KARNAK 2/TEMPLE OF LUXOR
Levels by Yoshi
Authorized walkthrough written by Cher of Lara's Home
Please note that although pickups in this level are plenty, there is a
distinct lack of medipaks, therefore I used the SG Editor to make it through.
Karnak 2
At the start, you are attacked by 2 red Ninjas, after killing them, go
up the stairs/ramp and climb up, another Ninja attacks. Crawl under a wall,
kill 2 black scorpions and another Ninja. Climb onto a ledge on the East wall,
with Lara’s back to the slope, backflip and jump to catch the high block ahead,
grab some Grenade Gun Ammo. From the edge, jump with action to slide down the
slope and catch the edge beyond, crawl through to push the button. Jump back
over the slope and then climb over the double sloped ledge and through the door
you just opened. As you enter a courtyard, another 2 Ninjas are waiting for
you, kill them and pick up the Golden Vraeus one of them drops. Return to the
beginning, crawling back under the wall.
Place the Vraeus next
to the gated door, and enter. Hop into an opening on the Right and at the
junction, go Right again. From the opening, jump to catch the shimmy crack to
the Right of the sloped block, shimmy right, drop and grab and shimmy back left
to stand in an opening. Jump across and down to a block, drop/hang from that
block, shimmy around Left and pull into a crawlspace, go through to grab
Crossbow Normal Ammo, crawl back out and drop into the pool below. Find the
narrow space to swim through, swim up, climb up, drop back down into the hall
and go into the room at the North end.
Kill another Ninja and
a crocodile swimming in this pool. Swim through an opened door, Right twice and
pull up to grab some Uzi Clips. Back into the water, swim Left, and straight to
surface in a new room. Around to the Right another Ninja attacks, the other
way, hop into an opening and enter a green brick room, there is a closed door,
a hole in the ceiling you cannot reach and a crawl space to go up into Left of
the door, at the other end, another pool. Jump in and in the South East corner
near the top of the corner pillar is a swim through space, find the underwater
door that Lara can open, swim in and get on the ledge to push a button. Swim
back into the pool and down the hole in the center to reach another pool.
Surface and climb out quickly, there’s a crocodile in the water, draw pistols
and shoot another crocodile coming at you on the ledge. If you like, you can
now shoot the croc in the water, but it’s not necessary. Go through the door
that you opened when you pushed the button a bit ago.
Straight ahead is an
elevated area with columns, and 2 monkey swings leading to 2 closed gates. To
the left are stairs leading downward. First go straight and make your way to be
able to drop down onto a block on the floor ahead. Go and take the Crossbow
Normal Ammo from the pedestal, go back to the block, push a button and notice
another closed gate at the other end of the room. Climb the block and get back
on the upper level. If you wish, you can hop down to the block on the other
side, go into the room and look down under the grate to see the revolver. On
the upper level, leave the room and turn right to head down the steps. At the
bottom, Leftis a closed gate with water, turn Right and straight back, pick up
some Flares in the Left and go the other way to find a crawlspace. Crawl
through and down the passage, is a door, go in, careful of the poison darts!
Kill 2 black scorpions and go to the Left side, drop down and go into the open
gate to pick up the Revolver. Look carefully at the walls for a button to push,
head back out of the room and at the end of the passage, pull up one level. Go
all the way down the passage, under the crawlspace and then at the
intersection, Left to the now opened gate. Jump into the water, and almost
immediately swim up into a shaft, get out of the water and pull the reach-in switch.
Back into the water, swim North, surface in a pool, get out of the water and
shoot the crocodile. Head into the doorway, push another button, the door to
the vraeus below you opens. Swim back to the other end of the passage, go up
the steps and back to the double-level room with the doors and monkeyswings. Go
over to the other side, drop down and go into the opened door now and pick up
the Golden Vraeus.
Go back to the upper
level and leave this room, going past the steps and back into the room with the
pool. Go into the door at the opposite end of the room, climb onto the block at
the Left, turn and jump forward to grab the monkeyswing above, go all the way
back and continue around Left, drop past the sloped blocks.
As you enter, another
Ninja is waiting for you, kill him and push the button on the wall, you see the
cage that was covering the canopic jar in the previous room drop. In the
adjoining room, pick up some Shotgun Normal Ammo, Wideshot Shotgun Ammo and
shoot one of the vases to find the Shotgun. Return to the slopes room, climb
onto the block under the monkeyswing, swing to the middle, face the pillar with
the canopic jar, drop/slide and jump to the center, pick up Canopic Jar 1. Face
to the South West, run and jump to a flat spot in the corner and over into a
hole to push a button. Slide and jump to the center once again and then
run/jump to the flat spot in front of the door. Return to the double level
room.
The door at the end of
the Right side monkeyswing has opened. Go over, at the end pull the reach in
switch. After the flyby, monkeyswing back to the doorway. Some people thought
this was timed but it’s not, but no point swinging all the way back. From the
door way, make your way to the start of the second monkeyswing and go into the
door and back. Push the button, opening the door there. Before going up the
steps, go into the gray room and another Ninja is waiting, after disposing of
him, place the vraeus in its spot, then continue up the steps, climb onto the
block and drop down and go back outside and into the new door that opened.
There’s a door way
behind the altar on the Right, turn Right again and right after the door,
there’s a crawlspace, jump and grab and crawl through, follow a passage to pick
up Secret #1, a Guardian Key. Return the way you came and continue into a new
room. From the doorway, go straight back and crawl under and into a room with a
hole in the floor, drop down into a pool, quickly find the one spot Lara can
climb out at, there’s a Ninja waiting. Kill him and pick up the Guardian Key he
drops, then kill the crocodile. Using the ledges, work your way Clockwise
around the room to use the key and open the grated door, push the button,
opening the small door across and make your way back. There are several
scissors blades but they really don’t stop you from picking up Canopic Jar #2,
the camera shows you the small door under the altar opening.
Swim into an opened
door and open 2 underwater doors, grabbing the Uzis behind one and Uzi Clips
behind the other. Go back into the big room and get some air, swim back into
the small door and into a crack on the Right, through the passage and then Left
and up to surface and push a button. This has raised the water level, enabling
you to surface in another passage. Before jumping back into the water, look up
and grab a ledge above, at the hallway’s end, pull up another level, and again
at the end of that hallway. Drop into a room and grab the Explosive Crossbow
Ammo and across the room, a Secret, Guardian Key. Jump into the water hole and
swim down, and before the crack, swim straight up, surface and push the button,
go through the door and find yourself back in the altar room.
Go to the door under
the altar and pull the reach in switch, opening the small door between the 2
grated doors outside. First, go back behind the altar to the Right again and
turn Left this time. Jump and grab the high ledge, slide down and be ready for
another Ninja. After you’ve disposed of him, go to the corner where he came
from and find a button to push. Go into the door that opens and on the Right
push a button, continue to find another button, the escape door has shut behind
you. Jump over a slope and push yet another button, climb back over and go
straight to find an outdoor area. Jump up on the ledge to grab some Explosive
Crossbow Ammo, and push a green button behind a tree. Head around to the other
side and find a reach in switch. Return to the hall of doors and go into the
one on the Left, as soon as you enter, turn Left and pull up into a high crawlspace,
take the Shotgun Normal Ammo, pull another reach in switch and the door back
into the entrance room is open. Climb back up the slope and out the crawlspace,
go outside now.
Enter the door in the
center, shoot a vase to reveal a button to push and go into the opened door.
Follow the passage and pick up some Explosive Crossbow Ammo, continue to place
Canopic Jar #1. At the end of the passage, jump into the water and swim
straight to the end and up to surface, place Canopic Jar #2, continue around the
corner and back towards the entrance, turning into an opened door on the Left
just before you go outside, push another button.
Go back inside and in
the door you saw in the flyby. Jump over the urn into the shallow water and
continue back.
As you approach the
doorway, (this is really cool) a Ninja drops from the ceiling in front of Lara,
2 more attack as you enter. Kill all 3, then go up the stairs, turn Left and
look for the monkeyswing. Stand on the ledge between the 2 gold columns facing
the slope under the monkeyswing. Run and jump to bounce off the slope and grab
the monkeyswing, continue to the opening on the Right, turn and face it,
release and grab the edge, crawl in, push the button, kill a Ninja. Drop down
and climb the steps again and go into the opened door, follow the passage to a
pool, notice the cage in the middle? You may be able to kill a crocodile before
jumping in but there’s another one waiting. Pick up the Small Medi from the
underwater ledge in the center, then swim down into the structure below the
doorway where you entered, and under the wall. Surface and crawl under and
continue to an opening. This is a tricky little jump in a couple of ways.
First, stand in the opening and put Lara’s back against the Right wall, jump,
pressing action, down to the ledge on the Left. Now walk to the edge of the
pit, back up 1 step and take a hop back, staying on the Right wall. Run/jump,
pressing action to land safely across on the slanted block. Now another tricky
bit, walk to the edge again, back off 1 step and jump/grab. You’ll be hanging
from a deadly pit you cannot see from where you began. Pull up to go grab the
Secret, the 3rd Guardian Key. There are 4 receptacles for the keys in this
room, the one immediately on the wall Left is a trap, Lara will burn if she
uses it. Place the 3 keys in the other 3 receptacles and the door there opens.
This is very tricky
now, but worth it. I don’t think many people have been able to accomplish this.
From the door you are going to work your way counter clock-wise to the high
flat block on the left, across from the burning roof corner. Run and jump to
the right roof corner, getting Lara to the slope on the West wall, hang and
shimmy as far Left as you can, pull up and backflip and bounce off the slope
behind with a left curve back to the flat block ahead. Save your game. Next,
Lara must jump over the corner that is burning to bounce and hang from the
slope on the South wall, shimmy over to the middle and backflip to stand on a
flat tile again. Now, face East and just hop onto the corner to bounce and grab
the slope on against that wall, shimmy as far Left as you can, pull up an
jump/roll to face the other way, and bounce back with a right curve to clear
the corner tile and grab and shimmy Right to just before the burning tile,
backflip to the flat tile. Climb up one tile higher and run/jump with action
across to the corner above the burning corner and up to the top to collect the
Grenade Gun. Save your game again and perform a tricky little curved jump from
the corner in front of the pillar with the button across to push the button.
Return to the receptacle room.
Hop back over the pit
and again to the ledge ahead, go around the corner and back out into the
temple, around Left into another open door, through the passage to come out
once again to the room with the cage in the center of the pool. Turn and drop
into the water again, swimming under the crack and up, surface and pull up.
Turn and run/jump grab the opening on the other side of the water. Hop over
Left to the flat spot and then run/jump down to the ledge and push the button,
the cage lowers. Run/jump over to grab the Amulet of Horus and the next level
loads.
Temple of Luxor
This looks identical
to the Karnak 2 you just left. Go down the steps and back behind the temple to
push a floor lever, don’t bother hanging around, there’s nothing else to do
here, and there’s nothing in the vases. Back up the steps, go into the passage
behind, follow it to go up to another ledge and approach the double doors. They
open automatically and there are 2 guards shooting. Kill them and go down the
slope into the opening, continue through the sandy, outside area and into the
temple. You are standing in a huge room with many closed doors. Go into the
open doorway to the Left. In an outside room with a deep pit, find the lever to
push, partially filling the pit with water, jump in. Swim into the passage and
Right under a crack. From the ledge, run to jump and grab the ladder structure
across, shimmy Right and from the bottom, backflip/roll to grab the ladder
behind. Shimmy around the corner Left and backflip/roll again to catch the edge
of the slope, shimmy over Right to stand. Turn and jump forward to grab the
monkeyswing above and swing over to the switch, raising the water level, face
the ledge and Lara will drop onto it. Push the lever and swim out of the room,
at the junction, swim Right, Up, Left, Up, and Left to surface in a room with
another lever. Back into the water, swim Down and Right straight ahead to
surface and push yet another lever. Jump back into the water and swim to the
Down passage and Left into the main pool, climb into the doorway, turn and
run/jump to the ledge across and into the opened door. At the end of the
passage, run to jump over the spike pit. Drop/hang and shimmy either way to
pull up and slide down the slope to jump with a curve behind the central
structure and pick up the Hand of Orian. On the wall, jump to catch the high
crawlspace, go through and climb the ladder, follow the passage to drop down to
before the spike pit, return to the door and jump over to the other doorway.
Follow the passage to the end, turn and climb the ladder above, shimmy Left and
go through and drop back down to the outside, go back to the room with many
doors.
Enter the open door
opposite this one, follow the passage to a slope, slide down, the door opens
automatically. Carefully jump into the room, and over the fire tiles onto the
raised platform with the lever. This is timed but really very easy. Push the lever
and side flip [iRight[/I] twice, you end up in the door way while a whole
mountain of boulders come rolling down the hill. Now go to the opened door
across the way, go up the hill above the door, jump across the fire tile, to
the doorway and jump over the fire tile past the doorway. Be careful you don’t
jump too far and end up in the gully with the boulders, as another boulder
comes rolling down the slope inside the doorway. Now it’s safe to continue into
the door, through the passage and into another room. There are mummies walking
around in here but they don’t pose any threat. In the opposite corner find a
ladder to climb up, shimmy over to stand. Climb the wall and shimmy Left over
the slope, forget the slope, it won’t help you, get well above it and backflip
with a roll to catch the opening behind. Run/jump across to the pillar ahead
and then hang/drop down, there are more mummies, shoot one of the vases to pick
up some Uzi Clips and again, climb a ladder. At the top, shimmy over a bit and
drop onto the slope, bouncing back and forth using your arrow keys to end up on
the flat spot. Along the wall with the windows, is a monkeyswing on the
ceiling. Slide a bit and jump to catch it, swinging over to the other side. The
last window is open, go out and onto the ledge to the Right, you are outside,
high above the temple entrance. Turn to face the slopes, run and jump over the
slope and grab the next flat spot, hop over the next slope and run and jump
over the last to grab once again. Pick up Cartouche Piece 1, return to the open
window. As you come out of the window, a guard shoots, kill him and go around
the back corner and push a lever. Slide and jump across to the flat spot, hang
and drop to the ground, then drop outside to the ground and go back into the temple,
the room with many doors and use the Hand of Orian to open the closed door on
the Northwall, slide down and kill the guard that’s waiting.
This is a water maze
of many tunnels, no worries about running out of air, there are plenty of
places to catch your breath. Your main purpose here is to fine 2 Hands in these
tunnels. Jump into the center hole, swim North, go up and around a corner to go
Northagain, turn Left, go up and follow the passage down and surface to a room
with a guard waiting. Push the lever, return to the water, follow the only way
and the go East to surface in a tank colored hall. Go into the room, on the
upper levels, you see 2 sets of statues. Stand on the flat spot of a sloped
block, jump ahead to stand on a partially sloped/partially flat block. You must
use the flat spot to do a curved run/jump to grab the upper ledge. Get in
between the statues and push the 1st one out of the way, then move the 2nd one.
Get behind the slope, pull up and immediately jump to grab the monkeyswing, swing
across and when you are over the slopes, turn to face the wall and
drop/slide/hang. Shimmy all the way around Right until you can stand opposite.
Run and jump the space to land on the far slope, hang and shimmy as far Right
as possible, pull up and backflip/roll with a curve left to land on the ledge.
Move these statues to find the 2nd Hand of Orian underneath. Hang/drop to the
floor. Return to the water, you must still find one more passage in a corner
swimming up a long way. Push a floor lever and then in the South West corner,
find a ladder to climb. Follow a passage to another ladder to climb, at the end
of that passage, climb down to pick up the Hand of Sirius. Make sure Lara is at
full health, stand on the greyish blue ledge next, crawl back to hang/drop to
the floor of the room with many doors. *Note* This main area leading to the
water tunnels had a tile which opened a gate, higher in the wall, this was
timed and I never figured it out.
Use the Hand of Orian
in the far door on the South wall. At the junction, turn Left. Go down and grab
the pole, slide down one level, backflip off and shoot the guard. Move the 2
statues onto the patterned tiles. Use the pole to go down another level, in the
South East corner, is another lever to push. Climb back up the pole to the top
room, go back into the passage and around to find an almost identical room, hop
down and kill a scorpion. Climb down the pole, move the statues in this room
also, you see a Hand behind the bars. Go into an adjoining room, light a flare
and pull up into a passage, jump over the gap and find some Shotgun Normal
Ammo, on the way back, you can go down and see the other cartouche piece, which
we will get later. Go back to the climbing pole, and go down to the bottom
level. Go into the center and climb the block to the Right, turn around, see
the ladder above and ahead? Back up on the block and do a running/jump/grab to
the ladder, climb up. Turn, hop the gap, go down and grab the Hand of Orian,
make your way back to the room with many doors.
Go back into the door right of the entrance, the room with the fire
tiles and all the boulders where the mummies are. Go straight to grab a
crawlspace high on the wall, crawl through, on the other side, pick up some
Flares and go in the open gate to push a lever. Return to the room, in the
opposite corner there is a hole in the floor, turn to face West and hang from
the edge, drop and jump to a flat spot. Climb up to a higher block, run/jump
over a slope. Jump past the sloped block to catch the edge of the higher one
beyond. Grab
the monkeyswing and swing over the deadly water. Drop onto the high block
across, find some Wideshot Shotgun Ammo, return to the high block and resume
monkeyswinging, following it to the Right and dropping down shortly before the
flaming tiles you can see. Save your game, the other tiles are spiked and
deadly. You must jump just so to climb the ladder, go all the way up and then
move over to pull into the opening. Run back, pick up the 2nd Hand of Sirius
and hurry away for the ceiling over the hand is also spiked. Carefully climb
back down the ladder, save your game and make your way back to the monkeyswing.
To grab, back up to the slope, move forward 1 step and backflip off to catch
the monkeyswing, go back over to the high block, and jump to grab the edge of
the opening there and crawl through. Climb a ladder and when you get to what
appears to be a double deadly tile hall, only the second tile spits spikes, but
it’s still tricky getting over. Drop down into the room with the mummies, to
get out of here, climb the ladder again in the corner, instead of hopping over
into the next room, hang/drop down into the opening.
Now open the door
requiring 2 hands. As you go in, you are attacked by 2 guards, after shooting
them, look around. This is another room similar to a previous one but this has
4 holes to drop into. The are all interconnected by crawlspaces and it doesn’t
much matter how you do it, but you are wanted to get 2 gates opened. Also be
careful of scorpions. I suppose a good place to start would be the hole in the
South East corner. In this room, another crawl space leads to a ladder, taking
you to the ledges above the outside area.
From above, first use
the ledge and first slope to jump onto the 1st grey walkway, on the other side,
jump to the ledge and hang/drop/grab to crawl into a room. Light a flare and
find a lever to push. This shuts off the fire in the 2 moving statue rooms.
We’ll go back there later. Hang/drop out the window and make your way back
above. Jump over to pick up some Shotgun Normal Ammo and onto the 2nd grey
walkway for some Grenade Gun Ammo. Continue to work your way around to the
lever. This opens a gate in a crawl space in the room facing the [North
East[/I] corner, crawl through, go up and push a lever, opening a the final
gate. Crawl through the opening next to this one, then continue through the
next 3 rooms to find the open gate. First, in this room, find the crawlspace
leading to the ladder, climb up and hang drop to the outside, go back to the
room with many doors.
Go into the room with
the double moving statues puzzle, climb onto the ledge straight ahead and jump
to grab the ladder, climb up and towards to top, backflip to find a Secret, the
Revolver. Jump to grab the ladder and climb down to the bottom, this is the
fire you put out a short time ago, go into the passage, drop down and collect
the 2nd Cartouche Piece. Return to the 4 rooms connected by tunnels. Again,
it’s the South East opening you want, crawl through the open gate, place the
Hand of Orian to open the doors. Combine and place the Cartouche Pieces to turn
off the electric current, grab the last Hand to end the level.