shoot a Wolf in the cave, go E and R, follow this passage, climbing up to the door you opened.

The big slide.

Slide down the L side of the slope and jmp to the flat part L of the slope going down R. Be sure to slide backwards off this one and grab the edge, climb down the ladder all the way and go all the way around to the other side of the cave for a MP, go back, climb the ladder and backflip into the lowest passage, inside is a lever which will open a Secret gate near the Courtyard. Go out, grab the ladder and go up to the top, looking for the higher passage to backflip into. Follow the passage up to a lava room.

Timed run for 3rd Trident.

The switch is timed and opens a gate at the end of a timed run over ledges. Better first practice and this way release a Spike roll before you start the run. Climb the block opposite the switch and stand on the lowest, jmp/grab the sloped ledge and pull up, slide/jmp at the last moment and grab the next ledge. Drop grab off the other side and hang till the Boulder went past. Pull back up, standjmp/grab into the lower passage, run for the gate. That’s the route. To the R of the gate is the passage that brings you back to the switch. So go ahead and get the Trident in the room behind the gate, go out and reach the corridor, return to the Courtyard. In the room N of it is the gate you opened, go get Secret #4, some Goodies.

4th Trident and Luminum.

Go to the Courtyard and into the E room, onwards into the E passage to a pool (in the pool is a vase you don’t want to shoot!), go L and in the room there you can place the 1st Trident, a big round door opens, go to the room next to the one you’re in and place the 2nd Trident, go to the place the door rolled out of and find the CS, follow to the 4th Trident at the Skeleton. Now you can finish the job and place all remaining Tridents to open all doors, go in and take the Luminum from the pedestal, go N and leave this place.

The end.